- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
kyle.wilson wrote: »As to what requires skill.
Try predicting the unpredictable.
Its usually easy to spot PVE'rs trying PVP. They are usually trying to run a rotation with no allowed deviance.
Those are PvEers who don't even try. If you see PvEer running rotation, he or she is in Cyro only for some skill. Probably Purge for HoF. Trust me, we, PvEers, are not braindead In many cases we simply dislike PvP and go in Cyro only if it's absolutely necessary, and Cyro is a chore to complete fast and... yep. Without trying. Join group, throw Blockade + Liquid in hopes it will hit some people for AP, use rotation because why the hell not - no way I'm going to spend gold for respeccing for hated Cyro and gtfo fast once the job is done.kyle.wilson wrote: »Try predicting the unpredictable.
Its usually easy to spot PVE'rs trying PVP. They are usually trying to run a rotation with no allowed deviance.
I'm not looking for this to turn into a flame war with insecure people.
I'm honestly curious about this side of the game and how it works, so would appreciate serious replies.
arkansas_ESO wrote: »1VX
There's no title or achievement associated with it though. There's really no designed "hardcore" end-game PVP since there's no system in game to separate players by skill level
I don't PVP besides getting skills I need. And I'm generally curious about this.
What counts as a challenge and hard mode content in PVP?
Clearly just getting a bunch of AP doesn't require any skill at all, since you can easily boost, repair walls or Zerg, and just play a lot to get on top of the leaderboards.
So how is this measured?
What requires actual skill and hard work in PVP?
Would love to get some insight on how it works for PVPers and how you all challenge yourself
andreasranasen wrote: »When you've invested time and money into a company, you have the right to be upset over changes that will negatively affect your experience and gameplay.
You have to adjust to the environment all the time its also fights you can not win as in 1vX good players.kyle.wilson wrote: »As to what requires skill.
Try predicting the unpredictable.
Its usually easy to spot PVE'rs trying PVP. They are usually trying to run a rotation with no allowed deviance.
So the challenge is a guessing game? Like if facing a DK, which abilities will he use etc?
But isn't there guilds for PVP too that are better than others, and once you see a certain class you know what he/she/it will, use against you?
Most fun I had in PVP was some really organized sieging, the leader even sent out small strike teams to flank etc.
Drummerx04 wrote: »I don't PVP besides getting skills I need. And I'm generally curious about this.
What counts as a challenge and hard mode content in PVP?
Clearly just getting a bunch of AP doesn't require any skill at all, since you can easily boost, repair walls or Zerg, and just play a lot to get on top of the leaderboards.
So how is this measured?
What requires actual skill and hard work in PVP?
Would love to get some insight on how it works for PVPers and how you all challenge yourself
I guess a loose measure of skill in PvP is based on the following.
- HWPW: Hate Whispers Per Week. 4+ is a good sign
- CAPW: Cheating Accusations Per Week. These are usually done in zone chat on enemy alliances, ex: "That cheater [name] fought and killed 5+ [of our scrubbiest players] so he must be cheating!!"
- The Approach and Nope: When you are solo on a resource and players run up to reclaim it, see your name then turn around and head back to the keep. solo is important here because not wanting to run into an enemy resource by yourself when it's guarded by 4 skilled stamblades is understandable.
Drummerx04 wrote: »I don't PVP besides getting skills I need. And I'm generally curious about this.
What counts as a challenge and hard mode content in PVP?
Clearly just getting a bunch of AP doesn't require any skill at all, since you can easily boost, repair walls or Zerg, and just play a lot to get on top of the leaderboards.
So how is this measured?
What requires actual skill and hard work in PVP?
Would love to get some insight on how it works for PVPers and how you all challenge yourself
As a player that has done quite a bit of both content, I can with a good amount of certainty that you really can't compare the two types of content.
The requirements are quite different. Solo PvP really requires a build that is completely self sufficient with built in defense and offense and all mistakes can be punished by near instant death with no chance for redemption, while PvE really requires a completely specialized build for max dps on a stationary target with maybe one or two skills for mitigating damage to buy time for the healer... Before someone jumps in and asks, "what about vMA?" I'll say that the top vMA players don't have a significantly different build than they would use for vTrials... maybe they'll put on vigor or surge in place of one of their offensive skills.
A lot of PvPers tend to be pretty condescending to PvE saying things like, "it's just a bunch of super predictable scripts" while ignoring that any mistake against said scripts often results in instant death for you... and possibly your entire 12 man raid group, so in essence it requires all 12 people to play correctly with minimal mistakes for 5+ minute fights... but hey, haters will hate.
I guess a loose measure of skill in PvP is based on the following.
- HWPW: Hate Whispers Per Week. 4+ is a good sign
- CAPW: Cheating Accusations Per Week. These are usually done in zone chat on enemy alliances, ex: "That cheater [name] fought and killed 5+ [of our scrubbiest players] so he must be cheating!!"
- The Approach and Nope: When you are solo on a resource and players run up to reclaim it, see your name then turn around and head back to the keep. solo is important here because not wanting to run into an enemy resource by yourself when it's guarded by 4 skilled stamblades is understandable.
Drummerx04 wrote: »I guess a loose measure of skill in PvP is based on the following.
- HWPW: Hate Whispers Per Week. 4+ is a good sign
- CAPW: Cheating Accusations Per Week. These are usually done in zone chat on enemy alliances, ex: "That cheater [name] fought and killed 5+ [of our scrubbiest players] so he must be cheating!!"
- The Approach and Nope: When you are solo on a resource and players run up to reclaim it, see your name then turn around and head back to the keep. solo is important here because not wanting to run into an enemy resource by yourself when it's guarded by 4 skilled stamblades is understandable.