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faster skill usage+animations over "animation canceling"?

dsalter
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i mean if things flowed faster and didnt need to be "clipped" wouldnt that get rid of this "animation cancelling exploit feature" ?
i mean "AC" being mandatory to make the most out of damage builds is pretty sad especially when new players aren't taught the exploit feature.
PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

EU - [Arch Mage Dave] Altmer Sorcerer
Fight back at the crates and boxes, together we can change things.

  • LadyNalcarya
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    They cant really removed animation cancelling and it has nothing to do with dps.
    Just try to watch your char while playing. Often you'll find yourself cancelling skills to block, roll dodge etc, or cancelling them by bar swapping. I dont think you wait for every animation to end, even if youre not weaving attacks.
    Its just how eso combat works, and removing it would make classes with channeled abilities *ahem* templar *ahem* or with long cast times *ahem* warden *ahem* unplayable.
    Edited by LadyNalcarya on September 7, 2017 3:13AM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Judas Helviaryn
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    Whether they have faster, unclipped animations, or the regular old ACing we have right now, they're going to look just as unimmersive as I assume is the reason you're posting this. It's been accepted by the developers, it's been balanced around, and it's an integral part of the game.

    You're asking them to waste resources to achieve the same result.

    No.
  • dsalter
    dsalter
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    They cant really removed animation cancelling and it has nothing to do with dps.
    Just try to watch your char while playing. Often you'll find yourself cancelling skills to block, roll dodge etc, or cancelling them by bar swapping. I dont think you wait for every animation to end, even if youre not weaving attacks.
    Its just how eso combat works, and removing it would make classes with channeled abilities *ahem* templar *ahem* unplayable.

    actually it can boost your damage output by up to 10% if done right. since new players arent taught this they sit at a disadvantage.
    Whether they have faster, unclipped animations, or the regular old ACing we have right now, they're going to look just as unimmersive as I assume is the reason you're posting this. It's been accepted by the developers, it's been balanced around, and it's an integral part of the game.

    You're asking them to waste resources to achieve the same result.

    No.

    then they should teach it. a game that doesnt teach a core function isnt very newbie friendly.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • LadyNalcarya
    LadyNalcarya
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    dsalter wrote: »
    They cant really removed animation cancelling and it has nothing to do with dps.
    Just try to watch your char while playing. Often you'll find yourself cancelling skills to block, roll dodge etc, or cancelling them by bar swapping. I dont think you wait for every animation to end, even if youre not weaving attacks.
    Its just how eso combat works, and removing it would make classes with channeled abilities *ahem* templar *ahem* unplayable.

    actually it can boost your damage output by up to 10% if done right. since new players arent taught this they sit at a disadvantage.
    Whether they have faster, unclipped animations, or the regular old ACing we have right now, they're going to look just as unimmersive as I assume is the reason you're posting this. It's been accepted by the developers, it's been balanced around, and it's an integral part of the game.

    You're asking them to waste resources to achieve the same result.

    No.

    then they should teach it. a game that doesnt teach a core function isnt very newbie friendly.

    10% of newbies damage isnt going to be a gamechanger anyway, and they have other, more crucial things to learn. Weaving attacks is just a cherry on top of endgame gameplay.
    Its true that the game doesnt really explain how to play it, it doesnt even explain how to taunt enemies if you've joined a dungeon as a tank. That should be changed, I think.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • dsalter
    dsalter
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    dsalter wrote: »
    They cant really removed animation cancelling and it has nothing to do with dps.
    Just try to watch your char while playing. Often you'll find yourself cancelling skills to block, roll dodge etc, or cancelling them by bar swapping. I dont think you wait for every animation to end, even if youre not weaving attacks.
    Its just how eso combat works, and removing it would make classes with channeled abilities *ahem* templar *ahem* unplayable.

    actually it can boost your damage output by up to 10% if done right. since new players arent taught this they sit at a disadvantage.
    Whether they have faster, unclipped animations, or the regular old ACing we have right now, they're going to look just as unimmersive as I assume is the reason you're posting this. It's been accepted by the developers, it's been balanced around, and it's an integral part of the game.

    You're asking them to waste resources to achieve the same result.

    No.

    then they should teach it. a game that doesnt teach a core function isnt very newbie friendly.

    10% of newbies damage isnt going to be a gamechanger anyway, and they have other, more crucial things to learn. Weaving attacks is just a cherry on top of endgame gameplay.
    Its true that the game doesnt really explain how to play it, it doesnt even explain how to taunt enemies if you've joined a dungeon as a tank. That should be changed, I think.

    a min/maxer would disagree with the 10%, every bit counts, i'v seen some VMA runs that cancelling bonus damage can change the fights more into your favor hell i'd argue its massivly more difficult if you dont abuse the life out of it.

    we need more people to have knowledge of core functions only then can content finally be toned up slightly
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Meetre
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    AC will never go away. It is "feature" that started as a bug they couldn't fix, so they rolled with it.
  • LadyNalcarya
    LadyNalcarya
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    dsalter wrote: »
    dsalter wrote: »
    They cant really removed animation cancelling and it has nothing to do with dps.
    Just try to watch your char while playing. Often you'll find yourself cancelling skills to block, roll dodge etc, or cancelling them by bar swapping. I dont think you wait for every animation to end, even if youre not weaving attacks.
    Its just how eso combat works, and removing it would make classes with channeled abilities *ahem* templar *ahem* unplayable.

    actually it can boost your damage output by up to 10% if done right. since new players arent taught this they sit at a disadvantage.
    Whether they have faster, unclipped animations, or the regular old ACing we have right now, they're going to look just as unimmersive as I assume is the reason you're posting this. It's been accepted by the developers, it's been balanced around, and it's an integral part of the game.

    You're asking them to waste resources to achieve the same result.

    No.

    then they should teach it. a game that doesnt teach a core function isnt very newbie friendly.

    10% of newbies damage isnt going to be a gamechanger anyway, and they have other, more crucial things to learn. Weaving attacks is just a cherry on top of endgame gameplay.
    Its true that the game doesnt really explain how to play it, it doesnt even explain how to taunt enemies if you've joined a dungeon as a tank. That should be changed, I think.

    a min/maxer would disagree with the 10%, every bit counts, i'v seen some VMA runs that cancelling bonus damage can change the fights more into your favor hell i'd argue its massivly more difficult if you dont abuse the life out of it.

    we need more people to have knowledge of core functions only then can content finally be toned up slightly

    Are we talking about newbies or minmaxers?
    You can do ~30k or so with any heavy attack+dots build, so its not like not weaving makes any content unbeatable.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • dsalter
    dsalter
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    dsalter wrote: »
    dsalter wrote: »
    They cant really removed animation cancelling and it has nothing to do with dps.
    Just try to watch your char while playing. Often you'll find yourself cancelling skills to block, roll dodge etc, or cancelling them by bar swapping. I dont think you wait for every animation to end, even if youre not weaving attacks.
    Its just how eso combat works, and removing it would make classes with channeled abilities *ahem* templar *ahem* unplayable.

    actually it can boost your damage output by up to 10% if done right. since new players arent taught this they sit at a disadvantage.
    Whether they have faster, unclipped animations, or the regular old ACing we have right now, they're going to look just as unimmersive as I assume is the reason you're posting this. It's been accepted by the developers, it's been balanced around, and it's an integral part of the game.

    You're asking them to waste resources to achieve the same result.

    No.

    then they should teach it. a game that doesnt teach a core function isnt very newbie friendly.

    10% of newbies damage isnt going to be a gamechanger anyway, and they have other, more crucial things to learn. Weaving attacks is just a cherry on top of endgame gameplay.
    Its true that the game doesnt really explain how to play it, it doesnt even explain how to taunt enemies if you've joined a dungeon as a tank. That should be changed, I think.

    a min/maxer would disagree with the 10%, every bit counts, i'v seen some VMA runs that cancelling bonus damage can change the fights more into your favor hell i'd argue its massivly more difficult if you dont abuse the life out of it.

    we need more people to have knowledge of core functions only then can content finally be toned up slightly

    Are we talking about newbies or minmaxers?
    You can do ~30k or so with any heavy attack+dots build, so its not like not weaving makes any content unbeatable.

    both, content is either to easy or to hard, its hard to move from beginning difficulty to hard stuff when theres no inbetween, especially when you aren't taught core features in the early stages then moving onto higher stages, the fact the games difficulty is so black and white makes the game harder to tone for all
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • ascottk
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    If things were more sequence based (like many players & rotations) it might be more interesting & less fatiguing. Macro buttons we can customize ingame like skill->light attack->skill->heavy etc. instead of memorizing which skills went to which buttons/keys.

    The closest thing for console is the FPS Dominator mod & the cronusmax (definitely going to get this because I have a steering wheel for xb360 that I could use with the xb1). I have the FPS dominator & has some mods that are useful for ESO like QuickScope (essentially auto zoom & fire with a sniper rifle in FPS games) but for ESO it'd be block&bash sequence. Another I used is called"Reload and Slide" (rapid fire & once released it goes to whatever is on the B button). Too bad my mic doesn't work well with it so I can't use it for group communication.
    The nerf to intelligent internet discussion still hasn't been resolved.

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  • LadyNalcarya
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    dsalter wrote: »
    dsalter wrote: »
    dsalter wrote: »
    They cant really removed animation cancelling and it has nothing to do with dps.
    Just try to watch your char while playing. Often you'll find yourself cancelling skills to block, roll dodge etc, or cancelling them by bar swapping. I dont think you wait for every animation to end, even if youre not weaving attacks.
    Its just how eso combat works, and removing it would make classes with channeled abilities *ahem* templar *ahem* unplayable.

    actually it can boost your damage output by up to 10% if done right. since new players arent taught this they sit at a disadvantage.
    Whether they have faster, unclipped animations, or the regular old ACing we have right now, they're going to look just as unimmersive as I assume is the reason you're posting this. It's been accepted by the developers, it's been balanced around, and it's an integral part of the game.

    You're asking them to waste resources to achieve the same result.

    No.

    then they should teach it. a game that doesnt teach a core function isnt very newbie friendly.

    10% of newbies damage isnt going to be a gamechanger anyway, and they have other, more crucial things to learn. Weaving attacks is just a cherry on top of endgame gameplay.
    Its true that the game doesnt really explain how to play it, it doesnt even explain how to taunt enemies if you've joined a dungeon as a tank. That should be changed, I think.

    a min/maxer would disagree with the 10%, every bit counts, i'v seen some VMA runs that cancelling bonus damage can change the fights more into your favor hell i'd argue its massivly more difficult if you dont abuse the life out of it.

    we need more people to have knowledge of core functions only then can content finally be toned up slightly

    Are we talking about newbies or minmaxers?
    You can do ~30k or so with any heavy attack+dots build, so its not like not weaving makes any content unbeatable.

    both, content is either to easy or to hard, its hard to move from beginning difficulty to hard stuff when theres no inbetween, especially when you aren't taught core features in the early stages then moving onto higher stages, the fact the games difficulty is so black and white makes the game harder to tone for all

    Its not related to animation cancelling, though. Lets take the new trial, for example (vHOF). Its very forgiving when it comes to dps, really. I've finished it with less than optimal group. It works if people follow the strategy. But when we have good dps, and when something happens, people start run all over the place, forget where they're supposed to go, not casting shields, stand in poison etc, and then the run is basically over. And it doesnt matter if they can do 40k on dummy and have fresh FoTM build.
    And theres many people who can do a decent rotation, but fail at mechanics.
    Theres no "middle ground" content and explanations, and as I said... It is a real problem. Not weaving.
    Edited by LadyNalcarya on September 7, 2017 3:33AM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Magdalina
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    dsalter wrote: »

    then they should teach it. a game that doesnt teach a core function isnt very newbie friendly.

    Well there's a slight problem with that. It's pretty much ESO's core feature at this point to do everything it can to allow people to play extremely subpar builds for as long as they can in as many aspects of the game as they can without suffering any inconvenience. This is good for some aspects of the game(casual playing just for the story, rp, etc) and godmode awful for the others. But if ZOS were actually to try to teach people stuff like ani cancelling there'd be a riot by the "don't tell me how to play" crowd. And to be fair, you do not need any specific animation cancelling skills to finish most any content of the game(though you probably still will involuntarily use it when blocking, dodging etc), not even weaving - heavy attack builds work just fine.

    They do however need to teach people simpler stuff like block/bash/dodge/get out of red(the current tutorial doesn't do a good enough job when every single mob they encounter over the course of leveling basically gives them the impression you can safely stand in red and do whatever), attacks scaling etc, then a dungeon tutorial with mandatory dps, tanking and healing checks one must pass before queueing for a dungeon(at least for vet dungeons).
  • Marabornwingrion
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    Oh please, do not start this all over again... :weary:
  • Krayzie
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    They cant really removed animation cancelling and it has nothing to do with dps.
    Just try to watch your char while playing. Often you'll find yourself cancelling skills to block, roll dodge etc, or cancelling them by bar swapping. I dont think you wait for every animation to end, even if youre not weaving attacks.
    Its just how eso combat works, and removing it would make classes with channeled abilities *ahem* templar *ahem* or with long cast times *ahem* warden *ahem* unplayable.

    This is wrong, animation canceling improves DPS, plenty of vet trials guilds teach it, and really helps in vma to do you skills quicker.

    What's your source on "they cant really removed animation canceling"? Or is this just pure skepticism based off other comments with no source.
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • Beardimus
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    I would agree that its common sense to say the animation length matches the time it takes for the skill to happen. AC is clunky, and is the biggest skill gap maker between new and experienced players.
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  • FakeFox
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    Intended or not, AC is one of the core aspects of ESOs combat system and in my opinion what makes it so fun compared to other MMOs. Of course it creates a skill gap, but that's what makes it fun and challenging. Where is the point in playing a online game if you can't get better and build a skillgap?
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • Demycilian
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    An incompetent dev team will sadly have to take it from the exploiters.
  • InvitationNotFound
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    Whether they have faster, unclipped animations, or the regular old ACing we have right now, they're going to look just as unimmersive as I assume is the reason you're posting this. It's been accepted by the developers, it's been balanced around, and it's an integral part of the game.

    You're asking them to waste resources to achieve the same result.

    No.

    I call this ***.

    Yes, it has been accepted by the developers as they are incompetent (don't get me wrong, canceling animations would be okay and is integral part of the game, but either the animations should have the correct length or no damage should be dealt. As it is now, it is simply a bug, which has been accepted).

    Furthermore, you are very naive if you really believe ZOS is balancing around animation canceling. They don't even know how to balance if AC wouldn't exist. This claim is utter *** and AC makes balancing even more difficult.
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  • Qbiken
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    People still think AC is cheating/exploiting??? What year is it??
  • Turelus
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    Whether they have faster, unclipped animations, or the regular old ACing we have right now, they're going to look just as unimmersive as I assume is the reason you're posting this. It's been accepted by the developers, it's been balanced around, and it's an integral part of the game.

    You're asking them to waste resources to achieve the same result.

    No.

    I call this ***.

    Yes, it has been accepted by the developers as they are incompetent (don't get me wrong, canceling animations would be okay and is integral part of the game, but either the animations should have the correct length or no damage should be dealt. As it is now, it is simply a bug, which has been accepted).

    Furthermore, you are very naive if you really believe ZOS is balancing around animation canceling. They don't even know how to balance if AC wouldn't exist. This claim is utter *** and AC makes balancing even more difficult.
    wow... You're very passionate about the subject of animation cancelling it seems. :neutral:
    @Turelus - EU PC Megaserver
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  • Merlin13KAGL
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    ascottk wrote: »
    If things were more sequence based (like many players & rotations) it might be more interesting & less fatiguing. Macro buttons we can customize ingame like skill->light attack->skill->heavy etc. instead of memorizing which skills went to which buttons/keys.

    The closest thing for console is the FPS Dominator mod & the cronusmax (definitely going to get this because I have a steering wheel for xb360 that I could use with the xb1). I have the FPS dominator & has some mods that are useful for ESO like QuickScope (essentially auto zoom & fire with a sniper rifle in FPS games) but for ESO it'd be block&bash sequence. Another I used is called"Reload and Slide" (rapid fire & once released it goes to whatever is on the B button). Too bad my mic doesn't work well with it so I can't use it for group communication.
    See, most people want to play the game for themselves, not rely on *** like aimbots and such (Let's call it what it is, shall we?) The difference between what you describe and AC is that AC doesn't let you do anything you couldn't do manually, unlike your mentioned "mods."

    The game doesn't need to be automated or sequenced. If anything, it needs to be more dynamic.

    When's the last time you got outsmarted by the AI?

    AC serves a function and always has. What they do need is an in game tutorial to help unfamiliar players see it in action.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
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  • Koensol
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    Krayzie wrote: »
    They cant really removed animation cancelling and it has nothing to do with dps.
    Just try to watch your char while playing. Often you'll find yourself cancelling skills to block, roll dodge etc, or cancelling them by bar swapping. I dont think you wait for every animation to end, even if youre not weaving attacks.
    Its just how eso combat works, and removing it would make classes with channeled abilities *ahem* templar *ahem* or with long cast times *ahem* warden *ahem* unplayable.

    This is wrong, animation canceling improves DPS, plenty of vet trials guilds teach it, and really helps in vma to do you skills quicker.

    What's your source on "they cant really removed animation canceling"? Or is this just pure skepticism based off other comments with no source.
    Sigh... too many people here misinterpreting what he said. What he means to say is that removing animation canceling from the game will hurt the game, even for the so called 'non animation canceling' crowd. The reason being that these people are often canceling their animations without even noticing it. Examples: you are casting radiant destruction, or volley, or any other skill. A red circle spawns under you. You press dodge, and... WHOOPTYDOO!!! You just canceled you animation in order to perform the dodge roll. The same with bar swapping, or blocking a sudden heavy attack while casting a skill, or interrupting with bash. So many people are animation canceling all day long and yet complain that it should be removed.

    If we would remove animation canceling from the game, you'd be forced to stand there watching your animation while you get one shotted by some mechanic. Then you'd come to the forums crying that the combat is broken because it didn't let you immediately respond.

    This game has fast paced combat, with threats that require immediate action. Therefore canceling your animations is necesary. And this reasoning has nothing to do with dps. Is it that hard to see?

  • Bbsample197
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    how can a newbee be a min maxer at the same time? no, if they really want to min max then theyre going to look it up, you just want the contents to be handed over to you in a silver platter
  • danno8
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    Koensol wrote: »
    Krayzie wrote: »
    They cant really removed animation cancelling and it has nothing to do with dps.
    Just try to watch your char while playing. Often you'll find yourself cancelling skills to block, roll dodge etc, or cancelling them by bar swapping. I dont think you wait for every animation to end, even if youre not weaving attacks.
    Its just how eso combat works, and removing it would make classes with channeled abilities *ahem* templar *ahem* or with long cast times *ahem* warden *ahem* unplayable.

    This is wrong, animation canceling improves DPS, plenty of vet trials guilds teach it, and really helps in vma to do you skills quicker.

    What's your source on "they cant really removed animation canceling"? Or is this just pure skepticism based off other comments with no source.
    Sigh... too many people here misinterpreting what he said. What he means to say is that removing animation canceling from the game will hurt the game, even for the so called 'non animation canceling' crowd. The reason being that these people are often canceling their animations without even noticing it. Examples: you are casting radiant destruction, or volley, or any other skill. A red circle spawns under you. You press dodge, and... WHOOPTYDOO!!! You just canceled you animation in order to perform the dodge roll. The same with bar swapping, or blocking a sudden heavy attack while casting a skill, or interrupting with bash. So many people are animation canceling all day long and yet complain that it should be removed.

    If we would remove animation canceling from the game, you'd be forced to stand there watching your animation while you get one shotted by some mechanic. Then you'd come to the forums crying that the combat is broken because it didn't let you immediately respond.

    This game has fast paced combat, with threats that require immediate action. Therefore canceling your animations is necesary. And this reasoning has nothing to do with dps. Is it that hard to see?

    I think what most AC detractors want is if you cancel the animation, be it a light attack or skill, that it do no damage. Or they want the point at which you can cancel the light attack and still do damage to be pushed back farther.

    I think it's pretty obvious that you MUST be able to interrupt a skill in this game to move, block or dodge, but some think that the damage from that interrupted skill (or light attack) should not occur if it is cut short.

    If it is not clear, I don't really agree with this.
  • Riejael
    Riejael
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    DCUO had this. Daybreak decided to fix it by lowering the damage of the attack by the part you canceled with an ability. So if you were halfway through the attack and canceled, it would do half damage.

    It was done that way to keep things balanced while also not screwing over someone who had to dodge or block something mid attack.

    No idea how something like that would work here. I think AC looks bad, but I like being able to throw a heal in a pinch too and don't want to give that up.
  • Mettaricana
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    dsalter wrote: »
    They cant really removed animation cancelling and it has nothing to do with dps.
    Just try to watch your char while playing. Often you'll find yourself cancelling skills to block, roll dodge etc, or cancelling them by bar swapping. I dont think you wait for every animation to end, even if youre not weaving attacks.
    Its just how eso combat works, and removing it would make classes with channeled abilities *ahem* templar *ahem* unplayable.

    actually it can boost your damage output by up to 10% if done right. since new players arent taught this they sit at a disadvantage.
    Whether they have faster, unclipped animations, or the regular old ACing we have right now, they're going to look just as unimmersive as I assume is the reason you're posting this. It's been accepted by the developers, it's been balanced around, and it's an integral part of the game.

    You're asking them to waste resources to achieve the same result.

    No.

    then they should teach it. a game that doesnt teach a core function isnt very newbie friendly.

    To be honest this game barely teaches you anything past attacking and walking
  • InvitationNotFound
    InvitationNotFound
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    Turelus wrote: »
    Whether they have faster, unclipped animations, or the regular old ACing we have right now, they're going to look just as unimmersive as I assume is the reason you're posting this. It's been accepted by the developers, it's been balanced around, and it's an integral part of the game.

    You're asking them to waste resources to achieve the same result.

    No.

    I call this ***.

    Yes, it has been accepted by the developers as they are incompetent (don't get me wrong, canceling animations would be okay and is integral part of the game, but either the animations should have the correct length or no damage should be dealt. As it is now, it is simply a bug, which has been accepted).

    Furthermore, you are very naive if you really believe ZOS is balancing around animation canceling. They don't even know how to balance if AC wouldn't exist. This claim is utter *** and AC makes balancing even more difficult.
    wow... You're very passionate about the subject of animation cancelling it seems. :neutral:

    Oh well, don't get me wrong here. Having AC (at least the idea of it, the current implementation however is weak) is fine for me. It is fine that ZOS has accepted it and I don't think complaining at this point will help much.

    But, claiming it isn't a bug is wrong. It is a bug, it just has been accepted and been declared as a feature. As it has been re-branded as a feature, it isn't exploiting (otherwise it would be, as abusing a bug is exploiting). So this is fine for me. Yet, people should be aware that it is what it is.

    Furthermore, claiming that ZOS is balancing around animation canceling made me look for the LOL button. Seriously, whoever believes that they are balancing around animation canceling with all the crap coming from them and their inability to balance things (obvious things btw, you simply have to play your own game for a little bit), has completely lost their mind.

    I mean the guy who is responsible for the skills is the guy in the following video, right?
    https://www.youtube.com/watch?v=_7ft10jHwFs

    And you tell me, he's balancing around animation canceling, right? The *** he is...
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  • DarkAedin
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    https://youtu.be/N_qPSEhXoZY

    This is clearly an l2p issue. We gamers have been animation cancelling since video games started. Open ur mind to personal growth. Stop being a noob.
  • Linaleah
    Linaleah
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    Koensol wrote: »
    Krayzie wrote: »
    They cant really removed animation cancelling and it has nothing to do with dps.
    Just try to watch your char while playing. Often you'll find yourself cancelling skills to block, roll dodge etc, or cancelling them by bar swapping. I dont think you wait for every animation to end, even if youre not weaving attacks.
    Its just how eso combat works, and removing it would make classes with channeled abilities *ahem* templar *ahem* or with long cast times *ahem* warden *ahem* unplayable.

    This is wrong, animation canceling improves DPS, plenty of vet trials guilds teach it, and really helps in vma to do you skills quicker.

    What's your source on "they cant really removed animation canceling"? Or is this just pure skepticism based off other comments with no source.
    Sigh... too many people here misinterpreting what he said. What he means to say is that removing animation canceling from the game will hurt the game, even for the so called 'non animation canceling' crowd. The reason being that these people are often canceling their animations without even noticing it. Examples: you are casting radiant destruction, or volley, or any other skill. A red circle spawns under you. You press dodge, and... WHOOPTYDOO!!! You just canceled you animation in order to perform the dodge roll. The same with bar swapping, or blocking a sudden heavy attack while casting a skill, or interrupting with bash. So many people are animation canceling all day long and yet complain that it should be removed.

    If we would remove animation canceling from the game, you'd be forced to stand there watching your animation while you get one shotted by some mechanic. Then you'd come to the forums crying that the combat is broken because it didn't let you immediately respond.

    This game has fast paced combat, with threats that require immediate action. Therefore canceling your animations is necesary. And this reasoning has nothing to do with dps. Is it that hard to see?

    except. when i dodge out of the red, guess what happens? if its an ability with a channel or a long cast time and I cancel it before that cast time is done? - my ability didn't complete casting before I rolled out. it . got. literally. canceled. I now has to recast it. the only things that do not get actualy canceled by me blocking or rolling or interrupting - are instant abilities that should /gasp. fire off instantly and not rely on player with dexterity of a imgakin monkey to make them actually instant. shortening animations for abilities to the time that matches their cast time will NOT remove ability canceling, being able to roll out of the red, etc. all it will do is match the length of the animation to the length of the ability. becasue this is the issue that we have. we have abilities that SHOULD be instant... not actualy being instant, we abilities with shorter cast time actualy having longer casts. we have over reliance on players fixing incorrect animations via weaving etc. its... nuts
    Edited by Linaleah on September 7, 2017 1:23PM
    dirty worthless casual.
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  • eso_nya
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    Sooooo, when u use a rotation like light attack -> dot -> light attack -> dot -> bar swap, its totally not the fact that light attacks kick of ulti regen, r proccing glyphs/sets and since vvardwark-island patch r also doing decent dmg....noooo its the 0,00003 secs u gain from AC that make the big difference in your parse...

    Eso is not a beginnerfriendly game, but there r far more gamechanging things u dont get taught than "how to save 0,2 secs in each cast of a rotation". As i see it, its a mix of different types of games, in that area its more like an exploration game, u dont get a "perfect" rotation just by staring at cooldowns, and your gear doesnt say "can only be equiped by paladins". The biggest actual problem there is, r biased ppl who dont know jack about stuff but feel free to claim "bis" and "meta" and try to dictate their playstyle on other ppl (i heard using the term "sheepl" makes me look old).
    I really enjoy that i can/have to figure out stuff on my own and that i do have choices when picking my own personal "most efficient tactics available".

    So yeah, if u dont want to AC, just hit your skill-button a millisecond later and enjoy the feeling of being the moral winner. U also have a good excuse for poor dps, most ppl will buy it. I doubt that u gain 10% dps just from AC, but even if:
    Increasing 20k to 22k dps still doesnt get u the slot in a vtrial team. Increasing 50k to 55k, wont matter at all. And still ppl try to make it look like w/o ac u can hit 5k dps tops, but with ac u will do 40k+.
  • dsalter
    dsalter
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    DarkAedin wrote: »
    https://youtu.be/N_qPSEhXoZY

    This is clearly an l2p issue. We gamers have been animation cancelling since video games started. Open ur mind to personal growth. Stop being a noob.

    that actually started as an unintended engine flaw btw, but the thing is. it actually cancels the move and not pushes the damage out faster.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

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