I cant believe how people claim heavy is op then bragging about 7th legion and fury. its a set. it wprl well with heavy but heavy armor is not a problem. i like ethernal hunt set. i cant roll dodge much in heavy. so medium is op? that is non sense.
I just want to asl something to people believe that heavy has better sustain + damage + defence than medium. please answer.
why no one invites heavy armor dds to their trial raids or even vet dungeons?
Because medium has more potential dmg than heavy. No one is arguing that. But PVP isnt the same. You are not just building for dmg in PVP and when you combine everything together then heavy can achieve about the same dmg as medium. Your perspective in the subject of dmg is very naive.
And yes heavy armor passives may be somewhat balanced but when combined everything together (mechanics, sets etc) it does give heavy armor the edge. Armor abilities must absolutely be restricted to their respective armor for starters and then take it from there.
I dont mind if they restrict armor skills. People clearly said heavy armor needs nerf then talked about particular sets and skills. I have my heavy magdk (as well as light sorc medium nb heavy nb heavydk stam etc) but i love it most but i dont use any of the sets people talking about (because im magicka) . light armor dks hitting me like a truck also i got hit from stamnb medium armor assasination scourge (assassins will) 13k in a duel while having 26k phy. resist. and that guy was kiting me and going invisible and yea he doesnt come out of stealth just because i used ember earlier. he burst me down with fear incap scourge while he just healed through all of my damage and as you know magdk heavy cant burst as other characters. i dont think that guy would be able to kill me if he was wearing heavy because he would loose his weapon damage stack when he runs away with invisibility. he choosed to be bursty by wearing medium.
if zos nerfs heavy armor just because 7th legion or fury etc i dont think i will enjoy playing my magdk heavy anymore. sustain is barely enough with 1.4k regen + desert rose. +i personally think heavy armor passives are not op. i will say it again just few weapon damage sets works well. may be considered op idk never tested them.
#leaveheavymagdkalone #enoughnerfsalready
I cant believe how people claim heavy is op then bragging about 7th legion and fury. its a set. it wprl well with heavy but heavy armor is not a problem. i like ethernal hunt set. i cant roll dodge much in heavy. so medium is op? that is non sense.
I just want to asl something to people believe that heavy has better sustain + damage + defence than medium. please answer.
why no one invites heavy armor dds to their trial raids or even vet dungeons?
Because medium has more potential dmg than heavy. No one is arguing that. But PVP isnt the same. You are not just building for dmg in PVP and when you combine everything together then heavy can achieve about the same dmg as medium. Your perspective in the subject of dmg is very naive.
And yes heavy armor passives may be somewhat balanced but when combined everything together (mechanics, sets etc) it does give heavy armor the edge. Armor abilities must absolutely be restricted to their respective armor for starters and then take it from there.
I dont mind if they restrict armor skills. People clearly said heavy armor needs nerf then talked about particular sets and skills. I have my heavy magdk (as well as light sorc medium nb heavy nb heavydk stam etc) but i love it most but i dont use any of the sets people talking about (because im magicka) . light armor dks hitting me like a truck also i got hit from stamnb medium armor assasination scourge (assassins will) 13k in a duel while having 26k phy. resist. and that guy was kiting me and going invisible and yea he doesnt come out of stealth just because i used ember earlier. he burst me down with fear incap scourge while he just healed through all of my damage and as you know magdk heavy cant burst as other characters. i dont think that guy would be able to kill me if he was wearing heavy because he would loose his weapon damage stack when he runs away with invisibility. he choosed to be bursty by wearing medium.
if zos nerfs heavy armor just because 7th legion or fury etc i dont think i will enjoy playing my magdk heavy anymore. sustain is barely enough with 1.4k regen + desert rose. +i personally think heavy armor passives are not op. i will say it again just few weapon damage sets works well. may be considered op idk never tested them.
#leaveheavymagdkalone #enoughnerfsalready
Restricting armor skills is actually a big nerf to heavy. And then take it from there. Maybe wrath needs to be reworked. You can use dmg sets in heavy if u really want dmg. As far as ur duel is concerned well you shouldnt lose to a medium stamblade on a heavy mDK unless he was on a duelling build and u were not.
In that case there is no point in talking about armor balance.
Well i just wanted to give an example. And yea stamblades can cloak against dks. they use shadow, teleport and cloak and come back again when they are full health. (potions etc) its just a different kind of play style and it fits to medium armor nbs also thernal hunt fits well.
If you want to stand there and fight against heavy armor face to face you cant do it with medium armor and you shouldnt be able to. About wp damage heavy sets they are situational. for an example fury requires you to get "critically" hit and it will increase your weapon damage by 30 for 6 seconds can be stacked 25 times. it just works well againts some duel builds. for an example it wont again teleporting nbs they can just fear you, retreat and reset your stacks. zos can nerf it to be stackable 20-15 times. it looks lile a big nerf but yea.. when you add major brutality it gives lpts of damage.
Anyways its not related with heavy armor. its heavy set. that doesnt mean hea y armor is op. medium armor had viper + redmountain + widowmaker. that time people didnt say medium is op. they said this sets are op. which they were. if you imagine a character (noncp) + not using shield + you have major breach there womt be much difference in resistances. heavy armor passives doesnt make you op. Mag sorcerers (if they have some stamina resource + sustain) they are much more tankier than any heavy armor build (except ones specifically for tanking) . Medium armor doesnt have that. they dont have spammable shields nor enough resistances to mitigate. it is true. but i dont see anything wrong with ""heavy armor pasives""
IcyDeadPeople wrote: »It's rather simple, Med needs an armor buff. Windwalker is basically useless, you can manage with heavy pretty effectively. Thats why blackrose was so powerful and killed med.
Windwalker needs to be looked at, its not horrible but who is slotting med armor for the regen/stam reduction bonus's? I mean you'll take it but I can HA in heavy armor and get from rapid mending and when Iget hit I have constitution giving me resources.
So id like to see windwalker keep the cost reduction bonus but replace the stam recovery with crit. I'll live with getting rolled if I can proc more damage.
Medium already has weapon crit buff (Dexterity). I wouldn't remove the regen/ stam cost reduction bonus, but I'd suggest to add armor penetration to medium (similar to light passive Concentration) and add spell damage to light passives (similar to med passive Agility).
I think it's OK if heavy has strong sustain from Constitution which is useful for tanking, but would be a bit more tradeoff in terms of damage if 5pc light / medium have the armor pen/spell pen and weapon damage/spell damage bonuses.
Light armor does not need a buff with the massive amount of penetration it provides along with the shield.
Well i just wanted to give an example. And yea stamblades can cloak against dks. they use shadow, teleport and cloak and come back again when they are full health. (potions etc) its just a different kind of play style and it fits to medium armor nbs also thernal hunt fits well.
Well, it was a bad example that only highlighted your own mistakes in that fight. And no, a stamblade cannot cloak against a DK - you're dead to DoTs, Skorias, Fossilize, Leap & all the other undodgeable shite long before you manage to make any distance to the Shadow Image.
The only way you even survive is by having a Shadow Image up before the fight, and that only buys you an escape (not a way to win against the permablocking nooblord).If you want to stand there and fight against heavy armor face to face you cant do it with medium armor and you shouldnt be able to. About wp damage heavy sets they are situational. for an example fury requires you to get "critically" hit and it will increase your weapon damage by 30 for 6 seconds can be stacked 25 times. it just works well againts some duel builds. for an example it wont again teleporting nbs they can just fear you, retreat and reset your stacks. zos can nerf it to be stackable 20-15 times. it looks lile a big nerf but yea.. when you add major brutality it gives lpts of damage.
Wow... so I shouldn't even be able to fight against a heavy armor user? Just wow.
You have some really, really biased views there.
So you think it's perfectly ok that heavy armor is good against everything, but medium has to run away when meeting someone in heavy with undodgeable shite? Your lack of logic is astounding.
And no, you can't "reset" someone's Fury stacks at will, even in 1v1 there are still DoTs that tick on your opponent and keep Fury up (i.e. axe bleed, which you can't even control). Needless to stay, you also can't expect to beat someone without dealing damage to that person.Anyways its not related with heavy armor. its heavy set. that doesnt mean hea y armor is op. medium armor had viper + redmountain + widowmaker. that time people didnt say medium is op. they said this sets are op. which they were. if you imagine a character (noncp) + not using shield + you have major breach there womt be much difference in resistances. heavy armor passives doesnt make you op. Mag sorcerers (if they have some stamina resource + sustain) they are much more tankier than any heavy armor build (except ones specifically for tanking) . Medium armor doesnt have that. they dont have spammable shields nor enough resistances to mitigate. it is true. but i dont see anything wrong with ""heavy armor pasives""
Heavy Armor is more or less balanced with Light as far as I can tell. What it's not balanced with is medium, because medium is garbage.
As long as you have undodgeable shite as the heavy armor user (and a counter to cloak vs stamblades), you can expect to beat any medium armor stamina build in the game with zero effort or skill required from your part.
The reason no one would say "medium is op" (this is a lie btw, there were people claiming that lol) is because that is absurd.
Feel free to adjust fury and legion. No issues with me.Chilly-McFreeze wrote: »I cant believe how people claim heavy is op then bragging about 7th legion and fury. its a set. it wprl well with heavy but heavy armor is not a problem. i like ethernal hunt set. i cant roll dodge much in heavy. so medium is op? that is non sense.
I just want to asl something to people believe that heavy has better sustain + damage + defence than medium. please answer.
why no one invites heavy armor dds to their trial raids or even vet dungeons?
Because medium has more potential dmg than heavy. No one is arguing that. But PVP isnt the same. You are not just building for dmg in PVP and when you combine everything together then heavy can achieve about the same dmg as medium. Your perspective in the subject of dmg is very naive.
And yes heavy armor passives may be somewhat balanced but when combined everything together (mechanics, sets etc) it does give heavy armor the edge. Armor abilities must absolutely be restricted to their respective armor for starters and then take it from there.
I dont mind if they restrict armor skills. People clearly said heavy armor needs nerf then talked about particular sets and skills. I have my heavy magdk (as well as light sorc medium nb heavy nb heavydk stam etc) but i love it most but i dont use any of the sets people talking about (because im magicka) . light armor dks hitting me like a truck also i got hit from stamnb medium armor assasination scourge (assassins will) 13k in a duel while having 26k phy. resist. and that guy was kiting me and going invisible and yea he doesnt come out of stealth just because i used ember earlier. he burst me down with fear incap scourge while he just healed through all of my damage and as you know magdk heavy cant burst as other characters. i dont think that guy would be able to kill me if he was wearing heavy because he would loose his weapon damage stack when he runs away with invisibility. he choosed to be bursty by wearing medium.
if zos nerfs heavy armor just because 7th legion or fury etc i dont think i will enjoy playing my magdk heavy anymore. sustain is barely enough with 1.4k regen + desert rose. +i personally think heavy armor passives are not op. i will say it again just few weapon damage sets works well. may be considered op idk never tested them.
#leaveheavymagdkalone #enoughnerfsalready
Restricting armor skills is actually a big nerf to heavy. And then take it from there. Maybe wrath needs to be reworked. You can use dmg sets in heavy if u really want dmg. As far as ur duel is concerned well you shouldnt lose to a medium stamblade on a heavy mDK unless he was on a duelling build and u were not.
In that case there is no point in talking about armor balance.
So it's better to get 600-700 weapon dmg from a set than 200 from passives? Sure...
Well i just wanted to give an example. And yea stamblades can cloak against dks. they use shadow, teleport and cloak and come back again when they are full health. (potions etc) its just a different kind of play style and it fits to medium armor nbs also thernal hunt fits well.
Well, it was a bad example that only highlighted your own mistakes in that fight. And no, a stamblade cannot cloak against a DK - you're dead to DoTs, Skorias, Fossilize, Leap & all the other undodgeable shite long before you manage to make any distance to the Shadow Image.
The only way you even survive is by having a Shadow Image up before the fight, and that only buys you an escape (not a way to win against the permablocking nooblord).If you want to stand there and fight against heavy armor face to face you cant do it with medium armor and you shouldnt be able to. About wp damage heavy sets they are situational. for an example fury requires you to get "critically" hit and it will increase your weapon damage by 30 for 6 seconds can be stacked 25 times. it just works well againts some duel builds. for an example it wont again teleporting nbs they can just fear you, retreat and reset your stacks. zos can nerf it to be stackable 20-15 times. it looks lile a big nerf but yea.. when you add major brutality it gives lpts of damage.
Wow... so I shouldn't even be able to fight against a heavy armor user? Just wow.
You have some really, really biased views there.
So you think it's perfectly ok that heavy armor is good against everything, but medium has to run away when meeting someone in heavy with undodgeable shite? Your lack of logic is astounding.
And no, you can't "reset" someone's Fury stacks at will, even in 1v1 there are still DoTs that tick on your opponent and keep Fury up (i.e. axe bleed, which you can't even control). Needless to stay, you also can't expect to beat someone without dealing damage to that person.Anyways its not related with heavy armor. its heavy set. that doesnt mean hea y armor is op. medium armor had viper + redmountain + widowmaker. that time people didnt say medium is op. they said this sets are op. which they were. if you imagine a character (noncp) + not using shield + you have major breach there womt be much difference in resistances. heavy armor passives doesnt make you op. Mag sorcerers (if they have some stamina resource + sustain) they are much more tankier than any heavy armor build (except ones specifically for tanking) . Medium armor doesnt have that. they dont have spammable shields nor enough resistances to mitigate. it is true. but i dont see anything wrong with ""heavy armor pasives""
Heavy Armor is more or less balanced with Light as far as I can tell. What it's not balanced with is medium, because medium is garbage.
As long as you have undodgeable shite as the heavy armor user (and a counter to cloak vs stamblades), you can expect to beat any medium armor stamina build in the game with zero effort or skill required from your part.
The reason no one would say "medium is op" (this is a lie btw, there were people claiming that lol) is because that is absurd.
I dont say you should fight against heavy. i said not face to face just standing there and spamming skills while blpcking or something. thats heavy armor style. medium armor is more dynamic and yea medium armor nbs can duel against dk if you are a dk and pceu player i will show you some medium nbs i bet you will loose against with your heavydk (i dont thinl you have i think you have only medium and trying to brainwash people into heavy is op) but yea.
if you play heavy style with your medium you will loose. heavy also cant play like medium. sneaking/ganking/running around / roll dpdgeing is not easy as it is in medium.
Edit; you cant say if something is op or not by observing 2 different players i was just giving example from my duels but thats how your brain works so yea.
you cant make medium as tough as heavy thats never going to happen. medium is bis fır pve + some players doing amazing job in medium at duels no one cares if you are not one of them. yes heavy is easier ro play and you will have hard time with medium kiting enemy but thats the point.
medium is bis for stamina builds for pve and very viavle in duels. after all things you said if someonr wants buff to heavy because he/she wants to have good pve heavy dd builds , you have no right to say its not going to happen. thats balance for you right?
Mojomonkeyman wrote: »As always DDuke is as biased as it can get when it comes to medium armor. Your math comparing fully buffed setups is just a pathetic makeup to support an agenda that holds no value in any setting other than dueling.
That is because fights in open world and BGs both rely heavily on the impact of initial contact. The heavy setup you chose to compare medium armor with needs significant build-up time and gets reset frequently.
This guy is so hilarious, didnt change in 3 years. I still remember his "I wanna be an assassin agenda" from back in the days. Golden.
IzakiBrotherSs wrote: »What about those tanks that use Tava?
IzakiBrotherSs wrote: »What about those tanks that use Tava?
Anything that reduces health recieved or damage done is really good for duels/pvp.
and to @DDuke , most biased, buff my build nerf everything, here are some of mathematical facts (biased again. comparing sets not armors) etc etc
those sets you are talking about are situational. you dont get constant damage but it gives ridicilous amount of wp when stacked. but that doesnt mean there is something wrong with heavy armor. its just a set.
while viper was too op (lets imagine there is no viper jewelry) people didnt say medium was op or they wouldnt say it if there was no jewelry of viper. people said viper was op and it got nerfed 3 times i guess? or two anyways its uiseless now.
if you really want to co pare medium vs heavy crate a same character with your friend. same race same cp same morphs. unlock your passives. wear same armors. (hundings rage + something idk) and check your stats.
But i know you now so dont make both characters wear black rose and qq on forum like see bpth same armor check the stats heavy is better
just find a balanced set suitable for both medium and heavy. dont be biased and check damage of each character + resistances + crit and duelling capabilities. you will see heavy armor is not that good as you think.
the problem is only few weapon damage sets in heavy.
actually im pretty sure you know it but just trying to manipulate people making them believe heavy is op. anyways.
Mojomonkeyman wrote: »As always DDuke is as biased as it can get when it comes to medium armor. Your math comparing fully buffed setups is just a pathetic makeup to support an agenda that holds no value in any setting other than dueling.
That is because fights in open world and BGs both rely heavily on the impact of initial contact. The heavy setup you chose to compare medium armor with needs significant build-up time and gets reset frequently.
This guy is so hilarious, didnt change in 3 years. I still remember his "I wanna be an assassin agenda" from back in the days. Golden.
Poor Koma, still salty I've ganked you over a dozen times?
I have no agenda beyond making medium armor enjoyable in PvP, which it currently isn't. Not in duels, not in open world.
"Initial contact" hasn't mattered for a good couple of months now (ever since removal of sneak attack modifier).
I know a lot of old school players have abandoned the PvP and haven't played it for a while (and thus might not be aware of current meta game). Are you one of these players?
Also, there is no "reseting" these sets unless you run zero DoTs with your build - and in 1vX you're bound to get hit all the time.
What's so wrong in wanting to play an "assassin" or "rogue" character?
IzakiBrotherSs wrote: »What about those tanks that use Tava?
Anything that reduces health recieved or damage done is really good for duels/pvp.
and to @DDuke , most biased, buff my build nerf everything, here are some of mathematical facts (biased again. comparing sets not armors) etc etc
those sets you are talking about are situational. you dont get constant damage but it gives ridicilous amount of wp when stacked. but that doesnt mean there is something wrong with heavy armor. its just a set.
while viper was too op (lets imagine there is no viper jewelry) people didnt say medium was op or they wouldnt say it if there was no jewelry of viper. people said viper was op and it got nerfed 3 times i guess? or two anyways its uiseless now.
if you really want to co pare medium vs heavy crate a same character with your friend. same race same cp same morphs. unlock your passives. wear same armors. (hundings rage + something idk) and check your stats.
But i know you now so dont make both characters wear black rose and qq on forum like see bpth same armor check the stats heavy is better
just find a balanced set suitable for both medium and heavy. dont be biased and check damage of each character + resistances + crit and duelling capabilities. you will see heavy armor is not that good as you think.
the problem is only few weapon damage sets in heavy.
actually im pretty sure you know it but just trying to manipulate people making them believe heavy is op. anyways.
You think I haven't tested a heavy version of Hunding's already? Poor you...
Virtually the only difference is the playstyle and the fact that you no longer die to undodgeable zero counters *** like you do in medium.
So no, it's not just strong sets that heavy has, it also has defenses against most skills in the game (which medium doesn't).
Here's my build in 5/1/1 Medium & Buffs:
19% Spell Resistance 18% Physical Resistance 44% Crit Resistance 4867 Weapon Damage 34 411 Stamina 44.3% Crit Chance 75% Crit Damage Modifier
Vigor Tooltip: 15 847/5 seconds (7923/5 seconds in PvP)=1585 health/second (+75% crits 47.3% of time)=2147 health/second on average
With 367 health regen, you heal for an average of 2514/second.
Now here's the same build in 5/1/1 Heavy & Buffs:
24% Spell Resistance 24% Physical Resistance 44% Crit Resistance 4739 Weapon Damage 34 411 Stamina 41.3% Crit Chance 75% Crit Damage Modifier
Vigor Tooltip: 15 603/5 seconds+8% Rapid Mending=16 831/5 seconds (8415/5 seconds in PvP)=1683 health/second (+75% crits 41.3% of time)=2204 health/second on average
With 417 health regen, you heal for an average of 2621/second.
So you give up 128 weapon damage (1.5%~ damage) for 2.6% more effective Vigor (and 50 health regen) & 5% less damage taken
How much does that stronger Vigor (and health regen) affect survivability, you might wonder? Well, here's an example:
Let's say you get hit by a 100k (50k in PvP) tooltip Soul Assault.
With medium, you take an average of 11 571 damage/second unblocked and 5785 damage/second blocked.
Vigor+Health Regen outheals 2514 damage/second, so you end up taking 9057 damage/second unblocked or 3271 blocked.
With heavy, you take an average of 10 857 damage/second unblocked and 5428 damage/second blocked.
Vigor+Health Regen outheals 2621 damage/second, so you end up taking 8236 damage/second unblocked or 2807 blocked.
Or let's compare to something else, like a 20K tooltip leap: medium build takes around 5586 damage hit to health pool (after mitigation+Vigor tick), while a heavy armor build takes 4979 - a 11.49% difference in survivability.
The more you add ongoing damage (i.e. DoTs & Skoria procs etc) and the more you add healing sources (Rally, Crit Surge etc) for the heavy armor build, the bigger the difference becomes.
Heavy armor gets multiple different small('ish) buffs to survivability modifiers and that is why heavy armor survives when majority of damage is undodgeable and why medium armor melts and dies. It's very simple really.
To be clear though: if you have a stamina NB in normal heavy armor (not Fury/Legion) fighting another stamina NB in medium, it's fairly balanced - because neither of them have undodgeable attacks.
But you put a stamina NB (or any other class) in medium and make him fight against a heavy armor build in Fury/Legion or someone with undodgeable attacks (i.e. almost any magicka build) and a cloak counter... that's when it becomes incredibly one-sided & soul-crushing for the medium armor user, as there is nothing you can do to survive the incoming damage and no way to burst someone in 5+ heavy armor who has more mitigation & healing than you (and can still dodge all your attacks if necessary).
Mojomonkeyman wrote: »Mojomonkeyman wrote: »As always DDuke is as biased as it can get when it comes to medium armor. Your math comparing fully buffed setups is just a pathetic makeup to support an agenda that holds no value in any setting other than dueling.
That is because fights in open world and BGs both rely heavily on the impact of initial contact. The heavy setup you chose to compare medium armor with needs significant build-up time and gets reset frequently.
This guy is so hilarious, didnt change in 3 years. I still remember his "I wanna be an assassin agenda" from back in the days. Golden.
Poor Koma, still salty I've ganked you over a dozen times?
I have no agenda beyond making medium armor enjoyable in PvP, which it currently isn't. Not in duels, not in open world.
"Initial contact" hasn't mattered for a good couple of months now (ever since removal of sneak attack modifier).
I know a lot of old school players have abandoned the PvP and haven't played it for a while (and thus might not be aware of current meta game). Are you one of these players?
Also, there is no "reseting" these sets unless you run zero DoTs with your build - and in 1vX you're bound to get hit all the time.
What's so wrong in wanting to play an "assassin" or "rogue" character?
You are a funny little guy. You kept on losing vs certain builds back in the day, your answer was a medium armor nightblade promo campaign on the forums. Same thing here. You just can't take losses like a man. Instead you keep on crying and making up stories.
Keep on ganking. The last time I've seen you in BGs made me think you'd be better off doing some PvE.
IzakiBrotherSs wrote: »What about those tanks that use Tava?
Anything that reduces health recieved or damage done is really good for duels/pvp.
and to @DDuke , most biased, buff my build nerf everything, here are some of mathematical facts (biased again. comparing sets not armors) etc etc
those sets you are talking about are situational. you dont get constant damage but it gives ridicilous amount of wp when stacked. but that doesnt mean there is something wrong with heavy armor. its just a set.
while viper was too op (lets imagine there is no viper jewelry) people didnt say medium was op or they wouldnt say it if there was no jewelry of viper. people said viper was op and it got nerfed 3 times i guess? or two anyways its uiseless now.
if you really want to co pare medium vs heavy crate a same character with your friend. same race same cp same morphs. unlock your passives. wear same armors. (hundings rage + something idk) and check your stats.
But i know you now so dont make both characters wear black rose and qq on forum like see bpth same armor check the stats heavy is better
just find a balanced set suitable for both medium and heavy. dont be biased and check damage of each character + resistances + crit and duelling capabilities. you will see heavy armor is not that good as you think.
the problem is only few weapon damage sets in heavy.
actually im pretty sure you know it but just trying to manipulate people making them believe heavy is op. anyways.
You think I haven't tested a heavy version of Hunding's already? Poor you...
Virtually the only difference is the playstyle and the fact that you no longer die to undodgeable zero counters *** like you do in medium.
So no, it's not just strong sets that heavy has, it also has defenses against most skills in the game (which medium doesn't).
Here's my build in 5/1/1 Medium & Buffs:
19% Spell Resistance 18% Physical Resistance 44% Crit Resistance 4867 Weapon Damage 34 411 Stamina 44.3% Crit Chance 75% Crit Damage Modifier
Vigor Tooltip: 15 847/5 seconds (7923/5 seconds in PvP)=1585 health/second (+75% crits 47.3% of time)=2147 health/second on average
With 367 health regen, you heal for an average of 2514/second.
Now here's the same build in 5/1/1 Heavy & Buffs:
24% Spell Resistance 24% Physical Resistance 44% Crit Resistance 4739 Weapon Damage 34 411 Stamina 41.3% Crit Chance 75% Crit Damage Modifier
Vigor Tooltip: 15 603/5 seconds+8% Rapid Mending=16 831/5 seconds (8415/5 seconds in PvP)=1683 health/second (+75% crits 41.3% of time)=2204 health/second on average
With 417 health regen, you heal for an average of 2621/second.
So you give up 128 weapon damage (1.5%~ damage) for 2.6% more effective Vigor (and 50 health regen) & 5% less damage taken
How much does that stronger Vigor (and health regen) affect survivability, you might wonder? Well, here's an example:
Let's say you get hit by a 100k (50k in PvP) tooltip Soul Assault.
With medium, you take an average of 11 571 damage/second unblocked and 5785 damage/second blocked.
Vigor+Health Regen outheals 2514 damage/second, so you end up taking 9057 damage/second unblocked or 3271 blocked.
With heavy, you take an average of 10 857 damage/second unblocked and 5428 damage/second blocked.
Vigor+Health Regen outheals 2621 damage/second, so you end up taking 8236 damage/second unblocked or 2807 blocked.
Or let's compare to something else, like a 20K tooltip leap: medium build takes around 5586 damage hit to health pool (after mitigation+Vigor tick), while a heavy armor build takes 4979 - a 11.49% difference in survivability.
The more you add ongoing damage (i.e. DoTs & Skoria procs etc) and the more you add healing sources (Rally, Crit Surge etc) for the heavy armor build, the bigger the difference becomes.
Heavy armor gets multiple different small('ish) buffs to survivability modifiers and that is why heavy armor survives when majority of damage is undodgeable and why medium armor melts and dies. It's very simple really.
To be clear though: if you have a stamina NB in normal heavy armor (not Fury/Legion) fighting another stamina NB in medium, it's fairly balanced - because neither of them have undodgeable attacks.
But you put a stamina NB (or any other class) in medium and make him fight against a heavy armor build in Fury/Legion or someone with undodgeable attacks (i.e. almost any magicka build) and a cloak counter... that's when it becomes incredibly one-sided & soul-crushing for the medium armor user, as there is nothing you can do to survive the incoming damage and no way to burst someone in 5+ heavy armor who has more mitigation & healing than you (and can still dodge all your attacks if necessary).
You can supplement the resistances Lost from HA to medium. But you'd have to be willing to lose a little DMG to find a way to penetrate+ have additional healing done.
Sadly you'd be in the same boat as HA for penetration sources, but you'd be adding a 12% WD increase. Therefore, theoretically, you would only need to find a Regen set with a few passive defensive sets since running 2h/dual weld give a huge weapon DMG bonus.
But I haven't made a Stam build ever. Might want to try it out just to prove that there is a way to make medium armor effective without relating on dodge 100%.
IzakiBrotherSs wrote: »What about those tanks that use Tava?
Anything that reduces health recieved or damage done is really good for duels/pvp.
and to @DDuke , most biased, buff my build nerf everything, here are some of mathematical facts (biased again. comparing sets not armors) etc etc
those sets you are talking about are situational. you dont get constant damage but it gives ridicilous amount of wp when stacked. but that doesnt mean there is something wrong with heavy armor. its just a set.
while viper was too op (lets imagine there is no viper jewelry) people didnt say medium was op or they wouldnt say it if there was no jewelry of viper. people said viper was op and it got nerfed 3 times i guess? or two anyways its uiseless now.
if you really want to co pare medium vs heavy crate a same character with your friend. same race same cp same morphs. unlock your passives. wear same armors. (hundings rage + something idk) and check your stats.
But i know you now so dont make both characters wear black rose and qq on forum like see bpth same armor check the stats heavy is better
just find a balanced set suitable for both medium and heavy. dont be biased and check damage of each character + resistances + crit and duelling capabilities. you will see heavy armor is not that good as you think.
the problem is only few weapon damage sets in heavy.
actually im pretty sure you know it but just trying to manipulate people making them believe heavy is op. anyways.
You think I haven't tested a heavy version of Hunding's already? Poor you...
Virtually the only difference is the playstyle and the fact that you no longer die to undodgeable zero counters *** like you do in medium.
So no, it's not just strong sets that heavy has, it also has defenses against most skills in the game (which medium doesn't).
Here's my build in 5/1/1 Medium & Buffs:
19% Spell Resistance 18% Physical Resistance 44% Crit Resistance 4867 Weapon Damage 34 411 Stamina 44.3% Crit Chance 75% Crit Damage Modifier
Vigor Tooltip: 15 847/5 seconds (7923/5 seconds in PvP)=1585 health/second (+75% crits 47.3% of time)=2147 health/second on average
With 367 health regen, you heal for an average of 2514/second.
Now here's the same build in 5/1/1 Heavy & Buffs:
24% Spell Resistance 24% Physical Resistance 44% Crit Resistance 4739 Weapon Damage 34 411 Stamina 41.3% Crit Chance 75% Crit Damage Modifier
Vigor Tooltip: 15 603/5 seconds+8% Rapid Mending=16 831/5 seconds (8415/5 seconds in PvP)=1683 health/second (+75% crits 41.3% of time)=2204 health/second on average
With 417 health regen, you heal for an average of 2621/second.
So you give up 128 weapon damage (1.5%~ damage) for 2.6% more effective Vigor (and 50 health regen) & 5% less damage taken
How much does that stronger Vigor (and health regen) affect survivability, you might wonder? Well, here's an example:
Let's say you get hit by a 100k (50k in PvP) tooltip Soul Assault.
With medium, you take an average of 11 571 damage/second unblocked and 5785 damage/second blocked.
Vigor+Health Regen outheals 2514 damage/second, so you end up taking 9057 damage/second unblocked or 3271 blocked.
With heavy, you take an average of 10 857 damage/second unblocked and 5428 damage/second blocked.
Vigor+Health Regen outheals 2621 damage/second, so you end up taking 8236 damage/second unblocked or 2807 blocked.
Or let's compare to something else, like a 20K tooltip leap: medium build takes around 5586 damage hit to health pool (after mitigation+Vigor tick), while a heavy armor build takes 4979 - a 11.49% difference in survivability.
The more you add ongoing damage (i.e. DoTs & Skoria procs etc) and the more you add healing sources (Rally, Crit Surge etc) for the heavy armor build, the bigger the difference becomes.
Heavy armor gets multiple different small('ish) buffs to survivability modifiers and that is why heavy armor survives when majority of damage is undodgeable and why medium armor melts and dies. It's very simple really.
To be clear though: if you have a stamina NB in normal heavy armor (not Fury/Legion) fighting another stamina NB in medium, it's fairly balanced - because neither of them have undodgeable attacks.
But you put a stamina NB (or any other class) in medium and make him fight against a heavy armor build in Fury/Legion or someone with undodgeable attacks (i.e. almost any magicka build) and a cloak counter... that's when it becomes incredibly one-sided & soul-crushing for the medium armor user, as there is nothing you can do to survive the incoming damage and no way to burst someone in 5+ heavy armor who has more mitigation & healing than you (and can still dodge all your attacks if necessary).
You can supplement the resistances Lost from HA to medium. But you'd have to be willing to lose a little DMG to find a way to penetrate+ have additional healing done.
Sadly you'd be in the same boat as HA for penetration sources, but you'd be adding a 12% WD increase. Therefore, theoretically, you would only need to find a Regen set with a few passive defensive sets since running 2h/dual weld give a huge weapon DMG bonus.
But I haven't made a Stam build ever. Might want to try it out just to prove that there is a way to make medium armor effective without relating on dodge 100%.
IzakiBrotherSs wrote: »What about those tanks that use Tava?
Anything that reduces health recieved or damage done is really good for duels/pvp.
and to @DDuke , most biased, buff my build nerf everything, here are some of mathematical facts (biased again. comparing sets not armors) etc etc
those sets you are talking about are situational. you dont get constant damage but it gives ridicilous amount of wp when stacked. but that doesnt mean there is something wrong with heavy armor. its just a set.
while viper was too op (lets imagine there is no viper jewelry) people didnt say medium was op or they wouldnt say it if there was no jewelry of viper. people said viper was op and it got nerfed 3 times i guess? or two anyways its uiseless now.
if you really want to co pare medium vs heavy crate a same character with your friend. same race same cp same morphs. unlock your passives. wear same armors. (hundings rage + something idk) and check your stats.
But i know you now so dont make both characters wear black rose and qq on forum like see bpth same armor check the stats heavy is better
just find a balanced set suitable for both medium and heavy. dont be biased and check damage of each character + resistances + crit and duelling capabilities. you will see heavy armor is not that good as you think.
the problem is only few weapon damage sets in heavy.
actually im pretty sure you know it but just trying to manipulate people making them believe heavy is op. anyways.
You think I haven't tested a heavy version of Hunding's already? Poor you...
Virtually the only difference is the playstyle and the fact that you no longer die to undodgeable zero counters *** like you do in medium.
So no, it's not just strong sets that heavy has, it also has defenses against most skills in the game (which medium doesn't).
Here's my build in 5/1/1 Medium & Buffs:
19% Spell Resistance 18% Physical Resistance 44% Crit Resistance 4867 Weapon Damage 34 411 Stamina 44.3% Crit Chance 75% Crit Damage Modifier
Vigor Tooltip: 15 847/5 seconds (7923/5 seconds in PvP)=1585 health/second (+75% crits 47.3% of time)=2147 health/second on average
With 367 health regen, you heal for an average of 2514/second.
Now here's the same build in 5/1/1 Heavy & Buffs:
24% Spell Resistance 24% Physical Resistance 44% Crit Resistance 4739 Weapon Damage 34 411 Stamina 41.3% Crit Chance 75% Crit Damage Modifier
Vigor Tooltip: 15 603/5 seconds+8% Rapid Mending=16 831/5 seconds (8415/5 seconds in PvP)=1683 health/second (+75% crits 41.3% of time)=2204 health/second on average
With 417 health regen, you heal for an average of 2621/second.
So you give up 128 weapon damage (1.5%~ damage) for 2.6% more effective Vigor (and 50 health regen) & 5% less damage taken
How much does that stronger Vigor (and health regen) affect survivability, you might wonder? Well, here's an example:
Let's say you get hit by a 100k (50k in PvP) tooltip Soul Assault.
With medium, you take an average of 11 571 damage/second unblocked and 5785 damage/second blocked.
Vigor+Health Regen outheals 2514 damage/second, so you end up taking 9057 damage/second unblocked or 3271 blocked.
With heavy, you take an average of 10 857 damage/second unblocked and 5428 damage/second blocked.
Vigor+Health Regen outheals 2621 damage/second, so you end up taking 8236 damage/second unblocked or 2807 blocked.
Or let's compare to something else, like a 20K tooltip leap: medium build takes around 5586 damage hit to health pool (after mitigation+Vigor tick), while a heavy armor build takes 4979 - a 11.49% difference in survivability.
The more you add ongoing damage (i.e. DoTs & Skoria procs etc) and the more you add healing sources (Rally, Crit Surge etc) for the heavy armor build, the bigger the difference becomes.
Heavy armor gets multiple different small('ish) buffs to survivability modifiers and that is why heavy armor survives when majority of damage is undodgeable and why medium armor melts and dies. It's very simple really.
To be clear though: if you have a stamina NB in normal heavy armor (not Fury/Legion) fighting another stamina NB in medium, it's fairly balanced - because neither of them have undodgeable attacks.
But you put a stamina NB (or any other class) in medium and make him fight against a heavy armor build in Fury/Legion or someone with undodgeable attacks (i.e. almost any magicka build) and a cloak counter... that's when it becomes incredibly one-sided & soul-crushing for the medium armor user, as there is nothing you can do to survive the incoming damage and no way to burst someone in 5+ heavy armor who has more mitigation & healing than you (and can still dodge all your attacks if necessary).
You can supplement the resistances Lost from HA to medium. But you'd have to be willing to lose a little DMG to find a way to penetrate+ have additional healing done.
Sadly you'd be in the same boat as HA for penetration sources, but you'd be adding a 12% WD increase. Therefore, theoretically, you would only need to find a Regen set with a few passive defensive sets since running 2h/dual weld give a huge weapon DMG bonus.
But I haven't made a Stam build ever. Might want to try it out just to prove that there is a way to make medium armor effective without relating on dodge 100%.
Sure, you can run a defensive set and perhaps even S&B just to get equal defenses with heavy armor - but then you've already given up so much damage that you'd be better off in heavy armor.
Even the high damage setup I use right now gets only 128 weapon damage more than heavy armor - 4867 (medium) vs 4739 (same gear but heavy).
So if you were to use medium armor & a defensive set, you'd just lose a ton of damage/healing compared to wearing heavy armor and gain very little (if anything). Basis is that you'd need a set that helps you mitigate atleast 5% damage just to get even with heavy armor's mitigation (let alone healing).
But hey, give it a shot if you think it's doable - I'm also curious if there's actually anything I haven't tested already.
IzakiBrotherSs wrote: »What about those tanks that use Tava?
Anything that reduces health recieved or damage done is really good for duels/pvp.
and to @DDuke , most biased, buff my build nerf everything, here are some of mathematical facts (biased again. comparing sets not armors) etc etc
those sets you are talking about are situational. you dont get constant damage but it gives ridicilous amount of wp when stacked. but that doesnt mean there is something wrong with heavy armor. its just a set.
while viper was too op (lets imagine there is no viper jewelry) people didnt say medium was op or they wouldnt say it if there was no jewelry of viper. people said viper was op and it got nerfed 3 times i guess? or two anyways its uiseless now.
if you really want to co pare medium vs heavy crate a same character with your friend. same race same cp same morphs. unlock your passives. wear same armors. (hundings rage + something idk) and check your stats.
But i know you now so dont make both characters wear black rose and qq on forum like see bpth same armor check the stats heavy is better
just find a balanced set suitable for both medium and heavy. dont be biased and check damage of each character + resistances + crit and duelling capabilities. you will see heavy armor is not that good as you think.
the problem is only few weapon damage sets in heavy.
actually im pretty sure you know it but just trying to manipulate people making them believe heavy is op. anyways.
You think I haven't tested a heavy version of Hunding's already? Poor you...
Virtually the only difference is the playstyle and the fact that you no longer die to undodgeable zero counters *** like you do in medium.
So no, it's not just strong sets that heavy has, it also has defenses against most skills in the game (which medium doesn't).
Here's my build in 5/1/1 Medium & Buffs:
19% Spell Resistance 18% Physical Resistance 44% Crit Resistance 4867 Weapon Damage 34 411 Stamina 44.3% Crit Chance 75% Crit Damage Modifier
Vigor Tooltip: 15 847/5 seconds (7923/5 seconds in PvP)=1585 health/second (+75% crits 47.3% of time)=2147 health/second on average
With 367 health regen, you heal for an average of 2514/second.
Now here's the same build in 5/1/1 Heavy & Buffs:
24% Spell Resistance 24% Physical Resistance 44% Crit Resistance 4739 Weapon Damage 34 411 Stamina 41.3% Crit Chance 75% Crit Damage Modifier
Vigor Tooltip: 15 603/5 seconds+8% Rapid Mending=16 831/5 seconds (8415/5 seconds in PvP)=1683 health/second (+75% crits 41.3% of time)=2204 health/second on average
With 417 health regen, you heal for an average of 2621/second.
So you give up 128 weapon damage (1.5%~ damage) for 2.6% more effective Vigor (and 50 health regen) & 5% less damage taken
How much does that stronger Vigor (and health regen) affect survivability, you might wonder? Well, here's an example:
Let's say you get hit by a 100k (50k in PvP) tooltip Soul Assault.
With medium, you take an average of 11 571 damage/second unblocked and 5785 damage/second blocked.
Vigor+Health Regen outheals 2514 damage/second, so you end up taking 9057 damage/second unblocked or 3271 blocked.
With heavy, you take an average of 10 857 damage/second unblocked and 5428 damage/second blocked.
Vigor+Health Regen outheals 2621 damage/second, so you end up taking 8236 damage/second unblocked or 2807 blocked.
Or let's compare to something else, like a 20K tooltip leap: medium build takes around 5586 damage hit to health pool (after mitigation+Vigor tick), while a heavy armor build takes 4979 - a 11.49% difference in survivability.
The more you add ongoing damage (i.e. DoTs & Skoria procs etc) and the more you add healing sources (Rally, Crit Surge etc) for the heavy armor build, the bigger the difference becomes.
Heavy armor gets multiple different small('ish) buffs to survivability modifiers and that is why heavy armor survives when majority of damage is undodgeable and why medium armor melts and dies. It's very simple really.
To be clear though: if you have a stamina NB in normal heavy armor (not Fury/Legion) fighting another stamina NB in medium, it's fairly balanced - because neither of them have undodgeable attacks.
But you put a stamina NB (or any other class) in medium and make him fight against a heavy armor build in Fury/Legion or someone with undodgeable attacks (i.e. almost any magicka build) and a cloak counter... that's when it becomes incredibly one-sided & soul-crushing for the medium armor user, as there is nothing you can do to survive the incoming damage and no way to burst someone in 5+ heavy armor who has more mitigation & healing than you (and can still dodge all your attacks if necessary).
You can supplement the resistances Lost from HA to medium. But you'd have to be willing to lose a little DMG to find a way to penetrate+ have additional healing done.
Sadly you'd be in the same boat as HA for penetration sources, but you'd be adding a 12% WD increase. Therefore, theoretically, you would only need to find a Regen set with a few passive defensive sets since running 2h/dual weld give a huge weapon DMG bonus.
But I haven't made a Stam build ever. Might want to try it out just to prove that there is a way to make medium armor effective without relating on dodge 100%.
Sure, you can run a defensive set and perhaps even S&B just to get equal defenses with heavy armor - but then you've already given up so much damage that you'd be better off in heavy armor.
Even the high damage setup I use right now gets only 128 weapon damage more than heavy armor - 4867 (medium) vs 4739 (same gear but heavy).
So if you were to use medium armor & a defensive set, you'd just lose a ton of damage/healing compared to wearing heavy armor and gain very little (if anything). Basis is that you'd need a set that helps you mitigate atleast 5% damage just to get even with heavy armor's mitigation (let alone healing).
But hey, give it a shot if you think it's doable - I'm also curious if there's actually anything I haven't tested already.
Couldn't you use CP to bring up the missing 5% defenses?
IzakiBrotherSs wrote: »What about those tanks that use Tava?
Anything that reduces health recieved or damage done is really good for duels/pvp.
and to @DDuke , most biased, buff my build nerf everything, here are some of mathematical facts (biased again. comparing sets not armors) etc etc
those sets you are talking about are situational. you dont get constant damage but it gives ridicilous amount of wp when stacked. but that doesnt mean there is something wrong with heavy armor. its just a set.
while viper was too op (lets imagine there is no viper jewelry) people didnt say medium was op or they wouldnt say it if there was no jewelry of viper. people said viper was op and it got nerfed 3 times i guess? or two anyways its uiseless now.
if you really want to co pare medium vs heavy crate a same character with your friend. same race same cp same morphs. unlock your passives. wear same armors. (hundings rage + something idk) and check your stats.
But i know you now so dont make both characters wear black rose and qq on forum like see bpth same armor check the stats heavy is better
just find a balanced set suitable for both medium and heavy. dont be biased and check damage of each character + resistances + crit and duelling capabilities. you will see heavy armor is not that good as you think.
the problem is only few weapon damage sets in heavy.
actually im pretty sure you know it but just trying to manipulate people making them believe heavy is op. anyways.
You think I haven't tested a heavy version of Hunding's already? Poor you...
Virtually the only difference is the playstyle and the fact that you no longer die to undodgeable zero counters *** like you do in medium.
So no, it's not just strong sets that heavy has, it also has defenses against most skills in the game (which medium doesn't).
Here's my build in 5/1/1 Medium & Buffs:
19% Spell Resistance 18% Physical Resistance 44% Crit Resistance 4867 Weapon Damage 34 411 Stamina 44.3% Crit Chance 75% Crit Damage Modifier
Vigor Tooltip: 15 847/5 seconds (7923/5 seconds in PvP)=1585 health/second (+75% crits 47.3% of time)=2147 health/second on average
With 367 health regen, you heal for an average of 2514/second.
Now here's the same build in 5/1/1 Heavy & Buffs:
24% Spell Resistance 24% Physical Resistance 44% Crit Resistance 4739 Weapon Damage 34 411 Stamina 41.3% Crit Chance 75% Crit Damage Modifier
Vigor Tooltip: 15 603/5 seconds+8% Rapid Mending=16 831/5 seconds (8415/5 seconds in PvP)=1683 health/second (+75% crits 41.3% of time)=2204 health/second on average
With 417 health regen, you heal for an average of 2621/second.
So you give up 128 weapon damage (1.5%~ damage) for 2.6% more effective Vigor (and 50 health regen) & 5% less damage taken
How much does that stronger Vigor (and health regen) affect survivability, you might wonder? Well, here's an example:
Let's say you get hit by a 100k (50k in PvP) tooltip Soul Assault.
With medium, you take an average of 11 571 damage/second unblocked and 5785 damage/second blocked.
Vigor+Health Regen outheals 2514 damage/second, so you end up taking 9057 damage/second unblocked or 3271 blocked.
With heavy, you take an average of 10 857 damage/second unblocked and 5428 damage/second blocked.
Vigor+Health Regen outheals 2621 damage/second, so you end up taking 8236 damage/second unblocked or 2807 blocked.
Or let's compare to something else, like a 20K tooltip leap: medium build takes around 5586 damage hit to health pool (after mitigation+Vigor tick), while a heavy armor build takes 4979 - a 11.49% difference in survivability.
The more you add ongoing damage (i.e. DoTs & Skoria procs etc) and the more you add healing sources (Rally, Crit Surge etc) for the heavy armor build, the bigger the difference becomes.
Heavy armor gets multiple different small('ish) buffs to survivability modifiers and that is why heavy armor survives when majority of damage is undodgeable and why medium armor melts and dies. It's very simple really.
To be clear though: if you have a stamina NB in normal heavy armor (not Fury/Legion) fighting another stamina NB in medium, it's fairly balanced - because neither of them have undodgeable attacks.
But you put a stamina NB (or any other class) in medium and make him fight against a heavy armor build in Fury/Legion or someone with undodgeable attacks (i.e. almost any magicka build) and a cloak counter... that's when it becomes incredibly one-sided & soul-crushing for the medium armor user, as there is nothing you can do to survive the incoming damage and no way to burst someone in 5+ heavy armor who has more mitigation & healing than you (and can still dodge all your attacks if necessary).
You can supplement the resistances Lost from HA to medium. But you'd have to be willing to lose a little DMG to find a way to penetrate+ have additional healing done.
Sadly you'd be in the same boat as HA for penetration sources, but you'd be adding a 12% WD increase. Therefore, theoretically, you would only need to find a Regen set with a few passive defensive sets since running 2h/dual weld give a huge weapon DMG bonus.
But I haven't made a Stam build ever. Might want to try it out just to prove that there is a way to make medium armor effective without relating on dodge 100%.
Sure, you can run a defensive set and perhaps even S&B just to get equal defenses with heavy armor - but then you've already given up so much damage that you'd be better off in heavy armor.
Even the high damage setup I use right now gets only 128 weapon damage more than heavy armor - 4867 (medium) vs 4739 (same gear but heavy).
So if you were to use medium armor & a defensive set, you'd just lose a ton of damage/healing compared to wearing heavy armor and gain very little (if anything). Basis is that you'd need a set that helps you mitigate atleast 5% damage just to get even with heavy armor's mitigation (let alone healing).
But hey, give it a shot if you think it's doable - I'm also curious if there's actually anything I haven't tested already.
Couldn't you use CP to bring up the missing 5% defenses?
Well, you should already have your CPs assigned optimally - but with something like Impregnable you can remove points from Resistant.
Problem is, those points you've just removed can't really go anywhere - you already have 49 in Hardy & Elemental Defender and 56 in Ironclad, so they don't scale much at all anymore.
You could put the 43 points from Resistant to Medium Armor focus, but that just gets you even with Heavy Armor's mitigation, only except you now have less weapon damage (and healing) than you'd have in heavy.
IzakiBrotherSs wrote: »What about those tanks that use Tava?
Anything that reduces health recieved or damage done is really good for duels/pvp.
and to @DDuke , most biased, buff my build nerf everything, here are some of mathematical facts (biased again. comparing sets not armors) etc etc
those sets you are talking about are situational. you dont get constant damage but it gives ridicilous amount of wp when stacked. but that doesnt mean there is something wrong with heavy armor. its just a set.
while viper was too op (lets imagine there is no viper jewelry) people didnt say medium was op or they wouldnt say it if there was no jewelry of viper. people said viper was op and it got nerfed 3 times i guess? or two anyways its uiseless now.
if you really want to co pare medium vs heavy crate a same character with your friend. same race same cp same morphs. unlock your passives. wear same armors. (hundings rage + something idk) and check your stats.
But i know you now so dont make both characters wear black rose and qq on forum like see bpth same armor check the stats heavy is better
just find a balanced set suitable for both medium and heavy. dont be biased and check damage of each character + resistances + crit and duelling capabilities. you will see heavy armor is not that good as you think.
the problem is only few weapon damage sets in heavy.
actually im pretty sure you know it but just trying to manipulate people making them believe heavy is op. anyways.
You think I haven't tested a heavy version of Hunding's already? Poor you...
Virtually the only difference is the playstyle and the fact that you no longer die to undodgeable zero counters *** like you do in medium.
So no, it's not just strong sets that heavy has, it also has defenses against most skills in the game (which medium doesn't).
Here's my build in 5/1/1 Medium & Buffs:
19% Spell Resistance 18% Physical Resistance 44% Crit Resistance 4867 Weapon Damage 34 411 Stamina 44.3% Crit Chance 75% Crit Damage Modifier
Vigor Tooltip: 15 847/5 seconds (7923/5 seconds in PvP)=1585 health/second (+75% crits 47.3% of time)=2147 health/second on average
With 367 health regen, you heal for an average of 2514/second.
Now here's the same build in 5/1/1 Heavy & Buffs:
24% Spell Resistance 24% Physical Resistance 44% Crit Resistance 4739 Weapon Damage 34 411 Stamina 41.3% Crit Chance 75% Crit Damage Modifier
Vigor Tooltip: 15 603/5 seconds+8% Rapid Mending=16 831/5 seconds (8415/5 seconds in PvP)=1683 health/second (+75% crits 41.3% of time)=2204 health/second on average
With 417 health regen, you heal for an average of 2621/second.
So you give up 128 weapon damage (1.5%~ damage) for 2.6% more effective Vigor (and 50 health regen) & 5% less damage taken
How much does that stronger Vigor (and health regen) affect survivability, you might wonder? Well, here's an example:
Let's say you get hit by a 100k (50k in PvP) tooltip Soul Assault.
With medium, you take an average of 11 571 damage/second unblocked and 5785 damage/second blocked.
Vigor+Health Regen outheals 2514 damage/second, so you end up taking 9057 damage/second unblocked or 3271 blocked.
With heavy, you take an average of 10 857 damage/second unblocked and 5428 damage/second blocked.
Vigor+Health Regen outheals 2621 damage/second, so you end up taking 8236 damage/second unblocked or 2807 blocked.
Or let's compare to something else, like a 20K tooltip leap: medium build takes around 5586 damage hit to health pool (after mitigation+Vigor tick), while a heavy armor build takes 4979 - a 11.49% difference in survivability.
The more you add ongoing damage (i.e. DoTs & Skoria procs etc) and the more you add healing sources (Rally, Crit Surge etc) for the heavy armor build, the bigger the difference becomes.
Heavy armor gets multiple different small('ish) buffs to survivability modifiers and that is why heavy armor survives when majority of damage is undodgeable and why medium armor melts and dies. It's very simple really.
To be clear though: if you have a stamina NB in normal heavy armor (not Fury/Legion) fighting another stamina NB in medium, it's fairly balanced - because neither of them have undodgeable attacks.
But you put a stamina NB (or any other class) in medium and make him fight against a heavy armor build in Fury/Legion or someone with undodgeable attacks (i.e. almost any magicka build) and a cloak counter... that's when it becomes incredibly one-sided & soul-crushing for the medium armor user, as there is nothing you can do to survive the incoming damage and no way to burst someone in 5+ heavy armor who has more mitigation & healing than you (and can still dodge all your attacks if necessary).
You can supplement the resistances Lost from HA to medium. But you'd have to be willing to lose a little DMG to find a way to penetrate+ have additional healing done.
Sadly you'd be in the same boat as HA for penetration sources, but you'd be adding a 12% WD increase. Therefore, theoretically, you would only need to find a Regen set with a few passive defensive sets since running 2h/dual weld give a huge weapon DMG bonus.
But I haven't made a Stam build ever. Might want to try it out just to prove that there is a way to make medium armor effective without relating on dodge 100%.
Sure, you can run a defensive set and perhaps even S&B just to get equal defenses with heavy armor - but then you've already given up so much damage that you'd be better off in heavy armor.
Even the high damage setup I use right now gets only 128 weapon damage more than heavy armor - 4867 (medium) vs 4739 (same gear but heavy).
So if you were to use medium armor & a defensive set, you'd just lose a ton of damage/healing compared to wearing heavy armor and gain very little (if anything). Basis is that you'd need a set that helps you mitigate atleast 5% damage just to get even with heavy armor's mitigation (let alone healing).
But hey, give it a shot if you think it's doable - I'm also curious if there's actually anything I haven't tested already.
Couldn't you use CP to bring up the missing 5% defenses?
Well, you should already have your CPs assigned optimally - but with something like Impregnable you can remove points from Resistant.
Problem is, those points you've just removed can't really go anywhere - you already have 49 in Hardy & Elemental Defender and 56 in Ironclad, so they don't scale much at all anymore.
You could put the 43 points from Resistant to Medium Armor focus, but that just gets you even with Heavy Armor's mitigation, only except you now have less weapon damage (and healing) than you'd have in heavy.
This is what I got the stats to be.
You can get weapon DMG to be around 3200 and if a set procs you'll get around 3800 WD.
I'd say since I'm at 33k Stam and 3200 WD I'm in a minimum state for combat effective pvp. I'm at 6965 penetration but have access to major fracture through NB/S+B plus I have one mace (if against 26k resists I'll have 2600 penetration). Making my penetration around, 14845. Almost equal to spell penetration of 15280, which I use for my penetration baselines.
Regen is low, but that's because I use two DMG enchants instead of two Regen enchants. I could be at 1700 Regen. I'll probably swap one set to get a more Regen oriented set since I'm using hundings on the armor.
IzakiBrotherSs wrote: »What about those tanks that use Tava?
Anything that reduces health recieved or damage done is really good for duels/pvp.
and to @DDuke , most biased, buff my build nerf everything, here are some of mathematical facts (biased again. comparing sets not armors) etc etc
those sets you are talking about are situational. you dont get constant damage but it gives ridicilous amount of wp when stacked. but that doesnt mean there is something wrong with heavy armor. its just a set.
while viper was too op (lets imagine there is no viper jewelry) people didnt say medium was op or they wouldnt say it if there was no jewelry of viper. people said viper was op and it got nerfed 3 times i guess? or two anyways its uiseless now.
if you really want to co pare medium vs heavy crate a same character with your friend. same race same cp same morphs. unlock your passives. wear same armors. (hundings rage + something idk) and check your stats.
But i know you now so dont make both characters wear black rose and qq on forum like see bpth same armor check the stats heavy is better
just find a balanced set suitable for both medium and heavy. dont be biased and check damage of each character + resistances + crit and duelling capabilities. you will see heavy armor is not that good as you think.
the problem is only few weapon damage sets in heavy.
actually im pretty sure you know it but just trying to manipulate people making them believe heavy is op. anyways.
You think I haven't tested a heavy version of Hunding's already? Poor you...
Virtually the only difference is the playstyle and the fact that you no longer die to undodgeable zero counters *** like you do in medium.
So no, it's not just strong sets that heavy has, it also has defenses against most skills in the game (which medium doesn't).
Here's my build in 5/1/1 Medium & Buffs:
19% Spell Resistance 18% Physical Resistance 44% Crit Resistance 4867 Weapon Damage 34 411 Stamina 44.3% Crit Chance 75% Crit Damage Modifier
Vigor Tooltip: 15 847/5 seconds (7923/5 seconds in PvP)=1585 health/second (+75% crits 47.3% of time)=2147 health/second on average
With 367 health regen, you heal for an average of 2514/second.
Now here's the same build in 5/1/1 Heavy & Buffs:
24% Spell Resistance 24% Physical Resistance 44% Crit Resistance 4739 Weapon Damage 34 411 Stamina 41.3% Crit Chance 75% Crit Damage Modifier
Vigor Tooltip: 15 603/5 seconds+8% Rapid Mending=16 831/5 seconds (8415/5 seconds in PvP)=1683 health/second (+75% crits 41.3% of time)=2204 health/second on average
With 417 health regen, you heal for an average of 2621/second.
So you give up 128 weapon damage (1.5%~ damage) for 2.6% more effective Vigor (and 50 health regen) & 5% less damage taken
How much does that stronger Vigor (and health regen) affect survivability, you might wonder? Well, here's an example:
Let's say you get hit by a 100k (50k in PvP) tooltip Soul Assault.
With medium, you take an average of 11 571 damage/second unblocked and 5785 damage/second blocked.
Vigor+Health Regen outheals 2514 damage/second, so you end up taking 9057 damage/second unblocked or 3271 blocked.
With heavy, you take an average of 10 857 damage/second unblocked and 5428 damage/second blocked.
Vigor+Health Regen outheals 2621 damage/second, so you end up taking 8236 damage/second unblocked or 2807 blocked.
Or let's compare to something else, like a 20K tooltip leap: medium build takes around 5586 damage hit to health pool (after mitigation+Vigor tick), while a heavy armor build takes 4979 - a 11.49% difference in survivability.
The more you add ongoing damage (i.e. DoTs & Skoria procs etc) and the more you add healing sources (Rally, Crit Surge etc) for the heavy armor build, the bigger the difference becomes.
Heavy armor gets multiple different small('ish) buffs to survivability modifiers and that is why heavy armor survives when majority of damage is undodgeable and why medium armor melts and dies. It's very simple really.
To be clear though: if you have a stamina NB in normal heavy armor (not Fury/Legion) fighting another stamina NB in medium, it's fairly balanced - because neither of them have undodgeable attacks.
But you put a stamina NB (or any other class) in medium and make him fight against a heavy armor build in Fury/Legion or someone with undodgeable attacks (i.e. almost any magicka build) and a cloak counter... that's when it becomes incredibly one-sided & soul-crushing for the medium armor user, as there is nothing you can do to survive the incoming damage and no way to burst someone in 5+ heavy armor who has more mitigation & healing than you (and can still dodge all your attacks if necessary).
You can supplement the resistances Lost from HA to medium. But you'd have to be willing to lose a little DMG to find a way to penetrate+ have additional healing done.
Sadly you'd be in the same boat as HA for penetration sources, but you'd be adding a 12% WD increase. Therefore, theoretically, you would only need to find a Regen set with a few passive defensive sets since running 2h/dual weld give a huge weapon DMG bonus.
But I haven't made a Stam build ever. Might want to try it out just to prove that there is a way to make medium armor effective without relating on dodge 100%.
Sure, you can run a defensive set and perhaps even S&B just to get equal defenses with heavy armor - but then you've already given up so much damage that you'd be better off in heavy armor.
Even the high damage setup I use right now gets only 128 weapon damage more than heavy armor - 4867 (medium) vs 4739 (same gear but heavy).
So if you were to use medium armor & a defensive set, you'd just lose a ton of damage/healing compared to wearing heavy armor and gain very little (if anything). Basis is that you'd need a set that helps you mitigate atleast 5% damage just to get even with heavy armor's mitigation (let alone healing).
But hey, give it a shot if you think it's doable - I'm also curious if there's actually anything I haven't tested already.
Couldn't you use CP to bring up the missing 5% defenses?
Well, you should already have your CPs assigned optimally - but with something like Impregnable you can remove points from Resistant.
Problem is, those points you've just removed can't really go anywhere - you already have 49 in Hardy & Elemental Defender and 56 in Ironclad, so they don't scale much at all anymore.
You could put the 43 points from Resistant to Medium Armor focus, but that just gets you even with Heavy Armor's mitigation, only except you now have less weapon damage (and healing) than you'd have in heavy.
This is what I got the stats to be.
You can get weapon DMG to be around 3200 and if a set procs you'll get around 3800 WD.
I'd say since I'm at 33k Stam and 3200 WD I'm in a minimum state for combat effective pvp. I'm at 6965 penetration but have access to major fracture through NB/S+B plus I have one mace (if against 26k resists I'll have 2600 penetration). Making my penetration around, 14845. Almost equal to spell penetration of 15280, which I use for my penetration baselines.
Regen is low, but that's because I use two DMG enchants instead of two Regen enchants. I could be at 1700 Regen. I'll probably swap one set to get a more Regen oriented set since I'm using hundings on the armor.
Well, give it a shot and see how that works out - but based on experience I can already tell that build would almost certainly do better as heavy armor one: better synergy with S&B and blocking, minimal weapon dmg loss, increased healing and increased mitigation without hitting the cap, as well as no real difference between sustain as your stam regen is pretty low.
You might also want to swap to Jewels of Misrule if you plan on using cloak/fear with your build.