New volcano effect for Shadow of the Red Mountain Set initially looks fun, but actually it's not
The actual bug: it shoots at neutral monsters (probably it may shoot at neutral NPCs too, but I can't confirm it yet), which contradicts with description.
Below there're is video, where I killed a lone wolf in my usual harvest run, and then I was forced to fight 3-4 poor mudcrabs, because while one mudcrab dies another volcano pops up and shoots at the next mudcrab. Sorry, it's in first-person view, and I didn't understand what's going on at that moment:
https://youtube.com/watch?v=HveuSs5MlBwYou can call it phobia, but I don't want to quarrel with mudcrabs, pls! No one knows what can crawl out of sand next time )
P.S.
And please consider the following:
1) In first-person view these volcanos obscures a view when popping up in front of the player. And they obscures hearing (and presses on nerves) if you are sneaking in a dangerous place.
But it's a not a big deal compared to the next one
2) It unpredictably shoots around, drawing player into trouble.
"At the nearest enemy", but in my experience it's rather the enemy previously unawared of my presence, somewhere out of sight.
Probably a bug, but this does not contradict the description.
Last time when I tried accurately shoot off mobs group-by-group with a bow, I immediately found myself drawn into mass fight with whole damn cave in the delve. It was fun at cp200+, but for a lower level player it's rather respawn.
This morning I died two times on Imperial City map, when I got attention from tough mobs at wrong time - because of this proc.
I consider this as a serious flaw for a medium gear set, which makes the set an undesirable choice, at least for solo player.
Pls, find a way to redesign it.
Thank you