Suggest your ideas for the vMA/vDSA/Asylum Set ABILITY augments (if you find them under-powered)

Avran_Sylt
Avran_Sylt
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My two cents for this right now would be the Destruction Staves for vDSA.

I'd change it to be different for each element.

Frost: Frigid Impact:
(still reduces cost and adds damage) But also immobilizes two nearby targets for 4 seconds.

Fire: Searing Impact:
(Still reduces cost and adds damage) But also increases the Damage over time by 3000

Shock: Dispersion Impact:
(Still reduces cost and adds damage) But also damages enemies in a 3m radius for 1500 Shock Damage.
  • Cage_Lizardman
    Cage_Lizardman
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    Don't Have All Day (Maelstrom 1H&S): In a veteran dungeon, this set will monitor the group's damage output. Any DD doing less than 10k dps will be automatically kicked and replaced with a Crematorial Guard.
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