I made a thread like this a while back, you never feel stronger from 1 to 50 it goes up and down, by stronger I mean TTK on an ad which can be similar at level 10 and level 50 which ain't right.
michael.albertsenb16_ESO wrote: »I made a thread like this a while back, you never feel stronger from 1 to 50 it goes up and down, by stronger I mean TTK on an ad which can be similar at level 10 and level 50 which ain't right.
Exactly. It literally feels like a mandatory frustrating journey that completely goes against the spirit of the TES games.
I understand it's no longer a problem once you've got a single alt with 160 CPs - but it still doesn't make any sense to me.
I'm a no-alt person - and I don't really intend to play multiple characters.
I would really like to enjoy the journey with one character from the beginning - and I have the utmost confidence new players would feel the same.
Linked your thread in mine and bumped it since nobody seems to care about this issue, who knows maybe the devs take notice of your idea, probably not but worth a try anyway
Yeah I'm not too bothered myself now but like you say giving new players a better experience could keep them around, taking months just to feel powerful must put a lot off and never get to experience progressing which imo is very important in a time sink such as this.michael.albertsenb16_ESO wrote: »Linked your thread in mine and bumped it since nobody seems to care about this issue, who knows maybe the devs take notice of your idea, probably not but worth a try anyway
I guess I won't care much once I'm at 160+ - except I really think it might give new players a better experience, which can only boost the popularity of the game.
It also shouldn't bother anyone else.
Or, you could just equip new gear every 6 to 10 levels and it's completely fine.
Yeah I'm not too bothered myself now but like you say giving new players a better experience could keep them around, taking months just to feel powerful must put a lot off and never get to experience progressing which imo is very important in a time sink such as this.michael.albertsenb16_ESO wrote: »Linked your thread in mine and bumped it since nobody seems to care about this issue, who knows maybe the devs take notice of your idea, probably not but worth a try anyway
I guess I won't care much once I'm at 160+ - except I really think it might give new players a better experience, which can only boost the popularity of the game.
It also shouldn't bother anyone else.
bloodthirstyvampire wrote: »I'm sorry but zos don't care about this
I leveled up several characters without assigning any of my 760+ CP. TTK is not a problem. I mean, how should you feel stronger anyway when everything is dying in 3 seconds max? This is a byproduct of the game being very easy as far as overland PvE is concerned, not an issue of the scaling system.
I leveled up several characters without assigning any of my 760+ CP. TTK is not a problem. I mean, how should you feel stronger anyway when everything is dying in 3 seconds max? This is a byproduct of the game being very easy as far as overland PvE is concerned, not an issue of the scaling system.
I leveled up several characters without assigning any of my 760+ CP. TTK is not a problem. I mean, how should you feel stronger anyway when everything is dying in 3 seconds max? This is a byproduct of the game being very easy as far as overland PvE is concerned, not an issue of the scaling system.
I done the full 5 companion quest line before level 17, done all those boss fights etc. just as easily as I would have 30 levels higher, do you really not think there is something a bit off with that?
And FYI nobody is saying it's hard, more like it's boring because you don't make any progression, fight molag bal at level 15 spam with a few moves he dead, fight him at level 50 spam him with a few moves dead, boring.
Was much better when first released when you got stronger and could see this strength when going back to starting zones but I do admit 1T is a good thing, scaling for certain areas could be a bit more diverse though so that when you go back to say Auridon enemies there are a bit behind you compared to cold harbour.
I leveled up several characters without assigning any of my 760+ CP. TTK is not a problem. I mean, how should you feel stronger anyway when everything is dying in 3 seconds max? This is a byproduct of the game being very easy as far as overland PvE is concerned, not an issue of the scaling system.
I done the full 5 companion quest line before level 17, done all those boss fights etc. just as easily as I would have 30 levels higher, do you really not think there is something a bit off with that?
That's a problem, yes. But it's a problem with overall difficulty. I don't see how the suggestion would solve that.
I leveled up several characters without assigning any of my 760+ CP. TTK is not a problem. I mean, how should you feel stronger anyway when everything is dying in 3 seconds max? This is a byproduct of the game being very easy as far as overland PvE is concerned, not an issue of the scaling system.
I done the full 5 companion quest line before level 17, done all those boss fights etc. just as easily as I would have 30 levels higher, do you really not think there is something a bit off with that?
That's a problem, yes. But it's a problem with overall difficulty. I don't see how the suggestion would solve that.
michael.albertsenb16_ESO wrote: »I leveled up several characters without assigning any of my 760+ CP. TTK is not a problem. I mean, how should you feel stronger anyway when everything is dying in 3 seconds max? This is a byproduct of the game being very easy as far as overland PvE is concerned, not an issue of the scaling system.
I done the full 5 companion quest line before level 17, done all those boss fights etc. just as easily as I would have 30 levels higher, do you really not think there is something a bit off with that?
That's a problem, yes. But it's a problem with overall difficulty. I don't see how the suggestion would solve that.
It would solve it by making content easier as you grow in power - instead of going back and forth around a power ceiling that can be reached at level 1, theoretically.
Easier? How would you do that? It's so easy you can two shot regular mobs already...I don't think "easier" will be healthy for the game. People will come in for a rude awakening once they try veteran content and the overland us even easier than it now is.
michael.albertsenb16_ESO wrote: »Easier? How would you do that? It's so easy you can two shot regular mobs already...I don't think "easier" will be healthy for the game. People will come in for a rude awakening once they try veteran content and the overland us even easier than it now is.
I explained how I would do it. It's basic math.
Whatever you want to believe or pretend - there's really no way around the math.
In the real world, a level 1 ESO character with white gear, 0 CPs and 3 skill points does NOT kill all enemies in 3 seconds. That's utterly false. The harder enemies and bosses will be a challenge for most players under those circumstances.
But I'm not really interested in going back and forth about that kind of exaggeration.
I'm merely pointing out that, by using this system, the player would experience a proper power curve.
Since the enemies are STILL scaled to 160 CP - the initial journey from 0-160 CP would be "catching up" to enemies - and they would still represent a decent challenge to the VAST majority of new players who have no experience with the game.
But the actual progression would be constant and linear - and it would never go backwards like it's doing now.
It's really very simple.
michael.albertsenb16_ESO wrote: »Easier? How would you do that? It's so easy you can two shot regular mobs already...I don't think "easier" will be healthy for the game. People will come in for a rude awakening once they try veteran content and the overland us even easier than it now is.
I explained how I would do it. It's basic math.
Whatever you want to believe or pretend - there's really no way around the math.
In the real world, a level 1 ESO character with white gear, 0 CPs and 3 skill points does NOT kill all enemies in 3 seconds. That's utterly false. The harder enemies and bosses will be a challenge for most players under those circumstances.
But I'm not really interested in going back and forth about that kind of exaggeration.
I'm merely pointing out that, by using this system, the player would experience a proper power curve.
Since the enemies are STILL scaled to 160 CP - the initial journey from 0-160 CP would be "catching up" to enemies - and they would still represent a decent challenge to the VAST majority of new players who have no experience with the game.
But the actual progression would be constant and linear - and it would never go backwards like it's doing now.
It's really very simple.
I think some people just like to believe a suggestion is a cry for help so jump in with comments that make them feel superior, that bit about how could they be good at endgame if one hitting ads in a starter zone...
Almost every game is like that don't make you any worse at so called difficult content, only makes you feel more powerful and waste less time fighting through crap you should be able to brush aside at a higher level.
First of all, in the real world every ESO character starts with level 3, or level 4 if you stay in the wailing prison a bit longer. Second, mobs are not scaled to CP 160, but to CP 50, whereas players are scaled to CP 66.
You want to make the overland PvE even easier. Noted. I don't think many will agree with you that's a good thing though.
First of all, in the real world every ESO character starts with level 3, or level 4 if you stay in the wailing prison a bit longer. Second, mobs are not scaled to CP 160, but to CP 50, whereas players are scaled to CP 66.
You want to make the overland PvE even easier. Noted. I don't think many will agree with you that's a good thing though.
bloodthirstyvampire wrote: »I'm sorry but zos don't care about this