Maintenance for the week of October 12:
• PC/Mac: NA and EU megaservers for maintenance – October 12, 6:00AM EDT (10:00 UTC) – 8:00AM EDT (12:00 UTC)
• Xbox One: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
• PlayStation®4: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
The Markarth DLC and Update 28 base game patch are now available to test on the PTS! Read the full patch notes here: https://forums.elderscrollsonline.com/en/categories/pts/

Now that we can bank AP, we should be able to bank our Sigils of Imperial Retreat [poll]

NightbladeMechanics
NightbladeMechanics
✭✭✭✭✭
✭✭
I can't think of harmful side effects of making them bankable now.

Should they be unbound too -- i.e. traded on the open market, guild traders, etc?

Vote and discuss!
Edited by NightbladeMechanics on September 10, 2017 5:11AM
Kena
Legion XIII
Excellence without elitism
Premier small scale PvP

Legend
NA/PC's original dueling and PvP community guild
Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


Apex Predator.

Here's a great thread collecting community ideas for PvP updates.

[MEGATHREAD] Feedback Threads for Class Reps

Class Representative Feedback Discords:
Nightblade Discussion:
https://discord.gg/t2Xhnu6

Dragonknight Discussion:
https://discord.gg/UHtZhz8

Sorcerer Discussion:
https://discord.gg/e3QkCS8

Templar Discussion:
https://discord.gg/WvVuSw7

Warden Discussion:
https://discord.gg/sTFY4ys

General Healing Discussion:
https://discord.gg/6CmzBFb

TONKS!
https://discord.gg/DRNYd39

Werewolf Discussion:
https://discord.gg/aDEx2ev

Vampire Discussion:
https://discord.gg/yfzck8Q

Now that we can bank AP, we should be able to bank our Sigils of Imperial Retreat [poll] 39 votes

Keep them bound, but make them bankable.
41%
static_rechargestarkerealmbottleofsyrupleeuxSHADOW2KKMissBizzSilentRaven1972LadyNalcaryaShinshadowgrannas211Avran_SyltRunscheiShamus44Warbow7victoriana-blueTucker3711 16 votes
Make them unbound and bankable so that we can trade them.
43%
Solarikenssewallb14_ESODerNachtfalterShadzillaHymzirReifCurragraigueNemeliomVaohSinolaiFischblutMarabornwingrionJawasaMythrialDrowRANKK7NyassaVAutumnhart 17 votes
Leave them as they are.
15%
vailjohn_ESOOnuWabuThe_ProtagonistZbigb4lifeWaltherCarraway 6 votes
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    Make them unbound and bankable so that we can trade them.
    I never understood why they were bound in the first place. Not only that, but these things are bound to your specific character which is a much harsher restriction than we find on any other item I can think of.

    They seem like a perfectly normal item to trade imo.
  • NightbladeMechanics
    NightbladeMechanics
    ✭✭✭✭✭
    ✭✭
    Vaoh wrote: »
    I never understood why they were bound in the first place. Not only that, but these things are bound to your specific character which is a much harsher restriction than we find on any other item I can think of.

    They seem like a perfectly normal item to trade imo.

    I compiled a list of character-bound items. Can you think of any others?

    Sigils
    KIQUYWr.png
    Containers
    sB0QH0L.png
    Rare fish
    8S8J6WU.png
    Quest items
    RvShrDR.png
    4wPAtLf.png
    These trophy things
    wviuWev.png
    Undaunted keys
    FNliz9H.png

    Fish, quest items, and trophies are related to achievements. Banking them = spreading the achievement to all of your characters after doing it once. I understand binding these items to the character.

    Undaunted keys aren't related to achievements, but I think Mercenary motifs drop with frequency related to your crafting level? I'm not certain and don't feel like looking it up. That could be reason for binding them to the character.

    Containers are earned from repeatables like trials and some quests. I think they also drop from one-time quests, but I'm not sure. Not sure what justification these have.

    Sigils, though. Hmmmm. :wink:
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

    [MEGATHREAD] Feedback Threads for Class Reps

    Class Representative Feedback Discords:
    Nightblade Discussion:
    https://discord.gg/t2Xhnu6

    Dragonknight Discussion:
    https://discord.gg/UHtZhz8

    Sorcerer Discussion:
    https://discord.gg/e3QkCS8

    Templar Discussion:
    https://discord.gg/WvVuSw7

    Warden Discussion:
    https://discord.gg/sTFY4ys

    General Healing Discussion:
    https://discord.gg/6CmzBFb

    TONKS!
    https://discord.gg/DRNYd39

    Werewolf Discussion:
    https://discord.gg/aDEx2ev

    Vampire Discussion:
    https://discord.gg/yfzck8Q
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vaoh wrote: »
    I never understood why they were bound in the first place. Not only that, but these things are bound to your specific character which is a much harsher restriction than we find on any other item I can think of.

    They seem like a perfectly normal item to trade imo.

    Containers are earned from repeatables like trials and some quests. I think they also drop from one-time quests, but I'm not sure. Not sure what justification these have.

    Quest reward containers have gear set to a level. Probably the level of the one who opens it. That would be the easiest way to code I vs having to code bags for all 50 levels and all the applicable CP gear levels.
    Really, idk
  • Shadzilla
    Shadzilla
    ✭✭✭✭✭
    Make them unbound and bankable so that we can trade them.
    Undaunted keys are bound so one cannot go do a bunch of lvl 45 pledges, then transfer keys to a cp 160 toon for shoulders. Which is completely understandable. As far as sigils go, they should have always been unbound and bankable/tradeable. The more ways for TV to be sold the betterr, IC is usually pretty dead except these 2 weeks of the year.
  • NightbladeMechanics
    NightbladeMechanics
    ✭✭✭✭✭
    ✭✭
    Shadzilla wrote: »
    Undaunted keys are bound so one cannot go do a bunch of lvl 45 pledges, then transfer keys to a cp 160 toon for shoulders. Which is completely understandable. As far as sigils go, they should have always been unbound and bankable/tradeable. The more ways for TV to be sold the betterr, IC is usually pretty dead except these 2 weeks of the year.
    Vaoh wrote: »
    I never understood why they were bound in the first place. Not only that, but these things are bound to your specific character which is a much harsher restriction than we find on any other item I can think of.

    They seem like a perfectly normal item to trade imo.

    Containers are earned from repeatables like trials and some quests. I think they also drop from one-time quests, but I'm not sure. Not sure what justification these have.

    Quest reward containers have gear set to a level. Probably the level of the one who opens it. That would be the easiest way to code I vs having to code bags for all 50 levels and all the applicable CP gear levels.

    AH these are good points. Thanks.
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

    [MEGATHREAD] Feedback Threads for Class Reps

    Class Representative Feedback Discords:
    Nightblade Discussion:
    https://discord.gg/t2Xhnu6

    Dragonknight Discussion:
    https://discord.gg/UHtZhz8

    Sorcerer Discussion:
    https://discord.gg/e3QkCS8

    Templar Discussion:
    https://discord.gg/WvVuSw7

    Warden Discussion:
    https://discord.gg/sTFY4ys

    General Healing Discussion:
    https://discord.gg/6CmzBFb

    TONKS!
    https://discord.gg/DRNYd39

    Werewolf Discussion:
    https://discord.gg/aDEx2ev

    Vampire Discussion:
    https://discord.gg/yfzck8Q
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Keep them bound, but make them bankable.
    Vaoh wrote: »
    I never understood why they were bound in the first place. Not only that, but these things are bound to your specific character which is a much harsher restriction than we find on any other item I can think of.

    They seem like a perfectly normal item to trade imo.

    Containers are earned from repeatables like trials and some quests. I think they also drop from one-time quests, but I'm not sure. Not sure what justification these have.

    Quest reward containers have gear set to a level. Probably the level of the one who opens it. That would be the easiest way to code I vs having to code bags for all 50 levels and all the applicable CP gear levels.

    They do. You can test this when you hold containers on a character until they hit 50, and then crack them open.
    Co-Host of The Tenets: a podcast focused on bringing new players up to speed in ESO.
Sign In or Register to comment.