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You got any "helpful suggestions" to make Imperial City PVP more attractive to get more ppl in?

  • WaltherCarraway
    WaltherCarraway
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    To me, Tel-vars only motifs are considerable. Two birds with one stone

    Yea, i'm a style collector

    EDITED to remove emojis
    Edited by WaltherCarraway on August 18, 2017 1:00AM
    Back from my last hiatus. 2021 a new start.
  • FloppyTouch
    FloppyTouch
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    I love IC....

    For lvling skills up run into no one for hours it's more pve now then pvp
  • TheRealPotoroo
    TheRealPotoroo
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    kylewwefan wrote: »
    Imperial city would be bustling with players....if they made a PvE server for it. Just saying.

    The imperial city is probably one of the most frustrating pieces of content for PvE'ers and PvPers alike.

    PvPers wanted controlled small scale fights, like the Arena in Moronwind we would get almost 2 years later. PvE'ers wanted what they always want. Tons of things to explore with ZERO real risk or danger. Trying to give both people what they wanted in one DLC is what gimped the IC.

    How much fun would it have been to storm into the IC with your emperor, fight your way to the imperial throne, defeat a huge boss then have your emperor officially crowned in the throne room? But instead we have a dumb molag kena thing that makes no sense and is a stupid annoying PvE 4man spamfest.

    It makes no sense to create 2 PvE 4man dungeons in the heart of a PvP zone and have no continuity between them. Just what the hell were they thinking?
    This.

    Step one in rejuvenating IC must be for ZoS to decide which it will be, PvP or PvE. These hybrid modes do not satisfy anybody. Step two is to make it more easily accessible, which means at the very least allowing fast travel entry, even if it's from an Alliance home base (avoiding Cyrodiil completely would be best but I'd settle for this).
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • kargen27
    kargen27
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    kylewwefan wrote: »
    Imperial city would be bustling with players....if they made a PvE server for it. Just saying.

    For the three days it took to finish the quests and achievements.
    and then the parrot said, "must be the water mines green too."
  • Emma_Overload
    Emma_Overload
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    LegacyDM wrote: »
    Does anyone remember the days of epic pvp battles in memorial and aboretum districts? Anyone want to take a stab why it was so popular?

    1. People want instant mid scale pvp battles without the hassle of pvp door. I'm also not talking about lame 4v4v4. I'm talking no restriction instant battles with no horse simulator online. IC was a real battleground.

    2. Respawn was quick without hassle of loading screens or running through districts to get back to battle.

    Make IC it's own access and Couple these 2 things with really good rewards and purpose and people will come back.

    Quoted for TRUTH. @ZOS, please bring back Arboretum Deathmatch!
    #CAREBEARMASTERRACE
  • Betsararie
    Betsararie
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    Easy. Buff the sets so they are BiS. People will come pouring in.

    But it won't happen. It's old content now they want people playing the new content.
  • ofSunhold
    ofSunhold
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    If I didn't have to ride for ten minutes to get there, that would be a good start.

    And if there was a band. Or a circus. Those are fun. Or a rollercoaster!
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
  • Gothren
    Gothren
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    no way i like them empty because "reasons" that I will not name.
  • DeadlyRecluse
    DeadlyRecluse
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    1. Make IC it's own access, separate from campaigns. Or 2 accesses (accessi?), CP and noCP.
    2. Make it free on the 3rd anniversary.

    Tel var and/or tel var rewards aren't a long term fix, unless they continually update and add rewards. Any update to the loot pool will pull people in to farm just enough tel var and no more. Structural changes (like cutting the current 6 or so instances down to 2) have a better shot and keeping population up.
    Thrice Empress, Forever Scrub
  • lelink88
    lelink88
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    If we can have PvP guild ( guild only for ppl who are same alliance ), then we will have guild ranking. At last season top 3 guild will be reward ( maybe a castle, title and special uniform for guildmate). Then IP will help them alot of point.

    I think it will help increase population of IP
  • EnglishTea123
    EnglishTea123
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    Beardimus wrote: »
    Remove Purple willpower / agility / endurance from the dungeon give aways (make them blue)

    Male Gold versions of above, only available for tel var (BOP) or fragments (Alot)

    Allow you to take the scrolls down from.cyrodiil lol

    What about Female Gold versions of above???
  • theroyalestpythonnub18_ESO
    kylewwefan wrote: »
    Imperial city would be bustling with players....if they made a PvE server for it. Just saying.

    It basically is a PvE server right now. I farmed tel var for a full set of Black Rose, and ran through the main questline again without seeing a single enemy player.
  • Jamascus
    Jamascus
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    CavalryPK wrote: »
    IC and sewers are empty.... what will make ppl to keep coming back ?

    I need more ppl in IC for reasons...

    Jokes aside... something that will make the reward outweigh the crazy feeling that some one could just come and take 50% of your stones.

    Remove the ability to take someone's stones when they die. Then more people would go there.
  • Jamascus
    Jamascus
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    Tasear wrote: »
    Simple takes to long to travel to, so would like it easier.

    This is also a problem, should be a sewer entrance closer to alliance bases.
  • Reverb
    Reverb
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    I loved it for the PvP initially, and spent hours and hours in the memorial district. But I hated the mob density. It was just annoying. I don't mind the mobs in the sewers, but found on the streets they were an impediment to group movement and a general nuisance in fights. Before long I was itching to get back to cyrodiil where I never had to worry about getting feared by some random daedra that just respawned behind me.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Jamascus
    Jamascus
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    geonsocal wrote: »
    my favorite dailies are in IC...

    I've done a bunch of battlegrounds - I still prefer the open nature and pace of IC...

    was surprised to run into a couple of groups of 8 plus players in IC last night...so many places to hide there...

    number one thing to increase a consistent pop...make it it's own map with direct access...



    This
  • SFDB
    SFDB
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    Here's the thing about IC: it's like gay erotica. There's no judgment at all if you like it, I thoroughly respect it as being something you take satisfaction in, and I hope you get a great deal of enjoyment out it. But it's not really my thing, and however much you might like it, and however much I respect your choices, you're not going to make it attractive to me and people with my tastes. As long as it is what it is at its core, then no other changes can make it attractive, the highest production values and most finely executed work, the part that you like in it ultimately makes it unappealing to others.
  • Drakkdjinn
    Drakkdjinn
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    kylewwefan wrote: »
    Imperial city would be bustling with players....if they made a PvE server for it. Just saying.

    Buddy, guy, friend. You have no idea what you're talking about.

    We have 4 PvE servers for IC; they're called:

    Xarxes
    Shor
    Karthak
    & Almalexia

    4 Servers where you can PvE in IC to your heart's content without fear of running into another player 99% of the time.

    Guess what they're like. They're not "bustling", they're dead; dead as Dillinger. Your post shows your ignorance and makes you come off as a whiny PvE'er. Just saying.

  • MakoFore
    MakoFore
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    Ive thought alot about this- here area my initial suggestions and specific notes .

    immediate porting so we dont have to trek thru cyrodil to get there.
    greater incentives to buy with telvar - such as specific items rather than random loot boxes.
    better performance- lag and server wise

    and wipe out the whole molag bal crap- the flag crap- and start anew with a new story there. its been 3 years- make it something new. my IC is set 3 years after the IC crap. we ve driven out molag bal- or driven him underground- and there is now a truce in IC. all 3 alliances have agreed to rebuild and start a renaissance for the sake of tamriel and culture, in IC - the jewel of cyrodil.

    you have 6 districts there- make each a useful area- post war.
    AREA 1
    i dont know what the names are- but instead of just pure pvp - it can be a mix- like in oblivion.
    so arena- would be the all for one= every man for himself- royal rumble deathmatch arena. - you simply walk into the arena til you die. the longer you and your group can stay alive- the more loot you get. this zone would be the most like current IC- where pvp players can still get int and get their fight fix.
    AREA 1b
    another arena would be winner stays in- teams of 3. players line up outside and join groups , not a dungeon finder- but make groups quee up physically outside in boxes of 3- and enter. you win - you stay- you die- you leave. again- the longer you stay in the more gold you make. players can go and become spectators and watch fights- even bet randomly- without rigging fights- you can only choose red or blue- like in oblivion - without knowing which is which.
    AREA 2
    IN area 2- the librariam or whatever- make this the knowledge centre. here new players can learn to do dps, heals , tanking from npc. also there would be daily heals, dps and tanking competitions- agains dummies. daily and weekly winners get rewards. deck it out like the library in GOT - a real centre of learning . basically the tutorial zone and play area zone the game never gave us.
    AREA 4
    in AREA 3 - you could have the crafting and farming area- where there would be plants of every type all laid out like a massive greenhouse. players can go and learn about each item int he game here- a real school of the game and also buy seeds to plant in their own homes to grown their own nirnroot, etc. potions, alchemy, enchanting , cooking and all the crafts could be represented here and with their own quests and activities.
    AREA 4
    in AREA 4- that could be like the drinking tavern area. here could be a real cool social area- where gambling could take place, fist fighting, dice games, and also message boards- simply int he centre of town - make a message board area that is like the forums where guilds can advertise long term ads etc- that cost money. a centralised auction house- where guilds bid for guild traders so we can openly see whats going on- and also where we can buy homes. real estate realtors etc. too much of the games interface goes thru the crown store - WHEN IT SHOULD go thru the game itself. why the *** is there a crown store selling costumes and not a virtual store selling clothes in the shopping district where we can buy costumes from there??!?!
    never understood that.
    also as i said- have gambling- you need this and other such social games to help lubricate social activity. allow players to buy drinks- get drunk and stumble about. the game can be social and fun in this area. activate chat bubbles in this area- or voice chat so it can be a real social hub. nightly trivia- anything to liven the game up yo.
    AREA 5
    in AREA 5- this could be a shopping area for mounts, weapons, all of the stuff that we see in the game- players can perhaps try certain sets- and theory craft them- but ONLY buy certain weapons in certain traits- fort he completion of the set they have to go out and farm it .so they may only be able to buy a precise weapon of each set from certain armourers. that would be f'ing cool i think. jewellery shops where they sell rings- but only up to blue, etc.
    AREA 6
    in AREA 6 and the last area- make this the domestic area- where we have instanced housing. this is prime real estate- to buy centre homes- you need achievements , to buy peripheral homes- you can buy them with gold, and crowns. the current emperor of the game - emporerers of the campaigns at the time, get to live in the centre- in the instanced palace. the game has housing, yes- but why does it feel dead? cos its not a neighbourhood- houses are houses- but theyre not homes yet because theyre in isolation. we havent got the feeling of going into our homes and seeing the same neighbours- of looking over the fence and seeing whats going on, of seeing the bigger house and wanting to move into it, there isn't any social incentive- or community. install this- and i guarantee housing and housing itemisation - the want to move into the hottest real estate int eh game- IC will boom.

    the sewers would remain the sewers- PVP and underground fighting- but instead of just random pvp- it would be territory based- give players zones they fight for - fighting for every tunnel and archway.

    yeah- i think alot about this game and how to make it better- A, because i work in the field of entertaiment- and gaming, but mainly because i love this game and think its such a wasted opportunity to make something cool. IC has always been the centre of cyrodil,. culturally and lore wise, and now its being wasted.

    time to wipe the slate clean- wipe the city- and start again. the ideas I've suggested would be jarring to alot but would offer alot to the long term health of the game i think . and something that should have been done from the start. how can we have an elder scrolls game without the IC that we played thru in oblivion- and an arena where we can go from nothing to champion?! Kvetch arena and the storm haven one are spectacular disappointments. this is where they can right the ship and the shop.
    Edited by MakoFore on August 18, 2017 4:15AM
  • Leogon
    Leogon
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    Nestor wrote: »
    Divorce IC from Cyrodiil Campaigns, make IC it's own Campaign with it's own Population Caps.
    Allow travel directly to the zone to your Alliance Base Camp like we have to travel to existing campaign's base camps.

    That will would probably get more people in there as the hassle of getting there, along with making sure we are all in the same campaign if we are grouped, is what stops me from going there in the first place.
    he_s_right_you_know_by_nightdemon12-d70r777.jpg
  • NyassaV
    NyassaV
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    I love the city whether it be full of players and completely empty. Either way it's still fun. Could use a few tweaks but meh
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Drakkdjinn
    Drakkdjinn
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    Leogon wrote: »
    Nestor wrote: »
    Divorce IC from Cyrodiil Campaigns, make IC it's own Campaign with it's own Population Caps.
    Allow travel directly to the zone to your Alliance Base Camp like we have to travel to existing campaign's base camps.

    That will would probably get more people in there as the hassle of getting there, along with making sure we are all in the same campaign if we are grouped, is what stops me from going there in the first place.
    he_s_right_you_know_by_nightdemon12-d70r777.jpg

    That would certainly get more people in Cyrodiil, IC...eh, not so sure there.

  • WhiteNoiseMaker
    WhiteNoiseMaker
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    I agree about bringing back the old Arboretum style free for alls. The District Captures was a stupid idea that killed any interest my guild had for IC. Now no one goes there at all...
    Edited by WhiteNoiseMaker on August 18, 2017 4:56AM
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