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What is the equivalent of Veteran HM Trials in PVP? Is there any?

DPShiro
DPShiro
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I don't PVP besides getting skills I need. And I'm generally curious about this.

What counts as a challenge and hard mode content in PVP?
Clearly just getting a bunch of AP doesn't require any skill at all, since you can easily boost, repair walls or Zerg, and just play a lot to get on top of the leaderboards.

So how is this measured?
What requires actual skill and hard work in PVP?

Would love to get some insight on how it works for PVPers and how you all challenge yourself :)
~ Gryphon Heart ~
~ Immortal Redeemer ~
~ Grand Master Crafter ~
~ Master Angler ~
~ Former Emperor ~
  • Mihael
    Mihael
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    There is nothing like this in pvp because anything someone can do with pure skill someone else can do just as good by zerging
  • grannas211
    grannas211
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    Well it's more than memorizing the enemies that do the exact same thing every time.

    Two can be condescending.
  • Zer0oo
    Zer0oo
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    Being solo in pvp is harder than any hm trial since no trial boss will chase you with 20 other player across the whole map, use you as ulti dump and tbags you afterwards.
    In pve you zerg the boss, use him as ulti dump and occasional tbag/emote him after you killed him - poor trial boss
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  • kyle.wilson
    kyle.wilson
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    I've seen many players that are great at PVE are just terrible at PVP, or better yet great PVP players that are just terrible at PVE. They generally require a different mentality for playstyle.

    A substantial number of the fresh GO's have come from zerging, boosting, and wall repairs, and that's because it can have the best AP returns.
  • DPShiro
    DPShiro
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    I'm not looking for this to turn into a flame war with insecure people.

    I'm honestly curious about this side of the game and how it works, so would appreciate serious replies.
    ~ Gryphon Heart ~
    ~ Immortal Redeemer ~
    ~ Grand Master Crafter ~
    ~ Master Angler ~
    ~ Former Emperor ~
  • kyle.wilson
    kyle.wilson
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    As to what requires skill.
    Try predicting the unpredictable.
    Its usually easy to spot PVE'rs trying PVP. They are usually trying to run a rotation with no allowed deviance.
    1355946874_truck_full_of_cows_crashes.gif
  • Voxicity
    Voxicity
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    Having fun
  • DPShiro
    DPShiro
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    As to what requires skill.
    Try predicting the unpredictable.
    Its usually easy to spot PVE'rs trying PVP. They are usually trying to run a rotation with no allowed deviance.
    1355946874_truck_full_of_cows_crashes.gif

    So the challenge is a guessing game? Like if facing a DK, which abilities will he use etc?
    But isn't there guilds for PVP too that are better than others, and once you see a certain class you know what he/she/it will, use against you?

    Most fun I had in PVP was some really organized sieging, the leader even sent out small strike teams to flank etc.
    ~ Gryphon Heart ~
    ~ Immortal Redeemer ~
    ~ Grand Master Crafter ~
    ~ Master Angler ~
    ~ Former Emperor ~
  • Dantaria
    Dantaria
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    Try predicting the unpredictable.
    Its usually easy to spot PVE'rs trying PVP. They are usually trying to run a rotation with no allowed deviance.
    Those are PvEers who don't even try. If you see PvEer running rotation, he or she is in Cyro only for some skill. Probably Purge for HoF. Trust me, we, PvEers, are not braindead :D In many cases we simply dislike PvP and go in Cyro only if it's absolutely necessary, and Cyro is a chore to complete fast and... yep. Without trying. Join group, throw Blockade + Liquid in hopes it will hit some people for AP, use rotation because why the hell not - no way I'm going to spend gold for respeccing for hated Cyro and gtfo fast once the job is done.

    In PvE unpredictable happens either - mechanics stack and "oh shi, that wasn't supposed to happen" moments occur. It's not that we can't deal with it. In Cyro we just don't want to.

    OP, wanna PvP vet HM? Try standing your ground in 1vsX while not using troll-tank build.
    Edited by Dantaria on September 24, 2017 2:01PM
    English isn't my native, apologies for any mistakes.
  • raj72616a
    raj72616a
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    pve PUG is very unpredictable too
    never know when you'll get pvpers with all the wrong skills joining your vet group for helms.
  • bebynnag
    bebynnag
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    DPShiro wrote: »
    I'm not looking for this to turn into a flame war with insecure people.

    I'm honestly curious about this side of the game and how it works, so would appreciate serious replies.

    the 'end game' goal would be i guess 1vXing

    during pvp events i was 1vxing on my mag sorc (against PVEers) and it felt amazing - but against actual PvPers i get owned - because im even worse at dps in PvP than i am in PvE!

    im not 2 bad at tanking healing though
    short exmaple of my getting zerged after spawning at the camp

    the last 5 min of a 25 min fight
  • Tryxus
    Tryxus
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    Solo an Emperor
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  • arkansas_ESO
    arkansas_ESO
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    1VX

    There's no title or achievement associated with it though. There's really no designed "hardcore" end-game PVP since there's no system in game to separate players by skill level
    Edited by arkansas_ESO on September 24, 2017 3:03PM


    Grand Overlord 25/8/17
  • Olupajmibanan
    Olupajmibanan
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    1VX

    There's no title or achievement associated with it though. There's really no designed "hardcore" end-game PVP since there's no system in game to separate players by skill level

    Exactly. I was hoping to see ranked mode with brackets for battlegrounds, that would actually be a hardcore end-game PvP OP seeks. But we have no such thing so far.....even freaking BG leaderboards aren't showing player skill, only how much time he spent in BGs during a week.
    Edited by Olupajmibanan on September 24, 2017 5:25PM
  • NBrookus
    NBrookus
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    Tryxus wrote: »
    Solo an Emperor

    Depends on the emperor.
  • Lexxypwns
    Lexxypwns
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    For me, PVP is endgame content. Much like a pve player sees vet HM trials as end game.

    Now, I don't have an obsessive need to win, because I know it's not always going to be possible. That's not the case in PVE, where fights are scripted and relatively predictable.

    Since no amount of memorization an guarantee a win, I take a different approach to viewing pvp fights. For me, the pinnacle of PVP endgame is just finding engaging, interesting, fights and just enjoying the absolute *** out of them.
  • Drummerx04
    Drummerx04
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    DPShiro wrote: »
    I don't PVP besides getting skills I need. And I'm generally curious about this.

    What counts as a challenge and hard mode content in PVP?
    Clearly just getting a bunch of AP doesn't require any skill at all, since you can easily boost, repair walls or Zerg, and just play a lot to get on top of the leaderboards.

    So how is this measured?
    What requires actual skill and hard work in PVP?

    Would love to get some insight on how it works for PVPers and how you all challenge yourself :)

    As a player that has done quite a bit of both content, I can with a good amount of certainty that you really can't compare the two types of content.

    The requirements are quite different. Solo PvP really requires a build that is completely self sufficient with built in defense and offense and all mistakes can be punished by near instant death with no chance for redemption, while PvE really requires a completely specialized build for max dps on a stationary target with maybe one or two skills for mitigating damage to buy time for the healer... Before someone jumps in and asks, "what about vMA?" I'll say that the top vMA players don't have a significantly different build than they would use for vTrials... maybe they'll put on vigor or surge in place of one of their offensive skills.

    A lot of PvPers tend to be pretty condescending to PvE saying things like, "it's just a bunch of super predictable scripts" while ignoring that any mistake against said scripts often results in instant death for you... and possibly your entire 12 man raid group, so in essence it requires all 12 people to play correctly with minimal mistakes for 5+ minute fights... but hey, haters will hate.


    I guess a loose measure of skill in PvP is based on the following.
    1. HWPW: Hate Whispers Per Week. 4+ is a good sign
    2. CAPW: Cheating Accusations Per Week. These are usually done in zone chat on enemy alliances, ex: "That cheater [name] fought and killed 5+ [of our scrubbiest players] so he must be cheating!!"
    3. The Approach and Nope: When you are solo on a resource and players run up to reclaim it, see your name then turn around and head back to the keep. solo is important here because not wanting to run into an enemy resource by yourself when it's guarded by 4 skilled stamblades is understandable.
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  • soll
    soll
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    trying to smallscale (4-5) on weekend against zergs. good luck.
    EU PC
    I like to heal
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  • Jurand80
    Jurand80
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    trying to kill someone when your skills dont even fire because of lag.
  • zaria
    zaria
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    DPShiro wrote: »
    As to what requires skill.
    Try predicting the unpredictable.
    Its usually easy to spot PVE'rs trying PVP. They are usually trying to run a rotation with no allowed deviance.
    1355946874_truck_full_of_cows_crashes.gif

    So the challenge is a guessing game? Like if facing a DK, which abilities will he use etc?
    But isn't there guilds for PVP too that are better than others, and once you see a certain class you know what he/she/it will, use against you?

    Most fun I had in PVP was some really organized sieging, the leader even sent out small strike teams to flank etc.
    You have to adjust to the environment all the time its also fights you can not win as in 1vX good players.

    An organized groups using coordination and flanking, that is how you win battles in RL so it should work very well in PvP, probably an 3X multiplier or more against an unorganized zerg with equal skilled players.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • supaskrub
    supaskrub
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    Drummerx04 wrote: »
    DPShiro wrote: »
    I don't PVP besides getting skills I need. And I'm generally curious about this.

    What counts as a challenge and hard mode content in PVP?
    Clearly just getting a bunch of AP doesn't require any skill at all, since you can easily boost, repair walls or Zerg, and just play a lot to get on top of the leaderboards.

    So how is this measured?
    What requires actual skill and hard work in PVP?

    Would love to get some insight on how it works for PVPers and how you all challenge yourself :)


    I guess a loose measure of skill in PvP is based on the following.
    1. HWPW: Hate Whispers Per Week. 4+ is a good sign
    2. CAPW: Cheating Accusations Per Week. These are usually done in zone chat on enemy alliances, ex: "That cheater [name] fought and killed 5+ [of our scrubbiest players] so he must be cheating!!"
    3. The Approach and Nope: When you are solo on a resource and players run up to reclaim it, see your name then turn around and head back to the keep. solo is important here because not wanting to run into an enemy resource by yourself when it's guarded by 4 skilled stamblades is understandable.

    you missed the:
    NBSTZUD: Nothing But Scrubs That Zerged Us Down, "My friend and I saw 24 <insert pvp guild name here> on the move, we ambushed them and all of them dismounted and killed us. They have no skill, they are NBSTZUD" omitting the part that 22 of the group were sieging 200 metres and totally unaware of what was going on behind them..

  • Shadzilla
    Shadzilla
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    1vX 20 people, killing half then watching t bags reign down on your chin like snowflakes on christmas. Make sure to not revive right away though... Let the scrub group rez all their scrub friends, then sit back grab a bag of chips and watch all 20 of those oh so talented players come and tbag you 1 by 1 showing their superior talent and skill.

    O0PDGY.gif
  • DPShiro
    DPShiro
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    Drummerx04 wrote: »
    DPShiro wrote: »
    I don't PVP besides getting skills I need. And I'm generally curious about this.

    What counts as a challenge and hard mode content in PVP?
    Clearly just getting a bunch of AP doesn't require any skill at all, since you can easily boost, repair walls or Zerg, and just play a lot to get on top of the leaderboards.

    So how is this measured?
    What requires actual skill and hard work in PVP?

    Would love to get some insight on how it works for PVPers and how you all challenge yourself :)

    As a player that has done quite a bit of both content, I can with a good amount of certainty that you really can't compare the two types of content.

    The requirements are quite different. Solo PvP really requires a build that is completely self sufficient with built in defense and offense and all mistakes can be punished by near instant death with no chance for redemption, while PvE really requires a completely specialized build for max dps on a stationary target with maybe one or two skills for mitigating damage to buy time for the healer... Before someone jumps in and asks, "what about vMA?" I'll say that the top vMA players don't have a significantly different build than they would use for vTrials... maybe they'll put on vigor or surge in place of one of their offensive skills.

    A lot of PvPers tend to be pretty condescending to PvE saying things like, "it's just a bunch of super predictable scripts" while ignoring that any mistake against said scripts often results in instant death for you... and possibly your entire 12 man raid group, so in essence it requires all 12 people to play correctly with minimal mistakes for 5+ minute fights... but hey, haters will hate.


    I guess a loose measure of skill in PvP is based on the following.
    1. HWPW: Hate Whispers Per Week. 4+ is a good sign
    2. CAPW: Cheating Accusations Per Week. These are usually done in zone chat on enemy alliances, ex: "That cheater [name] fought and killed 5+ [of our scrubbiest players] so he must be cheating!!"
    3. The Approach and Nope: When you are solo on a resource and players run up to reclaim it, see your name then turn around and head back to the keep. solo is important here because not wanting to run into an enemy resource by yourself when it's guarded by 4 skilled stamblades is understandable.

    This made me chuckle uncontrollably :D
    ~ Gryphon Heart ~
    ~ Immortal Redeemer ~
    ~ Grand Master Crafter ~
    ~ Master Angler ~
    ~ Former Emperor ~
  • NBrookus
    NBrookus
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    Drummerx04 wrote: »
    I guess a loose measure of skill in PvP is based on the following.
    1. HWPW: Hate Whispers Per Week. 4+ is a good sign
    2. CAPW: Cheating Accusations Per Week. These are usually done in zone chat on enemy alliances, ex: "That cheater [name] fought and killed 5+ [of our scrubbiest players] so he must be cheating!!"
    3. The Approach and Nope: When you are solo on a resource and players run up to reclaim it, see your name then turn around and head back to the keep. solo is important here because not wanting to run into an enemy resource by yourself when it's guarded by 4 skilled stamblades is understandable.

    I love the "approach and nope."

    That said, if the guards are about to spawn and keep you perma-eclipsed and constantly stunned, it's also understandable to turn around when you see a solo player you know is going to sit there and hump the guards instead of coming out to engage.
  • Biro123
    Biro123
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    Its an interesting question coming from a certain perspective.

    Instead I will do a similar thing and ask a question of PVE, but coming from a my PvP perspective. Perhaps the question will give you an answer..
    So.
    Where is the equivalent pve content where I can jump in, not have to spend time hunting for groups, and not have to set aside a specific amount of 'game-time' to play, yet still get to play with others and experience difficult, varied and challenging gameplay?

    IMHO, a PVEer is just a pvper who hasn't yet learned that the next hardest trial/next highest DPS score etc isn't actually the most fun , accessible and rewarding way to play :tongue:
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