Countcalorie wrote: »yes both would be good in pvp.
first one would be used on dks to great effect.
Great set ideas there.
I also have one, its the stamina version of amber.
(2pc) Increases Max Stamina
(3pc) Increases Weapon Critical
(4pc) Increases Weapon Damage
(5pc) Adds 250 Magicka and Stamina Regeneration
Avran_Sylt wrote: »@T1y4hoon
Yeah, the goal was to make something akin to an 'Active' version of amberplasm (in the 5 piece). So to keep it the same as amberplasm (300) would be useless, and given that it requires active resource consumption to restore resources, I felt that it should have a higher number. Given that amberplasm will stack with %regen increases (I think) that needed to be considered as well.
I'm honestly leaning more towards the 500-700 range rather than 700-1200
Amberplasm has 250 per 2 seconds on both resources. You can activate a skill every 1.x seconds. Amberplasm doesn't work for stam if blocking or sneaking, this one does. Even 500 would be too much while already considering it's only one resource at a time.Avran_Sylt wrote: »@T1y4hoon
Yeah, the goal was to make something akin to an 'Active' version of amberplasm (in the 5 piece). So to keep it the same as amberplasm (300) would be useless, and given that it requires active resource consumption to restore resources, I felt that it should have a higher number. Given that amberplasm will stack with %regen increases (I think) that needed to be considered as well.
I'm honestly leaning more towards the 500-700 range rather than 700-1200
700 is still OP af. You are talking about 500-700 regen and active resource consumption means nothing. You are always using skills.
Amberplasm has 250 per 2 seconds on both resources. You can activate a skill every 1.x seconds. Amberplasm doesn't work for stam if blocking or sneaking, this one does. Even 500 would be too much while already considering it's only one resource at a time.Avran_Sylt wrote: »@T1y4hoon
Yeah, the goal was to make something akin to an 'Active' version of amberplasm (in the 5 piece). So to keep it the same as amberplasm (300) would be useless, and given that it requires active resource consumption to restore resources, I felt that it should have a higher number. Given that amberplasm will stack with %regen increases (I think) that needed to be considered as well.
I'm honestly leaning more towards the 500-700 range rather than 700-1200
700 is still OP af. You are talking about 500-700 regen and active resource consumption means nothing. You are always using skills.
350 to 400 per activation would maybe be ok and it still would be the BiS sustain set in PvP.
Avran_Sylt wrote: »Azura's Raiment (Potentially a crafted set)
(2pc) Increases Max Magicka
(3pc) Increases Max Health
(4pc) Increases Max Stamina
(5pc) Using a Stamina Skill Ability restores [x] Magicka | Using a Magicka Skill Ability restores [x] Stamina. Each effect has a cooldown of 2 seconds.
(x could be in the range of 700-1200)
You are losing a lot to obtain some sustain you get from 1 ability that doesnt scale with you and is a waste of slot.
So bleh.
Archmage set, shroud of the Lich greatly overpower this set, and it gives good magicka bonuses too. I may be handy in those situations where you have to break free or block, but thats all, if you are cced you cant use abilities and gain stamina anyway.
I can see the first set being used by stamina DK but noone more.