MisterBigglesworth wrote: »I can give an example where Snakeblood would actually be relevant to the game, but first you have to change how Potions w/ negative effects function.
Example:
A regular potion that restores 5,000HP
That same potion (with a negative effect) restores 7,000HP but you lose 10,000Stam, so there's a trade-off: these potions are always superior, but it'll cost you something.
Now take that same negative potion with Snakeblood active: restore 6,000HP and you lose 5,000Stam. Hence, Snakeblood would offer players a real choice: do I go for the biggest heal possible or do I preserve half of that Stamina and only get the second biggest heal possible?