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PTS testers: How hard are the Horns of the Reach dungeons? Harder/easier than Mazatuum and Cradle?

altemriel
altemriel
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PTS testers: How hard are the Horns of the Reach dungeons?

Harder/easier than Mazatuum and Cradle?

  • Apherius
    Apherius
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    Personnaly i will do this with mate without cp ... i don't want to pay for lost my time.
    Edited by Apherius on August 26, 2017 7:31PM
  • altemriel
    altemriel
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    Apherius wrote: »
    Easier.

    Personnaly i will do this with mate without cp ... i don't want to pay for lost my time.



    hmm, interesting (for me as a casual player).

    How easy?


    as Banished Cells (pretty easy), or as Crypt of Hearts II (moderate), or as Imperial City Prison (a bit harder)?
  • Myyth
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    I think the main thing is - do the dungeons have funky boss mechanics that will require explaining to each and every group you join but random uncoordinated players from group finder will still fail miserably at and end up disbanding?
    Edited by Myyth on August 13, 2017 8:29PM
  • altemriel
    altemriel
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    Myyth wrote: »
    I think the main thing is - do the dungeons have funky mechanics that will require explaining to each and every group you join but random uncoordinated players from group finder will still fail miserably at and end up disbanding?



    yes, good question too!!
  • zaria
    zaria
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    Myyth wrote: »
    I think the main thing is - do the dungeons have funky mechanics that will require explaining to each and every group you join but random uncoordinated pugs will still fail miserably at and disband?
    Benefit of the new dungeons is that no know the mechanics so all has to learn it.

    Dungeons feel totally different with high or low dps. With high you can burn trough lots of mechanics and do more mistakes.
    People tend to explain tactic after wipes. They leave after multiple wipes in pugs.

    One of the bosses are pretty technical after the preview video I saw.
    Edited by zaria on August 13, 2017 8:45PM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • altemriel
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    anyone?
  • Apherius
    Apherius
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    altemriel wrote: »
    anyone?

    i can't say you if it as easy that Vicp or not.

    Cause i get too much lag ... i was unable to use my second bar ( same thing for the healer ) ... i was just spamming my 3 dot + heavy attack ... and this + follow the strat was enough to finish the dungeon .... even with 2 dd's spamming light attack it's possible if you follow the strat ( = mechanics ) .

    If at least healer was able to heal the boss ... these poor boss need a healer more than us.
    Edited by Apherius on August 13, 2017 9:14PM
  • altemriel
    altemriel
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    Apherius wrote: »
    altemriel wrote: »
    anyone?

    i can't say you if it as easy that Vicp or not.

    Cause i get too much lag ... i was unable to use my second bar ( same thing for the healer ) ... i was just spamming my 3 dot + heavy attack ... and this + follow the strat was enough to finish the dungeon .... even with 2 dd's spamming light attack it's possible if you follow the strat ( = mechanics ) .

    If at least healer was able to heal the boss ... these poor boss need a healer more than us.

    interesting :smiley:
  • SammyFable
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    Myyth wrote: »
    I think the main thing is - do the dungeons have funky boss mechanics that will require explaining to each and every group you join but random uncoordinated players from group finder will still fail miserably at and end up disbanding?

    Depends on the PUG. There are some oneshot mechanics, espacially in Bloodroot Forge.
    zaria wrote: »
    Benefit of the new dungeons is that no know the mechanics so all has to learn it.

    That has been the case on the very first day of HOTR PTS. Even with the crapy templates we were able to complete the two dungeons in 1h each. On monday there will be players who already know the dungeon mechanics (myself included).
    Edited by SammyFable on August 13, 2017 11:30PM
    Dro m'Athra Destroyer
    Tick Tock Terrorist Tormentor
    Immortal Memer
    Gryphon Heart
  • Caligamy_ESO
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    Definitely easier, solo'd both of them with a warden tank setup.
    love is love
  • OutLaw_Nynx
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    Are there less trash mobs?
  • Tasear
    Tasear
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    Seems like a more enjoyable dungeon design. It's hard enough to push you, but not hard enough that everyone drops out queue when you get it for a random... so I say good job.
  • altemriel
    altemriel
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    Tasear wrote: »
    Seems like a more enjoyable dungeon design. It's hard enough to push you, but not hard enough that everyone drops out queue when you get it for a random... so I say good job.

    nice :), can`t wait to try them out :)!!
  • Morgul667
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    Interestnig :)
  • Qbiken
    Qbiken
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    Personally I Think all new content doesn´t have to be super-mega hardmode. First times I did vRoM and vCoS it was superfrustrating to do, now I approach SotH dungeons like any normal dungeon since I´ve grown comfortable with them (that being said if I run with people who know what they´re doing, nothing worse than doing vCOS HM with someone who doesn´t know how to run in the catacombs on last boss lel)

    As far as I know the new dungeons are "medium" difficulty without to many complicated mechanics.
  • DRXHarbinger
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    They are not as hard as VICP at Launch (Sept 15) and SOTH dungeons are much harder, the bosses are mechanic based but easy to figure out as long as you pay some form of attention. not as unforgiving as Cradle and not as annoying as Ruins.

    But this is on PTS..on Live once all the changes are made out to suit how we actually play on live I think they will be pretty easy.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • Wifeaggro13
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    Definitely easier, solo'd both of them with a warden tank setup.

    saddened.
  • altemriel
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    it is easier, which is great :smiley:
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