Wreuntzylla wrote: »WillhelmBlack wrote: »I may be incorrect, but if I recall correctly there's only three: Khajiit, Nord, and Orc.
Orcs really don't need anything additional in my opinion, they have enough going for them. Adding crit resistance would be fitting for a Khajiit. Nords need something resource management related; whether it be an increase to stam regen or an unique mechanic (e.g. receives resources when damaged).
Why make these changes? Because the change done to Major Defile made health regen useless.
No it didn't it just fixed it.
Leave Orc and Nord alone, the health recovery suits them. Khajiit can have whatever, I'd pick 6% stamina.
It's nice for a templar, allows you to self-heal less and purge more. I'm always amazed at how much damage can be purged.
Twohothardware wrote: »They don't have to entirely remove it but they have to buff it to compensate for how Major Defile now reduces health recovery by 30% and Major Defile is easy to constantly keep up.
In the case of Orc the Health Recovery bonus should be buffed to 30% and the races melee damage passive should be buffed from 4% to 7% to compensate for having no Stamina recovery passive.
Nord should have the damage reduction passive and cold resistance passive both dropped and replaced with a passive that increases damage like Orc and a sustain passive like reduced Stam cost.
ZoS needs to look at Redguard and balance all the other Stam races to have either noticeably higher max damage or healing to compensate for the noticeable difference in stamina sustain. You should have to make a choice between easier sustain and better max damage. Right now Redguard gives everything with the damage from 10% max stamina on top of two Stamina sustain passives. There's no reason to play as anything else in PvE or PvP because any potential DPS difference is too minimal.
I may be incorrect, but if I recall correctly there's only three: Khajiit, Nord, and Orc.
Orcs really don't need anything additional in my opinion, they have enough going for them. Adding crit resistance would be fitting for a Khajiit. Nords need something resource management related; whether it be an increase to stam regen or an unique mechanic (e.g. receives resources when damaged).
Why make these changes? Because the change done to Major Defile made health regen useless.
Yes, lets just get rid of the passives that tanks prefer. Yep, sounds logical. If anything those passives need to be buffed imo.
Yes, lets just get rid of the passives that tanks prefer. Yep, sounds logical. If anything those passives need to be buffed imo.
Yep, because that health recovery will save your ass when some bosses hit you for 20K+ trough block. It will take a full 50s to recover from that with 800 recovery, since it ticks every 2s.
"Death by a hundred cuts ..."
"Just lemme regen dat!"
Yes, lets just get rid of the passives that tanks prefer. Yep, sounds logical. If anything those passives need to be buffed imo.
Yep, because that health recovery will save your ass when some bosses hit you for 20K+ trough block. It will take a full 50s to recover from that with 800 recovery, since it ticks every 2s.
"Death by a hundred cuts ..."
"Just lemme regen dat!"
I have 3k health regen on my regen tanks, with more cp itd be 4 k, so yeah, 20% as a passive is really good for my spec. ZoS made the game so 3 races are optimal for tanking, 3 for stam and 3 for magicka. We dont need all races to be dps, this game and a lot of mmos now adays are already dps centric enough.