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Wardens: What skill(s) would you add to your kit for better DPS?

Avran_Sylt
Avran_Sylt
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I want to make a note: This is assuming that no skill will be replaced, but rather, a skill being added to one of the skill lines of the warden.

What kind of skill do you find stamWardens lacking, what kind of skill do you find magWarden lacking? Is it just the base numbers of current skills, application of them? Is it the lack of interplay between Class Skill Lines?
  • Urza1234
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    I mean, you dont think it could possibly be the fact that they have all of 4 mag based damage dealing abilities do you? They hardly have any options.
  • Waffennacht
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    What would I like?

    Well then, not trying to be balanced but literally what I feel like I want:

    A solo applicable HoT
    Wouldn't mind another pet (just for fun)
    A melee attack
    A Heal Version Bear (I know crazy)

    I would adjust abilities that already exist too.

    Like Frozen Gate morph that teleports me, a lot of Warden abilities and functionality becomes completely lost in a PuG or solo experience
    Gamer tag: DasPanzerKat NA Xbox One
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  • Avran_Sylt
    Avran_Sylt
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    @Waffennacht

    For those, in any particular resource?

    @Urza1234

    What options would you like to see them have?
  • SodanTok
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    Not a skill added, neither really replaced, but stamina morph of Dive could be something more than... stamina morph of dive
  • Avran_Sylt
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    @SodanTok

    So, (and just going off of the name: Cutting dive) add more damage to it (like the magicka version) but perhaps with something like a bleed?
  • SodanTok
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    Avran_Sylt wrote: »
    @SodanTok

    So, (and just going off of the name: Cutting dive) add more damage to it (like the magicka version) but perhaps with something like a bleed?

    Sky is the limit when it comes to what it can do. Since it currently does exactly nothing and as long as it has lesser damage than 15% from magicka morph it wont be as bad at zerg as the magicka one is.

    And when I mean sky is the limit I mean it literally. Not even current major/minor buffs should be limit. If ZoS created whole new class, they should have created some new buff/debuffs to pack into.
    Could be anything, bleed, physical damage vulnerability, crit vulnerability, splash damage, minor fracture, DoT, ...
  • Waffennacht
    Waffennacht
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    @Avran_Sylt

    Well the HoT I would like to be magicka based, it's hard for me to add suggestions because I know how OP they would become lol. There's a reason you can't be a magicka warden with access to SnB and as much Healing as resto staff.

    The Healing Bear I do think would be a very far ability though. The main reason not to run the bear after updates - especially on Stam warden, is you lose access to the already proclaimed self heal (trees). This really drives players away from the bear, even in fun builds) This way you would still have access to a heal - and have it be Stam based (magicka could still use it thanks to the way ults scale, but Stam would benefit more from the Damage than magicka making each morph a viable choice)

    Frozen Gate a version that teleports the self would be magicka, I can see where it would fringe on OP, but it would really reduce it to a defensive ability - limiting it's functionality for balance

    A melee attack can be Stam or mag based, I just want one for proccing purposes. I mean Flies is a direct range attack apparently, but there's no direct damage melee attack restricting certain sets to weapon based abilities (and therefore Stam only) maybe make if you're within melee range of a flied opponent it counts as melee?

    Edit: IMO a version of Artic Wind that scales off magicka (but doesn't heal) like Hurricane would significantly increase PvE dps. For dps in PvE it doesn't take much to increase damage, things like the length of buffs can play a significant role.

    I also think if you really wanted to specifically improve trial performance you could tie in more synergies - these can be controlled really easily to make them PvE specific
    Edited by Waffennacht on October 6, 2017 11:10PM
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  • Urza1234
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    Avran_Sylt wrote: »
    @Waffennacht

    For those, in any particular resource?

    @Urza1234

    What options would you like to see them have?

    I complained about Warden extensively before release, I dont like the idea of hybridizing plants and ice. Aesthetically plants and ice do not go together in my opinion, it just does not make sense.
    My #1 preference would be for them to completely split warden into two different classes, a nature based class and an ice/water based class. Winters Embrace could very easily be replaced with a nature based tanking skill line. Give it barkskin, give it entangling roots, give it maybe a vine pull, give it a pollen disorient. Bam boom easy.
    As for an ice/water class give it the Winters Embrace skill line, give it a water based healing skill line, and a magika based ice mage line, once again super easy.

    Thats all my personal nonsense though and no one is interested. In reality Warden's issue is that they have NO DAMAGE SKILLS.

    People compare Templar to Warden all day right? Well Templar has 10/15 skills doing damage, 11/15 with morphs. Templar has decent Cast-time damage filler, it has decent DoTs, it has decent channels, it has a decent execute, it has decent AoE.
    Warden in contrast has 3/15 skills that do damage, 4/15 if you morph that ice AoE. If you want Warden to do damage all problems are secondary when it barely has any moves that do... y'know damage.
    "But Warden has Buffs" you might say, well all the other classes have buffs too, as secondary effects on damage skills. ZoS needs to either take all the Green Balance skills and give them damage morphs, all the Winters Embrace skills and give them damage morphs, or half-half. Any class that cannot stack damaging effects on a target cannot do damage.
    Edited by Urza1234 on October 7, 2017 1:47AM
  • ak_pvp
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    Passive bear execute.

    Bear does 2x damage to anything under 50%. Only needs one bar. Some way to gain major berserk. More options, i.e. staple bear to you as a turret style thing, less chance of being accidentally gib'd.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Sylphex
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    Well you'd have to remove a skill to add a skill and they all have some niche use, so I'm not sure I agree with that, apart from the stamina morph of dive being boring af. What I would like to see is a BIG damage boost to winter's embrace, or damage at the start of the cast like a DK's eruption. Because essentially it's just a worse version of that. People would be able to walk out of it in PvP so it wouldn't be OP there, and it would give a boost to Warden DPS in PvE.

    Someone also mentioned that Wardens should have bonus damage against chilled targets as well. I like that idea.

  • Avran_Sylt
    Avran_Sylt
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    @Sylphex

    If it came to it, it'd be better to add a skill that opens up new play styles than to remove a skill and replace it. Under the assumption that you could add a skill, with no repercussions, what kind of skill would you add?
    Edited by Avran_Sylt on October 7, 2017 4:53AM
  • Sylphex
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    Umm idk, I guess for PvP, the stam warden could really use a stun or disorient apart from wrecking blow, because you're sorta forced to run that. I've never given it much thought to add something, just to changing existing things lol
  • Waffennacht
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    Sylphex wrote: »
    Umm idk, I guess for PvP, the stam warden could really use a stun or disorient apart from wrecking blow, because you're sorta forced to run that. I've never given it much thought to add something, just to changing existing things lol

    I would love a ranged soft CC
    Gamer tag: DasPanzerKat NA Xbox One
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