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PvP woes...Excessive load screens repairing keep walls while fighting, spawning at FC, etc.

AdicusDio
AdicusDio
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Say you are defending/attacking a keep with inner/outer walls, and enemies are still fighting each other and someone is able to get a wall repaired (from completely gone to back up) OR enemies are all gone and wall is repaired. You get preempted with a loading screen bumper that can last 10-30+ seconds.

I've actually been in the middle of fighting a player (more than once) on an outer wall and a loading screen actually preempts the fight because someone got an inner wall back up, leaving you unable to see or do anything as you are now staring at a load screen with a swirling icon as the game tries to load the reconstructed wall textures.

If you are killed during a large battle, and try spawning at a forward camp, you can actually get 30 sec to 2 minute load screens. Same as if you chose a keep to spawn at under same circumstances. The forward camp though you can actually be dead by the time you see yourself if the camp was found and they pick you off before the screen loading stops.

Also, repairing walls/doors can actually eject you from the keep when the wall textures reappear.

All scenarios are very frustrating for the PvP side of the game.
  • Drazkyth
    Drazkyth
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    Agreed. Sadly this has been pointed out countless times and yet.... here we are.
    PC EU
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  • AdicusDio
    AdicusDio
    ✭✭✭
    FWIW, GTX 970, 8350, 850 Samsung SSD, MSi 990FXA board, 23Mbps. Maybe offload server-side strain by putting walls broken or repaired flags/yes or no on client side?
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