MagWardens are Broken. Here is an example.
https://youtu.be/ZZBIeyFA9Hw
most urgent issues:
1) Cliff racer needs to be dodgeable.
2) Ultimate cost needs to be increased.
Now that people are starting to understand how to properly play the magwarden in a battleground, things are becoming more and more frustrating. Everytime you enter a battleground and you see that there is a Warden on the other side, your only effective counter measure is to pray that he is not skilled enough.
When you fight with a build like this in a battleground, there is almost nothing you can do. 9 times out of 10 your entire team is going to die, don't matter how much you are skilled and how much damage you pull. They are almost unkillable.
MagWardens are broken in battlegrounds, period.
HeathenDeacon wrote: »troll thread
that warden build loooked horrible.
just another cant die, cant kill anything build that every class can make.
Have a couple of battlegrounds with skilled MagWardens on the other teams, and let's talk about it.
Video is just an example, you can find tons of video of unkillable wartdens in Battleground dealing *** tons of damage.
They are almost unkillable, dealing an insane burst damage, able to spam ultimate as long as they want and have access to this *** cliff racer as a spammable skill that can't be avoided. It is just too much, they are OP as ***.
That 1 in 100 will be an unkillable god. That's what i'm saying.
I'm not saying that is easy. I'm saying that, in the right hands, MagWardens are the most OP class existing in the game at the moment for Battlegrounds
And let's be honest, this was quite expected. It's ok, every new class is OP at launch time. I'm not complaining that much. But as time goes by, it's time to nerf the OP class and to put it in line with the others. This is what happens in every MMORPG, and for this very reason I thinks that ZOS should now start reconsidering some decisions made designing this class.
At the moment, once you have figured out how to play them properly, nobody can stop you.