Yeah you can keep a group of 6 closely stacked alive.... Untill the 3 Zerg bombers jump in and tear you to pieces LMAO.... thanks my maths is fine, class best in factMangeli200194 wrote: »At 50 ulti the pressure I could put out on mageblade would be too high for you to survive doing anything but turtling.
As it stands you can already chain kills fairly quickly with either morph.
Death stroke is only outperformed by warden trees in its ulti cost range. There's no other ulti under 100 ult that's in the same ball park as these two. I'll concede that really, trees are insanely over performing and in a class of its own as an ulti, but death stroke is in a really really nice placeAt 50 ulti the pressure I could put out on mageblade would be too high for you to survive doing anything but turtling.
As it stands you can already chain kills fairly quickly with either morph.
Death stroke is only outperformed by warden trees in its ulti cost range. There's no other ulti under 100 ult that's in the same ball park as these two. I'll concede that really, trees are insanely over performing and in a class of its own as an ulti, but death stroke is in a really really nice place
OMG INCAP DOES DAMAGE PLZ NERF!!!!
OMG HEALING THICKET ACTUALLY HEALS PLZ NERF
Seriously thou if the Wardens tree should be just as op as Incap one would have to add= Major Protection, Major Mending, CC immunity for the duration
Since incap= target takes 20% more damage for 6 seconds, major defile, stunns target
Not even close as op as Incapacitating strike imo
Just sayin
Except I can keep a group of 6 at full health from trees and death stroke only bursts one person.
Furthermore, clown, I don't advocate for any nerfs. I main a mageblade and I'm saying I think death stroke is strong and in a good place. It's the best ulti at its cost and shouldn't be buffed
Maybe you're dumb and can't do math, but last I checked a huge ape burst HoT >>>>> single target burst, defile, and bonus damage.
leepalmer95 wrote: »FearlessOne_2014 wrote: »Can soul strike and morphs also be reduced to 50 Ultimate so it's nearly as good as Incap? Also can SS also buff all damage by 20% for 6 secs?
But honestly. Why does Incap cost less then Soul Strike is beyond me. Since it's way more powerful then SS. But I guess ZOS is not really trying to balance the game.
Lmao soul strike is literally broken as an ultimate and needs nerfing to be honest.
Zos confuse me with the fact all the good/ broken ults are cheap, dawnbreaker, incap, leap, soul assault etc... where as most of the bad ones are expensive, nova, standard, veil etc..
So let's get this straight....
Nightblades already have a 75 cost ultimate that hits 10k+, CCs enemies, applies major defile AND increases your damage against the target by 20%. Now you want the cost reduced? If anything, it should cost 150 ultimate to use. What other class has an ultimate even half as good as Death Stroke?
Mangeli200194 wrote: »Yeah you can keep a group of 6 closely stacked alive.... Untill the 3 Zerg bombers jump in and tear you to pieces LMAO.... thanks my maths is fine, class best in factMangeli200194 wrote: »At 50 ulti the pressure I could put out on mageblade would be too high for you to survive doing anything but turtling.
As it stands you can already chain kills fairly quickly with either morph.
Death stroke is only outperformed by warden trees in its ulti cost range. There's no other ulti under 100 ult that's in the same ball park as these two. I'll concede that really, trees are insanely over performing and in a class of its own as an ulti, but death stroke is in a really really nice placeAt 50 ulti the pressure I could put out on mageblade would be too high for you to survive doing anything but turtling.
As it stands you can already chain kills fairly quickly with either morph.
Death stroke is only outperformed by warden trees in its ulti cost range. There's no other ulti under 100 ult that's in the same ball park as these two. I'll concede that really, trees are insanely over performing and in a class of its own as an ulti, but death stroke is in a really really nice place
OMG INCAP DOES DAMAGE PLZ NERF!!!!
OMG HEALING THICKET ACTUALLY HEALS PLZ NERF
Seriously thou if the Wardens tree should be just as op as Incap one would have to add= Major Protection, Major Mending, CC immunity for the duration
Since incap= target takes 20% more damage for 6 seconds, major defile, stunns target
Not even close as op as Incapacitating strike imo
Just sayin
Except I can keep a group of 6 at full health from trees and death stroke only bursts one person.
Furthermore, clown, I don't advocate for any nerfs. I main a mageblade and I'm saying I think death stroke is strong and in a good place. It's the best ulti at its cost and shouldn't be buffed
Maybe you're dumb and can't do math, but last I checked a huge ape burst HoT >>>>> single target burst, defile, and bonus damage.
GrumpyDuckling wrote: »It didn't seem too strong in PVP at 50 cost until proc sets were introduced - because Nightblades were bursting people down in one quick combination with the procs and then disappearing. Now, that burst with procs doesn't hit as hard and is more difficult to achieve. Plus, the ultimate is a telegraphed attack which is dodgeable, and forces the Nightblade to get into combat range (risk/reward for use).
My main argument is that it's just not worth slotting in PVE, and I think if it were restored back to 50 then it might be worth using again, at least in situational spots.
kendellking_chaosb14_ESO wrote: »Its fine as its the same as the other lowest cost ultimates which all cost 75. Before it was the only one which costed 50 and kinda over performed because of it. And besides like many have said you easily get your ulti back as a Nightblade/In Cyrodiil.
The problem with the ultimate generation is that 20 points come from potions and if like me you can sustain then you don't have the quick slots for a trash pot just for free ultimate on a 45 second cooldown. When I need a potion I need it. After I pull off a gank is not that time.
To your point on the other cheap ultimates Templars cheap ultimate is an AoE, Sorcerers Cheap Ultimate is a spammable, Dragon Knights cheapest ultimate is an undodgeable AoE with a hard CC and of Course Wardens have two cheap ultimates ones a heal and the other is free to cast so really all the other ultimates have a leg up on Nightblades outside of ganking.
This is not to say Death Stroke and both morphs are bad in an way but if you're outside of a gank the vast majority of the game it's just not worth the cost.
cpuScientist wrote: »Incap can be shuffled, roll dodged, blocked, and shielded. On top of all this I am finding that it is just plain not going off when I try to use it. Sometimes it will drain my ultimate and sometimes it doesn't. I find that Incap works properly about 1 out of 3 times, conservatively, which makes it a 210 cost ultimate at minimum.
For you maybe... You just need practice on how to land it. Or you are lagging...
sneakymitchell wrote: »kendellking_chaosb14_ESO wrote: »Its fine as its the same as the other lowest cost ultimates which all cost 75. Before it was the only one which costed 50 and kinda over performed because of it. And besides like many have said you easily get your ulti back as a Nightblade/In Cyrodiil.
The problem with the ultimate generation is that 20 points come from potions and if like me you can sustain then you don't have the quick slots for a trash pot just for free ultimate on a 45 second cooldown. When I need a potion I need it. After I pull off a gank is not that time.
To your point on the other cheap ultimates Templars cheap ultimate is an AoE, Sorcerers Cheap Ultimate is a spammable, Dragon Knights cheapest ultimate is an undodgeable AoE with a hard CC and of Course Wardens have two cheap ultimates ones a heal and the other is free to cast so really all the other ultimates have a leg up on Nightblades outside of ganking.
This is not to say Death Stroke and both morphs are bad in an way but if you're outside of a gank the vast majority of the game it's just not worth the cost.
Make the ulti undoadgeable.... cause dawnbreaker does good aoe splash. And what we deal a single target burst? If you want to make sorcs overload undoadeable go ahead. The ulti sweep from Templar go ahead. Wardens bear go ahead......Why not make everything undoadgeable. That's a quick answer to everything cause players hate shuffle and dodge builds to this date. (I'm a DK the leap buff was needed cause we don't have much for single target use unless it's a DoT from a skill.)
kendellking_chaosb14_ESO wrote: »sneakymitchell wrote: »kendellking_chaosb14_ESO wrote: »Its fine as its the same as the other lowest cost ultimates which all cost 75. Before it was the only one which costed 50 and kinda over performed because of it. And besides like many have said you easily get your ulti back as a Nightblade/In Cyrodiil.
The problem with the ultimate generation is that 20 points come from potions and if like me you can sustain then you don't have the quick slots for a trash pot just for free ultimate on a 45 second cooldown. When I need a potion I need it. After I pull off a gank is not that time.
To your point on the other cheap ultimates Templars cheap ultimate is an AoE, Sorcerers Cheap Ultimate is a spammable, Dragon Knights cheapest ultimate is an undodgeable AoE with a hard CC and of Course Wardens have two cheap ultimates ones a heal and the other is free to cast so really all the other ultimates have a leg up on Nightblades outside of ganking.
This is not to say Death Stroke and both morphs are bad in an way but if you're outside of a gank the vast majority of the game it's just not worth the cost.
Make the ulti undoadgeable.... cause dawnbreaker does good aoe splash. And what we deal a single target burst? If you want to make sorcs overload undoadeable go ahead. The ulti sweep from Templar go ahead. Wardens bear go ahead......Why not make everything undoadgeable. That's a quick answer to everything cause players hate shuffle and dodge builds to this date. (I'm a DK the leap buff was needed cause we don't have much for single target use unless it's a DoT from a skill.)
Nightblade is far less forgiving no class shields, no class burst heals and Cloak has three times more counters in game then any other power. The point I was making is that all other classes have flexible ultimates being free, undodgeable or spammable. We are class build for burst damage in a meta that moved burst to proc sets.
You don't have to question why Nightblades run so many proc sets we need the burst we are build as a class for long fights so we need to end it fast. At 50 it's hit are miss was more forgiving but at 75 it needs to be undodgeable. It already took a damage nerf and 50% cost increase taking much of its burst power again on a class that's made to burst.
Chilly-McFreeze wrote: »kendellking_chaosb14_ESO wrote: »sneakymitchell wrote: »kendellking_chaosb14_ESO wrote: »Its fine as its the same as the other lowest cost ultimates which all cost 75. Before it was the only one which costed 50 and kinda over performed because of it. And besides like many have said you easily get your ulti back as a Nightblade/In Cyrodiil.
The problem with the ultimate generation is that 20 points come from potions and if like me you can sustain then you don't have the quick slots for a trash pot just for free ultimate on a 45 second cooldown. When I need a potion I need it. After I pull off a gank is not that time.
To your point on the other cheap ultimates Templars cheap ultimate is an AoE, Sorcerers Cheap Ultimate is a spammable, Dragon Knights cheapest ultimate is an undodgeable AoE with a hard CC and of Course Wardens have two cheap ultimates ones a heal and the other is free to cast so really all the other ultimates have a leg up on Nightblades outside of ganking.
This is not to say Death Stroke and both morphs are bad in an way but if you're outside of a gank the vast majority of the game it's just not worth the cost.
Make the ulti undoadgeable.... cause dawnbreaker does good aoe splash. And what we deal a single target burst? If you want to make sorcs overload undoadeable go ahead. The ulti sweep from Templar go ahead. Wardens bear go ahead......Why not make everything undoadgeable. That's a quick answer to everything cause players hate shuffle and dodge builds to this date. (I'm a DK the leap buff was needed cause we don't have much for single target use unless it's a DoT from a skill.)
Nightblade is far less forgiving no class shields, no class burst heals and Cloak has three times more counters in game then any other power. The point I was making is that all other classes have flexible ultimates being free, undodgeable or spammable. We are class build for burst damage in a meta that moved burst to proc sets.
You don't have to question why Nightblades run so many proc sets we need the burst we are build as a class for long fights so we need to end it fast. At 50 it's hit are miss was more forgiving but at 75 it needs to be undodgeable. It already took a damage nerf and 50% cost increase taking much of its burst power again on a class that's made to burst.
So you want it to be spammable. Got it. Remove the defile and I'm okay with it.
E: and don't try to act like NB are at the back of the line. They are the only class that "can" get away with wearing medium as they have another line of defense in cloak. Is cloak countered and can get broken? Sure. But why shouldn't it? NB get major resolve/ ward for spamming surprise attack. And they have another get away skill in shade.
They have the same access to rally and vigor. No stam class has a class shield. As for mag classes, beside sorcs the other class shields are either weak or scaling with health. But there is that armor skill ward everyone can use. Again, don't act like NB are a crippled class. Or I start whining about stam Sorcs having no class spam, shield, debuff and major mending - and refuse to use what weapon/armor lines give me.
kendellking_chaosb14_ESO wrote: »Chilly-McFreeze wrote: »kendellking_chaosb14_ESO wrote: »sneakymitchell wrote: »kendellking_chaosb14_ESO wrote: »Its fine as its the same as the other lowest cost ultimates which all cost 75. Before it was the only one which costed 50 and kinda over performed because of it. And besides like many have said you easily get your ulti back as a Nightblade/In Cyrodiil.
The problem with the ultimate generation is that 20 points come from potions and if like me you can sustain then you don't have the quick slots for a trash pot just for free ultimate on a 45 second cooldown. When I need a potion I need it. After I pull off a gank is not that time.
To your point on the other cheap ultimates Templars cheap ultimate is an AoE, Sorcerers Cheap Ultimate is a spammable, Dragon Knights cheapest ultimate is an undodgeable AoE with a hard CC and of Course Wardens have two cheap ultimates ones a heal and the other is free to cast so really all the other ultimates have a leg up on Nightblades outside of ganking.
This is not to say Death Stroke and both morphs are bad in an way but if you're outside of a gank the vast majority of the game it's just not worth the cost.
Make the ulti undoadgeable.... cause dawnbreaker does good aoe splash. And what we deal a single target burst? If you want to make sorcs overload undoadeable go ahead. The ulti sweep from Templar go ahead. Wardens bear go ahead......Why not make everything undoadgeable. That's a quick answer to everything cause players hate shuffle and dodge builds to this date. (I'm a DK the leap buff was needed cause we don't have much for single target use unless it's a DoT from a skill.)
Nightblade is far less forgiving no class shields, no class burst heals and Cloak has three times more counters in game then any other power. The point I was making is that all other classes have flexible ultimates being free, undodgeable or spammable. We are class build for burst damage in a meta that moved burst to proc sets.
You don't have to question why Nightblades run so many proc sets we need the burst we are build as a class for long fights so we need to end it fast. At 50 it's hit are miss was more forgiving but at 75 it needs to be undodgeable. It already took a damage nerf and 50% cost increase taking much of its burst power again on a class that's made to burst.
So you want it to be spammable. Got it. Remove the defile and I'm okay with it.
E: and don't try to act like NB are at the back of the line. They are the only class that "can" get away with wearing medium as they have another line of defense in cloak. Is cloak countered and can get broken? Sure. But why shouldn't it? NB get major resolve/ ward for spamming surprise attack. And they have another get away skill in shade.
They have the same access to rally and vigor. No stam class has a class shield. As for mag classes, beside sorcs the other class shields are either weak or scaling with health. But there is that armor skill ward everyone can use. Again, don't act like NB are a crippled class. Or I start whining about stam Sorcs having no class spam, shield, debuff and major mending - and refuse to use what weapon/armor lines give me.
Look Nightblades are strong this is very true and we all know that but that's if you get your set up right and everything. I missed step and you die that simple. All four other classes has some breathing room. We don't have much reason not to wear medium we need the the added regen and reduced cost. We need to be canons class is not build to fight for long.
Vigor and Rally are HoTs we can Heal over time with the best of them but we are limited on the burst heals that save lives.
On the topic of limited we HAVE to take a weapon line just for powers that others can put on any bar. It's not that we don't want to slot a weapon for a power it's that we have to. That's a limit all other classes don't have. Stamina DKs use class shields to it has benifits. Sometimes the shield itself is secondary. We need to have pure stopping power like we were made or given the power to stand and fight.
Running is not a way to win a fight no matter how you run.
kendellking_chaosb14_ESO wrote: »Chilly-McFreeze wrote: »kendellking_chaosb14_ESO wrote: »sneakymitchell wrote: »kendellking_chaosb14_ESO wrote: »Its fine as its the same as the other lowest cost ultimates which all cost 75. Before it was the only one which costed 50 and kinda over performed because of it. And besides like many have said you easily get your ulti back as a Nightblade/In Cyrodiil.
The problem with the ultimate generation is that 20 points come from potions and if like me you can sustain then you don't have the quick slots for a trash pot just for free ultimate on a 45 second cooldown. When I need a potion I need it. After I pull off a gank is not that time.
To your point on the other cheap ultimates Templars cheap ultimate is an AoE, Sorcerers Cheap Ultimate is a spammable, Dragon Knights cheapest ultimate is an undodgeable AoE with a hard CC and of Course Wardens have two cheap ultimates ones a heal and the other is free to cast so really all the other ultimates have a leg up on Nightblades outside of ganking.
This is not to say Death Stroke and both morphs are bad in an way but if you're outside of a gank the vast majority of the game it's just not worth the cost.
Make the ulti undoadgeable.... cause dawnbreaker does good aoe splash. And what we deal a single target burst? If you want to make sorcs overload undoadeable go ahead. The ulti sweep from Templar go ahead. Wardens bear go ahead......Why not make everything undoadgeable. That's a quick answer to everything cause players hate shuffle and dodge builds to this date. (I'm a DK the leap buff was needed cause we don't have much for single target use unless it's a DoT from a skill.)
Nightblade is far less forgiving no class shields, no class burst heals and Cloak has three times more counters in game then any other power. The point I was making is that all other classes have flexible ultimates being free, undodgeable or spammable. We are class build for burst damage in a meta that moved burst to proc sets.
You don't have to question why Nightblades run so many proc sets we need the burst we are build as a class for long fights so we need to end it fast. At 50 it's hit are miss was more forgiving but at 75 it needs to be undodgeable. It already took a damage nerf and 50% cost increase taking much of its burst power again on a class that's made to burst.
So you want it to be spammable. Got it. Remove the defile and I'm okay with it.
E: and don't try to act like NB are at the back of the line. They are the only class that "can" get away with wearing medium as they have another line of defense in cloak. Is cloak countered and can get broken? Sure. But why shouldn't it? NB get major resolve/ ward for spamming surprise attack. And they have another get away skill in shade.
They have the same access to rally and vigor. No stam class has a class shield. As for mag classes, beside sorcs the other class shields are either weak or scaling with health. But there is that armor skill ward everyone can use. Again, don't act like NB are a crippled class. Or I start whining about stam Sorcs having no class spam, shield, debuff and major mending - and refuse to use what weapon/armor lines give me.
Look Nightblades are strong this is very true and we all know that but that's if you get your set up right and everything. I missed step and you die that simple. All four other classes has some breathing room. We don't have much reason not to wear medium we need the the added regen and reduced cost. We need to be canons class is not build to fight for long.
Vigor and Rally are HoTs we can Heal over time with the best of them but we are limited on the burst heals that save lives.
On the topic of limited we HAVE to take a weapon line just for powers that others can put on any bar. It's not that we don't want to slot a weapon for a power it's that we have to. That's a limit all other classes don't have. Stamina DKs use class shields to it has benifits. Sometimes the shield itself is secondary. We need to have pure stopping power like we were made or given the power to stand and fight.
Running is not a way to win a fight no matter how you run.
What ever you may think but stamblades are the best stam class for overland pvp and are the second strongest class in duels if you take pet sorcs out of the picture.
If you can't burst a target with a stamnb you won't do it with any other class.
Also stamnb has another skill that hits way harder than incap after you first hit the target with it. Assassin's will is the strongest non-ult in the game by far which can be empowered with ambush for 20% extra damage + 20% from incap + 10% from cp and suprise attack from stealth + guaranteed crit with dark cloak and 10% extra crit dmg and 10% more weapon damage from cloak.
If you simply don't use this you have no right to complain about stamnb not having enough burst.
Also the cost of incap is still too low for what it gives. It has to be increased to 90 ult or has the defile reduced to 3 seconds.
It's not that i want nbs to be crap, i play one stamina and a meele magnb so i know what both specs can do and i still think that they are fine how they are but incap needs a small adjustment because many ults are just too cheap nowadays starting from incap to resto ult over shield ultimate followed by soul assault and completed by healing thicket.
All these ults are too cheap and need a individual cost increase