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Is warden healer equal to a templar healer for endgame content?

Gulnagel
Gulnagel
✭✭✭✭
Please feel free to share your experiences with warden as a healer.

I like warden healer, but not all trial groups feels the same, apparently templar still holds the crown?
Edited by Gulnagel on August 10, 2017 5:29PM

Is warden healer equal to a templar healer for endgame content? 84 votes

Yes
20%
SigtricDeHeiearthforgedb16_ESOanitajoneb17_ESOSarevoccShaibapaulsimonpsAionnapjkreeseSunahZvorginSirMewserMorgul667Wrubius_CoronariaTheStealthDudeShushu_HDakmor_Kavu 17 votes
No
70%
mikeleg34_ESOIrtaxlolo_01b16_ESOSavinafioskalAektannrubenanto29rwb17_ESOSirCriticalhondelinkTruckdriverRajajshkamateozTenofasSerpaceMagicalSocietyfelinith66ReverbPatoufsadownikcraftycarper73 59 votes
Both are equal
9%
TryxusIruil_ESOsubtlezeroub17_ESOMinnoElitetownieFoolishHumanMehrunesFlagonSlack 8 votes
  • Dasovaruilos
    Dasovaruilos
    ✭✭✭✭✭
    No
    Having tried both now, I can say, in isolation, absolutely not.

    No matter how good you are with a Warden Healer, there will be some deaths that simply wouldn't happen with a Templar with Breath of Life.

    ESO simply has too much damage way too fast for directional healing to compete with Breath of Life.

    The only way any other class will be able to be as absolutely effective as Templars, there needs to be another omnidirectional skill that will heal or shield teammates until you have time to heal with something else.

    Healing Ward / Ward Ally could be worked to do this but right now it doesn't.

    As I said, damage just happen way too fast in ESO for direction and conal healing to be reliable.

    BTW, I'm talking more about harder content here... DLC HM dungeons, vDSA, Vet trials.
    Edited by Dasovaruilos on August 10, 2017 5:53PM
  • Sunah
    Sunah
    ✭✭✭
    Yes
    You are about to get so many different opinions on this, but this is mine.

    I have healed as both as well and can say both are equal in every aspect except for 1 thing. Shards>Orbs (in certain situations) I say this because shards stand the hell still so its easier to aim and for people to activate. Orbs have slow travel but even still moves too fast for the prompt to activate haha... Orbs heal which is nice and you can have more than 1 out but thats that.

    People who tell you you can't heal as effectively as a warden healer because of BoL are not good players. They are too use to old days of spamming BoL and nothing else. You just have to play a little smarter and anticipate damage coming and have your character ready to heal in their direction. For instance, vHA last boss the Warrior. On the main tank he will slash him 3 times with very hard hitting attacks and if you are not spamming him for that instance of damage and he so happens to not have a mit skill up hes going down. So hitting him with your heals before that damage takes place is the best way to do that..

    So again, you are going to get so many mixed opinions and everyone is going to be right or wrong, just follow your instincts and hopefully learn a few tricks from every person haha. Good luck.
  • Krayl
    Krayl
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    Wouldn't "Yes" and "Both are equal" be the exact same answer to that question?

    Just an observation!
  • Gulnagel
    Gulnagel
    ✭✭✭✭
    No
    Krayl wrote: »
    Wouldn't "Yes" and "Both are equal" be the exact same answer to that question?

    Just an observation!

    Haha true :)
  • Gulnagel
    Gulnagel
    ✭✭✭✭
    No
    CalmFury wrote: »
    Having tried both now, I can say, in isolation, absolutely not.

    No matter how good you are with a Warden Healer, there will be some deaths that simply wouldn't happen with a Templar with Breath of Life.

    ESO simply has too much damage way too fast for directional healing to compete with Breath of Life.

    The only way any other class will be able to be as absolutely effective as Templars, there needs to be another omnidirectional skill that will heal or shield teammates until you have time to heal with something else.

    Healing Ward / Ward Ally could be worked to do this but right now it doesn't.

    As I said, damage just happen way too fast in ESO for direction and conal healing to be reliable.

    BTW, I'm talking more about harder content here... DLC HM dungeons, vDSA, Vet trials.

    So if warden got an instant heal like templars or something similar, they would be equal?
  • Sigtric
    Sigtric
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    CalmFury wrote: »
    Having tried both now, I can say, in isolation, absolutely not.

    No matter how good you are with a Warden Healer, there will be some deaths that simply wouldn't happen with a Templar with Breath of Life.

    ESO simply has too much damage way too fast for directional healing to compete with Breath of Life.

    The only way any other class will be able to be as absolutely effective as Templars, there needs to be another omnidirectional skill that will heal or shield teammates until you have time to heal with something else.

    Healing Ward / Ward Ally could be worked to do this but right now it doesn't.

    As I said, damage just happen way too fast in ESO for direction and conal healing to be reliable.

    BTW, I'm talking more about harder content here... DLC HM dungeons, vDSA, Vet trials.

    But Breath of Life is now conal. This change happened with Morrowind I think.

    Templar BoL:
    Cast time Instant
    Target Cone
    Radius 28m

    Beacon your Inner light healing yourself or a wounded ally in front of you for X health. Also heals one other injured target for X health.

    Warden Enchanted Growth
    Cast time Instant
    Target Cone
    Radius 20m

    Seed a large area of mushrooms that heals you and ALL allies in your frontal cone for X Health. Allies affected gain Minor Intellect and Minor Endurance, increasing magicka and stamina recover by 10% for 20 seconds.

    So Ward loses a little range in their competing skill but gains the buffing of team mates and hits ALL of the targets in the cone.

    Granted my Templar isn't a strict healer so my BoL isn't leveled all the way up (rank 3), but my tooltip healing for BoL is lower at a higher magicka cost too.

    Warden equivelent of BoL seems superior to me.
    Edited by Sigtric on August 10, 2017 7:39PM

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Dasovaruilos
    Dasovaruilos
    ✭✭✭✭✭
    No
    Gulnagel wrote: »
    CalmFury wrote: »
    Having tried both now, I can say, in isolation, absolutely not.

    No matter how good you are with a Warden Healer, there will be some deaths that simply wouldn't happen with a Templar with Breath of Life.

    ESO simply has too much damage way too fast for directional healing to compete with Breath of Life.

    The only way any other class will be able to be as absolutely effective as Templars, there needs to be another omnidirectional skill that will heal or shield teammates until you have time to heal with something else.

    Healing Ward / Ward Ally could be worked to do this but right now it doesn't.

    As I said, damage just happen way too fast in ESO for direction and conal healing to be reliable.

    BTW, I'm talking more about harder content here... DLC HM dungeons, vDSA, Vet trials.

    So if warden got an instant heal like templars or something similar, they would be equal?

    I think if every class had access to a better emergency heal or "save" mechanic, they would all come close to Templars.

    I think Warden healers have a lot of potential, but take vDSA for example... It is a HUGE area and some stages will even have plants that will pull a group member to the other side of the arena.

    With a Templar, you just need to be somewhat close to the middle to help everyone if they get low health. With a Warden, the group mate needs to self sustain until you can get closer again to use the Warden heals.
  • Dasovaruilos
    Dasovaruilos
    ✭✭✭✭✭
    No
    Sigtric wrote: »
    CalmFury wrote: »
    Having tried both now, I can say, in isolation, absolutely not.

    No matter how good you are with a Warden Healer, there will be some deaths that simply wouldn't happen with a Templar with Breath of Life.

    ESO simply has too much damage way too fast for directional healing to compete with Breath of Life.

    The only way any other class will be able to be as absolutely effective as Templars, there needs to be another omnidirectional skill that will heal or shield teammates until you have time to heal with something else.

    Healing Ward / Ward Ally could be worked to do this but right now it doesn't.

    As I said, damage just happen way too fast in ESO for direction and conal healing to be reliable.

    BTW, I'm talking more about harder content here... DLC HM dungeons, vDSA, Vet trials.

    But Breath of Life is now conal. This change happened with Morrowind I think.

    Templar BoL:
    Cast time Instant
    Target Cone
    Radius 28m

    Beacon your Inner light healing yourself or a wounded ally in front of you for X health. Also heals one other injured target for X health.

    Warden Enchanted Growth
    Cast time Instant
    Target Cone
    Radius 20m

    Seed a large area of mushrooms that heals you and ALL allies in your frontal cone for X Health. Allies affected gain Minor Intellect and Minor Endurance, increasing magicka and stamina recover by 10% for 20 seconds.

    So Ward uses a little range in their competing skill but gains the buffing of team mates and hits ALL of the targets in the cone.

    Granted my Templar isn't a strict healer so my BoL isn't leveled all the way up (rank 3), but my tooltip healing for BoL is lower at a higher magicka cost too.

    Warden equivelent of BoL seems superior to me.

    Have you actually tried it?

    The secondary BoL heal is not conal. It is still 360º. Considering that the main BoL heal can crit up to 33k on my healers, that means I still have a 360º conal heal of sometines 15k... More than enough for most DDs.

    And have you actually tried the Warden heal? The cone is terrible. I honestly prefer to use Combat Prayer as an emergency heal.

    I use Growth more as buff now.
  • Sigtric
    Sigtric
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    CalmFury wrote: »
    Sigtric wrote: »
    CalmFury wrote: »
    Having tried both now, I can say, in isolation, absolutely not.

    No matter how good you are with a Warden Healer, there will be some deaths that simply wouldn't happen with a Templar with Breath of Life.

    ESO simply has too much damage way too fast for directional healing to compete with Breath of Life.

    The only way any other class will be able to be as absolutely effective as Templars, there needs to be another omnidirectional skill that will heal or shield teammates until you have time to heal with something else.

    Healing Ward / Ward Ally could be worked to do this but right now it doesn't.

    As I said, damage just happen way too fast in ESO for direction and conal healing to be reliable.

    BTW, I'm talking more about harder content here... DLC HM dungeons, vDSA, Vet trials.

    But Breath of Life is now conal. This change happened with Morrowind I think.

    Templar BoL:
    Cast time Instant
    Target Cone
    Radius 28m

    Beacon your Inner light healing yourself or a wounded ally in front of you for X health. Also heals one other injured target for X health.

    Warden Enchanted Growth
    Cast time Instant
    Target Cone
    Radius 20m

    Seed a large area of mushrooms that heals you and ALL allies in your frontal cone for X Health. Allies affected gain Minor Intellect and Minor Endurance, increasing magicka and stamina recover by 10% for 20 seconds.

    So Ward uses a little range in their competing skill but gains the buffing of team mates and hits ALL of the targets in the cone.

    Granted my Templar isn't a strict healer so my BoL isn't leveled all the way up (rank 3), but my tooltip healing for BoL is lower at a higher magicka cost too.

    Warden equivelent of BoL seems superior to me.

    Have you actually tried it?

    The secondary BoL heal is not conal. It is still 360º. Considering that the main BoL heal can crit up to 33k on my healers, that means I still have a 360º conal heal of sometines 15k... More than enough for most DDs.

    And have you actually tried the Warden heal? The cone is terrible. I honestly prefer to use Combat Prayer as an emergency heal.

    I use Growth more as buff now.

    As mentioned my templar is not a healer. Off healing at best.

    I just set my warden up for healing last week and have been doing fine with it in vet dungeons. Enchanted Growth comes in very handy last night in vCoS in a couple oh crap situations and keeping those buffs on my tank and DPS helped them quite a bit. Seems to work pretty well.

    There will always be situations, where any given class skill will be better than another. In some situations BoL might work better, in others EG, having been healed by both, seen both in action and used both, I'm of the mind that it is really going to come down to the difference being how comfortable/good the user is with the class.


    The cone is narrow, but location location location. I have hit all 3 of my teammates for big heals with it multiple times and it did great + the lower cost + warden regeneration makes it near spammable.

    Honestly I think it's a matter of people accepting something different. As long as the player behind the healer keeps the team standing, what difference does it make?

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Sunah
    Sunah
    ✭✭✭
    Yes
    Gulnagel wrote: »
    So if warden got an instant heal like templars or something similar, they would be equal?

    Well thats the thing, wardens do. Its called Enchanted growth I believe.

    BoL - Instant heal - Conal targeting - Heals 2 people in the cone PLUS 1 extra NEARBY hero for half as much. So it isnt much.

    EnchGrowth - Instant Heal - Conal targeting - Healls ALL allies in cone - PLUS provides 10% hp and stam regen for 20secs.
  • Shushu_H
    Shushu_H
    Yes
    The biggest difference is the way they provide resource return. It isn't the heal that is the thing. L2p with warden heal. The big thing is that restoring aura gives magickasteal. Warden doesn't have an aoe like this. Now for PvP wardens major defile aoe outdoes it, but end game pvers arent looking for major defile. That said the difference is small and iirc magickasteal doesn't stack so having a warden with a Templar no big deal. The warden then wouldn't be underperforming.
  • Illurian
    Illurian
    ✭✭✭✭✭
    Sigtric wrote: »
    CalmFury wrote: »
    Sigtric wrote: »
    CalmFury wrote: »
    Having tried both now, I can say, in isolation, absolutely not.

    No matter how good you are with a Warden Healer, there will be some deaths that simply wouldn't happen with a Templar with Breath of Life.

    ESO simply has too much damage way too fast for directional healing to compete with Breath of Life.

    The only way any other class will be able to be as absolutely effective as Templars, there needs to be another omnidirectional skill that will heal or shield teammates until you have time to heal with something else.

    Healing Ward / Ward Ally could be worked to do this but right now it doesn't.

    As I said, damage just happen way too fast in ESO for direction and conal healing to be reliable.

    BTW, I'm talking more about harder content here... DLC HM dungeons, vDSA, Vet trials.

    But Breath of Life is now conal. This change happened with Morrowind I think.

    Templar BoL:
    Cast time Instant
    Target Cone
    Radius 28m

    Beacon your Inner light healing yourself or a wounded ally in front of you for X health. Also heals one other injured target for X health.

    Warden Enchanted Growth
    Cast time Instant
    Target Cone
    Radius 20m

    Seed a large area of mushrooms that heals you and ALL allies in your frontal cone for X Health. Allies affected gain Minor Intellect and Minor Endurance, increasing magicka and stamina recover by 10% for 20 seconds.

    So Ward uses a little range in their competing skill but gains the buffing of team mates and hits ALL of the targets in the cone.

    Granted my Templar isn't a strict healer so my BoL isn't leveled all the way up (rank 3), but my tooltip healing for BoL is lower at a higher magicka cost too.

    Warden equivelent of BoL seems superior to me.

    Have you actually tried it?

    The secondary BoL heal is not conal. It is still 360º. Considering that the main BoL heal can crit up to 33k on my healers, that means I still have a 360º conal heal of sometines 15k... More than enough for most DDs.

    And have you actually tried the Warden heal? The cone is terrible. I honestly prefer to use Combat Prayer as an emergency heal.

    I use Growth more as buff now.

    As mentioned my templar is not a healer. Off healing at best.

    I just set my warden up for healing last week and have been doing fine with it in vet dungeons. Enchanted Growth comes in very handy last night in vCoS in a couple oh crap situations and keeping those buffs on my tank and DPS helped them quite a bit. Seems to work pretty well.

    There will always be situations, where any given class skill will be better than another. In some situations BoL might work better, in others EG, having been healed by both, seen both in action and used both, I'm of the mind that it is really going to come down to the difference being how comfortable/good the user is with the class.


    The cone is narrow, but location location location. I have hit all 3 of my teammates for big heals with it multiple times and it did great + the lower cost + warden regeneration makes it near spammable.

    Honestly I think it's a matter of people accepting something different. As long as the player behind the healer keeps the team standing, what difference does it make?

    This, along with Enchanted Growth's horrendous scaling and exorbitant magicka cost, is why I dropped it for Budding Seeds. It's a large AoE that heals for more and can be instacasted. Good groups stack where applicable, so its huge AoE ensures everyone gets hit. If your group is prone to people dying within 1.5 seconds (meaning you can't burst heal fast enough by casting and recasting the skill to pop it), then just make sure one field is always up and ready to be popped. The synergy also gives a nice HoT to the synergiser.

    Having said that though, my main is a Templar healer and will always be.

    In regards to the topic, I think the only real difference between warden and Templar healers is Luminous Shards. Being able to restore both magicka and stamina is great for the tank. In trials I usually throw shards to the tank and orbs to the others. Being able to use both is great.
    Kiss the chaos.
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    Is warden healer equal to a templar healer for endgame content?
    - Yes
    - Both are equal

    Aren't these two the same thing?????
    Aldmeri Dominion Loyalist. For the Queen!
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    Illurian wrote: »
    In regards to the topic, I think the only real difference between warden and Templar healers is Luminous Shards. Being able to restore both magicka and stamina is great for the tank. In trials I usually throw shards to the tank and orbs to the others. Being able to use both is great.

    Ummm, Shard and Orb right now provide the same synergy. So, both of them provide the same amount of stam and mag, and also they can't be used together.
    Aldmeri Dominion Loyalist. For the Queen!
  • FakeFox
    FakeFox
    ✭✭✭✭✭
    ✭✭
    No
    Templar has better sustain and more reliable healing over all. That said Warden can still be a 100% effective healer providing all the same buffs. It's simply its mechanics that kind of get in the way.

    I tried to make a more detailed comparison here (...but it's late^^):
    - Templar has runefocus for sustain and major resistance buffs, Warden needs two skills for that. To be fair Warden gives the resistance buffs to the group as well but it's never the less one more skillslot taken and one more thing to recast.
    - Templar has a rather unique debuff with power of the light and buff with minor sorcery (?), Warden doesn't have that. But that only matters if there is no other Templar in group that can run it.
    - Templar can choose between shards and orbs, not giving him a huge advantage but never the less more flexibility.
    - Templar has BREATH OF LIFE, a skill like that simply saves lives in situation where no other skill can. The only comparable skill is the healing pet for sorcs, but warden has nothing like that.
    - Templar has nova, which he can place where ever he wants. Warden can use nothern storm, but it requires him to stay in the middle of it. However he can move it around which can be good in some rare cases. But that barely matters since you usually use warhorn anyway.
    - Templar has ritual, giving him a cheap cleanse that can be used by others as well and is a very potend HOT. Warden can use the Netch, but it simply is weaker. It's free though.
    - Templar has a AOE minor magicka steal, Warden has to use elemental drain.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • FakeFox
    FakeFox
    ✭✭✭✭✭
    ✭✭
    No
    Sunah wrote: »
    Gulnagel wrote: »
    So if warden got an instant heal like templars or something similar, they would be equal?

    Well thats the thing, wardens do. Its called Enchanted growth I believe.

    BoL - Instant heal - Conal targeting - Heals 2 people in the cone PLUS 1 extra NEARBY hero for half as much. So it isnt much.

    EnchGrowth - Instant Heal - Conal targeting - Healls ALL allies in cone - PLUS provides 10% hp and stam regen for 20secs.

    You can never the less heal people standing behind you and being off screen with breath of life. I've done some testing and as far I can can tell the primary heal of BoL hits a target in front of you (not in a cone, more like anywhere on your screen) while the second, weaker heal can go 360°. If there is nothing to heal on your screen the main heal will simply hit you, still making the second one go anywhere. The weaker heal however is still strong enough to bring pretty much everything not being a 60k HP tank to full life.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • SoLooney
    SoLooney
    ✭✭✭✭✭
    No
    Templar healers for ens game trials please.
    BoL oh sh11!!t heal
  • Gulnagel
    Gulnagel
    ✭✭✭✭
    No
    Is warden healer equal to a templar healer for endgame content?
    - Yes
    - Both are equal

    Aren't these two the same thing?????

    Haha yes it Is, don't know what I was thinking. But can't change it now:(
  • Gulnagel
    Gulnagel
    ✭✭✭✭
    No
    So in other words templar still holds the crown, it is a shame, I main a warden and have beaten all veteran dungeons on hard with randoms.

    However what makes warden stand out in dungeons is it's 10 second ultimate healing ticket, you gain ultimate so fast that you can keep it in rotation if you want, once applied you get 10 seconds to do what you want, damage, buffs, check your phone..

    However remove wardens ultimate as you would in trials and it isn't so good anymore, the two skills warden use(I use) from it's green tree are enchanting growth and budding seeds, to have a trial ready warden you need the following, this is my bar setup.

    Resto (mainbar)
    1. Combat prayer
    2. Enchanting growth
    3. Blue betty
    4. Budding seeds
    5. Grand healing

    Destro (second bar)
    1. Purge
    2. Energy orb
    3. Frost cloak
    4. Elemental drain
    5. Blockade of storms

    And the passive that raise HP with 10 % for 10 seconds everytime you heal. It has a large impact on the tank but on a dps with 18k health its pretty weak 18000 x 0.10 = 1800. A nice boost for sure but warhorn does the same and it does not stack with wardens passive. So in a trial you remove wardens ultimate and you make wardens only passive obsolete thanks to warhorn.

    Correct me if I'm wrong but, warden is a bit like warhorn in itself (minus the damage boost). If warhorn didn't exist then warden would be on a whole other level. Now, I feel I'm nerfing myself using warden.

    Everytime warhorn is up the 10 % health boost won't activate since warhorn does the same.

    So tell me what makes warden good when there is a warhorn in a trial rotation?

    Edit: enchanted growth gives minor intellect and endurance, increasing magica and stamina regeneration with 10 % for 20 sec. That is good, I'll give you that. But does it warrant taking a warden over templar?
    Edited by Gulnagel on August 11, 2017 6:38AM
  • Illurian
    Illurian
    ✭✭✭✭✭
    Illurian wrote: »
    In regards to the topic, I think the only real difference between warden and Templar healers is Luminous Shards. Being able to restore both magicka and stamina is great for the tank. In trials I usually throw shards to the tank and orbs to the others. Being able to use both is great.

    Ummm, Shard and Orb right now provide the same synergy. So, both of them provide the same amount of stam and mag, and also they can't be used together.

    Wrong. Luminous Shards restores both Magicka and stamina at the same time (lower max resource gets restored at half the amount) while orbs only restore highest max resource.

    They can't be activated one after another by the same person (they share the same cool down) but can certainly be activated at the same time by different people.
    Edited by Illurian on August 11, 2017 9:13AM
    Kiss the chaos.
  • Gulnagel
    Gulnagel
    ✭✭✭✭
    No
    Illurian wrote: »
    Illurian wrote: »
    In regards to the topic, I think the only real difference between warden and Templar healers is Luminous Shards. Being able to restore both magicka and stamina is great for the tank. In trials I usually throw shards to the tank and orbs to the others. Being able to use both is great.

    Ummm, Shard and Orb right now provide the same synergy. So, both of them provide the same amount of stam and mag, and also they can't be used together.

    Wrong. Luminous Shards restores both Magicka and stamina at the same time (lower max resource gets restored at half the amount) while orbs only restore highest max resource.

    They can't be activated one after another by the same person (they share the same cool down) but can certainly be activated at the same time by different people.

    I did not know that, should a templar run both?
  • paulsimonps
    paulsimonps
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    ✭✭✭
    Yes
    People widely overestimate the usage of BoL in a Trial scenario. I would say the bigger factor and plus that a Templar has over a Warden is Extended Ritual and Purifying Light. Their HoTs, as well as the class purge.

    Warden got some good HoTs too and combining them makes from some great healing.

    And for those saying Wardens do not have a Burst heal... every class has access to a burst heal, only difference is how they all apply it. Combat Prayer, Enchanted Growth. Both burst heals. Only difference is that they are more directional, one being a 45 degree cone and the other a 20mx8m rectangle. Bonus is of course that the heal is not just a heal but both also gives buffs and that both heals up to 6 targets and not just 1.5 targets.

    And I know that the Warrior boss fight was brought up. You don't need that much healing to do it, apply some HoTs and spam a burst like the ones mentioned and you are fine, even just reapplying Healing Springs will be enough if you have other HoTs up. Many people miss use Healing Springs as a Burst, but it is a HoT and while it is short you can put it down and use other heals while its ticking. Even seen some healers use Illustrious healing to get an extra tick to make the most out of its duration.

    And when it comes to shards vs orbs. They should not be compared, the best way is to combine the two, and splitting up the job a bit makes it a lot easier, one can throw more shards and the other keep up the orbs. 1 Templar+1 Warden is a great combo.

    The Wardens also have Budding Seeds, got a great HoT with its Synergy and you can just drop it and leave it and the tank will get a HoT and then when the duration is out he gets a Burst, and if you get an Oh *** moment you can quickly cast it again before the duration is out and its a quick burst that you can follow up with Enchanted Growth or combat prayer.

    Don't play a Warden as you play a Templar, and look at how they do together rather then just alone. Wardens are not bad healers, the difference is not that big.
  • Illurian
    Illurian
    ✭✭✭✭✭
    Gulnagel wrote: »
    Illurian wrote: »
    Illurian wrote: »
    In regards to the topic, I think the only real difference between warden and Templar healers is Luminous Shards. Being able to restore both magicka and stamina is great for the tank. In trials I usually throw shards to the tank and orbs to the others. Being able to use both is great.

    Ummm, Shard and Orb right now provide the same synergy. So, both of them provide the same amount of stam and mag, and also they can't be used together.

    Wrong. Luminous Shards restores both Magicka and stamina at the same time (lower max resource gets restored at half the amount) while orbs only restore highest max resource.

    They can't be activated one after another by the same person (they share the same cool down) but can certainly be activated at the same time by different people.

    I did not know that, should a templar run both?

    I personally only use both in Trials. Each tick of Healing Orb procs SPC (potentially) and you can throw out multiple into the dps stack for them to pop. Luminous Shards are stationary, making it easier for the tank to activate. By far and large, the dual recovery is noticed more by tanks than dds.

    In 4 man dungeons, Luminous Shards suffices.
    Edited by Illurian on August 12, 2017 8:03AM
    Kiss the chaos.
  • Sunah
    Sunah
    ✭✭✭
    Yes
    Gulnagel wrote: »
    So in other words templar still holds the crown, it is a shame, I main a warden and have beaten all veteran dungeons on hard with randoms.

    However what makes warden stand out in dungeons is it's 10 second ultimate healing ticket, you gain ultimate so fast that you can keep it in rotation if you want, once applied you get 10 seconds to do what you want, damage, buffs, check your phone..

    However remove wardens ultimate as you would in trials and it isn't so good anymore, the two skills warden use(I use) from it's green tree are enchanting growth and budding seeds, to have a trial ready warden you need the following, this is my bar setup.

    Resto (mainbar)
    1. Combat prayer
    2. Enchanting growth
    3. Blue betty
    4. Budding seeds
    5. Grand healing

    Destro (second bar)
    1. Purge
    2. Energy orb
    3. Frost cloak
    4. Elemental drain
    5. Blockade of storms

    And the passive that raise HP with 10 % for 10 seconds everytime you heal. It has a large impact on the tank but on a dps with 18k health its pretty weak 18000 x 0.10 = 1800. A nice boost for sure but warhorn does the same and it does not stack with wardens passive. So in a trial you remove wardens ultimate and you make wardens only passive obsolete thanks to warhorn.

    Correct me if I'm wrong but, warden is a bit like warhorn in itself (minus the damage boost). If warhorn didn't exist then warden would be on a whole other level. Now, I feel I'm nerfing myself using warden.

    Everytime warhorn is up the 10 % health boost won't activate since warhorn does the same.

    So tell me what makes warden good when there is a warhorn in a trial rotation?

    Edit: enchanted growth gives minor intellect and endurance, increasing magica and stamina regeneration with 10 % for 20 sec. That is good, I'll give you that. But does it warrant taking a warden over templar?

    Well the thing about warhorn, its benefits are not for the HP, its the crit boost. Hence why its saved for dps burst situations. The increase in HP is just extra butter and raids don't care too much about it. Especially because warden help with that now. You are not nerfing your self, you are nerfing warhorn haha.
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    Illurian wrote: »
    Illurian wrote: »
    In regards to the topic, I think the only real difference between warden and Templar healers is Luminous Shards. Being able to restore both magicka and stamina is great for the tank. In trials I usually throw shards to the tank and orbs to the others. Being able to use both is great.

    Ummm, Shard and Orb right now provide the same synergy. So, both of them provide the same amount of stam and mag, and also they can't be used together.

    Wrong. Luminous Shards restores both Magicka and stamina at the same time (lower max resource gets restored at half the amount) while orbs only restore highest max resource.

    They can't be activated one after another by the same person (they share the same cool down) but can certainly be activated at the same time by different people.

    Wait, I thought ZOS changed the synergy so that it restores the higher max resource and 50% of that amount to the lower max resource. It only applies to Lumious Shard? OMG, how does a Warden healer play with a Magicka tank now?????????????
    Edited by hmsdragonfly on August 12, 2017 2:27AM
    Aldmeri Dominion Loyalist. For the Queen!
  • paulsimonps
    paulsimonps
    ✭✭✭✭✭
    ✭✭✭
    Yes
    Illurian wrote: »
    Illurian wrote: »
    In regards to the topic, I think the only real difference between warden and Templar healers is Luminous Shards. Being able to restore both magicka and stamina is great for the tank. In trials I usually throw shards to the tank and orbs to the others. Being able to use both is great.

    Ummm, Shard and Orb right now provide the same synergy. So, both of them provide the same amount of stam and mag, and also they can't be used together.

    Wrong. Luminous Shards restores both Magicka and stamina at the same time (lower max resource gets restored at half the amount) while orbs only restore highest max resource.

    They can't be activated one after another by the same person (they share the same cool down) but can certainly be activated at the same time by different people.

    Wait, I thought ZOS changed the synergy so that it restores the higher max resource and 50% of that amount to the lower max resource. It only applies to Lumious Shard? OMG, how does a Warden healer play with a Magicka tank now?????????????

    Really easy. Magicka tanks have really high magicka recovery. Even my own tank that I consider a hybrid, or just A TANK, sits at almost 2k magicka recovery. So they can spam away those Igneous shields A LOT. Though to be fair most tanks do go with slightly more stamina then magicka anyway. The max magicka really don't give all that much, unless you know, you want to try and deal damage :lol: So 1 stamina more than magicka and tons of magicka recovery and problems solved. Plus there are other ways than shards and orbs to sustain your stamina as a tank. If you 100% need them both to sustain yourself at any given time then you should consider changing your build. Sure calling for one in a tightspot after a drawn out fight is one thing but calling for it all the time or you die is another thing entirely.
  • Gulnagel
    Gulnagel
    ✭✭✭✭
    No
    Sunah wrote: »
    Gulnagel wrote: »
    So in other words templar still holds the crown, it is a shame, I main a warden and have beaten all veteran dungeons on hard with randoms.

    However what makes warden stand out in dungeons is it's 10 second ultimate healing ticket, you gain ultimate so fast that you can keep it in rotation if you want, once applied you get 10 seconds to do what you want, damage, buffs, check your phone..

    However remove wardens ultimate as you would in trials and it isn't so good anymore, the two skills warden use(I use) from it's green tree are enchanting growth and budding seeds, to have a trial ready warden you need the following, this is my bar setup.

    Resto (mainbar)
    1. Combat prayer
    2. Enchanting growth
    3. Blue betty
    4. Budding seeds
    5. Grand healing

    Destro (second bar)
    1. Purge
    2. Energy orb
    3. Frost cloak
    4. Elemental drain
    5. Blockade of storms

    And the passive that raise HP with 10 % for 10 seconds everytime you heal. It has a large impact on the tank but on a dps with 18k health its pretty weak 18000 x 0.10 = 1800. A nice boost for sure but warhorn does the same and it does not stack with wardens passive. So in a trial you remove wardens ultimate and you make wardens only passive obsolete thanks to warhorn.

    Correct me if I'm wrong but, warden is a bit like warhorn in itself (minus the damage boost). If warhorn didn't exist then warden would be on a whole other level. Now, I feel I'm nerfing myself using warden.

    Everytime warhorn is up the 10 % health boost won't activate since warhorn does the same.

    So tell me what makes warden good when there is a warhorn in a trial rotation?

    Edit: enchanted growth gives minor intellect and endurance, increasing magica and stamina regeneration with 10 % for 20 sec. That is good, I'll give you that. But does it warrant taking a warden over templar?

    Well the thing about warhorn, its benefits are not for the HP, its the crit boost. Hence why its saved for dps burst situations. The increase in HP is just extra butter and raids don't care too much about it. Especially because warden help with that now. You are not nerfing your self, you are nerfing warhorn haha.

    I hear you, but as you stated the raids don't care so much about the extra HP hence the warden feels more useless. The only thing warden has over templar is enchanted growth, wich gives good buffs but you got to aim it carefully.

    If they make the reach on enchanted growth 28 meters and increase the width so it's not a cone but more like a straight line like combat prayer, much wider than combat prayer ofcourse because templar has 180 degrees on their bol, so basicly they hit everything confront of them on their screen.

    Warden can be happy if he manages to hit something with enchanted growth, especially if people are a bit unorganized.

    You don't make a class that requires perfect positioning to apply the only thing that is good with the class and expect people to choose it over templar.

    Warden needs a serious buff.
  • Dasovaruilos
    Dasovaruilos
    ✭✭✭✭✭
    No
    I understand what others are trying to say, but I still think Templars are the king.

    Get the same group to run some trials a few times, some runs with 2 Templar healers, other runswith 2 Warden healers.

    I can bet that the vitality count will be much lower on average on the 2 Warden healers runs.

    And that difference will be bigger the less experienced the whole group is.
  • Gulnagel
    Gulnagel
    ✭✭✭✭
    No
    CalmFury wrote: »
    I understand what others are trying to say, but I still think Templars are the king.

    Get the same group to run some trials a few times, some runs with 2 Templar healers, other runswith 2 Warden healers.

    I can bet that the vitality count will be much lower on average on the 2 Warden healers runs.

    And that difference will be bigger the less experienced the whole group is.

    I'm with you in this, but do you think the extra deaths will come from the inexperience with warden and positioning?

    Because templar has been the obvious choice for several years now, and people adapt accordingly. And with warden, positioning is life or death, something that doesn't affect templar as much.

    In stacked group warden has stronger heals, but when someone strays from the herd = Insta death.
  • Gulnagel
    Gulnagel
    ✭✭✭✭
    No
    I'll say this.

    Warden as a plant based healer don't have a cleanse, that is insane, medicine started with herbs, plants and what not, ofcourse warden should have a cleanse. Im talking about a group cleanse, not the betty removing 1 harmful effect from yourself.

    Make enchanted growth equal to BoL and let it keep it's buffs, maybe polleninate players in som fancy animation.

    Because templar still has shards and AoE magica steal.
    Edited by Gulnagel on August 12, 2017 10:20AM
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