GreenSoup2HoT wrote: »Pvp BiS for Pvp sounds unreal... just hope zos doesnt interpret this as "buy the imperial city dlc for bis pvp gear".
GreenSoup2HoT wrote: »Pvp BiS for Pvp sounds unreal... just hope zos doesnt interpret this as "buy the imperial city dlc for bis pvp gear".
I feel like telvar can be a decent alternative for obtaining them
GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »Pvp BiS for Pvp sounds unreal... just hope zos doesnt interpret this as "buy the imperial city dlc for bis pvp gear".
I feel like telvar can be a decent alternative for obtaining them
bis pvp gear shouldnt be obtainable by farming solo pve in imperial city though. it has to stay pvp focused. like quests in cryodill that give you tokens to buy this gear. tokens you would get from rewards of the worthy and bounty/scroll/keep quests.
Just make Master, Maelstrom and Asylum weapons drop from Campaign leaderboards and Battleground leaderboards... Its the easiest option and it makes everyone happy. Changing the entire's game balancing won't be happening anytime soon, and there's no point dreaming about it.
Emma_Overload wrote: »Just make Master, Maelstrom and Asylum weapons drop from Campaign leaderboards and Battleground leaderboards... Its the easiest option and it makes everyone happy. Changing the entire's game balancing won't be happening anytime soon, and there's no point dreaming about it.
No, I don't like this. PvP weapons should be obtainable by accomplishing PvP objectives at your own pace, such as killing X number of players or flipping X number of keeps... basically anything that accumulates AP. I would be fine with just spending AP or Tel Var to buy BIS PvP gear. Leaderboards, however, just reward no-lifers who invest a lot of time every day in Cyrodiil. You can be a great PvP player and never get anywhere on the leaderboard because you only play a few hours on the weekends.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
If they design weapons specific for pvp 90% will be useless for pvp and the other 10% will be only good in pve.
If they design weapons specific for pvp 90% will be useless for pvp and the other 10% will be only good in pve.
PVP weapons obtained from PVE
PVE weapons obtained from PVP
Considering that ZOS decided that a piece of cold wood (ice staff) is good enough to tank with I wouldn't expect anything else.
Just make Master, Maelstrom and Asylum weapons drop from Campaign leaderboards and Battleground leaderboards... Its the easiest option and it makes everyone happy. Changing the entire's game balancing won't be happening anytime soon, and there's no point dreaming about it.
i think it would be hard to implement superb pvp weapons, dropping for some kind of rewards. as already said, then only time spent in the game matters and not the quality of the player himself to get those kind of rewards. an idea would be implementing some kind of new pvp content, which happens only occasionally. as those mentioned caravans, which would be protected by one alliance and can be targeted by others. still, the number of weapons must be small, otherwise it would be again easy to get or those caravans would only be a place of zerging. another idea would be something like a tournament, which must be announced a week before. but that again would be too much for zenimax.
Kneighbors wrote: »There are PvP sets which are the BiS for some PvE builds. Same goes vice versa. The balance is good. If PvP is for PvP only and PvE only for PvE then the it will divide community even futher.