MarzAttakz wrote: »Skoria? Check.
Necropotence? Check.
Torug's + Oblivion? Check.
Dampen + Healing Ward? Check.
Entropy + Inner Light? Check.
About as gatanky as you're gonna get.
Does the build come in Emmental or just Cheddar?
MarzAttakz wrote: »Skoria? Check.
Necropotence? Check.
Torug's + Oblivion? Check.
Dampen + Healing Ward? Check.
Entropy + Inner Light? Check.
About as gatanky as you're gonna get.
Does the build come in Emmental or just Cheddar?
MarzAttakz wrote: »Skoria? Check.
Necropotence? Check.
Torug's + Oblivion? Check.
Dampen + Healing Ward? Check.
Entropy + Inner Light? Check.
About as gatanky as you're gonna get.
Does the build come in Emmental or just Cheddar?
What is cheesy about this? Just because a build plays to a class's strengths doesn't mean it's cheesy.
Now most Torug's builds are definitely cheesy: Torug's looks like the next FotM, so much so that even stam classes are trying it out. Using a set nust because it's OP is the kind of cheese you have to ask the attendant to cut for you.
But melee magblades -- one of the most difficult playstyles in the game -- have been using Torug's since One Tamriel or before, simply because it fits that playstyle to a T. And now that melee magblade has finally gotten buffed (through the Torug's/Oblivion butf), it doesn't become cheese just because what we've been running for months suddenly works better than it used to.
In other words: melee magblade used Torug's before it was cool, get off my lawn.
MarzAttakz wrote: »Skoria? Check.
Necropotence? Check.
Torug's + Oblivion? Check.
Dampen + Healing Ward? Check.
Entropy + Inner Light? Check.
About as gatanky as you're gonna get.
Does the build come in Emmental or just Cheddar?
Just cheddar, the others are far too salty for my taste.
@Abstraqt it seems like this build is very strong, would you mind answering a few questions I have concerning? I'm particularly concerned with potential easy counters. To be specific, how does one deal with a mag sorc camping mines? Traditional meleebuilds are either stam and can afford to eat the root and damage or less reliant on light attack weaving than your build.
Actually, this applies to all root spam, how do you deal with mDK root pressure with all those DoTs running on you, dueling trap spammers, etc.
I understand it's not the most attractive footage and why you left it out of your highlights, but do you have videos of how you deal with these situations? I've been playing a Melee mageblade a bit for giggles and struggle with these things without having either mist form or forward momentum slotted.
Brutusmax1mus wrote: »I'm trying out torugs and rattle cage for a melee mage blade
@Abstraqt it seems like this build is very strong, would you mind answering a few questions I have concerning? I'm particularly concerned with potential easy counters. To be specific, how does one deal with a mag sorc camping mines? Traditional meleebuilds are either stam and can afford to eat the root and damage or less reliant on light attack weaving than your build.
Actually, this applies to all root spam, how do you deal with mDK root pressure with all those DoTs running on you, dueling trap spammers, etc.
I understand it's not the most attractive footage and why you left it out of your highlights, but do you have videos of how you deal with these situations? I've been playing a Melee mageblade a bit for giggles and struggle with these things without having either mist form or forward momentum slotted.
Sure thingVs sorcs I'll just cripple them when they're near the outside of the mines then just run around to start doing damage to them, taking out mines is pretty easy with this build just cripple, fear then run though a couple of them so the sorc can't captivate on it then they're left pretty open to attacks. Vs magdks it's easy, this build is super tanky so if they wanna root me that's fine, I just roll dodge out then just use cripple to remain behind them as much as I can. General truck to dealing with roots is spam cripple and stay behind them.
@Abstraqt it seems like this build is very strong, would you mind answering a few questions I have concerning? I'm particularly concerned with potential easy counters. To be specific, how does one deal with a mag sorc camping mines? Traditional meleebuilds are either stam and can afford to eat the root and damage or less reliant on light attack weaving than your build.
Actually, this applies to all root spam, how do you deal with mDK root pressure with all those DoTs running on you, dueling trap spammers, etc.
I understand it's not the most attractive footage and why you left it out of your highlights, but do you have videos of how you deal with these situations? I've been playing a Melee mageblade a bit for giggles and struggle with these things without having either mist form or forward momentum slotted.
Sure thingVs sorcs I'll just cripple them when they're near the outside of the mines then just run around to start doing damage to them, taking out mines is pretty easy with this build just cripple, fear then run though a couple of them so the sorc can't captivate on it then they're left pretty open to attacks. Vs magdks it's easy, this build is super tanky so if they wanna root me that's fine, I just roll dodge out then just use cripple to remain behind them as much as I can. General truck to dealing with roots is spam cripple and stay behind them.
@Abstraqt it seems like this build is very strong, would you mind answering a few questions I have concerning? I'm particularly concerned with potential easy counters. To be specific, how does one deal with a mag sorc camping mines? Traditional meleebuilds are either stam and can afford to eat the root and damage or less reliant on light attack weaving than your build.
Actually, this applies to all root spam, how do you deal with mDK root pressure with all those DoTs running on you, dueling trap spammers, etc.
I understand it's not the most attractive footage and why you left it out of your highlights, but do you have videos of how you deal with these situations? I've been playing a Melee mageblade a bit for giggles and struggle with these things without having either mist form or forward momentum slotted.
Sure thingVs sorcs I'll just cripple them when they're near the outside of the mines then just run around to start doing damage to them, taking out mines is pretty easy with this build just cripple, fear then run though a couple of them so the sorc can't captivate on it then they're left pretty open to attacks. Vs magdks it's easy, this build is super tanky so if they wanna root me that's fine, I just roll dodge out then just use cripple to remain behind them as much as I can. General truck to dealing with roots is spam cripple and stay behind them.
Now I want to see a vide of that. We are expecting some good fights !
@Abstraqt it seems like this build is very strong, would you mind answering a few questions I have concerning? I'm particularly concerned with potential easy counters. To be specific, how does one deal with a mag sorc camping mines? Traditional meleebuilds are either stam and can afford to eat the root and damage or less reliant on light attack weaving than your build.
Actually, this applies to all root spam, how do you deal with mDK root pressure with all those DoTs running on you, dueling trap spammers, etc.
I understand it's not the most attractive footage and why you left it out of your highlights, but do you have videos of how you deal with these situations? I've been playing a Melee mageblade a bit for giggles and struggle with these things without having either mist form or forward momentum slotted.
Sure thingVs sorcs I'll just cripple them when they're near the outside of the mines then just run around to start doing damage to them, taking out mines is pretty easy with this build just cripple, fear then run though a couple of them so the sorc can't captivate on it then they're left pretty open to attacks. Vs magdks it's easy, this build is super tanky so if they wanna root me that's fine, I just roll dodge out then just use cripple to remain behind them as much as I can. General truck to dealing with roots is spam cripple and stay behind them.
In my experience, "stay behind them" isn't a functional defense against root pressure.
@Lexxypwns In a 1v1 just root the dk right back
@thankyourat I'd w8 for when he drops wings ofc. Because he will drop them or run dry.
@Lexxypwns In a 1v1 just root the dk right back
@Lexxypwns In a 1v1 just root the dk right back
Mageblade, particularly shield stacking ones, lack the ability to sustain defensively going toe to toe with an mDK so root them back isn't going to work either, you will still need to move out of melee range or their heals and pressure will ultimately beat you. They can stay offensive while you will have to stop pressuring to stack shields.
I'm not being critical of OP, I'm just curious how one goes about certain fights with this setup. I would love to use dw melee mageblade, I just haven't found a build that can combat the mobility issues I'm faced with.
@Abstraqt it seems like this build is very strong, would you mind answering a few questions I have concerning? I'm particularly concerned with potential easy counters. To be specific, how does one deal with a mag sorc camping mines? Traditional meleebuilds are either stam and can afford to eat the root and damage or less reliant on light attack weaving than your build.
Actually, this applies to all root spam, how do you deal with mDK root pressure with all those DoTs running on you, dueling trap spammers, etc.
I understand it's not the most attractive footage and why you left it out of your highlights, but do you have videos of how you deal with these situations? I've been playing a Melee mageblade a bit for giggles and struggle with these things without having either mist form or forward momentum slotted.
Sure thingVs sorcs I'll just cripple them when they're near the outside of the mines then just run around to start doing damage to them, taking out mines is pretty easy with this build just cripple, fear then run though a couple of them so the sorc can't captivate on it then they're left pretty open to attacks. Vs magdks it's easy, this build is super tanky so if they wanna root me that's fine, I just roll dodge out then just use cripple to remain behind them as much as I can. General truck to dealing with roots is spam cripple and stay behind them.
In my experience, "stay behind them" isn't a functional defense against root pressure.
Strider_Roshin wrote: »Magicka players are so hypocritical.
"Viper, and Selene? Cancer!"
"Torug's, and Skoria? Nice legitimate build!"
Just like the proctards, if you use Skoria; I won't respect you as an opponent.
Strider_Roshin wrote: »Magicka players are so hypocritical.
"Viper, and Selene? Cancer!"
"Torug's, and Skoria? Nice legitimate build!"
Just like the proctards, if you use Skoria; I won't respect you as an opponent.
What makes you think I was looking for your respect?
@Lexxypwns In a 1v1 just root the dk right back
Mageblade, particularly shield stacking ones, lack the ability to sustain defensively going toe to toe with an mDK so root them back isn't going to work either, you will still need to move out of melee range or their heals and pressure will ultimately beat you. They can stay offensive while you will have to stop pressuring to stack shields.
I'm not being critical of OP, I'm just curious how one goes about certain fights with this setup. I would love to use dw melee mageblade, I just haven't found a build that can combat the mobility issues I'm faced with.
I'm working on a video which goes into individual duels Vs all the classes and how I personally go about beating them on my build, does this sound like it could be useful? I don't think ive seen anything similar tbf