Hatoreehanzo wrote: »Chilly-McFreeze wrote: »Hatoreehanzo wrote: »I'm a big fan of 5/1/1
5 Seventh's Legion (Heavy) Impen
3 Agility (Robust) All Weapon Damage
2 Troll King or BloodSpawn (1 Light/ 1 Medium) Well Fitted
2H Maelstrom (Sharpened)
Random Bow (Powered)
2H Bar
Rally
Stampede
Dizzying Swing
Executioner
Bound Armaments
Dawnbreaker of Smiting
Bow Bar
Dark Deal
Bound Armaments
Hurricane
Vigor
Shuffle
Overload
Overload Bar
Dark Deal
Bound Armaments
Rapids
Caltrops
Rearming Trap
Redguard/Warrior Mundus/Max Health&Stam Food
In CP I stack a hefty amount into Tenacity and Heavy/Light attack trees. There isn't much stam sustain, but that's not a problem with Dark Deal and you hit like a truck.
Enjoy it while you can, next patch will hurt this build a bit, sadly.
What's affecting it? I'm behind on the who, what and whens.
jgruberman wrote: »
the_broo11 wrote: »@jgruberman
Adressing a few of your question:
- 7 med vs. 6/1 heavy: I always run 7 med. I've felt that the passives offer more than 1 heavy/2% max stat. My stam sorc is imperial though, so I have a larger health pool from the race passives already
- here are the 2h combos that you're friend was probably referencing:
- heavy attack/dizzying/reverse slice
- heavy attack/dawnbreaker/reverse slice
- bound armaments is the only viable option for the regen passive (3rd bar with overload is more useful than atro fot backbar ulti, imo). Its still a strong skill and worth the double slot, but it's definitely less forgiving than streak/crit surge setup. I've recently switched back to streak/crit surge from the bound armament setup I've been playing for the past year. Streak is just too fun.
- since gap closers were mentioned earlier, I'd highly advise running stampede. The snare is a huge help when trying to land a dizzying, even more so if you're not experienced with the skill
Gear: I'm running spriggans/shacklebreaker/1 monster for streak/crit surge setup. For bound armaments, I swap shacklebreaker for hulking draugr. I've been running spriggans on every build for the past 2ish years. The lack of a major fracture debuff for 2h/bow stam sorc leaves CP as the only option for penetration, but I'd rather use those ppints elsewhere.
Bars:
Front: Dizzying, streak, reverse slice, stampede, rally, dawnbreaker of smiting
Back: Shuffle, vigor, dark deal, crit surge, hurricane, overload
Overload: Trap, defensive rune, rapids, 2x option slot
You could slot crit surge on overload bar, but I find the extra heals to be important enough to stay on the back bar (especially considering the vulnerable state of medium currently).
Here's the execution for a typical engagement:
Bow light attack (enchant/poison proc)
Stampede
2h heavy
Dizzying
2h light attack/reverse slice weave
If they're not at <30% after the dizzying, then I'll usually rebuff and reset. I'm general, you'll want 100% uptime on hurricane and shuffle. Also practice on proactive vigor use.
the_broo11 wrote: »The front bar is pretty much all of your direct damage. Back bar is buff/heals/dark deal (these are the skills I referred to when u said "rebuff and reset"). Overload bar is convenience/situational skills
Dual wield main bar
Sword and Board back bar
jgruberman wrote: »Dual wield main bar
Sword and Board back bar
Yes, thank you for the input... it's definitely giving me ideas at a minimum where to start my character. Curious why you use Dual Wield over 2H, and why sword and board on the back? It's different than my understanding and would like to know the reasoning for that to broaden my views. Thanks!
jgruberman wrote: »Am I able to take these builds and do PvE just fine? For example, my current StamSorc is geared and skilled for PvE. But if I redo some morphs and put impen gear on... Does it become a waste of time to PvE with that setup, or can I still queue for a random vet dungeon and be just fine? I'm CP600 if that matters for the response.
Chilly-McFreeze wrote: »@ChunkyCat
I used to run a similar build like yours, with shacklebreaker instead of TBS.
As far as I know a nirnhorned offhand weapon only increases your weapon dmg in a small margin. I looked on UESP build editor and it only added 59 wpn dmg on my build. Might be a little more or less depending on how high your stats already are.
Do you think it might be more useful to slot e.g. sharpened, precise or charged on that?
And how do you deal with snares without shuffle and/or major expedition?
jgruberman wrote: »Dual wield main bar
Sword and Board back bar
Yes, thank you for the input... it's definitely giving me ideas at a minimum where to start my character. Curious why you use Dual Wield over 2H, and why sword and board on the back? It's different than my understanding and would like to know the reasoning for that to broaden my views. Thanks!
In non-cp, I get a little over 4K weapon damage with those two Nirnhoned axes. Two piece shacklebreaker also adds weapon damage.
The blood craze and bloodthirst skills hit pretty damn hard, they heal you, and they both proc Skoria. Flying dagger snares your opponent and is a good ranged damage skill. Axes proc a bleed, which in turn procs skoria.
I use streak to gap close (although I can only cast twice back to back before running out of magicka.) it’s also a stun. Dawnbreaker of smiting is also stun and it procs skoria. If I need to cc, and dawnbreaker isn’t up, i streak them, turn around, bloodthirst.
My sword and board back bar is my turtle bar. I don’t know how familiar you are with Battlegrounds, but it turns into a pretty serious *** show with 2 teams beating on poor little you. You’re in medium armor, so your squishy. A defending 1 hand with a Nirnhoned shield, and having hurricane up, puts your resistances at where they’d be if you ran 5 heavy. Granted, you could run 5 heavy AND sword and board (defending / Nirnhoned) to get even higher resistances, but you lose a very large chunk of weapon damage and stamina regen.
Vigor seems like a no brainer, it’s your go to heal.
Crit surge gives you Major Brutality (weapon damage buff) and heals you every time you crit.
Razor caltrops procs skoria, and if it crits, it heals you. I like using this when I run into a group of opponents that are all beating on each other. It’s also good for that annoying tank that wants to hold block all the time. Just drop caltrops, keep your blood craze and hurricane up, and watch all the glorious Skoria procs.
Absorb Damage is a buff that heals you when wardens try to land birds on your head, or when other magicka users try to range cast on you. Hold block, cast Absorb Damage, get healed. It also works as a passive: just by slotting it improves your blocking.
Dark deal transforms your magicka into health and stamina. That’s why my defending 1 hand and my Nirnhoned shield are from the Seducer set. Seducer two piece grants magicka recovery. Used in conjunction with Absorb Damage (which is a stamina cast), Dark Deal helps you stay alive and makes you surprisingly tanky in just medium armor. However, know that dark deal can be interrupted. It has a cast time (1 second?) and displays a noticeable animation. A good opponent will recognize that and bash you. Luckily, Not many players know what to look for.
Having Greater Storm Atro on your turtle bar also passively increases your magicka regen. Your go to ultimate will be dawnbreaker of smiting. However, the storm atro is still an awesome ultimate. It stuns your opponent when it lands and does wicked damage, too. Every now and then, I drop this guy on top of a group of players and just mop up.
So why don’t I use 2 hand weapon?
I don’t like the play style for “Dizzy Swing”. If it lands, awesome! But if it doesn’t land, you haven’t done anything except take damage and run around in circles.
Bloodthirst, the dual wield flurrry morph, takes less than a second to tick 6 Times. Those 6 ticks can crit, which heals you if you have Crit Surge up. The final hit of bloodthirst will always heal you, which is why I chose that morph over the other one.
Bloodthirst, or flurry, is a much better “spammable” than dizzy swing, at least for me.
Yeah man, tweak the build and mix it up to suit your play style. The premise of the build is to stack dots and proc skoria.
2 hand and Bow skills each have dots they can apply for the skoria proc.
At the end of the day, your success will be determined by how comfortable and how adept you are at manipulating your character.
At the end of the day, your success will be determined by how comfortable and how adept you are at manipulating your character.
For 2-hand weapons, Cleave and it’s morphs apply a bleed on your opponent. If you use a 2 hand axe, that will also apply a bleed. If you use a maelstrom 2 hander, crit charge and it’s morphs will apply a bleed. All the bleeds can proc skoria.
For bow, poison injection is a dot that procs skoria. If you get a Master’s Bow, applying poison injection on your opponent also buffs your weapon damage against that opponent. Acid Spray skill also applied a dot that can proc skoria.
There’s all kinds of combos to use.
But again, my personal preference is dual wield. You just have to find yours.
To be honest, I’m not sure if all those bleeds stack. I’d say I’m 75 percent sure they do, but it wouldn’t hurt to test it.
Find yourself a target dummy and use those skills and see if hey proc a bleed, and if the bleed stacks.
If you’re dead set on two handed, I’d recommend using a bow on your back bar.
Buff up on back bar, cast poison injection, crit rush, cleave, maybe a dizzy swing or two, then execute.
It all works man.
It’s really just about getting enough practice and real time experience playing to the point that your fingers automatically react without your mind having to think about what to do.
jgruberman wrote: »For 2-hand weapons, Cleave and it’s morphs apply a bleed on your opponent. If you use a 2 hand axe, that will also apply a bleed. If you use a maelstrom 2 hander, crit charge and it’s morphs will apply a bleed. All the bleeds can proc skoria.
For bow, poison injection is a dot that procs skoria. If you get a Master’s Bow, applying poison injection on your opponent also buffs your weapon damage against that opponent. Acid Spray skill also applied a dot that can proc skoria.
There’s all kinds of combos to use.
But again, my personal preference is dual wield. You just have to find yours.
Couple questions to this...
*Do bleeds stack? If so, I could do DW axe and 2H axe....
*If not, then I could do DW swords for the damage increase, and then 2H axe...?
jgruberman wrote: »I'm actually thinking 5 medium and 2 heavy for the extra weapon damage in the medium passive.... is that viable?
And replacing axes with daggers for crit and dropped Skoria set and using Kragh set. I know everyone has their own style and preferences, but is this SOMETHING I can do? As long as it's just not a horrible idea for whatever reason, then I'll give this a try... I'm liking how this sounds better than having axes for bleed effect.
jgruberman wrote: »Here's where I ended up after playing with everything, I ended up going with Bone Pirate for the Stam and Hundings for the 5 piece bonus on the dual wield bar...
http://en.uesp.net/wiki/Special:EsoBuildData?id=30585
Shokasegambit1 wrote: »The various opinionated comments on this post is why i left the game. You take this /played time thinking and cognitive social dynamic issues and everybodys is an expert.
@jgruberman Just play something you like having fun with. Remember there is a counter for everything my two cents.
Good luck.