This is correct.BrightOblivion wrote: »Pretty sure you're missing one. Last I checked, there are 399 shards, which is divisible by 3. At least, that's what the skills menu says.
This is not correct.GreyWolf_79 wrote: »I honestly don't think anyone did any math when calculating total number of skyshards. They just said "hey let's put X number of skyshards in this area." I think if you wait long enough, they'll end up releasing some new DLC with more randomly sporadically placed skyshards. And you'll still probably end up with 2/3. Until the next DLC.
Taleof2Cities wrote: »This is correct.BrightOblivion wrote: »Pretty sure you're missing one. Last I checked, there are 399 shards, which is divisible by 3. At least, that's what the skills menu says.This is not correct.GreyWolf_79 wrote: »I honestly don't think anyone did any math when calculating total number of skyshards. They just said "hey let's put X number of skyshards in this area." I think if you wait long enough, they'll end up releasing some new DLC with more randomly sporadically placed skyshards. And you'll still probably end up with 2/3. Until the next DLC.
GreyWolf_79 wrote: »Taleof2Cities wrote: »This is correct.BrightOblivion wrote: »Pretty sure you're missing one. Last I checked, there are 399 shards, which is divisible by 3. At least, that's what the skills menu says.This is not correct.GreyWolf_79 wrote: »I honestly don't think anyone did any math when calculating total number of skyshards. They just said "hey let's put X number of skyshards in this area." I think if you wait long enough, they'll end up releasing some new DLC with more randomly sporadically placed skyshards. And you'll still probably end up with 2/3. Until the next DLC.
Well my bad, then. I wasn't sure that they actually did any of the maths when creating new content, but apparently according to you, they do. In which case, I bow to your superior video game knowledge and proceed to make myself scarce.
Did you do all DLC/Expansion areas?
Taleof2Cities wrote: »This is correct.BrightOblivion wrote: »Pretty sure you're missing one. Last I checked, there are 399 shards, which is divisible by 3. At least, that's what the skills menu says.This is not correct.GreyWolf_79 wrote: »I honestly don't think anyone did any math when calculating total number of skyshards. They just said "hey let's put X number of skyshards in this area." I think if you wait long enough, they'll end up releasing some new DLC with more randomly sporadically placed skyshards. And you'll still probably end up with 2/3. Until the next DLC.
starkerealm wrote: »GreyWolf_79 wrote: »Taleof2Cities wrote: »This is correct.BrightOblivion wrote: »Pretty sure you're missing one. Last I checked, there are 399 shards, which is divisible by 3. At least, that's what the skills menu says.This is not correct.GreyWolf_79 wrote: »I honestly don't think anyone did any math when calculating total number of skyshards. They just said "hey let's put X number of skyshards in this area." I think if you wait long enough, they'll end up releasing some new DLC with more randomly sporadically placed skyshards. And you'll still probably end up with 2/3. Until the next DLC.
Well my bad, then. I wasn't sure that they actually did any of the maths when creating new content, but apparently according to you, they do. In which case, I bow to your superior video game knowledge and proceed to make myself scarce.
The Imperial City and Wrothgar have odd numbers. (13 and 17). But, when you clear both zones, that's 30, so you're back to a normal count. Each base game zone has 16, and there are 16 of those. So, 15/3 is 5... no issue there, Cold harbour has an odd skyshard. Cyrodiil has one unique one that's part of a separate achievement. So that's 2/3. And then you have the single skyshard in the Wailing Prison way back at the start of the game, which evens out.
Hew's Bane and Gold Coast both have six, and Morrowind has 18.
EDIT: The starter zones for each alliance have 6 total. The Covenant and Pact get 3 in two zones, the Dominion get 6 in Kenarthi's Roost.
So, yeah, when you add them all up, the count squares off. Usually the ones people forget are the last cyrodiil shard, or the wailing prison. Also, the wailing prison's shard isn't on any achievement lists, so if you go by that, it will look like you're short one.
GreyWolf_79 wrote: »with all the new zones they keep adding, I wasn't sure that they (the devs) were actually taking total wayshrine numbers into account.
Just a guess. I bet you missed the on in Cyrdill that is on top of the mountain. It is not listed for any of the alliances, if I remember correctly.
GreyWolf_79 wrote: »with all the new zones they keep adding, I wasn't sure that they (the devs) were actually taking total wayshrine numbers into account.
There are 16 Shards in Vvardenfell, so prior to this Chapter, it would have been an uneven amount. Since we are even now at 399 with the 16 just added.
Craglorn added 12, then Wrothgar added 17. When they added the other DLCs we got 6 for the two new zones. So they may want to be keeping an eye on the total, but sometimes they don't.
Just a guess. I bet you missed the on in Cyrdill that is on top of the mountain. It is not listed for any of the alliances, if I remember correctly.
I've completed all the skyshard achievements and I'm still sitting at 2/3 for my next skill point. Am I missing something or did they put an uneven number in that game?
chris25602 wrote: »so get lucky or be a pvp boss organizing the mayhem...awesome. without the snarkiness thx for the explainer.
chris25602 wrote: »so get lucky or be a pvp boss organizing the mayhem...awesome. without the snarkiness thx for the explainer.
It's really not that bad. Just keep checking your campaign throughout the day and eventually your faction will take the keeps required. Run past the guards and sneak your way to the skyshards.
All main zones has the same number, and its divided by three. 6 on starting zones, 16 on regular.GreyWolf_79 wrote: »Taleof2Cities wrote: »This is correct.BrightOblivion wrote: »Pretty sure you're missing one. Last I checked, there are 399 shards, which is divisible by 3. At least, that's what the skills menu says.This is not correct.GreyWolf_79 wrote: »I honestly don't think anyone did any math when calculating total number of skyshards. They just said "hey let's put X number of skyshards in this area." I think if you wait long enough, they'll end up releasing some new DLC with more randomly sporadically placed skyshards. And you'll still probably end up with 2/3. Until the next DLC.
Well my bad, then. I wasn't sure that they actually did any of the maths when creating new content, but apparently according to you, they do. In which case, I bow to your superior video game knowledge and proceed to make myself scarce.
GreyWolf_79 wrote: »with all the new zones they keep adding, I wasn't sure that they (the devs) were actually taking total wayshrine numbers into account.
There are 16 Shards in Vvardenfell, so prior to this Chapter, it would have been an uneven amount. Since we are even now at 399 with the 16 just added.
Craglorn added 12, then Wrothgar added 17. When they added the other DLCs we got 6 for the two new zones. So they may want to be keeping an eye on the total, but sometimes they don't.
starkerealm wrote: »EDIT: You forgot that the Imperial City has 13. 12 of those are distributed fairly evenly. One in each district above, two in each faction's sections of the sewers. But, there's also a 13th in the middle of the sewers.[/i]