BloodWolfe wrote: »I voted no because in games that have done this, the weapons look cheesey as F*** and beyond terrible so I'd rather not see this to be honest. Pink staves, purple swords, orange maces, etc... Just doesn't fit. Dyed weapons always end up looking ridiculous!
Maybe I am wrong and maybe some of the higher end weapons already look ridiculous (that I haven't seen) and need to be dyed to look good? I dunno, but my experience they tend to look ridiculous once dyed.
The fact that weapons are already dyed to red when you hit 160 does not help. I would be fine with not dying weapons if they were regular silver and bronze, but because of this i want my weapons silver or black
ZOS_GinaBruno wrote: »Thanks to everyone for taking the time to vote and comment. At this time, we have no plans to add weapon dyes to ESO. However, we are hard at work on the transmogrification system which will allow you to customize the appearance of your character’s gear. While it may seem like weapon dyeing is an easy thing to add since we already have shield dyeing, there’s a lot of work that goes into implementing something like this, and we’re currently focusing our attention on the transmog system instead. We’ll get into more details about how that system will work once it gets a bit closer to release; we’re still actively working on getting it implemented.
ZOS_GinaBruno wrote: »Thanks to everyone for taking the time to vote and comment. At this time, we have no plans to add weapon dyes to ESO. However, we are hard at work on the transmogrification system which will allow you to customize the appearance of your character’s gear. While it may seem like weapon dyeing is an easy thing to add since we already have shield dyeing, there’s a lot of work that goes into implementing something like this, and we’re currently focusing our attention on the transmog system instead. We’ll get into more details about how that system will work once it gets a bit closer to release; we’re still actively working on getting it implemented.
ZOS_GinaBruno wrote: »Thanks to everyone for taking the time to vote and comment. At this time, we have no plans to add weapon dyes to ESO. However, we are hard at work on the transmogrification system which will allow you to customize the appearance of your character’s gear. While it may seem like weapon dyeing is an easy thing to add since we already have shield dyeing, there’s a lot of work that goes into implementing something like this, and we’re currently focusing our attention on the transmog system instead. We’ll get into more details about how that system will work once it gets a bit closer to release; we’re still actively working on getting it implemented.
ZOS_GinaBruno wrote: »Thanks to everyone for taking the time to vote and comment. At this time, we have no plans to add weapon dyes to ESO. However, we are hard at work on the transmogrification system which will allow you to customize the appearance of your character’s gear. While it may seem like weapon dyeing is an easy thing to add since we already have shield dyeing, there’s a lot of work that goes into implementing something like this, and we’re currently focusing our attention on the transmog system instead. We’ll get into more details about how that system will work once it gets a bit closer to release; we’re still actively working on getting it implemented.
ZOS_GinaBruno wrote: »Thanks to everyone for taking the time to vote and comment. At this time, we have no plans to add weapon dyes to ESO. However, we are hard at work on the transmogrification system which will allow you to customize the appearance of your character’s gear. While it may seem like weapon dyeing is an easy thing to add since we already have shield dyeing, there’s a lot of work that goes into implementing something like this, and we’re currently focusing our attention on the transmog system instead. We’ll get into more details about how that system will work once it gets a bit closer to release; we’re still actively working on getting it implemented.
Screw waepon dyes lol grow some balls and vote for lightsabers! 8P
No honestly, that would brake the game immersion. If they do that they should alow us to craft swords of differnt materials. I mean look at costumes, they do look nice but they really take the elderscrolls touch away from starting in crapy armor and then finally showing of with the new awsome crafted or collect set.
starkerealm wrote: »The fact that weapons are already dyed to red when you hit 160 does not help. I would be fine with not dying weapons if they were regular silver and bronze, but because of this i want my weapons silver or black
For whatever it's worth, Glass weapons never pick up the red off of rubidite. They start as a kind of silvery green, and then, as you improve them, the green fades until you're left with a silver blade with a faint green core.
ZOS_GinaBruno wrote: »Thanks to everyone for taking the time to vote and comment. At this time, we have no plans to add weapon dyes to ESO. However, we are hard at work on the transmogrification system which will allow you to customize the appearance of your character’s gear. While it may seem like weapon dyeing is an easy thing to add since we already have shield dyeing, there’s a lot of work that goes into implementing something like this, and we’re currently focusing our attention on the transmog system instead. We’ll get into more details about how that system will work once it gets a bit closer to release; we’re still actively working on getting it implemented.
starkerealm wrote: »BloodWolfe wrote: »I voted no because in games that have done this, the weapons look cheesey as F*** and beyond terrible so I'd rather not see this to be honest. Pink staves, purple swords, orange maces, etc... Just doesn't fit. Dyed weapons always end up looking ridiculous!
Maybe I am wrong and maybe some of the higher end weapons already look ridiculous (that I haven't seen) and need to be dyed to look good? I dunno, but my experience they tend to look ridiculous once dyed.
@BloodWolfe, pink weapons occur with Galatite. (To be fair, depending on the motif, this can range from pink to orange.) I don't remember if you get pink staves with Ash, but it's somewhere up in there. Voidsteel and Nightwood weapons are purple.
And of course, most Rubidite weapons are a vibrant red. Because, nothing says, "realistic weapons," like firetruck red blades.
What's more annoying is, once you hit level cap, you're basically stuck with Rubidite tier weaponry. For someone who wants non-ridiculously colored weapons, your options are to craft in a tiny handful of motifs (Glass, for instance), or use weapons that are lower tier (like quicksilver).
Because of the Ruby tier gear, a lot of players who have hit endgame are desperate to be able to dye their weapons into something normal looking. It's not about people wanting their blade to look like a lightsaber, it's that they don't want to look like a Dark Lord of the Sith every time they whip out their greatsword.
ZOS_GinaBruno wrote: »Thanks to everyone for taking the time to vote and comment. At this time, we have no plans to add weapon dyes to ESO. However, we are hard at work on the transmogrification system which will allow you to customize the appearance of your character’s gear. While it may seem like weapon dyeing is an easy thing to add since we already have shield dyeing, there’s a lot of work that goes into implementing something like this, and we’re currently focusing our attention on the transmog system instead. We’ll get into more details about how that system will work once it gets a bit closer to release; we’re still actively working on getting it implemented.
phaneub17_ESO wrote: »You don't have to do every single color applying to weapons, at least give us all the current existing weapon tints that already applies based on what material used to craft weapons. I would not mind having the Voidsteel blue tint on my Ruby weapons.
starkerealm wrote: »And of course, most Rubidite weapons are a vibrant red. Because, nothing says, "realistic weapons," like firetruck red blades.BloodWolfe wrote: »I voted no because in games that have done this, the weapons look cheesey as F*** and beyond terrible so I'd rather not see this to be honest. Pink staves, purple swords, orange maces, etc... Just doesn't fit. Dyed weapons always end up looking ridiculous!
Maybe I am wrong and maybe some of the higher end weapons already look ridiculous (that I haven't seen) and need to be dyed to look good? I dunno, but my experience they tend to look ridiculous once dyed.
ZOS_GinaBruno wrote: »Thanks to everyone for taking the time to vote and comment. At this time, we have no plans to add weapon dyes to ESO. However, we are hard at work on the transmogrification system which will allow you to customize the appearance of your character’s gear. While it may seem like weapon dyeing is an easy thing to add since we already have shield dyeing, there’s a lot of work that goes into implementing something like this, and we’re currently focusing our attention on the transmog system instead. We’ll get into more details about how that system will work once it gets a bit closer to release; we’re still actively working on getting it implemented.
ZOS_GinaBruno wrote: »Thanks to everyone for taking the time to vote and comment. At this time, we have no plans to add weapon dyes to ESO. However, we are hard at work on the transmogrification system which will allow you to customize the appearance of your character’s gear. While it may seem like weapon dyeing is an easy thing to add since we already have shield dyeing, there’s a lot of work that goes into implementing something like this, and we’re currently focusing our attention on the transmog system instead. We’ll get into more details about how that system will work once it gets a bit closer to release; we’re still actively working on getting it implemented.
ZOS_GinaBruno wrote: »Thanks to everyone for taking the time to vote and comment. At this time, we have no plans to add weapon dyes to ESO. However, we are hard at work on the transmogrification system which will allow you to customize the appearance of your character’s gear. While it may seem like weapon dyeing is an easy thing to add since we already have shield dyeing, there’s a lot of work that goes into implementing something like this, and we’re currently focusing our attention on the transmog system instead. We’ll get into more details about how that system will work once it gets a bit closer to release; we’re still actively working on getting it implemented.
gimme 100$ i'll handle the textures within the week
that's how trivial it is
just that it's boring and tedious
just like fixing CCs or balancing classes
ZOS_GinaBruno wrote: »Thanks to everyone for taking the time to vote and comment. At this time, we have no plans to add weapon dyes to ESO. However, we are hard at work on the transmogrification system which will allow you to customize the appearance of your character’s gear. While it may seem like weapon dyeing is an easy thing to add since we already have shield dyeing, there’s a lot of work that goes into implementing something like this, and we’re currently focusing our attention on the transmog system instead. We’ll get into more details about how that system will work once it gets a bit closer to release; we’re still actively working on getting it implemented.
gimme 100$ i'll handle the textures within the week
that's how trivial it is
just that it's boring and tedious
just like fixing CCs or balancing classes
+1
I've created retexture mods for Skyrim, Dark Souls, and many other games for several years using nothing but Photoshop (CS6, etc.). @Muttsmutt is 100% accurate. Creating a single recolored texture file takes literally 5-10 minutes, accounting for QA in-game for each piece. All colors for all weapons? A few weeks to a month solid work.
It's so freaking easy to do.
That isn't how ESO handles texture changes. Its all handled by colors overlaying the existing textures. There aren't separate texture files for each possible color for each possible weapon, that would just be a dumb way to design textures for a game that allows them to be recolored.
It really couldn't be any more different from making a little texture mod for Skyrim.
That isn't how ESO handles texture changes. Its all handled by colors overlaying the existing textures. There aren't separate texture files for each possible color for each possible weapon, that would just be a dumb way to design textures for a game that allows them to be recolored.
It really couldn't be any more different from making a little texture mod for Skyrim.
You've literally merely said "It's not like that you dummy.", but then never explained how it's actually set up. Thus, you haven't really added much value by your comment. Please explain how the game "actually" handles the color overlays, and I'll explain to you how I'd still probably be done with the task in a few weeks.
This is how its handled in ESO (and most any game that allows recoloring). There is a texture map that tells the game where each texturing slot is applied, and the intensity of each part of the texture. Weapons already have these maps, the issue when it comes to time is a programming and game design one, not a "we don't feel like making textures" one. If you have a single player game with modding tools that has recolorable armor & weapons (Mass Effect: Andromeda works) you can go through the files, and you will find texture maps like this, that will give you a better understanding than me trying to explain it all to you.
So if you have to programming skills to make the required changes to the system, then fine. Otherwise stop insisting that you can do better than a gaming company just because you made a few retexture mods.
This is how its handled in ESO (and most any game that allows recoloring). There is a texture map that tells the game where each texturing slot is applied, and the intensity of each part of the texture. Weapons already have these maps, the issue when it comes to time is a programming and game design one, not a "we don't feel like making textures" one. If you have a single player game with modding tools that has recolorable armor & weapons (Mass Effect: Andromeda works) you can go through the files, and you will find texture maps like this, that will give you a better understanding than me trying to explain it all to you.
Nothing you've said here is any different than some of the texture mods at Skyrim Nexus. There are plenty of complete texture and model overhauls that exist there, which match 100% the complexity of ESO's. SOme of them are far more complex than ESO's.So if you have to programming skills to make the required changes to the system, then fine. Otherwise stop insisting that you can do better than a gaming company just because you made a few retexture mods.
Ironic. You are implying that I don't understand how this works, yet display a level of ignorance that is even more laughable. Programmers do not design the new textures and models. Designers do this. Most Designers have a rudimentary understanding of programming, and most don't need any more. Programmers create the programmed linkages for the files so that the game can access them. Since this programming framework already exists, it's simply a copy and paste job while rewriting some of the values.
The DESIGNERS are who will take the brunt of the work. Stop pretending to be an armchair game developer, it doesn't suit you.
This is how its handled in ESO (and most any game that allows recoloring). There is a texture map that tells the game where each texturing slot is applied, and the intensity of each part of the texture. Weapons already have these maps, the issue when it comes to time is a programming and game design one, not a "we don't feel like making textures" one. If you have a single player game with modding tools that has recolorable armor & weapons (Mass Effect: Andromeda works) you can go through the files, and you will find texture maps like this, that will give you a better understanding than me trying to explain it all to you.
Nothing you've said here is any different than some of the texture mods at Skyrim Nexus. There are plenty of complete texture and model overhauls that exist there, which match 100% the complexity of ESO's. SOme of them are far more complex than ESO's.So if you have to programming skills to make the required changes to the system, then fine. Otherwise stop insisting that you can do better than a gaming company just because you made a few retexture mods.
Ironic. You are implying that I don't understand how this works, yet display a level of ignorance that is even more laughable. Programmers do not design the new textures and models. Designers do this. Most Designers have a rudimentary understanding of programming, and most don't need any more. Programmers create the programmed linkages for the files so that the game can access them. Since this programming framework already exists, it's simply a copy and paste job while rewriting some of the values.
The DESIGNERS are who will take the brunt of the work. Stop pretending to be an armchair game developer, it doesn't suit you.
celner4_ESO wrote: »But they like their quality of life as is
For the sake of not getting this thread closed, I'm going to resist insulting your intelligence and just assume you're having a bad day that's making you grumpy.
Now, perhaps you should take a nap.
It really couldn't be any more different from making a little texture mod for Skyrim.
Otherwise stop insisting that you can do better than a gaming company just because you made a few retexture mods.
celner4_ESO wrote: »But they like their quality of life as is
Agreed. ZOS is so weird as an MMO company. Once they release a feature, they FIGHT and RESIST having to revisit that feature for updates. They just want to put features out as finished and close the book on them. It seems like the Community has to get into an UPROAR, twisting ZOS's arms before they choose to look at improving features they already released. Again, such an odd way of doing things.