Crom_CCCXVI wrote: »I've heard justification for many of the PvP changes to make the game easier for new players. I understand that to a degree, you don't want someone to jump into a game and have no idea of ever how to kill anyone without months of work.
However, the direction the game has gone in the past year has done exactly that. (Especially in CP)
I imagine when you released the desto Ult the idea was that now even a new player can drop a bomb on people and get kills, but the enjoyment in the game isn't a bomb once and a while then you get destroyed the other 90% of the time. -- and that is what we have.
The game would be better served to where the majority of damage actually comes from hitting someone with a weapon or a spell.- There is just too much defense, between the absurd sheild stacking and the no death builds anywhere. Can you imagine being a new player, jumping into Cyrodil, even if you have decent gear, you run up to someone land a bunch of attacks and then they took no damage they turn around and blast you with some cheap spammable attack or destro ult your group.. it's gotten dumb.
I have 775 CP, I am fine, I'm not whining... I'm looking at a thinning population and watching my guildmates move on to other games because CP play just isn't that fun right now. You almost have to zerg just to kill anyone, and then it's just a mob.- it's not skilled group combat.
If you reduced the CP effects by 80%, lowered regen, lowered Ult damage and raised base damage it would be a better game. LOL, Players are suppose to resource out or kill you.. these 20 min 1 v 1's are horrible for a combat game.
This isn't a ''combat game'', its an MMO and its exactly the same for any game of the genre... If you want a game where newbies start at the same level as old players, play PUBG, or other Battle Royale games...
A good PvP players can easy kill small groups of noobs like me.After experiencing PvP here I think it would be better to just let the nOObs (like me) have their area and keep the players that like to be professional PvP'ers out of that area. I know there are some that have played for years then make a new toon and fit it with the best gear and go kill nOObs, I've met them, one or two players killing large groups over and over. As for making players like me equal to the experts that seems unfair and boring to me.
GrumpyDuckling wrote: »Crom_CCCXVI wrote: »I've heard justification for many of the PvP changes to make the game easier for new players. I understand that to a degree, you don't want someone to jump into a game and have no idea of ever how to kill anyone without months of work.
However, the direction the game has gone in the past year has done exactly that. (Especially in CP)
I imagine when you released the desto Ult the idea was that now even a new player can drop a bomb on people and get kills, but the enjoyment in the game isn't a bomb once and a while then you get destroyed the other 90% of the time. -- and that is what we have.
The game would be better served to where the majority of damage actually comes from hitting someone with a weapon or a spell.- There is just too much defense, between the absurd sheild stacking and the no death builds anywhere. Can you imagine being a new player, jumping into Cyrodil, even if you have decent gear, you run up to someone land a bunch of attacks and then they took no damage they turn around and blast you with some cheap spammable attack or destro ult your group.. it's gotten dumb.
I have 775 CP, I am fine, I'm not whining... I'm looking at a thinning population and watching my guildmates move on to other games because CP play just isn't that fun right now. You almost have to zerg just to kill anyone, and then it's just a mob.- it's not skilled group combat.
If you reduced the CP effects by 80%, lowered regen, lowered Ult damage and raised base damage it would be a better game. LOL, Players are suppose to resource out or kill you.. these 20 min 1 v 1's are horrible for a combat game.
Some will disagree, but I think it's worth TESTING potion removal in PVP.
Destro ult becomes a problem when an immovable potion is used and the player spams a gap closer. Remove the potion, reduce the problem.
20 min 1v1's become possible due to resource buffs that players receive from potions. Remove the potion, reduce the problem.
Crom_CCCXVI wrote: »..........There is just too much defense, between the absurd sheild stacking and the no death builds anywhere. Can you imagine being a new player, jumping into Cyrodil, even if you have decent gear, you run up to someone land a bunch of attacks and then they took no damage they turn around and blast you with some cheap spammable attack or destro ult your group.. it's gotten dumb.
........
If you reduced the CP effects by 80%, lowered regen, lowered Ult damage and raised base damage it would be a better game. LOL, Players are suppose to resource out or kill you.. these 20 min 1 v 1's are horrible for a combat game.
After experiencing PvP here I think it would be better to just let the nOObs (like me) have their area and keep the players that like to be professional PvP'ers out of that area. I know there are some that have played for years then make a new toon and fit it with the best gear and go kill nOObs, I've met them, one or two players killing large groups over and over. As for making players like me equal to the experts that seems unfair and boring to me.
This isn't a ''combat game'', its an MMO and its exactly the same for any game of the genre... If you want a game where newbies start at the same level as old players, play PUBG, or other Battle Royale games...
^^^ this. Earn your dam stripes. Casuals have already ruined this game enough.