It's only Eye of the Noob. The static morph is fine and could actually need a buff.
Only noobs or You VS zerf die on Eye of the storm.
It's telegraphed, and there is a ton of counters.
Too bad the brilliant minds over here trashed it without even testing it.GreenSoup2HoT wrote: »Eye of the storm with the old pts damage model would be perfect.
It costs 50 ultimate more, less than 50 for sorcerers, making this it's only downside.
The emp do.
This is same *** with the old swarm bat ulti.
RinaldoGandolphi wrote: »Destro Ultimate is really only powerful in group play. 1v1 its very easy to deal with in most cases, its when you have multiple people in a group layering it that it becomes a problem.
I wouldn't be against disabling gap closers/Bolt Escape while its active and snaring the user 30-40% during its duration.
the other morph, the ground target one is actually fine as is and competitive with other ultimates.
just my 2 cents
GeorgeBlack wrote: »RinaldoGandolphi wrote: »Destro Ultimate is really only powerful in group play. 1v1 its very easy to deal with in most cases, its when you have multiple people in a group layering it that it becomes a problem.
I wouldn't be against disabling gap closers/Bolt Escape while its active and snaring the user 30-40% during its duration.
the other morph, the ground target one is actually fine as is and competitive with other ultimates.
just my 2 cents
If you were to make it so that you can't gap close then this ulty can stay with the same dmg.
The problem is that even though it is a "red circle" skills and we keep getting told by the toxic L2Prs to get out of the red circle, the user of the ulty can easily gap close on you and keep damaging you.
ZOS nerf this ulty some how.
Vercingetorix wrote: »GeorgeBlack wrote: »RinaldoGandolphi wrote: »Destro Ultimate is really only powerful in group play. 1v1 its very easy to deal with in most cases, its when you have multiple people in a group layering it that it becomes a problem.
I wouldn't be against disabling gap closers/Bolt Escape while its active and snaring the user 30-40% during its duration.
the other morph, the ground target one is actually fine as is and competitive with other ultimates.
just my 2 cents
If you were to make it so that you can't gap close then this ulty can stay with the same dmg.
The problem is that even though it is a "red circle" skills and we keep getting told by the toxic L2Prs to get out of the red circle, the user of the ulty can easily gap close on you and keep damaging you.
ZOS nerf this ulty some how.
You know what? You can also CC them back. You can also ward through it - I have done it with ease. Wardens have the best defense in the form of Permafrost - being able to stack 38% damage reduction ON TOP OF wards and a cleansing netch on demand. There's also the argument that they can only gap close ONE person, not a group, unless of course that group is stupid and stays clustered together as they run from the ult...