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Whats the point of wardens having extra frost damage?!?!

Ihatenightblades
Ihatenightblades
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whats the point of having a frost damage passive if NOTHING in the game benefits frost?

Fix the stupid frost tank thing till this day i have YET to see a frost staff tank.. it was a failure design PERIOD.

You ruined a staff that could have been helpful with warden atleast somewhat helpful.

Ancient knowledge is where frost staff is being destroyed by everything else

Flame staff 8% damage increase with single target abilities
Lightening staff increase aoe abilities by 8%

And on top of all this where is the logic in a frost staff user being a tank? Please tell me where this idea came from?

Just pretty annoyed that the worst dps class in game is being held back by numerous things along with little dumb things like frost staff...

#MakeFrostGreatAgain or #MakeFrostGrearForTheFirstTime
  • Koolio
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    I use to love my msorc with a frost staff. Woe in pvp was great for nightblades stealth since it would snare. Mix that with the range destro ult was my ***. Now I delete all Ice staffs
  • NordSwordnBoard
    NordSwordnBoard
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    PvE Not wanting to taunt in dungeons but still use HA means saving two skill points. Even if they gave us half as much as the fire and lightning bonus or something else.

    PvP ability to taunt is good but I would trade it for either of the other destro passives that equate more damage.

    The shield is a joke.
    Edited by NordSwordnBoard on August 16, 2017 9:38PM
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  • SydneyGrey
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    Ice staves make good deconstruction fodder. Basically, if you don't want to tank with one, you can't use it at all, at least not effectively.

    Edited by SydneyGrey on August 16, 2017 9:37PM
  • Ihatenightblades
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    xSkullfox wrote: »
    Add spell penetration instead of taunt and were good 2 go.

    Yes. 1000 spell penetration would make it atleast a little more appealing and it would change the fact that fire and shock is still better which it should be but frost staff shouldnt be forced to tank.

    Doesnt even makes sense like i want to know who's idea it was to do this
  • Yakidafi
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    My Dk tank love the ice staff on second bar, ha for the taunt or for the regen! I don't mind giving up 1 set bonus on one bar for that.
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  • Koolio
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    I don't think penetration would be the right fit. You already get penetration from a destruction staff. How small duration to dots. Idk what would be best just penetration seems redundant.
  • Ir0nB34r
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    I was thinking of making a Warden healer with a back up DPS bar and frost staff. But I read that passive yesterday and I remember being disappointed that it only affected the class abilities, not destro. But the class abilities are still pretty good, imo.
    Edited by Ir0nB34r on August 16, 2017 9:58PM
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  • FakeFox
    FakeFox
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    The pre rework icestaff wouldn't have worked for warden. The extra frost damage on warden doesn't beat fire or lightning passives. Also the highest damage type on a magicka warden is magic damage. All that frost passive does right now is buff that frost AOE, which actually does nice DPS, and northern storm, which can be good for bombing in PvP but is apart from that only good for the 8% magicka.

    In my opinion icestaffes should buff damage over time. That also would make them a potentially great choice on warden, since you have quite strong DOTs.
    Edited by FakeFox on August 16, 2017 10:06PM
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  • xSkullfox
    xSkullfox
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    eventually stack spell damage as frost stave bonus ?
    Increase dot time ?
    Increase dot damage ?

    I have soo many ice staves in sharpend and precice but i cant use them, soo sad.
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    The worst part is when it finally puts you in a group, your healer turns into a werewolf, your tank has 14k HP and the dps is heavy armor, using a restro staff and a two handed sword on the backbar. Then comes the 15 minute penalty before the cycle starts anew.

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  • Ankael07
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    Not everyone uses frost staves in a tank build. Im happy with the fact that I can block certain attacks with reduced cost and using magicka pool.
    If you want me to reply to your comment type @Ankael07 in it.
  • Waffennacht
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    I always thought something like:
    4% more damage done
    4% less damage taken
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  • sevomd69
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    I forget which vid i saw it on... but someone suggested that ice staff taunt should be on destructive clench... and ice staff HA should revert back to its old shield ability... I for one think this is an excellent idea...
  • olsborg
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    Just give it 4k penetration instead the block thingymajingy.
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  • xSkullfox
    xSkullfox
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    olsborg wrote: »
    Just give it 4k penetration instead the block thingymajingy.

    That's too much 1000-1500 are ok
    Maiq the Liar
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    Groupfinder:
    The worst part is when it finally puts you in a group, your healer turns into a werewolf, your tank has 14k HP and the dps is heavy armor, using a restro staff and a two handed sword on the backbar. Then comes the 15 minute penalty before the cycle starts anew.

    Rulz of Morrowind:
    • The first rule of Morrowind is: You do not talk about Morrowind.
    • The second rule of Morrowind is: You do not talk about Morrowind.
    • Third rule of Morrowind: Someone yells NDA stuff, uploads images, streams, the game is over.
    • Fourth rule: only invited players can test.
    • Fifth rule: one invite at a time, fellas.
    • Sixth rule: crying or bashing on pts.
    • Seventh rule: NDA will go on as long as they have to.
    • And the eighth and final rule: If this is your first invite at Morrowind, you have to play.
  • Solariken
    Solariken
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    If frost is going to be a mitigation weapon, ZOS needs to commit and stop with all these half-baked, nonsense ideas they like to come up with (heavy attack taunt, crappy shield).

    Ancient Knowledge should lose the taunt and give faster heavy attacks for frost staves and a flat % damage reduction while charging heavy attacks.

    The Undaunted taunt skill is perfectly fine for magicka tanking.
  • Megabear
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    Warden seriously needs a spammable frost DPS non-ult class skill and no, Impaling Shards & Arctic Blast don't count because they only tickle. Perhaps Deep Fissure or Cliff Racer can count as Frost, but they aren't under Winter's Embrace so pretty awkward.
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  • Ihatenightblades
    Ihatenightblades
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    Koolio wrote: »
    I don't think penetration would be the right fit. You already get penetration from a destruction staff. How small duration to dots. Idk what would be best just penetration seems redundant.

    What about when enemies
    FakeFox wrote: »
    The pre rework icestaff wouldn't have worked for warden. The extra frost damage on warden doesn't beat fire or lightning passives. Also the highest damage type on a magicka warden is magic damage. All that frost passive does right now is buff that frost AOE, which actually does nice DPS, and northern storm, which can be good for bombing in PvP but is apart from that only good for the 8% magicka.

    In my opinion icestaffes should buff damage over time. That also would make them a potentially great choice on warden, since you have quite strong DOTs.

    Northern storm? You mean the thing that does 3/4 less damage than destro ult on tool tip with same duration ? No. Thats not good for bombing unless you just want damage mitigating which is useless for bombing.
  • MLGProPlayer
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    They have one useful frost damage ability (Winter's Revenge), and it's broken (it crits like 10% below your spell crit)... I haven't checked if they fixed it on HOTR, but it has been broken since Morrowind beta.

    Magicka warden DPS is a sick joke by ZOS.
    Edited by MLGProPlayer on August 17, 2017 12:56AM
  • Code2501
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    Frost staff should get stronger cc options imo. Frost spamables for frost mage dps builds will come with spell crafting.
  • Narvuntien
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    Puncture is just stupidly strong that there is no reason not to use it... plus you also get access to 5-5-2 tanking with sword and board. I believe it is also easier to reach resistance and block cost reduction caps.

    It needed to be the force pulse or the ice clench a nice spammable ability be the taunt and give minor maim. Then... ancient knowleadge should be ice attacks give you armor and spell penetration. Bamn ice tanking now a thing, also ice healing since wall of ice would give team extra damage.. doubley helping wardens.

    Basically it isn't even hard to make ice staff be a tanking weapon the issue is they didn't even try they just switched a passive not the abilities, that needed changes.
    Edited by Narvuntien on August 17, 2017 4:55AM
  • Vaoh
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    This thread of mine is perfect for people who care about this issue. It's sad how Winter's Embrace has turned out :(

    https://forums.elderscrollsonline.com/en/discussion/364868/buffing-warden-dps-in-pve-please-read-zos/p1

    I don't think they will change Frost Staves, but overhauling Winter's Embrace is still possible.
    Edited by Vaoh on August 17, 2017 6:16AM
  • Chufu
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    Yeah I know what you mean, I would love to get the "old" froststaff back. And maybe another 4th Elemental-staff for Tanks.

    #buffwarden
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  • xSkullfox
    xSkullfox
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    They changed the passives once so they can change it again, should be no problem.
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    Groupfinder:
    The worst part is when it finally puts you in a group, your healer turns into a werewolf, your tank has 14k HP and the dps is heavy armor, using a restro staff and a two handed sword on the backbar. Then comes the 15 minute penalty before the cycle starts anew.

    Rulz of Morrowind:
    • The first rule of Morrowind is: You do not talk about Morrowind.
    • The second rule of Morrowind is: You do not talk about Morrowind.
    • Third rule of Morrowind: Someone yells NDA stuff, uploads images, streams, the game is over.
    • Fourth rule: only invited players can test.
    • Fifth rule: one invite at a time, fellas.
    • Sixth rule: crying or bashing on pts.
    • Seventh rule: NDA will go on as long as they have to.
    • And the eighth and final rule: If this is your first invite at Morrowind, you have to play.
  • starkerealm
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    Chufu wrote: »
    Yeah I know what you mean, I would love to get the "old" froststaff back. And maybe another 4th Elemental-staff for Tanks.

    #buffwarden

    I think there's legs to adding a taunt to one of the frost staff's active abilities. Frost Clench was the suggestion I saw.
    Co-Host of The Tenets: a podcast focused on bringing new players up to speed in ESO.
  • Countcalorie
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    I reckon having frost staffs as a buffing/debuffing support weapon would be neat.kinda like how some npcs use these weird slow bubbles and have a channeled buff.
    then have frost runes for the one hand and rune skill line if you must have frost tanking.though I would personally prefer stuff like the ogre shaman's ice pillar or an ice spike dps skill.
  • Brrrofski
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    Solariken wrote: »
    If frost is going to be a mitigation weapon, ZOS needs to commit and stop with all these half-baked, nonsense ideas they like to come up with (heavy attack taunt, crappy shield).

    Ancient Knowledge should lose the taunt and give faster heavy attacks for frost staves and a flat % damage reduction while charging heavy attacks.

    The Undaunted taunt skill is perfectly fine for magicka tanking.

    Change one of the morphs of inner fire. Both are terrible. Stam one is utterly useless.

    Make it so when you have the new morph on your bar, blocking costs magica. Something like that.

    Frees up ice staves for dps again.
    Xbox One EU
  • xSkullfox
    xSkullfox
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    Chufu wrote: »
    Yeah I know what you mean, I would love to get the "old" froststaff back. And maybe another 4th Elemental-staff for Tanks.

    #buffwarden

    New "sharpend" stave only for taunting enemys.
    a6fa81a11e477df400b2deb9cd06e76f--zombie-weapons-survival-weapons.jpg
    Maiq the Liar
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    Groupfinder:
    The worst part is when it finally puts you in a group, your healer turns into a werewolf, your tank has 14k HP and the dps is heavy armor, using a restro staff and a two handed sword on the backbar. Then comes the 15 minute penalty before the cycle starts anew.

    Rulz of Morrowind:
    • The first rule of Morrowind is: You do not talk about Morrowind.
    • The second rule of Morrowind is: You do not talk about Morrowind.
    • Third rule of Morrowind: Someone yells NDA stuff, uploads images, streams, the game is over.
    • Fourth rule: only invited players can test.
    • Fifth rule: one invite at a time, fellas.
    • Sixth rule: crying or bashing on pts.
    • Seventh rule: NDA will go on as long as they have to.
    • And the eighth and final rule: If this is your first invite at Morrowind, you have to play.
  • Feanor
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    There are 2 issues. The Warden obviously never was meant to be a class which is competitive on DPS. They have an over-abundance of healing and utility skills but besides Cliff Racer, Deep Fissure and Fetcher Flies there are no DPS skills to begin with. Because of the design mishap buffing Warden DPS is not an easy task without making it overpowered in PvP. I mean, the Cliff Racers everyone loves so much are a direct result of this - you have to make them undodgeable or Warden wouldn't get any damage off at all.

    The second issue which synergizes with this is the abomination that frost damage generally is. ZOS had some nice ideas, notably the Winterborn and Ice Furnace sets, but they are half finished concept studies at best. I don't understand why frost damage is so weak. In PvP Winterborn gives an immobilize that can be nice, but there are better options for that, which makes the 5pc too weak. In PvE it's not even above the crafted sets. Julianos is way better in every regard. It's kind of strange considering the set comes from vMA originally.

    I think a lot of people would love to play a frost Mage, that's why the Warden was so much anticipated - it was a huge bummer for me when I found out that the idea of a frost wielding Druid is nice for RP but not actually a competitive choice.

    The Warden passives need some love, and everything related to frost would be a great start.
    Edited by Feanor on August 17, 2017 7:06AM
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  • Emma_Overload
    Emma_Overload
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    xSkullfox wrote: »
    olsborg wrote: »
    Just give it 4k penetration instead the block thingymajingy.

    That's too much 1000-1500 are ok

    Not too much at all! Don't 2H mauls get around 5000 penetration?
    #CAREBEARMASTERRACE
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