This one is pretty bad ... Horrible decision to kill Haderous that acted like a spill over server at prime time..... So with Vivec so full lag is horrid much more often.... Huge Q's last night I read where it reach 200+ on the red side.... What makes this sooo bad is the extreme slow reaction time of ZOS. What makes people angry is the lack of communication on the issue...
For example;
If you post on the boards: My horse is yellow he is the wrong color, you will get a response and maybe ask for a screenshot
If you post on the boards: Lag is horrid in Cyrodil or Q times in Cyrodil and it gets 100 reads and stays at the top for 2 days there will be no respose from ZOS its like it does not exist....
TheBonesXXX wrote: »I think PvP is in a decent state.. definitely not the worst.
I've thought for awhile that a minimum CP campaign would be interesting. Giving people with lower cp a place to learn pvp better while allowing the seasoned, maxed players a place to do their thing may be worth a try. Can't be any worse than the current state of things.
I've thought for awhile that a minimum CP campaign would be interesting. Giving people with lower cp a place to learn pvp better while allowing the seasoned, maxed players a place to do their thing may be worth a try. Can't be any worse than the current state of things.
We need another CP campaign its that simple .... It needs modified rules against EMP farming .. maybe crown factions leader instead of a person.... I just want a low lag (Haderous) like server back....
TheBonesXXX wrote: »I think PvP is in a decent state.. definitely not the worst.
Its the worst if you play CP ...You can no longer get away from the LAG .. huge miscalculation on ZOS's part on battlegrounds and no CP player movement .... The majority of people in PVP will not accept non CP and will leave the game as a point of the matter....
There are skilled players on CP and nonCP campaigns. Theres a difference in playstyles. A lot of skilled players that played nonCP actually enjoyed it and preferred it during the nonCP week. The difference is what the actual server environments have.
If I go to TF Im going to see more massive ball groups - that is the clearest distinction I can draw immediately. The population is higher, and that is just how it is. That is where people have invested money in builds that work there and they dont typically translate directly to a nonCP environment. So people do what is comfortable. On top of that - people have more survival there.
Discussion of TTK is another thing altogether than the above mentioned. The above mentioned is a big reason I dont like going to TF in the first place. The environment is unenjoyable and also degrades performance. Nobody enjoys watching a stream where your skills arent working because of the amount of players around you. TTK (from group vs small scale/solo) is another discussion to approach and how CP impacts that. Ultimately, the CP ceiling is constantly raised, and as time has gone forward, the gameplay has felt less skilled and less punishing for mistakes. This has translated to a less enjoyable and fulfilling experience for me as a PvPer, and many others that have stopped bothering to log in. Do I actually want TTK to be lower? The answer is actually no. I want burst to be lower, and I want healing to be lower. I want both of them to matter, pressure vs sustain. This is the point of the battle spirit that was put into Cyro to begin with - the issue there is the CP system layered on it and it didnt actually address specific skills in PvP, it was a broad stroke 'fix'. These concepts have been stripped from the game in part due to equipment changes (One Tamriel specifically) and the constant increase of CP.
People can sustain on noCP as well. They are just used to building in a way where CP provides a majority of their sustain and stat coverage, and everything in equip+enchants goes towards your effect (damage, healing, tankiness).
Do you think PvP is in a good place right now as population and interests continue to go downward? Peoples enjoyment of fights that feel so predictable theyre practically scripted? There is no justification on my part. Its an opinion, and its one that makes a lot more sense than the 'champions go to TF' outlook you have. Its also an opinion that makes sense to not just myself, but to the developers who have noted nonCP will likely be the primary feature of battlegrounds. Reason being that gameplay becomes ruined by people that know how to manage the CP spectrum very well. Theres too much there - even with changes coming to it. CP should not offer progressive passive increases to all stats and resources. It should be a place someone specializes in character differences that offer alternative playstyle options, not passive strength. New players are turned away from the necessity of needing max CP to compete in PvP as well - this is absolutely poor design for a game that wants to encourage growth in PvP.
The problem with no CP isn't just lack of CP to back people up. It's the empty feeling that CP160-630 is the same without it. Makes that effort getting CP pointless
I stopped reading when i read about nonCP performing better.
Even the devs posted after testing a week of enforced nonCP that they were unable to trace any noticeable performance increase with disabled CP.
Which happens to mirror my personal experience on the matter.
NeillMcAttack wrote: »NeillMcAttack wrote: »Waffennacht wrote: »And here all the rage was "no CP is more popular" during the No CP test.
Even without the other campaigns, both no CPs are practically empty on console
On PC that kind of is the case, is it not? They are at least a hell of a lot closer.
It is in my opinion that console "meta" is very far behind PC also. The problem with CP is that ZOS have just kicked the can down the road with how CP will cause a lot of problems with balance in the future. When players have more points again to dump more into bastion, more into healing done and recieved, etc. etc. we will see the same issues.
PC players are just in a better position to realize this, thus the greater interest in no CP over there.
not really. at least not on NA. Sotha Sil has alright population but Almalexia is completely dead with everyone literally jammed into Vivec it's horrible.
had used to have some pretty good PvP and good population now it's just where people go to get skyshards and do PvE stuff.
As I have no way of judging, what number of players in the CP campaign are totally new players? If it's anything like PS4 it's at least 30%. They are clearly not where they should be hence the point of the thread.
And we can also assume that many of the experienced players are in BG's.
ZOS need to force more balanced populations across the campaigns or this will never stop. And the quality of AvA will never improve.
they are where they want to be.
Getting rid of one of the CP campaigns in favor of no CP which was/is not as popular as CP PvP was a mistake that needs to be remedied. ZOS can't force people to play on Campaigns they don't want to play on. all they can do is give an alternative which they actually took the alternative away hence the major issue here.
The problem is self perpetuating. Nobody goes into noncp because nobody is there. So people move out to cp campaigns and the balance gets worse. If a few guilds moved onto noncp for a month or 2, populations would balance. Most guild groups don't want to change their builds or group comps, do this isn't going to happen.
This one is pretty bad ... Horrible decision to kill Haderous that acted like a spill over server at prime time..... So with Vivec so full lag is horrid much more often.... Huge Q's last night I read where it reach 200+ on the red side.... What makes this sooo bad is the extreme slow reaction time of ZOS. What makes people angry is the lack of communication on the issue...
For example;
If you post on the boards: My horse is yellow he is the wrong color, you will get a response and maybe ask for a screenshot
If you post on the boards: Lag is horrid in Cyrodil or Q times in Cyrodil and it gets 100 reads and stays at the top for 2 days there will be no respose from ZOS its like it does not exist....
There were two things that caused the current situation:
1) (and i do think this is the number one thing) STREAMERS constantly preached that no CP was the absolute best pvp experience you were going to have. They were quite vocal, at least the top three you hear about most were, and they pushed noCP as being the definitive competitive pvp experience. These same streamers were invited to ZOS HQ and had the direct ear of the developers on their thoughts and opinions. Whether they were listened to or not is irrelevant. They still got direct access. dont believe me? just read the following post. Please note: the reference to the fact that lag caused "poor stream viewership" agenda driven garbage:There are skilled players on CP and nonCP campaigns. Theres a difference in playstyles. A lot of skilled players that played nonCP actually enjoyed it and preferred it during the nonCP week. The difference is what the actual server environments have.
If I go to TF Im going to see more massive ball groups - that is the clearest distinction I can draw immediately. The population is higher, and that is just how it is. That is where people have invested money in builds that work there and they dont typically translate directly to a nonCP environment. So people do what is comfortable. On top of that - people have more survival there.
Discussion of TTK is another thing altogether than the above mentioned. The above mentioned is a big reason I dont like going to TF in the first place. The environment is unenjoyable and also degrades performance. Nobody enjoys watching a stream where your skills arent working because of the amount of players around you. TTK (from group vs small scale/solo) is another discussion to approach and how CP impacts that. Ultimately, the CP ceiling is constantly raised, and as time has gone forward, the gameplay has felt less skilled and less punishing for mistakes. This has translated to a less enjoyable and fulfilling experience for me as a PvPer, and many others that have stopped bothering to log in. Do I actually want TTK to be lower? The answer is actually no. I want burst to be lower, and I want healing to be lower. I want both of them to matter, pressure vs sustain. This is the point of the battle spirit that was put into Cyro to begin with - the issue there is the CP system layered on it and it didnt actually address specific skills in PvP, it was a broad stroke 'fix'. These concepts have been stripped from the game in part due to equipment changes (One Tamriel specifically) and the constant increase of CP.
People can sustain on noCP as well. They are just used to building in a way where CP provides a majority of their sustain and stat coverage, and everything in equip+enchants goes towards your effect (damage, healing, tankiness).
Do you think PvP is in a good place right now as population and interests continue to go downward? Peoples enjoyment of fights that feel so predictable theyre practically scripted? There is no justification on my part. Its an opinion, and its one that makes a lot more sense than the 'champions go to TF' outlook you have. Its also an opinion that makes sense to not just myself, but to the developers who have noted nonCP will likely be the primary feature of battlegrounds. Reason being that gameplay becomes ruined by people that know how to manage the CP spectrum very well. Theres too much there - even with changes coming to it. CP should not offer progressive passive increases to all stats and resources. It should be a place someone specializes in character differences that offer alternative playstyle options, not passive strength. New players are turned away from the necessity of needing max CP to compete in PvP as well - this is absolutely poor design for a game that wants to encourage growth in PvP.
Blanket statements of "Ultimately, the CP ceiling is constantly raised, and as time has gone forward, the gameplay has felt less skilled and less punishing for mistakes. This has translated to a less enjoyable and fulfilling experience for me as a PvPer, and many others that have stopped bothering to log in."
you dotn think that was repeated to ZOS developers? please. Its the dribble that put noCP > CP
2) CP balancing: This is another major influencer into why we see the constant complaints. ZOS balanced CP to where the opinions of the above quote are addressed almost entirely, yet removed CP for BGs and majority campaigns. Now proc sets and poisons are more significant to the noCP player and they want their (now balanced) CP gameplay.
These two factors are why the entire community is in an uproar about the situation. Devs were CONVINCED noCP was the directio nthey needed to go. but balanced CP to where we didnt need to get rid of it. completely polar contradictions causing chaos. almost like two teams worked on pvp at the same time.
timidobserver wrote: »The problem is self perpetuating. Nobody goes into noncp because nobody is there. So people move out to cp campaigns and the balance gets worse. If a few guilds moved onto noncp for a month or 2, populations would balance. Most guild groups don't want to change their builds or group comps, do this isn't going to happen.
This isn't the reason I don't go into nocp. The actual reason is that I simply don't like it. The only way to get me into no CP is removing other options like bgs have done.
@NeillMcAttack
everything you listed is why noCP was lauded as "superior".
And i dont necessarily disagree. So if its common to see that:with players stats ever increasing, with more points to spend, soon quick recovery and bastion will need toning down. Maybe even the block cost reduction too. You must understand that players like Fengrush have been hardcore into PvP for a long time. They understood the meta and the direction CP were taking PvP. When CP stars allow a player more damage just thanks to stats, more health, more resistances, more healing and bigger shields etc. The meta can start moving in a direction where players aren't dying anymore. As a PvP player, only being able to kill less experienced, and less equipped players can be majorly frustrating.
then why are we seeing threads complaining they want CP back?
This is what I've been trying to say:
A vocal minority with celebrity status backed and advocated noCP for whatever reasons, some legitimate, some for selfish agenda. A large portion of ESO players support and back these said players and their opinions. ZOS makes PvP majority noCP. Players are now crying they want CP campaigns back.
I am confused and Im of the mind that the ESO players "made their bed, now lay in it"
Stop supporting fengrush and everyone else because they pushed for what everyone seems to be crying about.
Cyrodiil needs more meaningful objectives than keeps. Primarily by providing more resources that effect keeps but are much further away. Can things like the quest hubs, other towers, important mines, water sources, roads etc. This will effectively spread the fighting around the map that is largely unused and provide more options between Zerg and small group play.
Waffennacht wrote: »I run around the 30 day and 7 day no CP campaign...
Been two nights now without seeing an enemy...
Waffennacht wrote: »I run around the 30 day and 7 day no CP campaign...
Been two nights now without seeing an enemy...
too bad on your platform everyone wants to play godmode, pc eu its quite nicely balanced the populations.