...It's time to give these two some major focus, as in a DLC, Instead of putting them on a bench to add in another Dungeon DLC.
They can very easily allow for people who haven't joined the vamp/ww cult to be allowed to partake in the storylines without being one. It's just that they'll be cut off from certain things within the content because they aren't one. Plus they can always add in another method of becoming one via story dialogue. Persuade someone there to turn you and then partake in the ritual they have for newcomers.they may be inclined to create a DLC that allows other players to interact with the story without being bitten tho
They can very easily allow for people who haven't joined the vamp/ww cult to be allowed to partake in the storylines without being one. It's just that they'll be cut off from certain things within the content because they aren't one. Plus they can always add in another method of becoming one via story dialogue. Persuade someone there to turn you and then partake in the ritual they have for newcomers.they may be inclined to create a DLC that allows other players to interact with the story without being bitten tho
A third faction of non-bitten ppl does sound logical but it's an MMO where in the end everyone has to end up at more or less the same point. Having two or even three seperate storylines makes that very complicated because everyone wants to be part of the winning side. Which is why Thieves Guild and Dark Brotherhood don't allow you to pick sides. We all have to "live" in a world with the same outcome.
Vampires and werewolves are not a race nor do they have a zone. With how DLC (and the recent chapter) have been designed by zones it does not seem that Zos will every build a DLC that has focus on Vampires and WWs. Certainly would not create one that is designed for players that are vamps and ww.
I guess one could say Rivenspire is the Vampire quest line and the WW quests are spread out across multiple zones.
TheMaster as this stage in the game it would be a no go. SWTOR built those 8 story lines over a period of years. It was in base design of the game. Zos chose to do it by alliance stories instead.
Each DLC can be unique and bring in new and exciting things to the game, asides from new dungeons. But @ZOS doesn't seem to think that. Maybe someone at the company like @ZOS_MattFiror or whatnot can think of a better idea of a vamp/ww DLC than I can but it would still be something better than the amount of "love" they are given ingame currently. I mean, they aren't just display dolls who you can just dress up however you like, there is a rich and exciting lore and culture to them. >.>Either way, not every DLC has to be designed the exact same way.
What I mean by that is that vampires/werewolves never got any DLC or even a patch focused around them after being added.
Sure. they got tweaks here and there and yes they also received a easy method of becoming one added into the crown store but that's about all the love they've received from ZoS after being added into the game.
It would be great if there was some advancement in their respected story-lines or even added a DLC centered around them, kinda like a ESO Dawnguard equivalent of some sort or what not, plus they can also add in some new skills/ passives for the vamp/ww once they unlock them in their respective storylines, like vampire lord or etc. They can even add a faction which hunts vampires and werewolves too that also has it's own skills too along with storyline.
Regardless,
I know i'm prob beating a dead horse when I ask for more love for these two but after reading a reddit post recently. I just felt like this had to be brought up again. There is some great potential with these 2 'creatures' here but it's being wasted. It's time to give these two some major focus, as in a DLC, Instead of putting them on a bench to add in another Dungeon DLC.
Werecroc and Werevulture's are a real thing but wereatronach are not. I think what your looking for there is a Wereshark instead.-Two Handed (Werecroc):
-Resto: (Werevulture)
-Destro: (ummm new unseen Wereatronach?)
Even if it does, I don't expect much to happen as a result just because of a single thread. If there were multiple threads created saying the same thing over a long period of time, then yeah. I can see something happening.bloodthirstyvampire wrote: »If we really want a dlc then we must keep this at the top its worked before
Werecroc and Werevulture's are a real thing but wereatronach are not. I think what your looking for there is a Wereshark instead.-Two Handed (Werecroc):
-Resto: (Werevulture)
-Destro: (ummm new unseen Wereatronach?)
Ertthewolf wrote: »I'd love to see more werewolf specific housing items. Maybe even it's own home?
lol but wouldn't it just be a cave of sorts? one littered with bones?bloodthirstyvampire wrote: »Ertthewolf wrote: »I'd love to see more werewolf specific housing items. Maybe even it's own home?
Vampires and werewolves are not a race nor do they have a zone. With how DLC (and the recent chapter) have been designed by zones it does not seem that Zos will every build a DLC that has focus on Vampires and WWs. Certainly would not create one that is designed for players that are vamps and ww.
I guess one could say Rivenspire is the Vampire quest line and the WW quests are spread out across multiple zones.
TheMaster as this stage in the game it would be a no go. SWTOR built those 8 story lines over a period of years. It was in base design of the game. Zos chose to do it by alliance stories instead.
8 stories no, but a story with two factions shouldn’t be an issue. And what do you mean they don’t have a “zone”? There’s no reason there couldn’t be an area where the vampire/werewolf activity has increased dramatically and hunters step in to combat them. The Dark Brotherhood doesn’t own the Gold Coast. They’re just one sanctuary operating in that area. Either way, not every DLC has to be designed the exact same way.
Vampires and werewolves are not a race nor do they have a zone. With how DLC (and the recent chapter) have been designed by zones it does not seem that Zos will every build a DLC that has focus on Vampires and WWs. Certainly would not create one that is designed for players that are vamps and ww.
I guess one could say Rivenspire is the Vampire quest line and the WW quests are spread out across multiple zones.
TheMaster as this stage in the game it would be a no go. SWTOR built those 8 story lines over a period of years. It was in base design of the game. Zos chose to do it by alliance stories instead.
8 stories no, but a story with two factions shouldn’t be an issue. And what do you mean they don’t have a “zone”? There’s no reason there couldn’t be an area where the vampire/werewolf activity has increased dramatically and hunters step in to combat them. The Dark Brotherhood doesn’t own the Gold Coast. They’re just one sanctuary operating in that area. Either way, not every DLC has to be designed the exact same way.
Vamps and WWs are not factions.
There are essentially zones with more vampire activity and some WW quests. I mentioned before. Rivenspire main quest is centered on vampiers. In Glenumbra the Camlorn quest line has Falchou at the end, with WWs in between, granted that is the opposite of what OP is looking for.
As far as adding a quest line favorable to our inflicted characters, it is extremely doubtful it will be added to the base game and there would be about the same chance a DLC will drop intended for vamps and/or WWs since that leave some players out. Probably more important, there is no zone of vampires or WWs, mostly because they are not a faction by any means.
What I mean by that is that vampires/werewolves never got any DLC or even a patch focused around them after being added.
Sure. they got tweaks here and there and yes they also received a easy method of becoming one added into the crown store but that's about all the love they've received from ZoS after being added into the game.
It would be great if there was some advancement in their respected story-lines or even added a DLC centered around them, kinda like a ESO Dawnguard equivalent of some sort or what not, plus they can also add in some new skills/ passives for the vamp/ww once they unlock them in their respective storylines, like vampire lord or etc. They can even add a faction which hunts vampires and werewolves too that also has it's own skills too along with storyline.
Regardless,
I know i'm prob beating a dead horse when I ask for more love for these two but after reading a reddit post recently. I just felt like this had to be brought up again. There is some great potential with these 2 'creatures' here but it's being wasted. It's time to give these two some major focus, as in a DLC, Instead of putting them on a bench to add in another Dungeon DLC.
lol but wouldn't it just be a cave of sorts? one littered with bones?bloodthirstyvampire wrote: »Ertthewolf wrote: »I'd love to see more werewolf specific housing items. Maybe even it's own home?