...Also, guilds can be great places where players of all experience levels can do content together without the aggressive reactions that can sometimes be found in PUGs
theamazingx wrote: »[Ok, I'm literally disgusted. How come so many people have the nerve to queue for dungeons when they do ZERO dps??? I'm not talking about tanks or healers, I'm talking about people who sign up for dps roles. They have zero respect for other people's time. They just wanna be carried. I can't stress this enough.
What happens when a healer can't heal? They get kicked. What happens when a tank can't tank? They get kicked. But what happens when both dps suck big time? An insanely long and tedious run that fails at the very end because they can't finish last boss. You can't kick them because 1) you don't know which one to kick, 2) they don't kick each other.
So what's the solution? Ragequit every dungeon right off the bat, when you see both dps suck? I could literally quit 60-70% of the runs these days if I do that and waste all my playtime waiting on CD.
Don't blame me for this rant. It's been a long time coming.
You literally felt nauseated or repulsed by somebody with low DPS?!
A bit extreme don't you think?
Everyone has low DPS at the beginning. Its new players coming in every week (with their low DSP) that keeps this game alive.
In the beginning? You realize that many of the players in question are cp300+, right?
Hey now I am pulling 12k with my level 27 Khajiit. Just cause he's fat and challenged doesn't mean he can't play.
Hortator Indoril Nerevar wrote: »While you expect people to go your speed.
starkerealm wrote: »Hey now I am pulling 12k with my level 27 Khajiit. Just cause he's fat and challenged doesn't mean he can't play.
12k is fine. Less than you would like for a vet run, but for non-vet dungeon runs, that's cool. It's the players with 4k DPS or lower that are the subject of this rant.
And, yeah, I still remember seeing a group almost wipe on Bloodspawn normal after OneTam dropped. Still not even sure how that's possible.
anitajoneb17_ESO wrote: »Hortator Indoril Nerevar wrote: »While you expect people to go your speed.
I don't expect that - and never said so.
This, if the other DD did 12 to and 6 from tank and healer and group dps is 30. this works well in pretty much any contentpuffytheslayer wrote: »
auronessb16_ESO wrote: »I've played solo for 8 months, guilds never seem to work out for me. But all the hype about awesome group dungeons, people talking about trophy and helmets. I wanted to see what it was like. First few random dungeons were fun. I could hold my own, not die very often and not get left behind. I thought the random dungeons were based on average level of the group, and a mid-30's character would make it little easier for everyone.
Then I was placed in White Gold Tower. I didn't even know a person could be voted out, but I found out. Now I quit when I find out it is one of the Imperial City dungeons, I know I am not good enough and never will be. I've got better armor, better weapons, improved buffs and improve my skill selection and want to try again. I'm up to level 45 now. I can do PvE much easier. I like to try random dungeons from time to time, but the anger I get from some groups keeps me out.
I just wish the random (non-vet) dungeon would account for levels. A group of 100+ level people don't want to get stuck with a level 30, and I don't want to disappoint them.
auronessb16_ESO wrote: »I've played solo for 8 months, guilds never seem to work out for me. But all the hype about awesome group dungeons, people talking about trophy and helmets. I wanted to see what it was like. First few random dungeons were fun. I could hold my own, not die very often and not get left behind. I thought the random dungeons were based on average level of the group, and a mid-30's character would make it little easier for everyone.
Then I was placed in White Gold Tower. I didn't even know a person could be voted out, but I found out. Now I quit when I find out it is one of the Imperial City dungeons, I know I am not good enough and never will be. I've got better armor, better weapons, improved buffs and improve my skill selection and want to try again. I'm up to level 45 now. I can do PvE much easier. I like to try random dungeons from time to time, but the anger I get from some groups keeps me out.
I just wish the random (non-vet) dungeon would account for levels. A group of 100+ level people don't want to get stuck with a level 30, and I don't want to disappoint them.
Hortator Indoril Nerevar wrote: »anitajoneb17_ESO wrote: »Hortator Indoril Nerevar wrote: »While you expect people to go your speed.
I don't expect that - and never said so.
mask it how you want.
Does anyone have a suggestion on how to resolve this through group finder?
Should players be rated somehow and then put together based on the rating? Like 3 good rates and 1 bad one for example? Should you be able to determine the lowest rated players you will group with (This will of course make the wait longer).
Should rating determine what dungeons you can queue for in group finder? For example you must complete X dungeons at Y difficulty in order to qualify to run Z dungeon. Different dungeons could be rated differently. From easiest to hardest...
This of course does not stop people from forming their own groups and going into whatever dungeon they want, whenever they want.
If you start rating players internally within the system what would you rate them on?
DPS Overall
DPS Boss only
Healers HPS overall
Healers HPS Boss only
Tank, How do you mathematically rate a tank?
Should only DPS have ratings? So if I queue as DPS I am now in a rated queue. What is to stop people from doing what they do now and that is queue as a tank or healer?
Maybe we make the player with that character determine what they are going to queue as and lock them to that for 24 hours. This of course back fires if they choose a healer and they are DPS.
I understand it is frustrating. I have been there many times myself with players that are very clueless and refuse to interact with the group and take suggestions on Boss fights.
Just seems if we start to put systems like this in place it would make it worse not better?
Ok, I'm literally disgusted. How come so many people have the nerve to queue for dungeons when they do ZERO dps??? I'm not talking about tanks or healers, I'm talking about people who sign up for dps roles. They have zero respect for other people's time. They just wanna be carried. I can't stress this enough.
What happens when a healer can't heal? They get kicked. What happens when a tank can't tank? They get kicked. But what happens when both dps suck big time? An insanely long and tedious run that fails at the very end because they can't finish last boss. You can't kick them because 1) you don't know which one to kick, 2) they don't kick each other.
So what's the solution? Ragequit every dungeon right off the bat, when you see both dps suck? I could literally quit 60-70% of the runs these days if I do that and waste all my playtime waiting on CD.
Don't blame me for this rant. It's been a long time coming.
auronessb16_ESO wrote: »I've played solo for 8 months, guilds never seem to work out for me. But all the hype about awesome group dungeons, people talking about trophy and helmets. I wanted to see what it was like. First few random dungeons were fun. I could hold my own, not die very often and not get left behind. I thought the random dungeons were based on average level of the group, and a mid-30's character would make it little easier for everyone.
Then I was placed in White Gold Tower. I didn't even know a person could be voted out, but I found out. Now I quit when I find out it is one of the Imperial City dungeons, I know I am not good enough and never will be. I've got better armor, better weapons, improved buffs and improve my skill selection and want to try again. I'm up to level 45 now. I can do PvE much easier. I like to try random dungeons from time to time, but the anger I get from some groups keeps me out.
I just wish the random (non-vet) dungeon would account for levels. A group of 100+ level people don't want to get stuck with a level 30, and I don't want to disappoint them.
puffytheslayer wrote: »Does anyone have a suggestion on how to resolve this through group finder?
Should players be rated somehow and then put together based on the rating? Like 3 good rates and 1 bad one for example? Should you be able to determine the lowest rated players you will group with (This will of course make the wait longer).
Should rating determine what dungeons you can queue for in group finder? For example you must complete X dungeons at Y difficulty in order to qualify to run Z dungeon. Different dungeons could be rated differently. From easiest to hardest...
This of course does not stop people from forming their own groups and going into whatever dungeon they want, whenever they want.
If you start rating players internally within the system what would you rate them on?
DPS Overall
DPS Boss only
Healers HPS overall
Healers HPS Boss only
Tank, How do you mathematically rate a tank?
Should only DPS have ratings? So if I queue as DPS I am now in a rated queue. What is to stop people from doing what they do now and that is queue as a tank or healer?
Maybe we make the player with that character determine what they are going to queue as and lock them to that for 24 hours. This of course back fires if they choose a healer and they are DPS.
I understand it is frustrating. I have been there many times myself with players that are very clueless and refuse to interact with the group and take suggestions on Boss fights.
Just seems if we start to put systems like this in place it would make it worse not better?
i think a good start would be if zos introduced better tutorials,
you get a PvP tutorial teaching you haw to seige & repair,
why not a Dungeon tutorial teaching you how not to stand in stupid,
if you select DD how to aoe,
if you select tank how to taunt
if you select heal how to (you guessed it) heal
anitajoneb17_ESO wrote: »
Ok, I'm literally disgusted. How come so many people have the nerve to queue for dungeons when they do ZERO dps??? I'm not talking about tanks or healers, I'm talking about people who sign up for dps roles. They have zero respect for other people's time. They just wanna be carried. I can't stress this enough.
What happens when a healer can't heal? They get kicked. What happens when a tank can't tank? They get kicked. But what happens when both dps suck big time? An insanely long and tedious run that fails at the very end because they can't finish last boss. You can't kick them because 1) you don't know which one to kick, 2) they don't kick each other.
So what's the solution? Ragequit every dungeon right off the bat, when you see both dps suck? I could literally quit 60-70% of the runs these days if I do that and waste all my playtime waiting on CD.
Don't blame me for this rant. It's been a long time coming.
puffytheslayer wrote: »Does anyone have a suggestion on how to resolve this through group finder?
Should players be rated somehow and then put together based on the rating? Like 3 good rates and 1 bad one for example? Should you be able to determine the lowest rated players you will group with (This will of course make the wait longer).
Should rating determine what dungeons you can queue for in group finder? For example you must complete X dungeons at Y difficulty in order to qualify to run Z dungeon. Different dungeons could be rated differently. From easiest to hardest...
This of course does not stop people from forming their own groups and going into whatever dungeon they want, whenever they want.
If you start rating players internally within the system what would you rate them on?
DPS Overall
DPS Boss only
Healers HPS overall
Healers HPS Boss only
Tank, How do you mathematically rate a tank?
Should only DPS have ratings? So if I queue as DPS I am now in a rated queue. What is to stop people from doing what they do now and that is queue as a tank or healer?
Maybe we make the player with that character determine what they are going to queue as and lock them to that for 24 hours. This of course back fires if they choose a healer and they are DPS.
I understand it is frustrating. I have been there many times myself with players that are very clueless and refuse to interact with the group and take suggestions on Boss fights.
Just seems if we start to put systems like this in place it would make it worse not better?
i think a good start would be if zos introduced better tutorials,
you get a PvP tutorial teaching you haw to seige & repair,
why not a Dungeon tutorial teaching you how not to stand in stupid,
if you select DD how to aoe,
if you select tank how to taunt
if you select heal how to (you guessed it) heal
In fairness to ZOS they have been putting up the player help videos and they are quite good
anitajoneb17_ESO wrote: »
Well from the way he went off this will be a problem for him too.
theamazingx wrote: »It's just bewildering that the average skill level of the playerbase is SO LOW. You could drop 2 dots and heavy attack, and still pull better numbers. No one here is expecting 2 40k dds to show up everytime you use the group finder, but these are literally light attack spammers. They're not completing content "their own way", they're just not completing content, and preventing any group they're a part of from doing so. You shouldn't need a tutorial to know that damage skills are there to do damage. The only way to reliably clear is to be a top tier dps that carries the group kicking and screaming, so support mains are effectively screwed.
I understand playing how you want, I really do. But even the most obscure hybrid roleplay build can perform just fine for this content if the person actually tries. These people aren't even trying.
10 Get an addon that shows group damage so you can kick them; else if on console then buy a PC and goto 10