Countcalorie wrote: »Countcalorie wrote: »Basically there's a new glitch introduced with the latest update. About each 2-3 min of a fight in cyro my character gets locked out of using any skill, dodge, block etc. Everything.
The character can "move" around the map on my screen, but on other people's screens the character just stays in one spot.
After ~1-2 min of this state the char is reset at the original location and all skills start to work.
It looks similar to a huge lag when you died, but still can move on your screen. But in this case it lasts for 2 min instead of 3-4 sec:)
Zero lag present (~100 latency). No lag spikes. No correlation (that i was able to find so far) with specific abilities used by me or other people.
NA Vivec.
thats called lag dude.its been happing to me since day one but I live in Australia so my ping is usually between 500-700 on eso
welcome to the other side
This is not called ‘lag’, dude.
Because nothing ‘lags’ besides you, dude.
Because other players on your screen don’t lag, dude.
Because your chat messages don’t lag, dude.
Because when somebody’s killing you, you can clearly see his actions and your ui correctly reflects them, dude.
Because your lag lasts for 700ms, and this glitch lasts for 100000ms, dude.
Dude.
Holy *** I hit a nerve.
I know what your talking about so get off your damn high horse its been happining to me since day one usually during trials or pvp fights.
they freeze in place,you can still move around and you can still see chat working.it can last anywhere from 10 secs to 5 minutes. I have 5 minute videos of it happing to me.its latency mixed with the typical Zos Crap.it only happens to a select few and there is no fix aside from getting better internet connection(which is impossible for most Australians)
please think before you post and your welcome to apologize to me anytime
This has nothing to do with latency (i.e. time between packets from you and the server) because your client receives all the updates and properly responds to the server.
The whole gameworld behaves in an expected manner. Zero delays.
It does look like the server decided to ignore the content of clients packets of a specific kind.
Better internet connection has nothing to do with this, unless after 2 years, right after a major patch in one single game it became problematic. Without any indication of lost packets or anything.
And i do regret i have to call you a 'dude'.
Dude.lordrichter wrote: »Basically there's a new glitch introduced with the latest update. About each 2-3 min of a fight in cyro my character gets locked out of using any skill, dodge, block etc. Everything.
The character can "move" around the map on my screen, but on other people's screens the character just stays in one spot.
After ~1-2 min of this state the char is reset at the original location and all skills start to work.
NA Vivec.
Not that it matters, but you are not communicating properly to the server. Your client is essentially running by itself. Either the client is not sending what you are doing to the server, or the server is not processing it. The reason that the character is reset to the location is that the problem resolves, the server starts responding, and the client finally gets updated and realizes that it has been living in a dream world. Only the server's version of events matters, in the long run.
This is obvious. And that's the nature of the glitch:)WaltherCarraway wrote: »DudeCountcalorie wrote: »
Dude.
Countcalorie wrote: »Countcalorie wrote: »Countcalorie wrote: »Basically there's a new glitch introduced with the latest update. About each 2-3 min of a fight in cyro my character gets locked out of using any skill, dodge, block etc. Everything.
The character can "move" around the map on my screen, but on other people's screens the character just stays in one spot.
After ~1-2 min of this state the char is reset at the original location and all skills start to work.
It looks similar to a huge lag when you died, but still can move on your screen. But in this case it lasts for 2 min instead of 3-4 sec:)
Zero lag present (~100 latency). No lag spikes. No correlation (that i was able to find so far) with specific abilities used by me or other people.
NA Vivec.
thats called lag dude.its been happing to me since day one but I live in Australia so my ping is usually between 500-700 on eso
welcome to the other side
This is not called ‘lag’, dude.
Because nothing ‘lags’ besides you, dude.
Because other players on your screen don’t lag, dude.
Because your chat messages don’t lag, dude.
Because when somebody’s killing you, you can clearly see his actions and your ui correctly reflects them, dude.
Because your lag lasts for 700ms, and this glitch lasts for 100000ms, dude.
Dude.
Holy *** I hit a nerve.
I know what your talking about so get off your damn high horse its been happining to me since day one usually during trials or pvp fights.
they freeze in place,you can still move around and you can still see chat working.it can last anywhere from 10 secs to 5 minutes. I have 5 minute videos of it happing to me.its latency mixed with the typical Zos Crap.it only happens to a select few and there is no fix aside from getting better internet connection(which is impossible for most Australians)
please think before you post and your welcome to apologize to me anytime
This has nothing to do with latency (i.e. time between packets from you and the server) because your client receives all the updates and properly responds to the server.
The whole gameworld behaves in an expected manner. Zero delays.
It does look like the server decided to ignore the content of clients packets of a specific kind.
Better internet connection has nothing to do with this, unless after 2 years, right after a major patch in one single game it became problematic. Without any indication of lost packets or anything.
And i do regret i have to call you a 'dude'.
Dude.lordrichter wrote: »Basically there's a new glitch introduced with the latest update. About each 2-3 min of a fight in cyro my character gets locked out of using any skill, dodge, block etc. Everything.
The character can "move" around the map on my screen, but on other people's screens the character just stays in one spot.
After ~1-2 min of this state the char is reset at the original location and all skills start to work.
NA Vivec.
Not that it matters, but you are not communicating properly to the server. Your client is essentially running by itself. Either the client is not sending what you are doing to the server, or the server is not processing it. The reason that the character is reset to the location is that the problem resolves, the server starts responding, and the client finally gets updated and realizes that it has been living in a dream world. Only the server's version of events matters, in the long run.
This is obvious. And that's the nature of the glitch:)WaltherCarraway wrote: »DudeCountcalorie wrote: »
Dude.
dude?
rfennell_ESO wrote: »Basically there's a new glitch introduced with the latest update. About each 2-3 min of a fight in cyro my character gets locked out of using any skill, dodge, block etc. Everything.
The character can "move" around the map on my screen, but on other people's screens the character just stays in one spot.
After ~1-2 min of this state the char is reset at the original location and all skills start to work.
It looks similar to a huge lag when you died, but still can move on your screen. But in this case it lasts for 2 min instead of 3-4 sec:)
Zero lag present (~100 latency). No lag spikes. No correlation (that i was able to find so far) with specific abilities used by me or other people.
NA Vivec.
How much video ram do you have?
Just asking because there has long been an issue with loading from cell to cell, particularly if you are moving at speed. It used to manifest as you hit a world seam (which you can see because textures at the cell border haven't loaded and can't do squat). It could be related to that, but in some smoothing change it's allowing you to move.
Any unloaded textures when it occurs?
(just eliminating one issue I know of that can cause a character lock up)
1080gtx, so 8Gb vram:) No texture problems. No problems at all (no new problems, still have memory/some game systems leaks leading to stable low fps after some time in cyro).
This is not hardware related.
This is not router/ISP related.
It never happened in 2 years.
It happened in 5 min of cyro right after the patch.
It keeps happening each 5-30 min since then.
RinaldoGandolphi wrote: »Never rule out network issues. Your packets could be taking a different route today then they were yesterday or even two years ago...BGP(Border Gateway Protocol)
RinaldoGandolphi wrote: »Never rule out network issues. Your packets could be taking a different route today then they were yesterday or even two years ago...BGP(Border Gateway Protocol)
https://en.wikipedia.org/wiki/Border_Gateway_Protocol
BGP Decides what routes packets take on the internet and there are multiple paths to the same destination as the internet has redundancy built into its core. A Tracert won't show you the same path your packets take while actually playing as ICMP could be handled differently then TCP due to ICMP(what Tracert uses) is not used to exchange data between systems like TCP. So a router in the path between your ISP and ZOS could put ICMP packets on a different route then TCP, UDP, etc...welcome to the world of network administration and traffic shaping.
I do know ZOS started using Akamai DDOS protection (Scrubbing services) to mitigate DDOS and it has had effects for some players
https://forums.elderscrollsonline.com/en/discussion/365840/problems-with-akamai-ddos-protection-used-by-eso-my-isps-response-huge-pings-and-packet-loss
Just little tidbits there, I have had issues at times for the last few months, but just recently they seemed to have cleared up completely. I have a significantly lower ping now then i had 6 months ago (went from 120-130 in PVE zones down to 80-70 steady)
Not saying I am right, but the Network administrator in me says to use something like Windows Resource Monitor and watch the latency on eso.exe and see what it reports...I have had the in-game latency meter say 120 while Windows Resource monitor said 1000+ and the game was laggy as all can be and later disconnected me. So its not really an accurate gauge.
Its also possible this has nothng to do with network and is some kinda buggy client or server side code. Just not enough information to really know.
@Dorrino Try using a VPN Service and see if this bug still persists...its one way to rule out network related stuff as a VPN will put your packets on a different route then your ISP uses...its worth a shot for troubleshooting purposes.
RinaldoGandolphi wrote: »Never rule out network issues. Your packets could be taking a different route today then they were yesterday or even two years ago...BGP(Border Gateway Protocol)
https://en.wikipedia.org/wiki/Border_Gateway_Protocol
BGP Decides what routes packets take on the internet and there are multiple paths to the same destination as the internet has redundancy built into its core. A Tracert won't show you the same path your packets take while actually playing as ICMP could be handled differently then TCP due to ICMP(what Tracert uses) is not used to exchange data between systems like TCP. So a router in the path between your ISP and ZOS could put ICMP packets on a different route then TCP, UDP, etc...welcome to the world of network administration and traffic shaping.
I do know ZOS started using Akamai DDOS protection (Scrubbing services) to mitigate DDOS and it has had effects for some players
https://forums.elderscrollsonline.com/en/discussion/365840/problems-with-akamai-ddos-protection-used-by-eso-my-isps-response-huge-pings-and-packet-loss
Just little tidbits there, I have had issues at times for the last few months, but just recently they seemed to have cleared up completely. I have a significantly lower ping now then i had 6 months ago (went from 120-130 in PVE zones down to 80-70 steady)
Not saying I am right, but the Network administrator in me says to use something like Windows Resource Monitor and watch the latency on eso.exe and see what it reports...I have had the in-game latency meter say 120 while Windows Resource monitor said 1000+ and the game was laggy as all can be and later disconnected me. So its not really an accurate gauge.
Its also possible this has nothng to do with network and is some kinda buggy client or server side code. Just not enough information to really know.
@Dorrino Try using a VPN Service and see if this bug still persists...its one way to rule out network related stuff as a VPN will put your packets on a different route then your ISP uses...its worth a shot for troubleshooting purposes.
Ok. We found the source of this problem.
It's 100% reproducible when using nightblade Shadow Return when out of range of the shade.
Dear ZOS, let's see what we can do about it:)
lordrichter wrote: »
It happens every time you move out of range of shadow image and use the teleport to shade. Clears when the image runs out.
Can force clear it by using a potion (but cooldown is an issue here), using a food/drink, or starting to filet a fish (very nice if you use expensive gold food, just gotta stand still for a split second)
Sometimes when I get skill lock-out - when all my skills are greyed out and cannot use any - I can press the Shift Key and suddenly everything is fine. It's as if the game thought I was sprinting. It's probably a different issue than what you are experiencing, but I am throwing it out there just in case they may be related.
Ok, a found a 'solution'. It's awkward, but better than nothing.
Will try to finish it tomorrow.
Basically it will be an addon that when you use Shadow Return it will swap your quickslots to the one with a fish (yep, you'll need a fish, giggle with me). Then you press your quickslot button, the addon will start cleaning the fish and immediately cancel it and return to the previous quickslot.
The act of starting to clean the fish will fix the glitch:) No fish will be consumed.
Only proper fish-cleaning can fix ZOS bugs:D
ps. I'm fully aware how ridiculous this all sounds.
Yes, that is happening to my magblade since the patch. I also use shade.Basically there's a new glitch introduced with the latest update. About each 2-3 min of a fight in cyro my character gets locked out of using any skill, dodge, block etc. Everything.
The character can "move" around the map on my screen, but on other people's screens the character just stays in one spot.
After ~1-2 min of this state the char is reset at the original location and all skills start to work.
...