LadyNalcarya wrote: »They cant really removed animation cancelling and it has nothing to do with dps.
Just try to watch your char while playing. Often you'll find yourself cancelling skills to block, roll dodge etc, or cancelling them by bar swapping. I dont think you wait for every animation to end, even if youre not weaving attacks.
Its just how eso combat works, and removing it would make classes with channeled abilities *ahem* templar *ahem* unplayable.
Judas Helviaryn wrote: »Whether they have faster, unclipped animations, or the regular old ACing we have right now, they're going to look just as unimmersive as I assume is the reason you're posting this. It's been accepted by the developers, it's been balanced around, and it's an integral part of the game.
You're asking them to waste resources to achieve the same result.
No.
LadyNalcarya wrote: »They cant really removed animation cancelling and it has nothing to do with dps.
Just try to watch your char while playing. Often you'll find yourself cancelling skills to block, roll dodge etc, or cancelling them by bar swapping. I dont think you wait for every animation to end, even if youre not weaving attacks.
Its just how eso combat works, and removing it would make classes with channeled abilities *ahem* templar *ahem* unplayable.
actually it can boost your damage output by up to 10% if done right. since new players arent taught this they sit at a disadvantage.Judas Helviaryn wrote: »Whether they have faster, unclipped animations, or the regular old ACing we have right now, they're going to look just as unimmersive as I assume is the reason you're posting this. It's been accepted by the developers, it's been balanced around, and it's an integral part of the game.
You're asking them to waste resources to achieve the same result.
No.
then they should teach it. a game that doesnt teach a core function isnt very newbie friendly.
LadyNalcarya wrote: »LadyNalcarya wrote: »They cant really removed animation cancelling and it has nothing to do with dps.
Just try to watch your char while playing. Often you'll find yourself cancelling skills to block, roll dodge etc, or cancelling them by bar swapping. I dont think you wait for every animation to end, even if youre not weaving attacks.
Its just how eso combat works, and removing it would make classes with channeled abilities *ahem* templar *ahem* unplayable.
actually it can boost your damage output by up to 10% if done right. since new players arent taught this they sit at a disadvantage.Judas Helviaryn wrote: »Whether they have faster, unclipped animations, or the regular old ACing we have right now, they're going to look just as unimmersive as I assume is the reason you're posting this. It's been accepted by the developers, it's been balanced around, and it's an integral part of the game.
You're asking them to waste resources to achieve the same result.
No.
then they should teach it. a game that doesnt teach a core function isnt very newbie friendly.
10% of newbies damage isnt going to be a gamechanger anyway, and they have other, more crucial things to learn. Weaving attacks is just a cherry on top of endgame gameplay.
Its true that the game doesnt really explain how to play it, it doesnt even explain how to taunt enemies if you've joined a dungeon as a tank. That should be changed, I think.
LadyNalcarya wrote: »LadyNalcarya wrote: »They cant really removed animation cancelling and it has nothing to do with dps.
Just try to watch your char while playing. Often you'll find yourself cancelling skills to block, roll dodge etc, or cancelling them by bar swapping. I dont think you wait for every animation to end, even if youre not weaving attacks.
Its just how eso combat works, and removing it would make classes with channeled abilities *ahem* templar *ahem* unplayable.
actually it can boost your damage output by up to 10% if done right. since new players arent taught this they sit at a disadvantage.Judas Helviaryn wrote: »Whether they have faster, unclipped animations, or the regular old ACing we have right now, they're going to look just as unimmersive as I assume is the reason you're posting this. It's been accepted by the developers, it's been balanced around, and it's an integral part of the game.
You're asking them to waste resources to achieve the same result.
No.
then they should teach it. a game that doesnt teach a core function isnt very newbie friendly.
10% of newbies damage isnt going to be a gamechanger anyway, and they have other, more crucial things to learn. Weaving attacks is just a cherry on top of endgame gameplay.
Its true that the game doesnt really explain how to play it, it doesnt even explain how to taunt enemies if you've joined a dungeon as a tank. That should be changed, I think.
a min/maxer would disagree with the 10%, every bit counts, i'v seen some VMA runs that cancelling bonus damage can change the fights more into your favor hell i'd argue its massivly more difficult if you dont abuse the life out of it.
we need more people to have knowledge of core functions only then can content finally be toned up slightly
LadyNalcarya wrote: »LadyNalcarya wrote: »LadyNalcarya wrote: »They cant really removed animation cancelling and it has nothing to do with dps.
Just try to watch your char while playing. Often you'll find yourself cancelling skills to block, roll dodge etc, or cancelling them by bar swapping. I dont think you wait for every animation to end, even if youre not weaving attacks.
Its just how eso combat works, and removing it would make classes with channeled abilities *ahem* templar *ahem* unplayable.
actually it can boost your damage output by up to 10% if done right. since new players arent taught this they sit at a disadvantage.Judas Helviaryn wrote: »Whether they have faster, unclipped animations, or the regular old ACing we have right now, they're going to look just as unimmersive as I assume is the reason you're posting this. It's been accepted by the developers, it's been balanced around, and it's an integral part of the game.
You're asking them to waste resources to achieve the same result.
No.
then they should teach it. a game that doesnt teach a core function isnt very newbie friendly.
10% of newbies damage isnt going to be a gamechanger anyway, and they have other, more crucial things to learn. Weaving attacks is just a cherry on top of endgame gameplay.
Its true that the game doesnt really explain how to play it, it doesnt even explain how to taunt enemies if you've joined a dungeon as a tank. That should be changed, I think.
a min/maxer would disagree with the 10%, every bit counts, i'v seen some VMA runs that cancelling bonus damage can change the fights more into your favor hell i'd argue its massivly more difficult if you dont abuse the life out of it.
we need more people to have knowledge of core functions only then can content finally be toned up slightly
Are we talking about newbies or minmaxers?
You can do ~30k or so with any heavy attack+dots build, so its not like not weaving makes any content unbeatable.
LadyNalcarya wrote: »LadyNalcarya wrote: »LadyNalcarya wrote: »They cant really removed animation cancelling and it has nothing to do with dps.
Just try to watch your char while playing. Often you'll find yourself cancelling skills to block, roll dodge etc, or cancelling them by bar swapping. I dont think you wait for every animation to end, even if youre not weaving attacks.
Its just how eso combat works, and removing it would make classes with channeled abilities *ahem* templar *ahem* unplayable.
actually it can boost your damage output by up to 10% if done right. since new players arent taught this they sit at a disadvantage.Judas Helviaryn wrote: »Whether they have faster, unclipped animations, or the regular old ACing we have right now, they're going to look just as unimmersive as I assume is the reason you're posting this. It's been accepted by the developers, it's been balanced around, and it's an integral part of the game.
You're asking them to waste resources to achieve the same result.
No.
then they should teach it. a game that doesnt teach a core function isnt very newbie friendly.
10% of newbies damage isnt going to be a gamechanger anyway, and they have other, more crucial things to learn. Weaving attacks is just a cherry on top of endgame gameplay.
Its true that the game doesnt really explain how to play it, it doesnt even explain how to taunt enemies if you've joined a dungeon as a tank. That should be changed, I think.
a min/maxer would disagree with the 10%, every bit counts, i'v seen some VMA runs that cancelling bonus damage can change the fights more into your favor hell i'd argue its massivly more difficult if you dont abuse the life out of it.
we need more people to have knowledge of core functions only then can content finally be toned up slightly
Are we talking about newbies or minmaxers?
You can do ~30k or so with any heavy attack+dots build, so its not like not weaving makes any content unbeatable.
both, content is either to easy or to hard, its hard to move from beginning difficulty to hard stuff when theres no inbetween, especially when you aren't taught core features in the early stages then moving onto higher stages, the fact the games difficulty is so black and white makes the game harder to tone for all
then they should teach it. a game that doesnt teach a core function isnt very newbie friendly.
LadyNalcarya wrote: »They cant really removed animation cancelling and it has nothing to do with dps.
Just try to watch your char while playing. Often you'll find yourself cancelling skills to block, roll dodge etc, or cancelling them by bar swapping. I dont think you wait for every animation to end, even if youre not weaving attacks.
Its just how eso combat works, and removing it would make classes with channeled abilities *ahem* templar *ahem* or with long cast times *ahem* warden *ahem* unplayable.
Judas Helviaryn wrote: »Whether they have faster, unclipped animations, or the regular old ACing we have right now, they're going to look just as unimmersive as I assume is the reason you're posting this. It's been accepted by the developers, it's been balanced around, and it's an integral part of the game.
You're asking them to waste resources to achieve the same result.
No.
wow... You're very passionate about the subject of animation cancelling it seems.InvitationNotFound wrote: »Judas Helviaryn wrote: »Whether they have faster, unclipped animations, or the regular old ACing we have right now, they're going to look just as unimmersive as I assume is the reason you're posting this. It's been accepted by the developers, it's been balanced around, and it's an integral part of the game.
You're asking them to waste resources to achieve the same result.
No.
I call this ***.
Yes, it has been accepted by the developers as they are incompetent (don't get me wrong, canceling animations would be okay and is integral part of the game, but either the animations should have the correct length or no damage should be dealt. As it is now, it is simply a bug, which has been accepted).
Furthermore, you are very naive if you really believe ZOS is balancing around animation canceling. They don't even know how to balance if AC wouldn't exist. This claim is utter *** and AC makes balancing even more difficult.
See, most people want to play the game for themselves, not rely on *** like aimbots and such (Let's call it what it is, shall we?) The difference between what you describe and AC is that AC doesn't let you do anything you couldn't do manually, unlike your mentioned "mods."If things were more sequence based (like many players & rotations) it might be more interesting & less fatiguing. Macro buttons we can customize ingame like skill->light attack->skill->heavy etc. instead of memorizing which skills went to which buttons/keys.
The closest thing for console is the FPS Dominator mod & the cronusmax (definitely going to get this because I have a steering wheel for xb360 that I could use with the xb1). I have the FPS dominator & has some mods that are useful for ESO like QuickScope (essentially auto zoom & fire with a sniper rifle in FPS games) but for ESO it'd be block&bash sequence. Another I used is called"Reload and Slide" (rapid fire & once released it goes to whatever is on the B button). Too bad my mic doesn't work well with it so I can't use it for group communication.
Sigh... too many people here misinterpreting what he said. What he means to say is that removing animation canceling from the game will hurt the game, even for the so called 'non animation canceling' crowd. The reason being that these people are often canceling their animations without even noticing it. Examples: you are casting radiant destruction, or volley, or any other skill. A red circle spawns under you. You press dodge, and... WHOOPTYDOO!!! You just canceled you animation in order to perform the dodge roll. The same with bar swapping, or blocking a sudden heavy attack while casting a skill, or interrupting with bash. So many people are animation canceling all day long and yet complain that it should be removed.LadyNalcarya wrote: »They cant really removed animation cancelling and it has nothing to do with dps.
Just try to watch your char while playing. Often you'll find yourself cancelling skills to block, roll dodge etc, or cancelling them by bar swapping. I dont think you wait for every animation to end, even if youre not weaving attacks.
Its just how eso combat works, and removing it would make classes with channeled abilities *ahem* templar *ahem* or with long cast times *ahem* warden *ahem* unplayable.
This is wrong, animation canceling improves DPS, plenty of vet trials guilds teach it, and really helps in vma to do you skills quicker.
What's your source on "they cant really removed animation canceling"? Or is this just pure skepticism based off other comments with no source.
Sigh... too many people here misinterpreting what he said. What he means to say is that removing animation canceling from the game will hurt the game, even for the so called 'non animation canceling' crowd. The reason being that these people are often canceling their animations without even noticing it. Examples: you are casting radiant destruction, or volley, or any other skill. A red circle spawns under you. You press dodge, and... WHOOPTYDOO!!! You just canceled you animation in order to perform the dodge roll. The same with bar swapping, or blocking a sudden heavy attack while casting a skill, or interrupting with bash. So many people are animation canceling all day long and yet complain that it should be removed.LadyNalcarya wrote: »They cant really removed animation cancelling and it has nothing to do with dps.
Just try to watch your char while playing. Often you'll find yourself cancelling skills to block, roll dodge etc, or cancelling them by bar swapping. I dont think you wait for every animation to end, even if youre not weaving attacks.
Its just how eso combat works, and removing it would make classes with channeled abilities *ahem* templar *ahem* or with long cast times *ahem* warden *ahem* unplayable.
This is wrong, animation canceling improves DPS, plenty of vet trials guilds teach it, and really helps in vma to do you skills quicker.
What's your source on "they cant really removed animation canceling"? Or is this just pure skepticism based off other comments with no source.
If we would remove animation canceling from the game, you'd be forced to stand there watching your animation while you get one shotted by some mechanic. Then you'd come to the forums crying that the combat is broken because it didn't let you immediately respond.
This game has fast paced combat, with threats that require immediate action. Therefore canceling your animations is necesary. And this reasoning has nothing to do with dps. Is it that hard to see?
LadyNalcarya wrote: »They cant really removed animation cancelling and it has nothing to do with dps.
Just try to watch your char while playing. Often you'll find yourself cancelling skills to block, roll dodge etc, or cancelling them by bar swapping. I dont think you wait for every animation to end, even if youre not weaving attacks.
Its just how eso combat works, and removing it would make classes with channeled abilities *ahem* templar *ahem* unplayable.
actually it can boost your damage output by up to 10% if done right. since new players arent taught this they sit at a disadvantage.Judas Helviaryn wrote: »Whether they have faster, unclipped animations, or the regular old ACing we have right now, they're going to look just as unimmersive as I assume is the reason you're posting this. It's been accepted by the developers, it's been balanced around, and it's an integral part of the game.
You're asking them to waste resources to achieve the same result.
No.
then they should teach it. a game that doesnt teach a core function isnt very newbie friendly.
wow... You're very passionate about the subject of animation cancelling it seems.InvitationNotFound wrote: »Judas Helviaryn wrote: »Whether they have faster, unclipped animations, or the regular old ACing we have right now, they're going to look just as unimmersive as I assume is the reason you're posting this. It's been accepted by the developers, it's been balanced around, and it's an integral part of the game.
You're asking them to waste resources to achieve the same result.
No.
I call this ***.
Yes, it has been accepted by the developers as they are incompetent (don't get me wrong, canceling animations would be okay and is integral part of the game, but either the animations should have the correct length or no damage should be dealt. As it is now, it is simply a bug, which has been accepted).
Furthermore, you are very naive if you really believe ZOS is balancing around animation canceling. They don't even know how to balance if AC wouldn't exist. This claim is utter *** and AC makes balancing even more difficult.
https://www.youtube.com/watch?v=_7ft10jHwFs
https://youtu.be/N_qPSEhXoZYSigh... too many people here misinterpreting what he said. What he means to say is that removing animation canceling from the game will hurt the game, even for the so called 'non animation canceling' crowd. The reason being that these people are often canceling their animations without even noticing it. Examples: you are casting radiant destruction, or volley, or any other skill. A red circle spawns under you. You press dodge, and... WHOOPTYDOO!!! You just canceled you animation in order to perform the dodge roll. The same with bar swapping, or blocking a sudden heavy attack while casting a skill, or interrupting with bash. So many people are animation canceling all day long and yet complain that it should be removed.LadyNalcarya wrote: »They cant really removed animation cancelling and it has nothing to do with dps.
Just try to watch your char while playing. Often you'll find yourself cancelling skills to block, roll dodge etc, or cancelling them by bar swapping. I dont think you wait for every animation to end, even if youre not weaving attacks.
Its just how eso combat works, and removing it would make classes with channeled abilities *ahem* templar *ahem* or with long cast times *ahem* warden *ahem* unplayable.
This is wrong, animation canceling improves DPS, plenty of vet trials guilds teach it, and really helps in vma to do you skills quicker.
What's your source on "they cant really removed animation canceling"? Or is this just pure skepticism based off other comments with no source.
If we would remove animation canceling from the game, you'd be forced to stand there watching your animation while you get one shotted by some mechanic. Then you'd come to the forums crying that the combat is broken because it didn't let you immediately respond.
This game has fast paced combat, with threats that require immediate action. Therefore canceling your animations is necesary. And this reasoning has nothing to do with dps. Is it that hard to see?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
https://youtu.be/N_qPSEhXoZY
This is clearly an l2p issue. We gamers have been animation cancelling since video games started. Open ur mind to personal growth. Stop being a noob.