DeathHouseInc wrote: »Thanks a lot for the pvp perspective. If anyone has any PvE perspective it is equally valued to me. I am currently playing it in PvE and this is just what it feels like. It is only decent on bosses...Everything else dies so quick the dot's just tick too low. My opinions of course are simply based off not maxed characters, but from my pve experience the above statement rings true.
a single INSTANT direct dmg skill usualy do the same or even more dmg then the dot abilities in their ENTIRE 8+ sec duration...
so yeah they prety much a No go and just feel crap......
a single INSTANT direct dmg skill usualy do the same or even more dmg then the dot abilities in their ENTIRE 8+ sec duration...
so yeah they prety much a No go and just feel crap......
SammyFable wrote: »I have no idea where your findings come from, but it's definitely not dungeons/trials.
DeathHouseInc wrote: »SammyFable wrote: »I have no idea where your findings come from, but it's definitely not dungeons/trials.
I am new. I was just investing a lot of time in DoT's and pre vet dungeons are pretty much my opinion. I was just wondering if this changes in later levels or not and seems it does. I just didn't want to get stuck investing too much time in a certain char and certain set of skills if it wasn't going to pan out. In normal dungeons it just seemed to me like most stuff dies before dot's even do a tick or two and they were only useful on bosses while instant damage/burst damage seemed to be the way to go.
Appreciate the input from you and everyone else for sure.
DeathHouseInc wrote: »I just didn't want to get stuck investing too much time in a certain char and certain set of skills if it wasn't going to pan out.
DeathHouseInc wrote: »SammyFable wrote: »I have no idea where your findings come from, but it's definitely not dungeons/trials.
I am new. I was just investing a lot of time in DoT's and pre vet dungeons are pretty much my opinion. I was just wondering if this changes in later levels or not and seems it does. I just didn't want to get stuck investing too much time in a certain char and certain set of skills if it wasn't going to pan out. In normal dungeons it just seemed to me like most stuff dies before dot's even do a tick or two and they were only useful on bosses while instant damage/burst damage seemed to be the way to go.
Appreciate the input from you and everyone else for sure.