I look at the Perfected Asylum Weapon drop conditions requirements and I think to myself:
1) "If it takes that much work on the hardest difficult, will I still get a shield in well-fitted trait when I really need a staff on all my characters?".
2) "Other games have drops influenced by the gear you actually are using or a choice of what type you want to see drop, even if parts are still random, so why can't ESO do this sort of weighted drop chance system?"
Isn't it about time we got weighted drop chances, especially for the hardest content? Hasn't it been past time for all games to do this for years? This is NOT hard to introduce to the game at all.
I know you may want to gear up your alts doing the content, but wouldn't it be better if the drop chances weren't just each weapon type and armor type drops equally but more than the one you are using has at least a 50% chance to drop while the next most likely for you to choose, such as the other types of staves or other types of stamina weapons, have a 25% chance and the remaining 25% is divided equally among all the other types of weapons? Armor could be the same way with the one you are using most of, like how skills detect when you have 5 or more on, drops most often and then the one of your primary stat drops next most often and finally the other you don't use at all on that character drops least often.
I certainly like seeing this feature in other games so that I at least get something remotely usable for my characters, even if not ideal, for all all the effort I put in. Anybody else want to see weighted drop chances?