Avran_Sylt wrote: »@Qbiken
I don't think that's how the axe bleed works. I think its just one bleed type that gets applied, having two axes just increases the likelihood of that bleed occurring.
The issue here is application of that bleed again in between the DoT ticks, refreshing the time till the next tick. If the initial application dealt damage it wouldn't be much of an issue, but since it doesn't, it acts more as a suppressing application if done between ticks.