ifDoubtNerfIt wrote: »Last time I checked, there are passives called Conditioning and Tough for my Imperial that gives her 10% increased Max Stamina and 12% increased Max Health respectively. Nords also benefit from Stalwart and Resist Frost which increase Max Stamina by 6% and Max Health by 9% respectively. Both races are still BiS for tanks, while Imperial is slightly better with the Stamina passive compared to Nord, while Nord gets damage reduction. All in all, in my opinion, the only race that needs a change is Khajiit to give them 8% max Crit, instead of 12% weapon crit.
You cannot simply look through the eyes of a DD, you have to take the Tanking and Healing side into the equation too.
ifDoubtNerfIt wrote: »Last time I checked, there are passives called Conditioning and Tough for my Imperial that gives her 10% increased Max Stamina and 12% increased Max Health respectively. Nords also benefit from Stalwart and Resist Frost which increase Max Stamina by 6% and Max Health by 9% respectively. Both races are still BiS for tanks, while Imperial is slightly better with the Stamina passive compared to Nord, while Nord gets damage reduction. All in all, in my opinion, the only race that needs a change is Khajiit to give them 8% max Crit, instead of 12% weapon crit.
You cannot simply look through the eyes of a DD, you have to take the Tanking and Healing side into the equation too.
Nord still needs some love. The order of damage reductions in the calculations means it's doing less than you'd think.
No one mentions bosmer... they have a passive that is really only useful for pvp ganking. In any dps guide you will always be recommended khajiit and redguard but bosmer not really
ifDoubtNerfIt wrote: »ifDoubtNerfIt wrote: »Last time I checked, there are passives called Conditioning and Tough for my Imperial that gives her 10% increased Max Stamina and 12% increased Max Health respectively. Nords also benefit from Stalwart and Resist Frost which increase Max Stamina by 6% and Max Health by 9% respectively. Both races are still BiS for tanks, while Imperial is slightly better with the Stamina passive compared to Nord, while Nord gets damage reduction. All in all, in my opinion, the only race that needs a change is Khajiit to give them 8% max Crit, instead of 12% weapon crit.
You cannot simply look through the eyes of a DD, you have to take the Tanking and Healing side into the equation too.
Nord still needs some love. The order of damage reductions in the calculations means it's doing less than you'd think.
Well, kinda yes, but still you don't want them to be OP compared to other tanking races. So an increase of 2-3% in damage mitigation would be acceptable.No one mentions bosmer... they have a passive that is really only useful for pvp ganking. In any dps guide you will always be recommended khajiit and redguard but bosmer not really
But you can also argue that Khajiit in PvP is a no-go also as Bosmer in PvE. Also the last passive of Redguards is useless in PvP. So the same applies to them. But, imo, you cannot have it all, that's why there are racial passives in the first place. That's why Imperial is better than for example a High Elf for Tanking.
ifDoubtNerfIt wrote: »ifDoubtNerfIt wrote: »Last time I checked, there are passives called Conditioning and Tough for my Imperial that gives her 10% increased Max Stamina and 12% increased Max Health respectively. Nords also benefit from Stalwart and Resist Frost which increase Max Stamina by 6% and Max Health by 9% respectively. Both races are still BiS for tanks, while Imperial is slightly better with the Stamina passive compared to Nord, while Nord gets damage reduction. All in all, in my opinion, the only race that needs a change is Khajiit to give them 8% max Crit, instead of 12% weapon crit.
You cannot simply look through the eyes of a DD, you have to take the Tanking and Healing side into the equation too.
Nord still needs some love. The order of damage reductions in the calculations means it's doing less than you'd think.
Well, kinda yes, but still you don't want them to be OP compared to other tanking races. So an increase of 2-3% in damage mitigation would be acceptable.No one mentions bosmer... they have a passive that is really only useful for pvp ganking. In any dps guide you will always be recommended khajiit and redguard but bosmer not really
But you can also argue that Khajiit in PvP is a no-go also as Bosmer in PvE. Also the last passive of Redguards is useless in PvP. So the same applies to them. But, imo, you cannot have it all, that's why there are racial passives in the first place. That's why Imperial is better than for example a High Elf for Tanking.
Redguard passive useless in PVP? Lol. The only better passive than that for stam in PVP is the orc one with melee damage and speed...
ifDoubtNerfIt wrote: »ifDoubtNerfIt wrote: »Last time I checked, there are passives called Conditioning and Tough for my Imperial that gives her 10% increased Max Stamina and 12% increased Max Health respectively. Nords also benefit from Stalwart and Resist Frost which increase Max Stamina by 6% and Max Health by 9% respectively. Both races are still BiS for tanks, while Imperial is slightly better with the Stamina passive compared to Nord, while Nord gets damage reduction. All in all, in my opinion, the only race that needs a change is Khajiit to give them 8% max Crit, instead of 12% weapon crit.
You cannot simply look through the eyes of a DD, you have to take the Tanking and Healing side into the equation too.
Nord still needs some love. The order of damage reductions in the calculations means it's doing less than you'd think.
Well, kinda yes, but still you don't want them to be OP compared to other tanking races. So an increase of 2-3% in damage mitigation would be acceptable.
ifDoubtNerfIt wrote: »ifDoubtNerfIt wrote: »ifDoubtNerfIt wrote: »Last time I checked, there are passives called Conditioning and Tough for my Imperial that gives her 10% increased Max Stamina and 12% increased Max Health respectively. Nords also benefit from Stalwart and Resist Frost which increase Max Stamina by 6% and Max Health by 9% respectively. Both races are still BiS for tanks, while Imperial is slightly better with the Stamina passive compared to Nord, while Nord gets damage reduction. All in all, in my opinion, the only race that needs a change is Khajiit to give them 8% max Crit, instead of 12% weapon crit.
You cannot simply look through the eyes of a DD, you have to take the Tanking and Healing side into the equation too.
Nord still needs some love. The order of damage reductions in the calculations means it's doing less than you'd think.
Well, kinda yes, but still you don't want them to be OP compared to other tanking races. So an increase of 2-3% in damage mitigation would be acceptable.No one mentions bosmer... they have a passive that is really only useful for pvp ganking. In any dps guide you will always be recommended khajiit and redguard but bosmer not really
But you can also argue that Khajiit in PvP is a no-go also as Bosmer in PvE. Also the last passive of Redguards is useless in PvP. So the same applies to them. But, imo, you cannot have it all, that's why there are racial passives in the first place. That's why Imperial is better than for example a High Elf for Tanking.
Redguard passive useless in PVP? Lol. The only better passive than that for stam in PVP is the orc one with melee damage and speed...
Oh please tell me how, if we take in consideration that you have 50k stam, is 1.5k stamina return every 5s 2nd BiS (that is if you have 100% uptime of the passive)?
ifDoubtNerfIt wrote: »ifDoubtNerfIt wrote: »Last time I checked, there are passives called Conditioning and Tough for my Imperial that gives her 10% increased Max Stamina and 12% increased Max Health respectively. Nords also benefit from Stalwart and Resist Frost which increase Max Stamina by 6% and Max Health by 9% respectively. Both races are still BiS for tanks, while Imperial is slightly better with the Stamina passive compared to Nord, while Nord gets damage reduction. All in all, in my opinion, the only race that needs a change is Khajiit to give them 8% max Crit, instead of 12% weapon crit.
You cannot simply look through the eyes of a DD, you have to take the Tanking and Healing side into the equation too.
Nord still needs some love. The order of damage reductions in the calculations means it's doing less than you'd think.
Well, kinda yes, but still you don't want them to be OP compared to other tanking races. So an increase of 2-3% in damage mitigation would be acceptable.
Yeah, that's exactly what I'm saying. The value is right, it's just calculated last so in "real" values it's more like 4% instead of 6%.
If the damage was reduced first then mitigated then it would be great, but because it's done the other way around the more armour you wear the less benefit you get from this passive.
DefensePhysicalMitigation = (((PhysicalResist)*(1 - Target.PenetrationFactor) - Target.PenetrationFlat)*(-1/(EffectiveLevel * 1000)) + 1)*(1 + Target.AttackBonus)* (1 + PhysicalDamageTaken)The 6% from the passive you get is additive with "PhysicalDamageTaken" and then it gets multiplicated with everything else and as everything is multiplicated, it doesn't matter if it's on the first place or last.
ifDoubtNerfIt wrote: »ifDoubtNerfIt wrote: »ifDoubtNerfIt wrote: »Last time I checked, there are passives called Conditioning and Tough for my Imperial that gives her 10% increased Max Stamina and 12% increased Max Health respectively. Nords also benefit from Stalwart and Resist Frost which increase Max Stamina by 6% and Max Health by 9% respectively. Both races are still BiS for tanks, while Imperial is slightly better with the Stamina passive compared to Nord, while Nord gets damage reduction. All in all, in my opinion, the only race that needs a change is Khajiit to give them 8% max Crit, instead of 12% weapon crit.
You cannot simply look through the eyes of a DD, you have to take the Tanking and Healing side into the equation too.
Nord still needs some love. The order of damage reductions in the calculations means it's doing less than you'd think.
Well, kinda yes, but still you don't want them to be OP compared to other tanking races. So an increase of 2-3% in damage mitigation would be acceptable.No one mentions bosmer... they have a passive that is really only useful for pvp ganking. In any dps guide you will always be recommended khajiit and redguard but bosmer not really
But you can also argue that Khajiit in PvP is a no-go also as Bosmer in PvE. Also the last passive of Redguards is useless in PvP. So the same applies to them. But, imo, you cannot have it all, that's why there are racial passives in the first place. That's why Imperial is better than for example a High Elf for Tanking.
Redguard passive useless in PVP? Lol. The only better passive than that for stam in PVP is the orc one with melee damage and speed...
Oh please tell me how, if we take in consideration that you have 50k stam, is 1.5k stamina return every 5s 2nd BiS (that is if you have 100% uptime of the passive)?
Well, now it will be hard to persuade you because it is FAR FAR less now. Since it does not scale with resources. But it is still resources. Resources matter big time in PVP. Much more than health regen, much more than sneak damage, much... ish more than 8% crit chance (this one is the only even close, but obv rest of khajiit skills kill it in favor of redguard), much more than 10% chance to restore some health (that is probably decreased in half by battle spirit, not sure about that) and the way damage reduction on nord works it is even more than that.
I think its around 600 stam/sec with 100% uptime now. That is more than you ever get from the whole bosmer regen passive.
There is no question, orc > redguard > everyone else if you go melee nonganker.
The only questions is how did you not consider pre nerf redguard passive the 2nd best. Like that is huge amount of stamina.
ifDoubtNerfIt wrote: »ifDoubtNerfIt wrote: »ifDoubtNerfIt wrote: »Last time I checked, there are passives called Conditioning and Tough for my Imperial that gives her 10% increased Max Stamina and 12% increased Max Health respectively. Nords also benefit from Stalwart and Resist Frost which increase Max Stamina by 6% and Max Health by 9% respectively. Both races are still BiS for tanks, while Imperial is slightly better with the Stamina passive compared to Nord, while Nord gets damage reduction. All in all, in my opinion, the only race that needs a change is Khajiit to give them 8% max Crit, instead of 12% weapon crit.
You cannot simply look through the eyes of a DD, you have to take the Tanking and Healing side into the equation too.
Nord still needs some love. The order of damage reductions in the calculations means it's doing less than you'd think.
Well, kinda yes, but still you don't want them to be OP compared to other tanking races. So an increase of 2-3% in damage mitigation would be acceptable.
Yeah, that's exactly what I'm saying. The value is right, it's just calculated last so in "real" values it's more like 4% instead of 6%.
If the damage was reduced first then mitigated then it would be great, but because it's done the other way around the more armour you wear the less benefit you get from this passive.
Actually you're wrong. The equation is:DefensePhysicalMitigation = (((PhysicalResist)*(1 - Target.PenetrationFactor) - Target.PenetrationFlat)*(-1/(EffectiveLevel * 1000)) + 1)*(1 + Target.AttackBonus)* (1 + PhysicalDamageTaken)The 6% from the passive you get is additive with "PhysicalDamageTaken" and then it gets multiplicated with everything else and as everything is multiplicated, it doesn't matter if it's on the first place or last.
ifDoubtNerfIt wrote: »ifDoubtNerfIt wrote: »ifDoubtNerfIt wrote: »ifDoubtNerfIt wrote: »Last time I checked, there are passives called Conditioning and Tough for my Imperial that gives her 10% increased Max Stamina and 12% increased Max Health respectively. Nords also benefit from Stalwart and Resist Frost which increase Max Stamina by 6% and Max Health by 9% respectively. Both races are still BiS for tanks, while Imperial is slightly better with the Stamina passive compared to Nord, while Nord gets damage reduction. All in all, in my opinion, the only race that needs a change is Khajiit to give them 8% max Crit, instead of 12% weapon crit.
You cannot simply look through the eyes of a DD, you have to take the Tanking and Healing side into the equation too.
Nord still needs some love. The order of damage reductions in the calculations means it's doing less than you'd think.
Well, kinda yes, but still you don't want them to be OP compared to other tanking races. So an increase of 2-3% in damage mitigation would be acceptable.No one mentions bosmer... they have a passive that is really only useful for pvp ganking. In any dps guide you will always be recommended khajiit and redguard but bosmer not really
But you can also argue that Khajiit in PvP is a no-go also as Bosmer in PvE. Also the last passive of Redguards is useless in PvP. So the same applies to them. But, imo, you cannot have it all, that's why there are racial passives in the first place. That's why Imperial is better than for example a High Elf for Tanking.
Redguard passive useless in PVP? Lol. The only better passive than that for stam in PVP is the orc one with melee damage and speed...
Oh please tell me how, if we take in consideration that you have 50k stam, is 1.5k stamina return every 5s 2nd BiS (that is if you have 100% uptime of the passive)?
Well, now it will be hard to persuade you because it is FAR FAR less now. Since it does not scale with resources. But it is still resources. Resources matter big time in PVP. Much more than health regen, much more than sneak damage, much... ish more than 8% crit chance (this one is the only even close, but obv rest of khajiit skills kill it in favor of redguard), much more than 10% chance to restore some health (that is probably decreased in half by battle spirit, not sure about that) and the way damage reduction on nord works it is even more than that.
I think its around 600 stam/sec with 100% uptime now. That is more than you ever get from the whole bosmer regen passive.
There is no question, orc > redguard > everyone else if you go melee nonganker.
The only questions is how did you not consider pre nerf redguard passive the 2nd best. Like that is huge amount of stamina.
As far as I know 1500 stamina divided by 5s is 300 stam/sec. You can easily get 300 stam/sec from recovery and invest in a better race than this. And about the scaling ? what scaling ? It's flat value like from 1T update IIRC. The passive is not multiplicative/additive with any other passive/skill in the game.
ifDoubtNerfIt wrote: »ifDoubtNerfIt wrote: »ifDoubtNerfIt wrote: »Last time I checked, there are passives called Conditioning and Tough for my Imperial that gives her 10% increased Max Stamina and 12% increased Max Health respectively. Nords also benefit from Stalwart and Resist Frost which increase Max Stamina by 6% and Max Health by 9% respectively. Both races are still BiS for tanks, while Imperial is slightly better with the Stamina passive compared to Nord, while Nord gets damage reduction. All in all, in my opinion, the only race that needs a change is Khajiit to give them 8% max Crit, instead of 12% weapon crit.
You cannot simply look through the eyes of a DD, you have to take the Tanking and Healing side into the equation too.
Nord still needs some love. The order of damage reductions in the calculations means it's doing less than you'd think.
Well, kinda yes, but still you don't want them to be OP compared to other tanking races. So an increase of 2-3% in damage mitigation would be acceptable.No one mentions bosmer... they have a passive that is really only useful for pvp ganking. In any dps guide you will always be recommended khajiit and redguard but bosmer not really
But you can also argue that Khajiit in PvP is a no-go also as Bosmer in PvE. Also the last passive of Redguards is useless in PvP. So the same applies to them. But, imo, you cannot have it all, that's why there are racial passives in the first place. That's why Imperial is better than for example a High Elf for Tanking.
Redguard passive useless in PVP? Lol. The only better passive than that for stam in PVP is the orc one with melee damage and speed...
Oh please tell me how, if we take in consideration that you have 50k stam, is 1.5k stamina return every 5s 2nd BiS (that is if you have 100% uptime of the passive)?
Well, now it will be hard to persuade you because it is FAR FAR less now. Since it does not scale with resources. But it is still resources. Resources matter big time in PVP. Much more than health regen, much more than sneak damage, much... ish more than 8% crit chance (this one is the only even close, but obv rest of khajiit skills kill it in favor of redguard), much more than 10% chance to restore some health (that is probably decreased in half by battle spirit, not sure about that) and the way damage reduction on nord works it is even more than that.
I think its around 600 stam/sec with 100% uptime now. That is more than you ever get from the whole bosmer regen passive.
There is no question, orc > redguard > everyone else if you go melee nonganker.
The only questions is how did you not consider pre nerf redguard passive the 2nd best. Like that is huge amount of stamina.
There will always be 1 or 2 strictly better races and guides will always recommend them.
Even if everything was perfectly "balanced".
There will always be 1 or 2 strictly better races and guides will always recommend them.
Even if everything was perfectly "balanced".
This.
In fact, racial passive abilities are too insignificant and it is very difficult to balance them perfectly. Choosing a race is primarily preferences, not a passive abilities.
There will always be 1 or 2 strictly better races and guides will always recommend them.
Even if everything was perfectly "balanced".
This.
In fact, racial passive abilities are too insignificant and it is very difficult to balance them perfectly. Choosing a race is primarily preferences, not a passive abilities.
Fix/rework Red Diamond passive.
Maybe give it 10% max mag as well
ifDoubtNerfIt wrote: »
You cannot simply look through the eyes of a DD, you have to take the Tanking and Healing side into the equation too.
Taleof2Cities wrote: »ifDoubtNerfIt wrote: »
You cannot simply look through the eyes of a DD, you have to take the Tanking and Healing side into the equation too.
^Exactly this.^
ifDoubtNerfIt wrote: »ifDoubtNerfIt wrote: »ifDoubtNerfIt wrote: »Last time I checked, there are passives called Conditioning and Tough for my Imperial that gives her 10% increased Max Stamina and 12% increased Max Health respectively. Nords also benefit from Stalwart and Resist Frost which increase Max Stamina by 6% and Max Health by 9% respectively. Both races are still BiS for tanks, while Imperial is slightly better with the Stamina passive compared to Nord, while Nord gets damage reduction. All in all, in my opinion, the only race that needs a change is Khajiit to give them 8% max Crit, instead of 12% weapon crit.
You cannot simply look through the eyes of a DD, you have to take the Tanking and Healing side into the equation too.
Nord still needs some love. The order of damage reductions in the calculations means it's doing less than you'd think.
Well, kinda yes, but still you don't want them to be OP compared to other tanking races. So an increase of 2-3% in damage mitigation would be acceptable.
Yeah, that's exactly what I'm saying. The value is right, it's just calculated last so in "real" values it's more like 4% instead of 6%.
If the damage was reduced first then mitigated then it would be great, but because it's done the other way around the more armour you wear the less benefit you get from this passive.
Actually you're wrong. The equation is:DefensePhysicalMitigation = (((PhysicalResist)*(1 - Target.PenetrationFactor) - Target.PenetrationFlat)*(-1/(EffectiveLevel * 1000)) + 1)*(1 + Target.AttackBonus)* (1 + PhysicalDamageTaken)The 6% from the passive you get is additive with "PhysicalDamageTaken" and then it gets multiplicated with everything else and as everything is multiplicated, it doesn't matter if it's on the first place or last.ifDoubtNerfIt wrote: »ifDoubtNerfIt wrote: »ifDoubtNerfIt wrote: »Last time I checked, there are passives called Conditioning and Tough for my Imperial that gives her 10% increased Max Stamina and 12% increased Max Health respectively. Nords also benefit from Stalwart and Resist Frost which increase Max Stamina by 6% and Max Health by 9% respectively. Both races are still BiS for tanks, while Imperial is slightly better with the Stamina passive compared to Nord, while Nord gets damage reduction. All in all, in my opinion, the only race that needs a change is Khajiit to give them 8% max Crit, instead of 12% weapon crit.
You cannot simply look through the eyes of a DD, you have to take the Tanking and Healing side into the equation too.
Nord still needs some love. The order of damage reductions in the calculations means it's doing less than you'd think.
Well, kinda yes, but still you don't want them to be OP compared to other tanking races. So an increase of 2-3% in damage mitigation would be acceptable.No one mentions bosmer... they have a passive that is really only useful for pvp ganking. In any dps guide you will always be recommended khajiit and redguard but bosmer not really
But you can also argue that Khajiit in PvP is a no-go also as Bosmer in PvE. Also the last passive of Redguards is useless in PvP. So the same applies to them. But, imo, you cannot have it all, that's why there are racial passives in the first place. That's why Imperial is better than for example a High Elf for Tanking.
Redguard passive useless in PVP? Lol. The only better passive than that for stam in PVP is the orc one with melee damage and speed...
Oh please tell me how, if we take in consideration that you have 50k stam, is 1.5k stamina return every 5s 2nd BiS (that is if you have 100% uptime of the passive)?
Well, now it will be hard to persuade you because it is FAR FAR less now. Since it does not scale with resources. But it is still resources. Resources matter big time in PVP. Much more than health regen, much more than sneak damage, much... ish more than 8% crit chance (this one is the only even close, but obv rest of khajiit skills kill it in favor of redguard), much more than 10% chance to restore some health (that is probably decreased in half by battle spirit, not sure about that) and the way damage reduction on nord works it is even more than that.
I think its around 600 stam/sec with 100% uptime now. That is more than you ever get from the whole bosmer regen passive.
There is no question, orc > redguard > everyone else if you go melee nonganker.
The only questions is how did you not consider pre nerf redguard passive the 2nd best. Like that is huge amount of stamina.
As far as I know 1500 stamina divided by 5s is 300 stam/sec. You can easily get 300 stam/sec from recovery and invest in a better race than this. And about the scaling ? what scaling ? It scales with your max Stamina, it's Max Stamina multiplicated by 0.03, so i.e. 50k * 0.03 = 1.5k
GreenSoup2HoT wrote: »ifDoubtNerfIt wrote: »ifDoubtNerfIt wrote: »ifDoubtNerfIt wrote: »Last time I checked, there are passives called Conditioning and Tough for my Imperial that gives her 10% increased Max Stamina and 12% increased Max Health respectively. Nords also benefit from Stalwart and Resist Frost which increase Max Stamina by 6% and Max Health by 9% respectively. Both races are still BiS for tanks, while Imperial is slightly better with the Stamina passive compared to Nord, while Nord gets damage reduction. All in all, in my opinion, the only race that needs a change is Khajiit to give them 8% max Crit, instead of 12% weapon crit.
You cannot simply look through the eyes of a DD, you have to take the Tanking and Healing side into the equation too.
Nord still needs some love. The order of damage reductions in the calculations means it's doing less than you'd think.
Well, kinda yes, but still you don't want them to be OP compared to other tanking races. So an increase of 2-3% in damage mitigation would be acceptable.No one mentions bosmer... they have a passive that is really only useful for pvp ganking. In any dps guide you will always be recommended khajiit and redguard but bosmer not really
But you can also argue that Khajiit in PvP is a no-go also as Bosmer in PvE. Also the last passive of Redguards is useless in PvP. So the same applies to them. But, imo, you cannot have it all, that's why there are racial passives in the first place. That's why Imperial is better than for example a High Elf for Tanking.
Redguard passive useless in PVP? Lol. The only better passive than that for stam in PVP is the orc one with melee damage and speed...
Oh please tell me how, if we take in consideration that you have 50k stam, is 1.5k stamina return every 5s 2nd BiS (that is if you have 100% uptime of the passive)?
Well, now it will be hard to persuade you because it is FAR FAR less now. Since it does not scale with resources. But it is still resources. Resources matter big time in PVP. Much more than health regen, much more than sneak damage, much... ish more than 8% crit chance (this one is the only even close, but obv rest of khajiit skills kill it in favor of redguard), much more than 10% chance to restore some health (that is probably decreased in half by battle spirit, not sure about that) and the way damage reduction on nord works it is even more than that.
I think its around 600 stam/sec with 100% uptime now. That is more than you ever get from the whole bosmer regen passive.
There is no question, orc > redguard > everyone else if you go melee nonganker.
The only questions is how did you not consider pre nerf redguard passive the 2nd best. Like that is huge amount of stamina.
With 40k stam its 480 stam regen. To get that much as a woodelf you need 2285 stamina regen before the passive, so total 2765 to get the same value as a 40k stam redguard.
Imperial passove is cut in half. I think it can crit though. Not 100%. I forget.
Imperials makes really good melee nonganker too with the bonus health. Means you can focus on other things or use duel regen since health isnt an issue.
Redguard passive is also procd on your melee atts. So as long as you att per 5 seconds uour good.
Twohothardware wrote: »Especially with the upcoming nerfs to Health Recovery several of these Stamina classes that have Health Recovery bonuses need at least minor buffs to keep them competitive against the Redguard meta.