Then it sounds like the balance is working as intended, you can have your sustain but you can't have your max DPS with it. Unless you're VERY good at rotations and have a group to support you.I hate it, so I just chose to sacrifice some dps to have a more enjoyable playing experience. I run the serpent mundus and have about 1600 stam regen when buffed with relentless focus. I seriously can't be bothered to play a tedious 900 regen character that needs to heavy attack every 3 seconds and that starts having massive problems after 2 dodgerolls.
In general I think its a good idea, why have heavy attacks unless they're needed?
It could do with a slight balance adjustment, increase the resource return just a bit as too many heavy attacks is boring.
Unbiased poll is unbiased.
I actually don't mind the heavy attacks for sustain, I don't like that heavy attacks have less punch (not logical) but over all the sustain changes towards heavy attacks are fine with me. The slow pace style is actually something I enjoy more.
I just wish we were not expected to hit 40k+ to clear content easily and bosses were not such big HP sponges.