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stamblade pvp BIS after patch

  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    [/quote]

    5piece on spriggan remains untouched.[/quote]

    Thank goodness.
    Hey everyone! Look! It's a signature!
  • Strider_Roshin
    Strider_Roshin
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    @KingJ I'm still indecisive about traits lol. So here's my dilemma:

    Nirn 2H (WD) / Inf Bow (Oblv)

    Pros: Strongest healing setup, Ability damage is the highest, dangerous even at range.

    Cons: the most complicated rotation for incorporating a bow attack every 3rd weave.

    Inf 2H (Oblv) / Inf Bow (WD)

    Pros: very simple rotation, great for applying pressure with Oblivion being on your main bar, 100% uptime of WD enchant if reproc'd every 5 seconds.

    Cons: not as effective at range especially against damage shield users.

    Inf 2H (Oblv) / Inf Bow (Oblv)

    Pros: Consistently effective at applying pressure whether it be range or close up.

    Cons: Weakest healing, weakest ability damage setup.

    Inf 2H (WD) / Inf Bow (Oblv)

    Pros: highest average weapon damage by 57 WD, but less burst potential than a Nirn 2H (WD) by 173 WD. Great range due to the Oblivion bow.

    Cons: Like the first setup it has a more complicated rotation due to the Oblivion enchant being on the bow bar.

    These are the different possibilities I'm facing. What do you guys think?

    Edit: when both weapons are infused, the bonus enchant strength from the weapon damage glyph carries over. With that said I've made my decision.

    Inf 2H (Oblv) / Inf Bow (WD) is the way to go.

    The reason?

    Highest average WD, and able to apply the most amount of pressure in melee range.
    Edited by Strider_Roshin on July 28, 2017 6:01PM
  • KingJ
    KingJ
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    @KingJ I'm still indecisive about traits lol. So here's my dilemma:

    Nirn 2H (WD) / Inf Bow (Oblv)

    Pros: Strongest healing setup, Ability damage is the highest, dangerous even at range.

    Cons: the most complicated rotation for incorporating a bow attack every 3rd weave.

    Inf 2H (Oblv) / Inf Bow (WD)

    Pros: very simple rotation, great for applying pressure with Oblivion being on your main bar, 100% uptime of WD enchant if reproc'd every 5 seconds.

    Cons: the infused enchant bonus doesn't carry over, less potential healing/damage when compared to previous setup, not as effective at range especially against damage shield users.

    Inf 2H (Oblv) / Inf Bow (Oblv)

    Pros: Consistently effective at applying pressure whether it be range or close up.

    Cons: Weakest healing, weakest ability damage setup.

    Inf 2H (WD) / Inf Bow (Oblv)

    Pros: highest average weapon damage by 57 WD, but less burst potential than a Nirn 2H (WD) by 173 WD. Great range due to the Oblivion bow.

    Cons: Like the first setup it has a more complicated rotation due to the Oblivion enchant being on the bow bar.

    These are the different possibilities I'm facing. What do you guys think?
    This is funny I was about to ask you a similar question.

    I would say do What I originally proposed front bar Infused Oblivion back bar Nirn Bow (wd).
    So it's your second setup with just a nirn bow instead.This way you have better heals and just as good damage you just have to back bar vigor which most players do.

    Only issue you will have to go a crafted set or VMA setup which can limit your build maybe go a 1pc monster set combo.

    @Strider_Roshin what do you think of this heavy setup 5 Impreg 3 Jewelry 2h 1 body 5 Heavy well fitted seven legion or Veiled Heritance.Impreg give you the the Impen you need and the well fitted would allow you to dodge roll almost as well as a medium build while also having a boost to healing and reduce block cost for all those soul assaults.
  • Strider_Roshin
    Strider_Roshin
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    KingJ wrote: »
    @KingJ I'm still indecisive about traits lol. So here's my dilemma:

    Nirn 2H (WD) / Inf Bow (Oblv)

    Pros: Strongest healing setup, Ability damage is the highest, dangerous even at range.

    Cons: the most complicated rotation for incorporating a bow attack every 3rd weave.

    Inf 2H (Oblv) / Inf Bow (WD)

    Pros: very simple rotation, great for applying pressure with Oblivion being on your main bar, 100% uptime of WD enchant if reproc'd every 5 seconds.

    Cons: the infused enchant bonus doesn't carry over, less potential healing/damage when compared to previous setup, not as effective at range especially against damage shield users.

    Inf 2H (Oblv) / Inf Bow (Oblv)

    Pros: Consistently effective at applying pressure whether it be range or close up.

    Cons: Weakest healing, weakest ability damage setup.

    Inf 2H (WD) / Inf Bow (Oblv)

    Pros: highest average weapon damage by 57 WD, but less burst potential than a Nirn 2H (WD) by 173 WD. Great range due to the Oblivion bow.

    Cons: Like the first setup it has a more complicated rotation due to the Oblivion enchant being on the bow bar.

    These are the different possibilities I'm facing. What do you guys think?
    This is funny I was about to ask you a similar question.

    I would say do What I originally proposed front bar Infused Oblivion back bar Nirn Bow (wd).
    So it's your second setup with just a nirn bow instead.This way you have better heals and just as good damage you just have to back bar vigor which most players do.

    Only issue you will have to go a crafted set or VMA setup which can limit your build maybe go a 1pc monster set combo.

    @Strider_Roshin what do you think of this heavy setup 5 Impreg 3 Jewelry 2h 1 body 5 Heavy well fitted seven legion or Veiled Heritance.Impreg give you the the Impen you need and the well fitted would allow you to dodge roll almost as well as a medium build while also having a boost to healing and reduce block cost for all those soul assaults.

    I think you'll need a lot more damage. Stamblades aren't known for their DoTs so we can't apply a lot of pressure with strong burst damage. If you want to go heavy I would go with Veiled over Seventh since as a Nightblade chances are you're going to be playing aggressive. Yeah Soul Assault is broken OP, but I think investing in block cost reduction via CP would be a better approach rather than wearing heavy.

    As far as a Nirn (WD) bow goes, your suggestion would make for better healing while playing on your bow bar, but less healing while you're on your 2H. Also if your focus is stronger healing while on your bow why not used Powered instead? Food for thought.
  • Strider_Roshin
    Strider_Roshin
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    I edited my post comparing the traits. Next update I'm going Inf 2H (Oblv) / Inf Bow (WD)
  • Unfadingsilence
    Unfadingsilence
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    Willowspath since it's getting fixed
  • murdomac101
    murdomac101
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    Willowspath since it's getting fixed

    What was wrong with it? I have it but have never used it
  • KingJ
    KingJ
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    Willowspath since it's getting fixed

    What was wrong with it? I have it but have never used it
    Drink buffs and i believe CP werent being boosted by it.
  • Kay1
    Kay1
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    raasdal wrote: »
    NB meta is going to stay the same. At least for No CP. 5 x Eternal 5 x Viper 2 x Selene. Due to the nerf, Viper might get swapped out for something else. But it will probably still be BiS since the damage output is still the same. But other than that, they are just going to change out Sharpened weapons with infused with Oblivion enchant.

    Hahahahaha since when that build is BiS.

    Oh my god, any build with more than 1 proc set is far from BiS.

    Viper is ***, Eternal Hunt is beyond garbage and well Selene is very good but that's the only good set in that build.

    You may think that build is good but against a player like me or I don't know any player with knowledge of this game you will just be a free ap bag, a 2-3k viper is what my weaving bash can deal and the Eternal Hunt mine was great the first 2 weeks after it got released but now you have to be a little bit stupid to go into that mine who still deal ridiculous damage, the maximum damage I received from that was 3k so if you expect to kill a skilled player with that you will never get close.

    Let's not talk about the bonus from those sets that are a big LOL and the reason why all the people running that build can get 3 shot and run out of resources after 10 seconds into a fight against a skilled opponent.

    Edited by Kay1 on July 31, 2017 5:14PM
    K1 The Big Monkey
  • Trashs1
    Trashs1
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    after the selen delay changes....

    is it still useful with 1.3 sec from proc to dmg? (before 1 sec)
    Dolche des Königs (DDK); EuPC, DC, Sotha Sil,
  • akray21
    akray21
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    Kay1 wrote: »
    raasdal wrote: »
    NB meta is going to stay the same. At least for No CP. 5 x Eternal 5 x Viper 2 x Selene. Due to the nerf, Viper might get swapped out for something else. But it will probably still be BiS since the damage output is still the same. But other than that, they are just going to change out Sharpened weapons with infused with Oblivion enchant.

    Hahahahaha since when that build is BiS.

    Oh my god, any build with more than 1 proc set is far from BiS.

    Viper is ***, Eternal Hunt is beyond garbage and well Selene is very good but that's the only good set in that build.

    You may think that build is good but against a player like me or I don't know any player with knowledge of this game you will just be a free ap bag, a 2-3k viper is what my weaving bash can deal and the Eternal Hunt mine was great the first 2 weeks after it got released but now you have to be a little bit stupid to go into that mine who still deal ridiculous damage, the maximum damage I received from that was 3k so if you expect to kill a skilled player with that you will never get close.

    Let's not talk about the bonus from those sets that are a big LOL and the reason why all the people running that build can get 3 shot and run out of resources after 10 seconds into a fight against a skilled opponent.

    Viper is still BiS for PvP. The damage is unchanged, only change is that it's a 4 second DoT, not instant.
  • kaorunandrak
    kaorunandrak
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    Spinner’s Garments: Decreased the Spell Penetration granted by this Item Set to 3450 from 4000.
    Spriggan’s Thorns: Decreased the Physical Penetration granted by this Item Set to 3450 from 4000.
    Guild Leader of The Crimson Moon PVE/PVP NA
    Join CM! http://thecrimsonmoon.enjin.com/page/724665/recruitment?gid=72859-0

    Kaoru Nandrak - V16 DK Stamina DPS 2h/Heavy
    Jaoul Deathbringer - V16 NB Stamina DPS DW/Medium
    Zantare Deshuld - V16 NB Magicka Sap Tank S&B/Heavy
    Jarl Nan'Drak - Sorc Magika DPS 2h/Light
    Vilder Ymirson- Temp Magika DPS DW/Light
    Graywulf Odakai- DK Magika Tank S&B/Heavy
  • Strider_Roshin
    Strider_Roshin
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    Trashs1 wrote: »
    after the selen delay changes....

    is it still useful with 1.3 sec from proc to dmg? (before 1 sec)

    I hope not.
  • Aztlan
    Aztlan
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    I use Spriggans, and I'm cautiously optimistic that I can make up the loss through CP, which is going up.
  • Trashs1
    Trashs1
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    Valwe wrote: »
    I use Spriggans, and I'm cautiously optimistic that I can make up the loss through CP, which is going up.

    yes probably
    Dolche des Königs (DDK); EuPC, DC, Sotha Sil,
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    Im going for Ww(i always play Ww on my stamblade)
    Shacklebreaker(4 substain), impregnable(Burst Reduktion, tankyness)
    Selene(to make my burst a Bit higher)
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
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