More 3 piece sets like agility/willpower plz.
I want sets all the way from 1-12 pieces with the set bonus power scaling with the number of pieces you have equipped of it. This way you will get weak bonuses from 1-2 piece sets...but extremely strong bonuses from a 11-12 piece set. The tradeoff is of course that if you get a strong 8 piece bonus, your options for filling the rest of the slots are fairly weak. It would be tricky to balance, but would be a nice boost to build diversity.
Phica_Lovic wrote: »I want sets all the way from 1-12 pieces with the set bonus power scaling with the number of pieces you have equipped of it. This way you will get weak bonuses from 1-2 piece sets...but extremely strong bonuses from a 11-12 piece set. The tradeoff is of course that if you get a strong 8 piece bonus, your options for filling the rest of the slots are fairly weak. It would be tricky to balance, but would be a nice boost to build diversity.
Double no. 12 piece set sounds... like a set of gear.
redshirt_49 wrote: »Monster sets are bad enough already. Why not just make items with a 1-item set bonus, too? Make set bonuses too easy to get and thoughtful selection of which sets to run goes out the window.
I want sets all the way from 1-12 pieces with the set bonus power scaling with the number of pieces you have equipped of it. This way you will get weak bonuses from 1-2 piece sets...but extremely strong bonuses from a 11-12 piece set. The tradeoff is of course that if you get a strong 8 piece bonus, your options for filling the rest of the slots are fairly weak. It would be tricky to balance, but would be a nice boost to build diversity.More 3 piece sets like agility/willpower plz.
Hell no...that's a terrible idea...weapon/jewelry sets already make it difficult to efficiently use the available slots. I don't mind 3 piece sets...but let them go beyond weapons and jewelry.
redshirt_49 wrote: »Monster sets are bad enough already. Why not just make items with a 1-item set bonus, too? Make set bonuses too easy to get and thoughtful selection of which sets to run goes out the window.
Spacemonkey wrote: »I want less sets.
I'd rather see complete NON (specifically) set pieces being able to be upgraded past Legendary (Mythic??), to counter balance Sets. Or trait upgrading (specifically again, if not a set piece), or in the same mindset, double enchanting possible on non set pieces (all ideas entirely debatable)
My problem with Sets its that it puts a lot of calculations everywhere. Normal 'stat' sets, arent that bad but Proc sets are a nightmare, and its put me being against sets as a general rule. There are too many sets already, a lot of them being complete piles of cliff racer droppings, I really dont feel MORE sets is something needed. I want to improve my gear, non constantly swap it. But thats only what I want. A single drop in a rainstorm.
But yeah, all that is why I answered no.
redshirt_49 wrote: »Monster sets are bad enough already. Why not just make items with a 1-item set bonus, too? Make set bonuses too easy to get and thoughtful selection of which sets to run goes out the window.
Spacemonkey wrote: »I want less sets.
I'd rather see complete NON (specifically) set pieces being able to be upgraded past Legendary (Mythic??), to counter balance Sets. Or trait upgrading (specifically again, if not a set piece), or in the same mindset, double enchanting possible on non set pieces (all ideas entirely debatable)
My problem with Sets its that it puts a lot of calculations everywhere. Normal 'stat' sets, arent that bad but Proc sets are a nightmare, and its put me being against sets as a general rule. There are too many sets already, a lot of them being complete piles of cliff racer droppings, I really dont feel MORE sets is something needed. I want to improve my gear, non constantly swap it. But thats only what I want. A single drop in a rainstorm.
But yeah, all that is why I answered no.redshirt_49 wrote: »Monster sets are bad enough already. Why not just make items with a 1-item set bonus, too? Make set bonuses too easy to get and thoughtful selection of which sets to run goes out the window.
What am I reading?
Spacemonkey wrote: »I want less sets.
I'd rather see complete NON (specifically) set pieces being able to be upgraded past Legendary (Mythic??), to counter balance Sets. Or trait upgrading (specifically again, if not a set piece), or in the same mindset, double enchanting possible on non set pieces (all ideas entirely debatable)
My problem with Sets its that it puts a lot of calculations everywhere. Normal 'stat' sets, arent that bad but Proc sets are a nightmare, and its put me being against sets as a general rule. There are too many sets already, a lot of them being complete piles of cliff racer droppings, I really dont feel MORE sets is something needed. I want to improve my gear, non constantly swap it. But thats only what I want. A single drop in a rainstorm.
But yeah, all that is why I answered no.redshirt_49 wrote: »Monster sets are bad enough already. Why not just make items with a 1-item set bonus, too? Make set bonuses too easy to get and thoughtful selection of which sets to run goes out the window.
What am I reading?
This.
*Courtesy of another forum user that I borrowed from.
Phica_Lovic wrote: »I want sets all the way from 1-12 pieces with the set bonus power scaling with the number of pieces you have equipped of it. This way you will get weak bonuses from 1-2 piece sets...but extremely strong bonuses from a 11-12 piece set. The tradeoff is of course that if you get a strong 8 piece bonus, your options for filling the rest of the slots are fairly weak. It would be tricky to balance, but would be a nice boost to build diversity.
Double no. 12 piece set sounds... like a set of gear.
and that's different than what we have...how?