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Let's forget vma, asylum and class stuff for a second

Brrrofski
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PvP. There's nothing there. Nothing.

These are your options currently.

Join a zerg and fight a zerg.

Go take keeps behind the zerg. Eventually the zerg finds you and zergs you down.

Go to IC and find one guy who's PvEing mobs. That's it after an hour of looking.

Everyone is at the same places all the time. I go to chalman, get pushed back to Glademist, push to roebeck, back to Glademist. That's it. All day, all night.

Add something new. Anything will do at this point. I fight the same people in the same places over and over and over. Yet we got nothing for it. The last thing we had was towns. Which are basically keeps with no score attached to them.

Nothing at all. Come one.
Edited by Brrrofski on September 18, 2017 11:11PM
  • Brrrofski
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    The lack of interest speaks volumes. PvP is near dead. Nobody cares about it anymore.

    On Xbox EU we have 1 server people play. When I logged off, at 6:30 pm, there was 1 bar yellow and no other bars. That's absolutely pathetic. Even at like 9pm Friday, it isn't pop locked for everyone.

    That's another issue. How am I meant to PvP when my faction has 1 bar and the other two are at lock?? What are 50 people going to do against 300?? That needs sorting too. It's a real issue on Xbox EU. The only reason DC score is because a NA group nightcap. But that's not PvP. I just want good fights. You can't with such population imbalance.

    Just shut it down. Delete it. At least people know they can pack their stuff up and move on. I have nothing left in Pve. I have 14 max level characters with undaunted and all the gear I need. I just want to PvP now.

    It's pointless. I explain it in my op. There's zero fun to be had in Cyrodiil. Nobody is in IC. BGs are pointless unless you go on with a premade team. It's sad. really is.
    Edited by Brrrofski on September 20, 2017 6:53PM
  • Avran_Sylt
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    You want fights, but don't want zergs. You find BG's Pointless.... Are you entertained at all by the dueling system?
  • dirtykdx
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    Now that the IC events are over, I expect the extra campaigns added during the first PVP event will be shut down, funneling players back into a 7 day resource CP, 30 day no cp, 30 day cp, under 50...That should help a bit.

    IC? There is no saving it I'm afraid. Group size should be capped at 4-12 in there to minimize zerg and force small scale a bit. But even then, it is the PVE area for PVP. It's risky for a PVEer to farm telvar. It's boring for a PVPer to track and kill a PVEer farming telvar. It was just not well thought out.

    Instead of completely bashing and QQing. How about trying to provide some feedback? What are your ideas to improve it?
    Edited by dirtykdx on September 20, 2017 7:30PM
    @dirtykdx PC NA
    [The Shogunate]
    /taunt doesn't work on bosses
  • Brrrofski
    Brrrofski
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    dirtykdx wrote: »
    Now that the IC events are over, I expect the extra campaigns added during the first PVP event will be shut down, funneling players back into a 7 day resource CP, 30 day no cp, 30 day cp, under 50...That should help a bit.

    IC? There is no saving it I'm afraid. Group size should be capped at 4-12 in there to minimize zerg and force small scale a bit. But even then, it is the PVE area for PVP. It's risky for a PVEer to farm telvar. It's boring for a PVPer to track and kill a PVEer farming telvar. It was just not well thought out.

    Instead of completely bashing and QQing. How about trying to provide some feedback? What are you ideas to improve it?

    It's not bashing or QQ. It's just me being blunt. People have giving suggestions and expressed frustrations for the past year in which PvP hasn't changed.

    Even beyond adding new stuff, fix the broken stuff.

    Long loads screens
    Gap closing into load screens
    Crashes
    Keeps going invisible
    How zerging is promoted, encouraged and rewarded
    Guard double CCs
    Population imbalance (it's a real issue on Xbox EU)
    The awful lag and frame rate drops

    That's be a start. Adding stuff would be great, but just fixing stuff that has been broken for a year plus would be a start.

    Ironically, the change to IC killed it. Because now all people do is get a big group, cap all the zones and farm stones. Their answer to everything is to stick a flag on it.

    Towns were the same. They just stuck flags on it. There's no point to capturing it. Take Ash, next nikel then just take vlasturus because it's on the way. There's no real point to taking it. There's like 3 or 4 actual good sets from all three town combined. So again, no point in going for that.

    BGs should have been the answer and was what a lot were waiting for. The first issue, the random game mode. I DO NOT want more flag gameplay. You queue for 10 minutes, enter CTF and people just use immovable speed pots and it's over in a minute.

    Then you have the problem that you can't just hop in for a quick game. Because if I enter solo, I get put up against a pre made team with builds that synergise. How do you beat that with randoms? I get it, it's team based, but unless you have a 4 man, it's horrible. Adding CP into them makes them even less desirable at all.

    Cyrodiil is supposed to be a place for big battles. Which is cool. Even as a small scale and solo player, I get that and appreciate that. The problem is, in a big group, it's just a numbers game. I bring as many as I can, you bring as many as you can, I spam skills, you spam skills, my healers spam heals, your healers spam heals.

    Either more numbers win, or the got never ends and the lag just grows or half the people DC. There's no real tactics or strategy. Nobody learns and develops. It's not engaging and rewarding. It wasn't always like that. It was fun and dynamic.
  • Doctordarkspawn
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    Reason PVP isn't geting attention is because it just isn't that -great-.

    Game had the problem when it first launched, it tried to be purely PVP and couldn't sustain itself then. Whether or not it's the popularity of PVP or how this game does it, it is what it is.
  • Brrrofski
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    Avran_Sylt wrote: »
    You want fights, but don't want zergs. You find BG's Pointless.... Are you entertained at all by the dueling system?

    I don't find them pointless. I find them poorly thought out. Look at the leaderboards. It's time played, not how well you played. That makes no sense at all.

    I'm not against zergs. The problem is how zeg fights are won and lost (numbers) and how bad performance is being in one. Frames drop off the edge of a cliff and you just get booted from the server.
  • dirtykdx
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    There are absolutely tactics and strategies. And it's not all about numbers. A handful can defend a keep against a full raid. It can be done. What is needed is multiple groups coordinating. But there is no way to make that work really. I mean in something like I think it was BF4 there was a commader that could call targets for groups. If they implemented something like that it could be interesting, but there's no good way to do that in here. Why would an emp or next in line for emp want that spot when they can fight as a god against groups?


    For performance improvements, from my limited testing so far, I'm thinking they're finally making real progress on that field. Graphics are crisp and I haven't seen fps that high and smooth...well, ever in ESO. I only found one thing that killed it so far and that was livewire proccing. Not likely to see that in PVP though. Can't really test lag issues on PTS, because there aren't that many testing at once in one area, but they did say massive performance improvements on all platforms, and if that's half true, I think you might be surprised with how that goes after the update. If the load screens are fixed, I'd say it's a huge win.
    @dirtykdx PC NA
    [The Shogunate]
    /taunt doesn't work on bosses
  • Brrrofski
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    dirtykdx wrote: »
    There are absolutely tactics and strategies. And it's not all about numbers. A handful can defend a keep against a full raid. It can be done. What is needed is multiple groups coordinating. But there is no way to make that work really. I mean in something like I think it was BF4 there was a commader that could call targets for groups. If they implemented something like that it could be interesting, but there's no good way to do that in here. Why would an emp or next in line for emp want that spot when they can fight as a god against groups?


    For performance improvements, from my limited testing so far, I'm thinking they're finally making real progress on that field. Graphics are crisp and I haven't seen fps that high and smooth...well, ever in ESO. I only found one thing that killed it so far and that was livewire proccing. Not likely to see that in PVP though. Can't really test lag issues on PTS, because there aren't that many testing at once in one area, but they did say massive performance improvements on all platforms, and if that's half true, I think you might be surprised with how that goes after the update. If the load screens are fixed, I'd say it's a huge win.

    Performance on Xbox has got worse almost every patch. After an hour or so of playing, keeps walls disappear. Every wall is invisible. Few minutes later, game just crashes. It's been doing this for over a year. When there's more than 30 people on screen, you can't use tactics. Because you can't control your character. The lag is so bad skills don't go off, you can't swap weapons and if you CCed, good luck realising and managing to break free. So people just spam skills and heals and eventually someone will win - usually whoever has most skills and heals being spammed.
  • bebynnag
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    Brrrofski wrote: »
    The lack of interest speaks volumes. PvP is near dead. Nobody cares about it anymore.

    On Xbox EU we have 1 server people play. When I logged off, at 6:30 pm, there was 1 bar yellow and no other bars. That's absolutely pathetic. Even at like 9pm Friday, it isn't pop locked for everyone.

    That's another issue. How am I meant to PvP when my faction has 1 bar and the other two are at lock?? What are 50 people going to do against 300?? That needs sorting too. It's a real issue on Xbox EU. The only reason DC score is because a NA group nightcap. But that's not PvP. I just want good fights. You can't with such population imbalance.

    Just shut it down. Delete it. At least people know they can pack their stuff up and move on. I have nothing left in Pve. I have 14 max level characters with undaunted and all the gear I need. I just want to PvP now.

    It's pointless. I explain it in my op. There's zero fun to be had in Cyrodiil. Nobody is in IC. BGs are pointless unless you go on with a premade team. It's sad. really is.

    which is why i went to NA!
  • Brrrofski
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    As for BGs a different queue would help. A solo queue and then a group queue. Because if I don't have a group on, I'll get stomped by a group every single time.

    I know it's team based, but you can't just hop on for 30 minutes and have fun.

    I mean, if they do add CP, this will make it even worse.
  • Brrrofski
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    Brrrofski wrote: »
    The lack of interest speaks volumes. PvP is near dead. Nobody cares about it anymore.

    On Xbox EU we have 1 server people play. When I logged off, at 6:30 pm, there was 1 bar yellow and no other bars. That's absolutely pathetic. Even at like 9pm Friday, it isn't pop locked for everyone.

    That's another issue. How am I meant to PvP when my faction has 1 bar and the other two are at lock?? What are 50 people going to do against 300?? That needs sorting too. It's a real issue on Xbox EU. The only reason DC score is because a NA group nightcap. But that's not PvP. I just want good fights. You can't with such population imbalance.

    Just shut it down. Delete it. At least people know they can pack their stuff up and move on. I have nothing left in Pve. I have 14 max level characters with undaunted and all the gear I need. I just want to PvP now.

    It's pointless. I explain it in my op. There's zero fun to be had in Cyrodiil. Nobody is in IC. BGs are pointless unless you go on with a premade team. It's sad. really is.

    which is why i went to NA!

    I did too for a bit. Got to cp160, got another character to max level. I couldn't do the gear grind all over again though. Monster sets, undaunted (already had 12 on EU maxed), VMA and just all the other sets. I wanted to, I just couldn't being myself to do it :(
  • bebynnag
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    Brrrofski wrote: »
    Brrrofski wrote: »
    The lack of interest speaks volumes. PvP is near dead. Nobody cares about it anymore.

    On Xbox EU we have 1 server people play. When I logged off, at 6:30 pm, there was 1 bar yellow and no other bars. That's absolutely pathetic. Even at like 9pm Friday, it isn't pop locked for everyone.

    That's another issue. How am I meant to PvP when my faction has 1 bar and the other two are at lock?? What are 50 people going to do against 300?? That needs sorting too. It's a real issue on Xbox EU. The only reason DC score is because a NA group nightcap. But that's not PvP. I just want good fights. You can't with such population imbalance.

    Just shut it down. Delete it. At least people know they can pack their stuff up and move on. I have nothing left in Pve. I have 14 max level characters with undaunted and all the gear I need. I just want to PvP now.

    It's pointless. I explain it in my op. There's zero fun to be had in Cyrodiil. Nobody is in IC. BGs are pointless unless you go on with a premade team. It's sad. really is.

    which is why i went to NA!

    I did too for a bit. Got to cp160, got another character to max level. I couldn't do the gear grind all over again though. Monster sets, undaunted (already had 12 on EU maxed), VMA and just all the other sets. I wanted to, I just couldn't being myself to do it :(

    at this point i wish they would close xbox EU and let us all transfer over & combine accounts! double the character allowence so as not to unfairly punish people who have leveled up on both
  • kaithuzar
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    I feel like since we all know ZOS won't speak up, I'll take the roll of the counter argument.

    Sure there are things that need to be improved upon but what they/we have essentially given you is a framework.
    For instance, there's a guy named Vanzan the Lizard man, I think his guild is TKE?
    His guild played on AD but one day they realized DC didn't have enough players in pvp, so they re-rolled DC toons to make the factions more balanced & promote a more healthy pvp environment.
    I'm not saying what they did was right or wrong, I'm saying the game overall benefited from it.
    There are a lot of areas where this game gives you the ability to control things & it's up to you, the players, to get out of it what you put into it.
    Calling out to other groups was mentioned. I haven't played much on console however, I was pretty sure that there was both text chat & voice chat available. Is anything stopping console players from using their terrible family pc's or laptops to setup an ESO Xbox only teamspeak or discord server? That way you're chatting & organizing but have the in game communication turned off?
    Two words: wireless headset

    GLHF
    Edited by kaithuzar on September 20, 2017 8:29PM
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • zyk
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    Here's what the new update offers competitive PVP players:
    - grind CWC for sets and Asylum weapons
    - grind pledges for retrait crystals to expedite the above grind
    - eventually return to PVP to enjoy a significant gear advantage over those who don't bother to grind
  • DarkAedin
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    Reason PVP isn't geting attention is because it just isn't that -great-.

    Game had the problem when it first launched, it tried to be purely PVP and couldn't sustain itself then. Whether or not it's the popularity of PVP or how this game does it, it is what it is.

    Just so u know this is a very false statement.
    Pvp would be alive and well if it worked. We lost thousands of players bc cyro was unplayable
    Edited by DarkAedin on September 20, 2017 9:11PM
  • GoodFella146
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    dirtykdx wrote: »
    Now that the IC events are over, I expect the extra campaigns added during the first PVP event will be shut down, funneling players back into a 7 day resource CP, 30 day no cp, 30 day cp, under 50...That should help a bit.

    IC? There is no saving it I'm afraid. Group size should be capped at 4-12 in there to minimize zerg and force small scale a bit. But even then, it is the PVE area for PVP. It's risky for a PVEer to farm telvar. It's boring for a PVPer to track and kill a PVEer farming telvar. It was just not well thought out.

    Instead of completely bashing and QQing. How about trying to provide some feedback? What are your ideas to improve it?

    This right here on the too many campaigns point. There are just too many campaigns now, at least on PS4 NA. Yes, some PvE queen I'm sure will want to point out that 'first they complain there aren't enough, now they complain there are too many,' but ok....??? Is it really that hard to figure out that the campaigns needed to be closed after the double AP event? Come on guys let's get things competitive again!
  • bebynnag
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    kaithuzar wrote: »
    I feel like since we all know ZOS won't speak up, I'll take the roll of the counter argument.

    Sure there are things that need to be improved upon but what they/we have essentially given you is a framework.
    For instance, there's a guy named Vanzan the Lizard man, I think his guild is TKE?
    His guild played on AD but one day they realized DC didn't have enough players in pvp, so they re-rolled DC toons to make the factions more balanced & promote a more healthy pvp environment.
    I'm not saying what they did was right or wrong, I'm saying the game overall benefited from it.
    There are a lot of areas where this game gives you the ability to control things & it's up to you, the players, to get out of it what you put into it.
    Calling out to other groups was mentioned. I haven't played much on console however, I was pretty sure that there was both text chat & voice chat available. Is anything stopping console players from using their terrible family pc's or laptops to setup an ESO Xbox only teamspeak or discord server? That way you're chatting & organizing but have the in game communication turned off?
    Two words: wireless headset

    GLHF

    sorry but this is the typical pc player solution to resolving an xbox issue, the issue on Xbox EU is that the games population is balanced during european day time, we have a huge DC guild that is filled with mainly american players who 'nightcap' the main campaingn EVERY NIGHT

    this is mentioned by the OP but you begin telling us this wonderfull story about how someone on PC once did this amazing thing... something BTW i was doing on XBOX eu bk before wrothgar was even released, its just i didnt feel the need to create a thread about it on the forums seeking the praise and adaration of complete strangers for my 'heroic sacrafice'

    as you say you havent played on console

    we dont need a team speak or discord to comunicate - because these features are built in to the console experience - (team speak and discord are what the PC peasants have to use to try and enmulate our experience)

    3 letters in reply to your two words w, t & of course F, how would a wireless headset improve the PvP experience? when i can just connect my turtle beach to my controller!

  • Cryptical
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    dirtykdx wrote: »
    Group size should be capped at 4-12 in there to minimize zerg and force small scale a bit. But even then, it is the PVE area for PVP. It's risky for a PVEer to farm telvar. It's boring for a PVPer to track and kill a PVEer farming telvar.
    ^Yep, pretty much this. I'll expand my view...

    Capping group size will do nothing, because it's just as easy to have 70 singles in a rolling amorphous clump stampeding through the tunnels / districts.

    But, it is a pve-type area with pvp unlocked. Entire quest lines of pve being attempted with pvp accessible. And I'll just give the reason why I stopped bothering with the imperial city dlc - the attitude of the players who live there.

    I mentioned quest lines. One such is that 'guard the doors' district quest that requires you to knock down waves of mobs while out in the open. I spent weeks trying to get that one quest done. I would be in the middle of one of the waves and see a few of an enemy alliance standing off to the side watching me, and then jump me before the wave of mobs was over. Fine, they stumble on me, that's the way it is. But then, when I come back to the exact same spot and start working through the same series of waves of daedra and see the exact same other players appear off to the side, jumping me again before the waves of daedra are over... That becomes them trying to farm me for pennies of alliance points and for 1 or 2 tel var stones. And then they tea-bag me.... in my pve gear with zero Impen and jumped by surprise from stealth 3 or 4 or 5 to 1.... And they think they the fight was some sort of achievement for them worthy of boasting.

    Spend weeks doing that. Trying to get through the waves by jumping on for a bit as soon as you get home from work, or getting up early to spend a bit of time to get through a wave before work, or making the attempt as one of the last things to do just before sleep. Factor in the times that interrupting the quest caused it to glitch and refuse to spawn another wave of daedra, so you crouch there waiting for the system to recognize your presence in the quest trigger zone and eventually must abandon the quest so it can be restarted. Imagine being halfway through the third door when the glitch sends you back to start the first door again, and while working on that you get jumped by a group of a dozen who all crowd up to crouch on your head.

    Some of the pvp-only players will read those two paragraphs and feel a sense of achievement at causing such a salty outlook. They will feel like their *** are monstrously huge and may think I should "Get Gud". However, my pve area continues to get new content, new dlc zones, new areas, new quests, new drop and craftable gear, and is still quite populated. Looking at the "must teabag surprised pve players" type of behavior I saw during the anniversary event, it's no surprise that the population dropped off a cliff.

    I've played team sports. It's one thing to be beaten. It's quite another to be beaten and have the winner grab themselves while yelling "Chew on this ya no skill scumbag". That is a severe lack of sportsmanship. In the sewers and the city districts, the rule seems to be to jump someone with overwhelming numbers and then to teabag the body, just as much of a lack of sportsmanship as I've seen the crotch-grabbers on the field.

    Why did population drop off a cliff? Because of the pvp-residents, the players who only do pvp. At the beginning of the event I was in Shor, and was on the receiving end of many avalanches of teabags that were good examples of that unsportsmanlike behavior, until I switched to kastav. I actually had a number of enjoyable deaths and close-calls in kastav from enemies that didn't engage in "In Your FACE" attitude, but that doesn't erase the fact that the pvp population is generally going to act like crotch-grabbing children when they stumble on the easy kill of a pve player farming mobs. So, I simply don't bother going there.

    The great enemy of a vibrant pvp server is the pvp players themselves. And any who feel happy over my salt can look at the empty population bars as their reward.
    Xbox NA
  • Trashs1
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    Brrrofski wrote: »
    PvP. There's nothing there. Nothing.

    These are your options currently.

    Join a zerg and fight a zerg.

    Go take keeps behind the zerg. Eventually the zerg finds you and zergs you down.

    Go to IC and find one guy who's PvEing mobs. That's it after an hour of looking.

    Everyone is at the same places all the time. I go to chalman, get pushed back to Glademist, push to roebeck, back to Glademist. That's it. All day, all night.

    Add something new. Anything will do at this point. I fight the same people in the same places over and over and over. Yet we got nothing for it. The last thing we had was towns. Which are basically keeps with no score attached to them.

    Nothing at all. Come one.

    this is so much true. im mainly a pvper and my day in eso looks atm like this: join 1-2 bgs with every of my 3 pvp chars, get stomped from premade grps...maybe 1 win?...think about that could i do now... log on a unfinished tank and look what are pledgues today...only grap inis.... log on my current fav pvp toon... go to vivec...play half an hour... get bored of zerging... log of and watch tv
    Dolche des Königs (DDK); EuPC, DC, Sotha Sil,
  • Derra
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    This games focus has shifted away from pvp a long time ago.
    Take what you get and try to enjoy it until something more interesting comes along.

    It´s quite safe to say at this point they won´t and can´t rejuvinate pvp in cyrodiil anymore. Ofc i´d be overjoyed if this statement were to be proven wrong.

    Personally i think they´re trying to copy the route of sw:tor 1:1. PvE gets casualized. Content gets released for casual/solo players with minimal addition for endgame pve.

    For pvp to become better you´d need a DEV that:
    a) sees the issues with performance currently
    b) aknowledges it´s a problem when people go to cyrodiil to raid keeps deffed by npcs rather than to fight other players
    c) understands the problematic dynamics large groups create
    d) understands it´s near impossible to pick this game up with the mindset of doing pvp and actually having an enjoyable experience with that (the amount of grinding needed to be even in a position to start is horrendous - i´d start with gaining CP from lvl1 on a new acc and find a way to hand out vaible starting gear for both pve and pvp when finishing the main story + reaching lvl 50)
    Edited by Derra on September 21, 2017 6:22AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Trashs1
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    @Derra you are right also.

    a short storry about my greatest pvp experience in my gaming lifetime:

    i played alot d2 lod (pre 1.10) and got really rich. on eu servers there where several big pvp leagues for duelling and ranking driven by the comunity and with rules for equipment and behavior and secured by duell league mods.. that was so awesome!

    i needed to grind / trade almost 1 year to get my first toon rdy for competition in one of this leagues... so if pve supports the pvp its really kinda ok for me.

    well since this was in the early 2000 i know gaming comunity changed a lot and nobody nowadays will do that hard work to provide a duell league like back that time.... so we are suposed to take what the devs are giving us...

    no game ever had such a deep pvp comunity with leagues of 1 vs1 2vs2 and 5vs5. there where hundreds of parizipants but it was more like a big family..

    idk why no developer is able to create a experience like this...
    Edited by Trashs1 on September 21, 2017 6:34AM
    Dolche des Königs (DDK); EuPC, DC, Sotha Sil,
  • Lucky28
    Lucky28
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    yeah, that was disappointing. since the Morrowind update the game has become extremely uncompetitive. so the game is in a dangerous place in terms of PvP.
    Invictus
  • Trashs1
    Trashs1
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    and cwc wont change this state unfortunately
    Dolche des Königs (DDK); EuPC, DC, Sotha Sil,
  • Derra
    Derra
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    Trashs1 wrote: »
    @Derra you are right also.

    a short storry about my greatest pvp experience in my gaming lifetime:

    i played alot d2 lod (pre 1.10) and got really rich. on eu servers there where several big pvp leagues for duelling and ranking driven by the comunity and with rules for equipment and behavior and secured by duell league mods.. that was so awesome!

    i needed to grind / trade almost 1 year to get my first toon rdy for competition in one of this leagues... so if pve supports the pvp its really kinda ok for me.

    well since this was in the early 2000 i know gaming comunity changed a lot and nobody nowadays will do that hard work to provide a duell league like back that time.... so we are suposed to take what the devs are giving us...

    no game ever had such a deep pvp comunity with leagues of 1 vs1 2vs2 and 5vs5. there where hundreds of parizipants but it was more like a big family..

    idk why no developer is able to create a experience like this...

    DAoC kinda had a similar community from my personaly experience.

    Can´t 100% comment on lod. I enjoyed the game immensly but pvp was so plastered with dupers/cheaters that i neve really got into it + it was inaccessible aswell.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Brrrofski
    Brrrofski
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    Like a lot of my guild I PvPed with have moved on. Or they log on for a few days once every few months.

    It's not like another game they wanted to play took them away. It was just that a game would done out, and they were so sick with this that they tried it out. I did the same with ark. I didn't really enjoy it, but it was a change from just daily BS of ESO PvP.

    Those others who left sometimes come back. For a few days then leave for a month again. They keep wanting to come back, but nothing changes. PvP is still a laggy, repetitive numbers game. So they dip out again.
  • GeorgeBlack
    GeorgeBlack
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    Ok let's see...
    first mmorpg) Open world PvP, meaning hunting zone fights and PK. Town ownership through guild war, which offeres activcities to Lord guild that helps them and the game population farm mats. Monthly championship 1v1 from which the best players on each class receive championship weapons/skills for a month. Open world bosses and Legendary bosses, which drop legendary gear and guilds fight for them (while raiding). 2004 mmorpg..

    second mmorpg) Open world PvP with certain safe zones. Daily quests which award many and useful currencies, if u manage to complete them without being killed by other players. 10v10 battlegrounds that award low PvP gear( with actuall PvP stats).
    3v3 battlegrounds which award high PvP gear (with actuall PvP stats) that you can use in those battlegrounds and in the Open world to beat other players. Daily server event (apocalyptic that attracts the whole server) which gives chance to farm certain rare mats, give that your guild is strong enough to survive the 50v50v50v50v50 wars. 2011 mmorpg..

    third mmorpg) Open world PvP/PK. Territoty claims through fortress battles. These fortess battles start 4 times a week for a few hours. During that time the guilds most build a fortress that which they must defend for them to respawn, while burning the other guild fortresses down. The winning guild claims the territory/hunting zone. Battleground for casual PvP in addition. You know which game it is. The one with the amazing char creation and the stupid gender locked classes.

    ESO PvP: battlegrounds where the team that gets 4 players beats the other teams that dont have 4 players. Where the team with the most 660 in the ground wins. Rewards? 5/200 gear sets that this game offers. And they are not even that great.
    Cyrodiil: Become emperor. Then what? Farm gear. Done took me a tiny bit of dedication but I got it as I wanted it. In a very short time. Join a guild!! What for? a small group of friends can clear all game content. What are PvP guilds for?
    Ranking!!! Your title is different that somebody else.
    IC. It was fun when it was the only way to get top gear materials. Now it's dead.

    ESO PvE: Max out your character in 2-3-4 weeks time. Spend 1 week to get your top gear. Most of the dungeons you don't need.
    Trials... do the same trials over and over and over again just so that your group can score high numbers. Maybe 5% of the ESO population give a damn. GZ hardcore PvErs!!

    And you know what ZOS? The story is cool, the voice acting is great, but my character doesn't feel alive. The npcs are too stable and since there isn't a voice for my char and mb a couple of cool cinematic scenes here and there it's gotten kinda boring.

    This game is very easy to complete. Very casual PvE. Very casual PvP. No guild objectives and no redemption and rewards for guilds.

    Stop adding new sets. Stop re-tweaking your sorcerers and maybe go back to re-invent PvP and PvE. Rethink PvP goals and rewards and PvE necessity and rewards. ZOS you've got a game with good graphics but that's all there is for mmorpg players in ESO. Either change or be forgotten by the players.

    How much money can you make out of fanboys and fan girls?



    PS. All these styles and motifs yet crafted gear still falls short of players expectations once they understand what ESO is all about. Make crafted gear matter, by making materials harder to grind for v160. Make dungeon drops rarely drop gear sets. And transmutation will fit in just right.
  • Countcalorie
    Countcalorie
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    Brrrofski wrote: »
    Brrrofski wrote: »
    The lack of interest speaks volumes. PvP is near dead. Nobody cares about it anymore.

    On Xbox EU we have 1 server people play. When I logged off, at 6:30 pm, there was 1 bar yellow and no other bars. That's absolutely pathetic. Even at like 9pm Friday, it isn't pop locked for everyone.

    That's another issue. How am I meant to PvP when my faction has 1 bar and the other two are at lock?? What are 50 people going to do against 300?? That needs sorting too. It's a real issue on Xbox EU. The only reason DC score is because a NA group nightcap. But that's not PvP. I just want good fights. You can't with such population imbalance.

    Just shut it down. Delete it. At least people know they can pack their stuff up and move on. I have nothing left in Pve. I have 14 max level characters with undaunted and all the gear I need. I just want to PvP now.

    It's pointless. I explain it in my op. There's zero fun to be had in Cyrodiil. Nobody is in IC. BGs are pointless unless you go on with a premade team. It's sad. really is.

    which is why i went to NA!

    I did too for a bit. Got to cp160, got another character to max level. I couldn't do the gear grind all over again though. Monster sets, undaunted (already had 12 on EU maxed), VMA and just all the other sets. I wanted to, I just couldn't being myself to do it :(

    at this point i wish they would close xbox EU and let us all transfer over & combine accounts! double the character allowence so as not to unfairly punish people who have leveled up on both

    ^This x100.Xbox EU is a barren landscape inhabited by edgy memelords and other hostile people.Allow server transfer or make Characters and collecables account wide.
    Edited by Countcalorie on September 21, 2017 7:50AM
  • Countcalorie
    Countcalorie
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    Brrrofski wrote: »
    Avran_Sylt wrote: »
    You want fights, but don't want zergs. You find BG's Pointless.... Are you entertained at all by the dueling system?

    I don't find them pointless. I find them poorly thought out. Look at the leaderboards. It's time played, not how well you played. That makes no sense at all.

    I'm not against zergs. The problem is how zeg fights are won and lost (numbers) and how bad performance is being in one. Frames drop off the edge of a cliff and you just get booted from the server.

    The Duelling crowd on Eu is mainly just Arseholes looking to boost there ego.If you beat one of them enjoy the onslaught of whispers telling you to kill yourself.Ive had that happen 4 days in a row before.
  • Brrrofski
    Brrrofski
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    Brrrofski wrote: »
    Avran_Sylt wrote: »
    You want fights, but don't want zergs. You find BG's Pointless.... Are you entertained at all by the dueling system?

    I don't find them pointless. I find them poorly thought out. Look at the leaderboards. It's time played, not how well you played. That makes no sense at all.

    I'm not against zergs. The problem is how zeg fights are won and lost (numbers) and how bad performance is being in one. Frames drop off the edge of a cliff and you just get booted from the server.

    The Duelling crowd on Eu is mainly just Arseholes looking to boost there ego.If you beat one of them enjoy the onslaught of whispers telling you to kill yourself.Ive had that happen 4 days in a row before.

    Last duel I had I beat a mine camping sorc while I was on a dual wield stamplar. I won, and then he came out with "wow, you're so lucky, shuffle saved you so much". So I duelled him again and he beat me. He teabagged me then ran off before a third duel.

    Haven't duelled since except against guildies. People take duels way too seriously and rip the fun out of it.
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    All recent events have proven that once you put a carrot on a stick people will flock to pvp.

    IMO that's the main issue with PVP, it lacks a good carrot on a stick.

    Ideas: make more PVP events more often, add different reward/incentives to different events, add meaningful goals that are achievable by the average player, add some awesome rewards to truly dedicated players.
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
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