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Thoughts on reworking stam/magic damage weapons

Hurika
Hurika
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Is there interest from players in reworking the way weapon damage to players is done in a way that adds more diversity to builds and avoids power creep?

One thought might be to have weapons types do unique damage based on target armor. Slightly reduce the damage of weapons in general but then give a slight bonus based on type and armor of target.

Weapons fall into 1 of the following types
  1. Thrust - x% damage bonus to light armor
  2. Slash - x% damage bonus to medium armor
  3. Crush - x% damage to heavy armor
  4. Ice - x% damage bonus to light armor
  5. Flame - x% damage bonus to medium armor
  6. Lighting - x% damage bonus to heavy armor

There are some things that would need to be considered such as lightnighings AOE, flame's bonus, etc. but this might allow folks more diversity and another way to customize builds and be more specialized instead of constantly giving everyone more damage. Other games have done something similar.
  • Tigeracer
    Tigeracer
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    This doesn't sound like a terrible idea, but I think the following would make more sense (even though this is a fantasy game with magical abilities):

    Thrust should affect medium armour more.
    Slash for light armour.
    Crush for heavy sounds fine.

    Ice for light makes sense to me.
    Flame should be for heavy armour, since the metal will heat up and melt the person inside.
    Lightning for medium, although lightning would probably do the same to all three in reality.
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