When I did my 35.5k parse, I had 76% Shock damage. It is not too hard to get, and if you're using Julianos with it anyway, drawing a comparison between them is somewhat pointless.
@Deyoz
My rotation was not static. It was based on priorities:
1. Potion, Ulti, and Ele Drain on cooldown
2. Liquid Lightning and Blockade of Storms every 8 seconds
3. Haunting Curse reapplied as soon after second explosion as possible (front-barred for easier access)
4. Heavy attack once or twice in each rotation after dots are up depending on how much magicka is left (always leading into Force Pulse or Haunting Curse)
5. Force Pulse when there's nothing else to do
6. Crystal Frags any time it procs
7. Use Endless Fury during execute, keeping Liquid Lightning and Blockade up
Bar setup:
1. Crystal Frags, Force Pulse, Haunting Curse, Inner Light, Bound Aegis, Shooting Star
2. Liquid Lightning, Blockade of Storms, Endless Fury, Ele Drain (Empowered Ward in group), Bound Aegis, Thunderous Rage
Edit: I'm sure Nirn vMA is fine. The nice thing about Infused is its benefit to LA and HA stays when you barswap, and the added Spell Damage almost equalls Julianos, so there's very little SD loss only having Julianos' 5th piece bonus on the front bar.
Please link a vid of a DPS parse and Ill try to help as much as possible!
I'll do that, thanks a lot dude5x Julianos + 5x Netch would be good. Combine with either 1x Iceheart (Julianos staves) or 1x vMA Staff + 1x Master/non-set staff.
Can you tell me which traits your vMA and Master staff has? Because I use sharpend
Infused would be the best trait for all of the staves.
IzakiBrotherSs wrote: »
If using non-pet you most definitely want to have Frags or Mines in your rotation. Also an Inferno front bar may be better on a non pet build. in which case you'd want:
Inferno bar: Frags, FP, Clench, Aegis, Inner Light
vMA bar: WoE, LL, Curse, Fury, Aegis
You rota would look like this:
Curse > LL > Blockade > WS > Reach > FP/Frags x4 > WS
LL > Blockade > WS > Reach > FP/Frags x3 > HA
Since the rota isn't as magicka heavy as the pet rota, you can allow yourself to only use 1 HA.
@Deyoz
Your rotation looks good for the most part. Your timing between skills is sometimes a little slow. You were probably using more heavy attacks than you really needed to. You finished the fight with almost a full magicka bar. You should be pushing to nearly empty by the end. Only worry about heavy attacking when you are around 50% magicka. You'll also get a little more dps using Force Pulse instead of Crushing Shock.
Try this: Just sit on the dummy hitting it with Force Pulse for a while. Hit the button as fast as you can at first. Then try to anticipate when the next time the skill would actually fire will be and try hitting the button right then, so the speed of the hits doesn't change, but you adjust how fast you are pressing the button. Then try to add light attacks just before each hit while having minimal loss of time between Force Pulses. Get a sense of the timing, and then do your rotation at that pace.
P.S. You are following my build specs exaxtly, right? Same CP, gold gear, etc.
Oreyn_Bearclaw wrote: »Ill be that guy. If you want to play a ranged magic character without a pet, play magic NB. mNB is miles ahead of a Non-pet sorc. Even a pet sorc cant compete with a mNB in pure single target, but the pet pushes them ahead in AOE. Take the pet away, and your just going to be frustrated with your numbers.
@Deyoz So this is what I've found.
Your main issue so far is with the rotation - in particular you seem to not be totally sure of the timing of your DoTs. Magicka Sorc is very easy rotation-wise. Regardless of whether or not it is a pet build, non-pet build, etc, your rotation will follow a simple pattern wth almost no variation.
On a non-pet Magicka Sorc, there are 8 skill casts to use before repeating everything.
1. Liquid Lightning (always #1)
2. Blockade of Elements (always #2)
3. Force Pulse or Crystal Frags (if procced) or Mages' Wrath (if in execute phase) OR Haunting Curse (every other rotation)
4. Force Pulse or Crystal Frags (if procced) or Mages' Wrath (if in execute phase)
5. Force Pulse or Crystal Frags (if procced) or Mages' Wrath (if in execute phase)
6. Force Pulse or Crystal Frags (if procced) or Mages' Wrath (if in execute phase)
7. Force Pulse or Crystal Frags (if procced) or Mages' Wrath (if in execute phase)
8. Force Pulse or Crystal Frags (if procced) or Mages' Wrath (if in execute phase)
----> REPEAT
Notes:
- If applying your own Elemental Drain, use it in place of a Force Pulse/Frag/Mages' Wrath. You can also apply this same idea of reapplying a long duration ability as soon as it needs to be refreshed to Haunting Curse, but it is tougher to do.
- A much easier way to think about your rotation is that you cast your two main DoTs (Liquid Lightning, Blockade of Elements) and then you have 6 skill casts left before having to recast them. Those 6 casts can be anything, but after 6 skill casts you have to reapply your main two AoE DoTs
- A Lightning Staff Heavy Attack is equal to almost exactly 2x skill casts (0.1sec less time or so). Lightning Staff Heavy Attack in place of 2x Force Pulse/Frag/Mages' Wrath casts when needed
- If using Destructive Clench, cast it on the 3rd skill cast and use Haunting Curse on the 4th
- For Pet builds...... cast your Volatile Familiar Pulse on the 3rd skill cast and Daedric Prey on the 4th skill cast. If also using Destructive Touch, cast it on the 5th or 7th skill cast.
Another thing is that I am not a fan of "artificial" DPS on target skeletons. A Warden for example will use a Bear Ult in hopes of artificially boosting their target skeleton DPS even though that Bear is never used in actual trials. Your build is double-slotting Inner Light when you should have Mages' Wrath on. Also ofc use The Apprentice stone, CPs specced for group play, etc. Against a Target Dummy you might be pulling higher DPS without these things but in a trial or dungeon you need this all so you might as well use the same setup on a target skeleton to see how much DPS you'd really pull. Ele Drain always goes in place of your damage shield when doing a solo parse.
Lastly you really don't need to block animation cancel all of your skill casts. Mainly do not block animation cancel your Force Pulse/Crystal Frag/Mages' Wrath/Haunting Curse/Elemental Rage casts. It's obviously recommended to animation cancel them with bar swaps though when repeating your rotation. This overall will smoothen out your rotation and make things easier to follow. It will also make actual content easier as you do not want to block animation cancel all of those skills in a long trial boss fight with lag and (since you're on console like me) certain 5-10FPS boss fights.
Hope that helped! Lmk if I need to elaborate on anything. I think I covered it all for now. For non-pet Sorc DPS you have to keep in mind that your DPS (not yours in particular) is very meh this patch. Pet builds always beat non-pet Sorc DPS by a lot. Also Mag NB beats Pet Sorc, so in general non-pet Sorc is not that great. For the most part, the main role of Magicka Sorc in trials now is to apply Blockade of Lightning for off-balance uptime.