Nerfs are needed to balance the game
Takes-No-Prisoner wrote: »Nerfs are needed to balance the game
This statement is wrong in a lot of ways.
Firstly, nerfing is a means by which to bind or bring down something which is already working very well and is being enjoyed by a percentage of people. By nerfing we are stepping on their fun. How would you like it if that favorited skill you used suddenly became worthless? Nerfs should only occur in extreme cases, such is the case with the NMS crit nerf.
Secondly, going the buff route, means other players fun abilities and gear items get better to compete with those that are already great.
Thirdly, balance also comes in the form of abilities and gear keeping checks and balances on other gear sets and abilities. Like how Negate(a ~200 point ult) is very strong in PVP and hard counters a lot of gears and magic abilities. So now with HOTR we get an item set that counters that every 35~ seconds. We finally get an item that has counter play to negate.
Takes-No-Prisoner wrote: »Nerfs are needed to balance the game
This statement is wrong in a lot of ways.
Firstly, nerfing is a means by which to bind or bring down something which is already working very well and is being enjoyed by a percentage of people. By nerfing we are stepping on their fun. How would you like it if that favorited skill you used suddenly became worthless? Nerfs should only occur in extreme cases, such is the case with the NMS crit nerf.
Secondly, going the buff route, means other players fun abilities and gear items get better to compete with those that are already great.
Thirdly, balance also comes in the form of abilities and gear keeping checks and balances on other gear sets and abilities. Like how Negate(a ~200 point ult) is very strong in PVP and hard counters a lot of gears and magic abilities. So now with HOTR we get an item set that counters that every 35~ seconds. We finally get an item that has counter play to negate.
Ahh, now, see... this is where we have a different view of what the word means.
I understand 'Nerf' to simply mean to make something less effective. Regardless of its current level of effectiveness, or whether the result leaves it trash or not, I see a Nerf as just a simple weakening of its effectiveness.
An low level power creep is an good thing in PvE, it makes player feel progression, CP does this well.Nerf for things that overperforming and buffs for this that underperforming. Since 1.6 people were getting only stronger in terms of dmg potential , survivality , resource managment etc so dont be supprised we're getting lately more nerfs then buffs after 2 years of increasing overall power creep.
If we get more nerfs I will quit this game. And I will uninstall The Elder Nerfs: Online. Everytime nerfs and nerfs "Balance". Uhu, balance the stuff that really need. They just take random stuff and nerf it. Oh wait do you use Precise? Hey look people love PvE so we are going to nerf The Thief by some precent because we did it for PvP too eh? O hey you like templar? We don't. I mean, ESO (IMO) was AWESOME before this stupid nerfs. They are hyped to nerf everything. And yes I am pissed about this.
An low level power creep is an good thing in PvE, it makes player feel progression, CP does this well.Nerf for things that overperforming and buffs for this that underperforming. Since 1.6 people were getting only stronger in terms of dmg potential , survivality , resource managment etc so dont be supprised we're getting lately more nerfs then buffs after 2 years of increasing overall power creep.
You counter this by adding harder content.