This is my thought on it:
EotS's damage is fine, but allowing it to stack upon other skills adds a whole bunch of stuff that's hard to balance. Elemental Rage is good in PvE, but only has use in tight and condensed spots in PvP, you'd not use it in the open.
So, my suggestion would be to add in elemental effects to the base skill - Elemental Storm, up the effects on rage, and make EotS a channel.
Elemental Storm:
Fiery Storm - Increases the Damage by 10%
Icy Storm - Immobilizes enemies for 3 seconds
Thunderous Storm - Increases the duration by 2 seconds
Elemental Rage:
Fiery Rage - Burning enemies take 10% additional damage
Icy Rage - Enemies within the storm are afflicted with Major Maim for [x] seconds
Thunderous Rage - The initial tick stuns all enemies, afterwards, Concussed enemies are stunned when damaged by this ability.
Eye of the Storm:
Becomes Channeled, no movement penalty.
While channeled the AoE follows the caster and deals 10% additional damage. Whenever the channel ends, the AoE remains for the rest of the duration at the location the channel stopped.
Fiery Storm - Increases the Damage by 10%
Icy Storm - Immobilizes enemies for 3 seconds
Thunderous Storm - Increases the duration by 2 seconds
I've never actually used EOTS to bomb zergs, so these changes are uninformed. Your thoughts?
Edited by Avran_Sylt on August 1, 2017 11:29PM
Elemental Storm/Rage - Eye of the Storm - Changes to make the skills more interesting/balanced? 25 votes
Sounds Interesting

2 votes