Having tried both now, I can say, in isolation, absolutely not.
No matter how good you are with a Warden Healer, there will be some deaths that simply wouldn't happen with a Templar with Breath of Life.
ESO simply has too much damage way too fast for directional healing to compete with Breath of Life.
The only way any other class will be able to be as absolutely effective as Templars, there needs to be another omnidirectional skill that will heal or shield teammates until you have time to heal with something else.
Healing Ward / Ward Ally could be worked to do this but right now it doesn't.
As I said, damage just happen way too fast in ESO for direction and conal healing to be reliable.
BTW, I'm talking more about harder content here... DLC HM dungeons, vDSA, Vet trials.
Having tried both now, I can say, in isolation, absolutely not.
No matter how good you are with a Warden Healer, there will be some deaths that simply wouldn't happen with a Templar with Breath of Life.
ESO simply has too much damage way too fast for directional healing to compete with Breath of Life.
The only way any other class will be able to be as absolutely effective as Templars, there needs to be another omnidirectional skill that will heal or shield teammates until you have time to heal with something else.
Healing Ward / Ward Ally could be worked to do this but right now it doesn't.
As I said, damage just happen way too fast in ESO for direction and conal healing to be reliable.
BTW, I'm talking more about harder content here... DLC HM dungeons, vDSA, Vet trials.
Having tried both now, I can say, in isolation, absolutely not.
No matter how good you are with a Warden Healer, there will be some deaths that simply wouldn't happen with a Templar with Breath of Life.
ESO simply has too much damage way too fast for directional healing to compete with Breath of Life.
The only way any other class will be able to be as absolutely effective as Templars, there needs to be another omnidirectional skill that will heal or shield teammates until you have time to heal with something else.
Healing Ward / Ward Ally could be worked to do this but right now it doesn't.
As I said, damage just happen way too fast in ESO for direction and conal healing to be reliable.
BTW, I'm talking more about harder content here... DLC HM dungeons, vDSA, Vet trials.
So if warden got an instant heal like templars or something similar, they would be equal?
Having tried both now, I can say, in isolation, absolutely not.
No matter how good you are with a Warden Healer, there will be some deaths that simply wouldn't happen with a Templar with Breath of Life.
ESO simply has too much damage way too fast for directional healing to compete with Breath of Life.
The only way any other class will be able to be as absolutely effective as Templars, there needs to be another omnidirectional skill that will heal or shield teammates until you have time to heal with something else.
Healing Ward / Ward Ally could be worked to do this but right now it doesn't.
As I said, damage just happen way too fast in ESO for direction and conal healing to be reliable.
BTW, I'm talking more about harder content here... DLC HM dungeons, vDSA, Vet trials.
But Breath of Life is now conal. This change happened with Morrowind I think.
Templar BoL:
Cast time Instant
Target Cone
Radius 28m
Beacon your Inner light healing yourself or a wounded ally in front of you for X health. Also heals one other injured target for X health.
Warden Enchanted Growth
Cast time Instant
Target Cone
Radius 20m
Seed a large area of mushrooms that heals you and ALL allies in your frontal cone for X Health. Allies affected gain Minor Intellect and Minor Endurance, increasing magicka and stamina recover by 10% for 20 seconds.
So Ward uses a little range in their competing skill but gains the buffing of team mates and hits ALL of the targets in the cone.
Granted my Templar isn't a strict healer so my BoL isn't leveled all the way up (rank 3), but my tooltip healing for BoL is lower at a higher magicka cost too.
Warden equivelent of BoL seems superior to me.
Having tried both now, I can say, in isolation, absolutely not.
No matter how good you are with a Warden Healer, there will be some deaths that simply wouldn't happen with a Templar with Breath of Life.
ESO simply has too much damage way too fast for directional healing to compete with Breath of Life.
The only way any other class will be able to be as absolutely effective as Templars, there needs to be another omnidirectional skill that will heal or shield teammates until you have time to heal with something else.
Healing Ward / Ward Ally could be worked to do this but right now it doesn't.
As I said, damage just happen way too fast in ESO for direction and conal healing to be reliable.
BTW, I'm talking more about harder content here... DLC HM dungeons, vDSA, Vet trials.
But Breath of Life is now conal. This change happened with Morrowind I think.
Templar BoL:
Cast time Instant
Target Cone
Radius 28m
Beacon your Inner light healing yourself or a wounded ally in front of you for X health. Also heals one other injured target for X health.
Warden Enchanted Growth
Cast time Instant
Target Cone
Radius 20m
Seed a large area of mushrooms that heals you and ALL allies in your frontal cone for X Health. Allies affected gain Minor Intellect and Minor Endurance, increasing magicka and stamina recover by 10% for 20 seconds.
So Ward uses a little range in their competing skill but gains the buffing of team mates and hits ALL of the targets in the cone.
Granted my Templar isn't a strict healer so my BoL isn't leveled all the way up (rank 3), but my tooltip healing for BoL is lower at a higher magicka cost too.
Warden equivelent of BoL seems superior to me.
Have you actually tried it?
The secondary BoL heal is not conal. It is still 360º. Considering that the main BoL heal can crit up to 33k on my healers, that means I still have a 360º conal heal of sometines 15k... More than enough for most DDs.
And have you actually tried the Warden heal? The cone is terrible. I honestly prefer to use Combat Prayer as an emergency heal.
I use Growth more as buff now.
So if warden got an instant heal like templars or something similar, they would be equal?
Having tried both now, I can say, in isolation, absolutely not.
No matter how good you are with a Warden Healer, there will be some deaths that simply wouldn't happen with a Templar with Breath of Life.
ESO simply has too much damage way too fast for directional healing to compete with Breath of Life.
The only way any other class will be able to be as absolutely effective as Templars, there needs to be another omnidirectional skill that will heal or shield teammates until you have time to heal with something else.
Healing Ward / Ward Ally could be worked to do this but right now it doesn't.
As I said, damage just happen way too fast in ESO for direction and conal healing to be reliable.
BTW, I'm talking more about harder content here... DLC HM dungeons, vDSA, Vet trials.
But Breath of Life is now conal. This change happened with Morrowind I think.
Templar BoL:
Cast time Instant
Target Cone
Radius 28m
Beacon your Inner light healing yourself or a wounded ally in front of you for X health. Also heals one other injured target for X health.
Warden Enchanted Growth
Cast time Instant
Target Cone
Radius 20m
Seed a large area of mushrooms that heals you and ALL allies in your frontal cone for X Health. Allies affected gain Minor Intellect and Minor Endurance, increasing magicka and stamina recover by 10% for 20 seconds.
So Ward uses a little range in their competing skill but gains the buffing of team mates and hits ALL of the targets in the cone.
Granted my Templar isn't a strict healer so my BoL isn't leveled all the way up (rank 3), but my tooltip healing for BoL is lower at a higher magicka cost too.
Warden equivelent of BoL seems superior to me.
Have you actually tried it?
The secondary BoL heal is not conal. It is still 360º. Considering that the main BoL heal can crit up to 33k on my healers, that means I still have a 360º conal heal of sometines 15k... More than enough for most DDs.
And have you actually tried the Warden heal? The cone is terrible. I honestly prefer to use Combat Prayer as an emergency heal.
I use Growth more as buff now.
As mentioned my templar is not a healer. Off healing at best.
I just set my warden up for healing last week and have been doing fine with it in vet dungeons. Enchanted Growth comes in very handy last night in vCoS in a couple oh crap situations and keeping those buffs on my tank and DPS helped them quite a bit. Seems to work pretty well.
There will always be situations, where any given class skill will be better than another. In some situations BoL might work better, in others EG, having been healed by both, seen both in action and used both, I'm of the mind that it is really going to come down to the difference being how comfortable/good the user is with the class.
The cone is narrow, but location location location. I have hit all 3 of my teammates for big heals with it multiple times and it did great + the lower cost + warden regeneration makes it near spammable.
Honestly I think it's a matter of people accepting something different. As long as the player behind the healer keeps the team standing, what difference does it make?
In regards to the topic, I think the only real difference between warden and Templar healers is Luminous Shards. Being able to restore both magicka and stamina is great for the tank. In trials I usually throw shards to the tank and orbs to the others. Being able to use both is great.
So if warden got an instant heal like templars or something similar, they would be equal?
Well thats the thing, wardens do. Its called Enchanted growth I believe.
BoL - Instant heal - Conal targeting - Heals 2 people in the cone PLUS 1 extra NEARBY hero for half as much. So it isnt much.
EnchGrowth - Instant Heal - Conal targeting - Healls ALL allies in cone - PLUS provides 10% hp and stam regen for 20secs.
hmsdragonfly wrote: »Is warden healer equal to a templar healer for endgame content?
- Yes
- Both are equal
Aren't these two the same thing?????
hmsdragonfly wrote: »In regards to the topic, I think the only real difference between warden and Templar healers is Luminous Shards. Being able to restore both magicka and stamina is great for the tank. In trials I usually throw shards to the tank and orbs to the others. Being able to use both is great.
Ummm, Shard and Orb right now provide the same synergy. So, both of them provide the same amount of stam and mag, and also they can't be used together.
hmsdragonfly wrote: »In regards to the topic, I think the only real difference between warden and Templar healers is Luminous Shards. Being able to restore both magicka and stamina is great for the tank. In trials I usually throw shards to the tank and orbs to the others. Being able to use both is great.
Ummm, Shard and Orb right now provide the same synergy. So, both of them provide the same amount of stam and mag, and also they can't be used together.
Wrong. Luminous Shards restores both Magicka and stamina at the same time (lower max resource gets restored at half the amount) while orbs only restore highest max resource.
They can't be activated one after another by the same person (they share the same cool down) but can certainly be activated at the same time by different people.
hmsdragonfly wrote: »In regards to the topic, I think the only real difference between warden and Templar healers is Luminous Shards. Being able to restore both magicka and stamina is great for the tank. In trials I usually throw shards to the tank and orbs to the others. Being able to use both is great.
Ummm, Shard and Orb right now provide the same synergy. So, both of them provide the same amount of stam and mag, and also they can't be used together.
Wrong. Luminous Shards restores both Magicka and stamina at the same time (lower max resource gets restored at half the amount) while orbs only restore highest max resource.
They can't be activated one after another by the same person (they share the same cool down) but can certainly be activated at the same time by different people.
I did not know that, should a templar run both?
So in other words templar still holds the crown, it is a shame, I main a warden and have beaten all veteran dungeons on hard with randoms.
However what makes warden stand out in dungeons is it's 10 second ultimate healing ticket, you gain ultimate so fast that you can keep it in rotation if you want, once applied you get 10 seconds to do what you want, damage, buffs, check your phone..
However remove wardens ultimate as you would in trials and it isn't so good anymore, the two skills warden use(I use) from it's green tree are enchanting growth and budding seeds, to have a trial ready warden you need the following, this is my bar setup.
Resto (mainbar)
1. Combat prayer
2. Enchanting growth
3. Blue betty
4. Budding seeds
5. Grand healing
Destro (second bar)
1. Purge
2. Energy orb
3. Frost cloak
4. Elemental drain
5. Blockade of storms
And the passive that raise HP with 10 % for 10 seconds everytime you heal. It has a large impact on the tank but on a dps with 18k health its pretty weak 18000 x 0.10 = 1800. A nice boost for sure but warhorn does the same and it does not stack with wardens passive. So in a trial you remove wardens ultimate and you make wardens only passive obsolete thanks to warhorn.
Correct me if I'm wrong but, warden is a bit like warhorn in itself (minus the damage boost). If warhorn didn't exist then warden would be on a whole other level. Now, I feel I'm nerfing myself using warden.
Everytime warhorn is up the 10 % health boost won't activate since warhorn does the same.
So tell me what makes warden good when there is a warhorn in a trial rotation?
Edit: enchanted growth gives minor intellect and endurance, increasing magica and stamina regeneration with 10 % for 20 sec. That is good, I'll give you that. But does it warrant taking a warden over templar?
hmsdragonfly wrote: »In regards to the topic, I think the only real difference between warden and Templar healers is Luminous Shards. Being able to restore both magicka and stamina is great for the tank. In trials I usually throw shards to the tank and orbs to the others. Being able to use both is great.
Ummm, Shard and Orb right now provide the same synergy. So, both of them provide the same amount of stam and mag, and also they can't be used together.
Wrong. Luminous Shards restores both Magicka and stamina at the same time (lower max resource gets restored at half the amount) while orbs only restore highest max resource.
They can't be activated one after another by the same person (they share the same cool down) but can certainly be activated at the same time by different people.
hmsdragonfly wrote: »hmsdragonfly wrote: »In regards to the topic, I think the only real difference between warden and Templar healers is Luminous Shards. Being able to restore both magicka and stamina is great for the tank. In trials I usually throw shards to the tank and orbs to the others. Being able to use both is great.
Ummm, Shard and Orb right now provide the same synergy. So, both of them provide the same amount of stam and mag, and also they can't be used together.
Wrong. Luminous Shards restores both Magicka and stamina at the same time (lower max resource gets restored at half the amount) while orbs only restore highest max resource.
They can't be activated one after another by the same person (they share the same cool down) but can certainly be activated at the same time by different people.
Wait, I thought ZOS changed the synergy so that it restores the higher max resource and 50% of that amount to the lower max resource. It only applies to Lumious Shard? OMG, how does a Warden healer play with a Magicka tank now?????????????
So in other words templar still holds the crown, it is a shame, I main a warden and have beaten all veteran dungeons on hard with randoms.
However what makes warden stand out in dungeons is it's 10 second ultimate healing ticket, you gain ultimate so fast that you can keep it in rotation if you want, once applied you get 10 seconds to do what you want, damage, buffs, check your phone..
However remove wardens ultimate as you would in trials and it isn't so good anymore, the two skills warden use(I use) from it's green tree are enchanting growth and budding seeds, to have a trial ready warden you need the following, this is my bar setup.
Resto (mainbar)
1. Combat prayer
2. Enchanting growth
3. Blue betty
4. Budding seeds
5. Grand healing
Destro (second bar)
1. Purge
2. Energy orb
3. Frost cloak
4. Elemental drain
5. Blockade of storms
And the passive that raise HP with 10 % for 10 seconds everytime you heal. It has a large impact on the tank but on a dps with 18k health its pretty weak 18000 x 0.10 = 1800. A nice boost for sure but warhorn does the same and it does not stack with wardens passive. So in a trial you remove wardens ultimate and you make wardens only passive obsolete thanks to warhorn.
Correct me if I'm wrong but, warden is a bit like warhorn in itself (minus the damage boost). If warhorn didn't exist then warden would be on a whole other level. Now, I feel I'm nerfing myself using warden.
Everytime warhorn is up the 10 % health boost won't activate since warhorn does the same.
So tell me what makes warden good when there is a warhorn in a trial rotation?
Edit: enchanted growth gives minor intellect and endurance, increasing magica and stamina regeneration with 10 % for 20 sec. That is good, I'll give you that. But does it warrant taking a warden over templar?
Well the thing about warhorn, its benefits are not for the HP, its the crit boost. Hence why its saved for dps burst situations. The increase in HP is just extra butter and raids don't care too much about it. Especially because warden help with that now. You are not nerfing your self, you are nerfing warhorn haha.
I understand what others are trying to say, but I still think Templars are the king.
Get the same group to run some trials a few times, some runs with 2 Templar healers, other runswith 2 Warden healers.
I can bet that the vitality count will be much lower on average on the 2 Warden healers runs.
And that difference will be bigger the less experienced the whole group is.