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Please adjust (buff) Soul Trap and Soul Shatter for Horns of the Reach

Solariken
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Soul Trap and Soul Shatter have been woefully underpowered for far too long. Please at least make them useful. Here are a couple adjustments @Wrobel could make before he finishes his first cup of coffee tomorrow morning:

Soul Trap - increase the damage of all morphps by 100%. This should bring the raw tooltip to just under 20k on most builds, which is ~2k tooltip DPS. If you are feeling extra saucy, since it is a "soul"-based ability, it might be cool to change the scaling to magicka OR stamina depending on which is higher (but still cost magicka).

Soul Shatter - reduce the cooldown to 30s. In addition to its current effect, deals an additional X Magic Damage to any target(s) currently affected by your Soul Trap abilities. Edit: I'm not sure how this currently scales but it would be nice if this also scaled on magicka or stamina depending on which is higher.


Thoughts?
Edited by Solariken on July 12, 2017 9:55PM
  • Solariken
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    Anyone else want to see these become useful?
  • Tyrobag
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    I do agree that soul trap at least needs a buff (and better visuals) it would be a really cool & fun ability to be able to actually use. The reason soul shatter isn't ever taken anymore is because nobody slots soul abilities, and one is required to make it activate.
  • Xvorg
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    Solariken wrote: »
    Soul Trap and Soul Shatter have been woefully underpowered for far too long. Please at least make them useful. Here are a couple adjustments @Wrobel could make before he finishes his first cup of coffee tomorrow morning:

    Soul Trap - increase the damage of all morphps by 100%. This should bring the raw tooltip to just under 20k on most builds, which is ~2k tooltip DPS. If you are feeling extra saucy, since it is a "soul"-based ability, it might be cool to change the scaling to magicka OR stamina depending on which is higher (but still cost magicka).

    Soul Shatter - reduce the cooldown to 30s. In addition to its current effect, deals an additional X Magic Damage to any target(s) currently affected by your Soul Trap abilities. Edit: I'm not sure how this currently scales but it would be nice if this also scaled on magicka or stamina depending on which is higher.


    Thoughts?

    Soul Shatter or Shatter Soul?

    Ok, the passive
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  • casparian
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    It's already useful. It fills empty soul gems.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Avran_Sylt
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    plox make bosses drop empty soul gems rather than full ones.
  • Tyrobag
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    Avran_Sylt wrote: »
    plox make bosses drop empty soul gems rather than full ones.

    Or make it actually useful instead of forcing people to use it to grind. Having to manually fill all of your soul gems would be tedious as heck. It would be insane for ZoS to make a change like that.
  • josiahva
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    Tyrobag wrote: »
    Avran_Sylt wrote: »
    plox make bosses drop empty soul gems rather than full ones.

    Or make it actually useful instead of forcing people to use it to grind. Having to manually fill all of your soul gems would be tedious as heck. It would be insane for ZoS to make a change like that.

    I sell or destroy empty soul gems anyway...I never fill them. Why would I? I kill enough bosses that drop full ones I am never low on gems.
  • laksikus
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    soul trap even has a use atm in some niche build^^
  • Chilly-McFreeze
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    Tyrobag wrote: »
    I do agree that soul trap at least needs a buff (and better visuals) it would be a really cool & fun ability to be able to actually use. The reason soul shatter isn't ever taken anymore is because nobody slots soul abilities, and one is required to make it activate.

    The passive which deals damage when you drop below 20%? Didn't even know I had to slot any soul magic ability for that. The tooltip doesn't says so. Thanks for the info. I will test this.
  • Avran_Sylt
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    Hmm. if the base damage is buffed, then Oblivion's Foe should only work against Daedra (and the Undead?)
  • Solariken
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    Avran_Sylt wrote: »
    Hmm. if the base damage is buffed, then Oblivion's Foe should only work against Daedra (and the Undead?)

    Even with that set as it exists currently, Soul Trap would not be overpowered. 3-4k tooltip DPS by sacrificing a 5pc slot seems fine to me. I would say leave it as is.
    Edited by Solariken on July 13, 2017 6:42PM
  • GoodFella146
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    I say yes. I want more options, not less. Instead of making new skill lines they made a lame class.

    Updating old skills to be relevant would help add diversity. How about instead of it dealing damage the thing eats a players resources? That'd help against these unkillable tank clowns in Cyrodill at the very least...
  • Avran_Sylt
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    Solariken wrote: »
    Avran_Sylt wrote: »
    Hmm. if the base damage is buffed, then Oblivion's Foe should only work against Daedra (and the Undead?)

    Even with that set as it exists currently, Soul Trap would not be overpowered. 3-4k tooltip DPS by sacrificing a 5pc slot seems fine to me. I would say leave it as is.

    Fair enough. (though I'd also love to see it add bonus damage against daedra, being 'Oblivion's Foe' and all that)
    Edited by Avran_Sylt on July 13, 2017 7:50PM
  • PPPPEAR
    PPPPEAR
    bump
  • Maryal
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    Sole trap's damage varies ... since it's damage is magic based (it's not a 'flat damage skill), wouldn't any armor set that boosts magic damage also boost this? Also, aren't there some magica based skills/passives that boost magic damage? What about crit? What about potions/food buffs? Also, shouldn't the right CP allocation also boost magic damage? Are there weapon glyphs that boost magic damage?

    If it's not broken, don't fix it ... and on ESO ... if it's a good thing, you may not want to draw too much attention to it.


    Edited by Maryal on July 14, 2017 2:19AM
  • Avran_Sylt
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    @Maryal

    It varies yes, but its scaling is abysmal. Sitting at 55K Max Magicka and 1,132 Spell Damage (Low, I know), it deals 6,245 Magic Damage over 10 seconds. (624.5 dps) (Costs 2,484 Magick) (Fills a soul gem (In practice this is useless)) (One Morph heals you for 7% of all you max stats on killed target) (Another Morph infects one other target)

    Whereas with the same stats my Daedric Prey II does 10,847 Damage after 6 seconds., (1,807.83 dps) (Costs 2,733 Magicka) (Increases damage for my pets by 55%) (Deals AoE Damage once the effect ends: 4,991)
  • Faulgor
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    Frankly I don't think this needs to be turned into a DPS ability. We have enough of those, and it's unlikely it would ever compete with other abilitites. I'm fine if this remains a utility spell.

    What I would like to see though is that utility be improved. There's just 0 reason to ever trap a soul, because there's only one kind of soul gem in the game and it's more abundant than lockpicks. If they were to introduce the ability to trap actually rare or more powerful souls - like you would expect from and Elder Scrolls game - this could be a very important ability.

    Sadly the ship for soul gem utility in enchanting has probably sailed, but I think it could be incorporated into spell crafting, or possibly as consumables like potions that buff your enchantments for a duration. Of course all of that would require more effort than just increasing the ability's damage ..
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    Vivec: Worse, buddy. They're buying it.
  • Feanor
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    How about adding utility? Seeing that only some classes have access to major defile through class skills, maybe soul trap could give the debuff for 5 seconds or so. The debuff is one of the strongest in the game at least in PvP, and it's not really fair only DKs and NBs have easy access to it. Also there would be a bit of risk associated. To use it you have to be in gap closer range. Fair deal I'd say.
    Edited by Feanor on July 14, 2017 6:05AM
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