If you don't get to the chest first, you didn't get the chest. The loot is theirs.
Next time kill the mobs faster, or don't get spotted while picking the lock.
GreenhaloX wrote: »If you don't get to the chest first, you didn't get the chest. The loot is theirs.
Next time kill the mobs faster, or don't get spotted while picking the lock.
Oh my God, there is it.. the solution! Why did I not think of this before?! Thank you so much, my friend, for implementing such quick fix. Oh no, wait.. you're not really my friend.. sorry.
GreenhaloX wrote: »If you don't get to the chest first, you didn't get the chest. The loot is theirs.
Next time kill the mobs faster, or don't get spotted while picking the lock.
Oh my God, there is it.. the solution! Why did I not think of this before?! Thank you so much, my friend, for implementing such quick fix. Oh no, wait.. you're not really my friend.. sorry.
It's not a problem. You are just greedy. See signature.
GreenhaloX wrote: »So, this game.. there are many annoying and menacing things that peeps/players do, but I'm not going to get into that or start a list of that
So like 99.99o999999% of the game is "loot locked to kill" already and now you want some area radius of say "every node I see that I want is mine cuz I am killing an ogre" or something along those lines so that the small nano-pinch of content that is "first to get" and not linked to kills is made like the rest?
Instead how about a change in perspective.
Me, for instance, I do not assume all that I see is belong us to me until I actually take it by doing what is necessary.
If someone else does it first, I don't run to forums to cry out for rules change, I just run to the next thing.
Go figure.
GreenhaloX wrote: »GreenhaloX wrote: »If you don't get to the chest first, you didn't get the chest. The loot is theirs.
Next time kill the mobs faster, or don't get spotted while picking the lock.
Oh my God, there is it.. the solution! Why did I not think of this before?! Thank you so much, my friend, for implementing such quick fix. Oh no, wait.. you're not really my friend.. sorry.
It's not a problem. You are just greedy. See signature.
I loathe trolls.. *sigh*
Stealing a chest is akin to cutting to the front of the line in a grocery store and claiming you get to go next because you got an item on the conveyor before anybody else did.
So like 99.99o999999% of the game is "loot locked to kill" already and now you want some area radius of say "every node I see that I want is mine cuz I am killing an ogre" or something along those lines so that the small nano-pinch of content that is "first to get" and not linked to kills is made like the rest?
Instead how about a change in perspective.
Me, for instance, I do not assume all that I see is belong us to me until I actually take it by doing what is necessary.
If someone else does it first, I don't run to forums to cry out for rules change, I just run to the next thing.
Go figure.
Sounds like he has given up on a bit of common courtesy in the game and being frustrated would like a solution. He isn't asking for the right to harvest nodes just because he killed a skeever near by. You knew that though. If a person is standing beside a chest and in battle it is pretty obvious why they are there. Sneaking in and nabbing the chest while they are busy in battle is low. You know they are fighting so they can get to the chest. You should just move on to the next one.
When people were running around Craglorn trying to get nirncrux the person who started a fight almost never got the reward for his efforts. Was kind of fun to start a battle when there was nothing near by to harvest and watch others come scrambling over hoping to poach.
Stealing a chest is akin to cutting to the front of the line in a grocery store and claiming you get to go next because you got an item on the conveyor before anybody else did.
So like 99.99o999999% of the game is "loot locked to kill" already and now you want some area radius of say "every node I see that I want is mine cuz I am killing an ogre" or something along those lines so that the small nano-pinch of content that is "first to get" and not linked to kills is made like the rest?
Instead how about a change in perspective.
Me, for instance, I do not assume all that I see is belong us to me until I actually take it by doing what is necessary.
If someone else does it first, I don't run to forums to cry out for rules change, I just run to the next thing.
Go figure.
Sounds like he has given up on a bit of common courtesy in the game and being frustrated would like a solution. He isn't asking for the right to harvest nodes just because he killed a skeever near by. You knew that though. If a person is standing beside a chest and in battle it is pretty obvious why they are there. Sneaking in and nabbing the chest while they are busy in battle is low. You know they are fighting so they can get to the chest. You should just move on to the next one.
When people were running around Craglorn trying to get nirncrux the person who started a fight almost never got the reward for his efforts. Was kind of fun to start a battle when there was nothing near by to harvest and watch others come scrambling over hoping to poach.
Stealing a chest is akin to cutting to the front of the line in a grocery store and claiming you get to go next because you got an item on the conveyor before anybody else did.
First bold - yes sure, just like you know when a team is leading for three quarters and 14 minutes of an NFL game and during the last minute a weird play results in the other team taking the lead and winning. in any GAME one should expect that if you ALMOST have gotten something everybody else should be prevented from ACTUALLY getting it before you do.
And if they do not do that, then hey, time for a rules change to "fix" it, right?
I mean why in the world should there be any resource that is not combat locked in, so that the guy who kills or does dmg gets the loot too? the game would be so so so much more interesting if all non-injustice resources were combat locked like far and away most are now of the ones that matter, right?
Italics, yes to fight the monster because that is what they are doing. HINT: Fighting a mudcrab doesn't give you dibs on anything you want nearby, even if it is right under the mudcrabs lethal and dangerous claws "OMG maybe i will lose to the mudcrab and not get the resource."
When did everyone suddenly start acting like beating overland mobs near nodes was some sort of challenge of epic proportions earning you treasure troves ABOVE AND BEYOND the ones that drop from the mob?
I mean, so we have this giant snake here under this tree... standing by itself, if i kill it after an epic one-on-one tooth and nail nail-biter of a contest to rival Santa Claus vs The Martians or Bert vs Ernie: The Grudge match, then I have earned through blood and sweat and courage the drop from the snake.
But that snake under that other tree with the chest and the nirnroot node close by, well if i engage in that epic war, taking on that giant snake (which is how much more dangerous than the one I just killed exacatly?) then after just throwing the one light attack in at that point i have EARNED and now OWN those resources nearby because, you know, that makes jme a bold and courageous warrior king and by default master and owner of all i purvey, right?
last bold: That is a great example... let me tell you why.
At the grocery store, the owners set up the queue and the line and you are bound to follow the rules they set up. if you violate those rules, that is an issue they should deal with but you have violated their rules, not the rules i would like.
In this game, the rules and the queues are setup by the game play itself.
The vast majority of the loot that matters is combat locked, you fight you earn and it cannot be "stolen" by others. it lays their in a glowing yellow heap waiting for you to claim it. nobody else can and they may even get their own.
Fort a smaller portion of the loot, much of it more on the trivla side, the resources are instanced. Everybody gets some if they want it.
For a smaller portion of the loot that matters, the smallest outside of injustice, there is a non-combat race to earn. First to get it, first to take it.
So, see, taking that chest is not like skipping line in the grocery store. ZOS did not setup some queue which you violated.
it is more like a big bin of first come first serve discount goodies... and if you get into a mix-up with one patron while i step by and take the deluxe RAT RACE Extended cut/MAD MAD MAD MAD WORLD combo DVD pack... that is not me breaking in line.
but hey, the "its mine if i see it" crowd is not a thing that will go away anytime soon.
It's one of those problems where people can be real crappy, and unfortunately, the game has nothing designed to curtail such a thing.
Better yet, if someone takes your chest your then allowed to attack person pvp style.
"people who disagree with me are trolls"[elipsis] *roleplay tags*GreenhaloX wrote: »GreenhaloX wrote: »If you don't get to the chest first, you didn't get the chest. The loot is theirs.
Next time kill the mobs faster, or don't get spotted while picking the lock.
Oh my God, there is it.. the solution! Why did I not think of this before?! Thank you so much, my friend, for implementing such quick fix. Oh no, wait.. you're not really my friend.. sorry.
It's not a problem. You are just greedy. See signature.
I loathe trolls.. *sigh*