It's an 8 second rotation. The extra 2 seconds of Liquid Lightning is inconsequential. Curse is reapplied every other rotation. You have to wait for the second explosion to go off or you will refresh it and lose that explosion.
You can put Overload on your back bar if you want to keep your buffs there:
1. Frags, Pulse, Curse, Inner Light, Bound Aegis, Shooting Star or Destro Ulti
2. Liquid Lightning, Blockade of Storms, Mage's Wrath, Empowered Ward, Bound Aegis, Overload
Overload: Power Surge, Boundless Storm, Dark Conversion, Empowered Ward, Bound Aegis
@Brutusmax1mus
Not sure I understand your question. Force Pulse is the lowest priority and should be replaced by buffs or Frags. Curse should be applied every other rotation because its timer is too long to reapply within the 8 second rotation window. If you want to reapply it more dynamically (immediately after the 2nd explosion) you can, it's just trickier to do because it won't always line up in the same place that way.
Remember that Force Pulse is listed as 3 seperate items in Combat Metrics, so you have to add them all up to see your total dps from it.
For example, in one parse I had:
Curse - 2636 dps
Force Pulse (Lightning) - 1050
Force Pulse (Fire) - 960
Force Pulse (Ice) - 960
1050 + 960 + 960 = 2970 total dps
So Force Pulse actually did about 340 more dps than Curse.
@Brutusmax1mus
Honestly, I don't understand your question. Prioritizing damage per global cooldown...?
You maximize you total dps by keeping all dots ticking without any downtime and filling with your spammale and heavy attacks when in need of resources. Curse is just another dot like Liquid Lightning and Blockade of Storms, it just has 2 damage tick moments over 12 seconds as opposed to a tick every second. And because it's too long to fit into the length of one rotation, it is only applied every other rotation, though you can get slightly better uptime by reapplying it immediately after it does its second explosion, instead of always in the same spot every other rotation.
Brutusmax1mus wrote: »@Brutusmax1mus
Honestly, I don't understand your question. Prioritizing damage per global cooldown...?
You maximize you total dps by keeping all dots ticking without any downtime and filling with your spammale and heavy attacks when in need of resources. Curse is just another dot like Liquid Lightning and Blockade of Storms, it just has 2 damage tick moments over 12 seconds as opposed to a tick every second. And because it's too long to fit into the length of one rotation, it is only applied every other rotation, though you can get slightly better uptime by reapplying it immediately after it does its second explosion, instead of always in the same spot every other rotation.
My point is you only have 1 skill per gcd. Do your dps, in part, comes from maximizing damage per gcd. Dots generally do more damage per gcd then a burst damage skill like surprise attack. Its the reason refreshing dots ahead of schedule hinders dps so much and is the reason the pretty much every dps build runs dots.