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Undaunted Rank 10

Vercingetorix
Vercingetorix
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Undaunted should feature a Rank 10 ultimate ability, "Unity". "Unity" (base ability) energizes the ground to form a barrier in a 28m radius around the caster, granting allies within Major Protection, Major Fortitude, Major Endurance, and Major Intellect for 10 seconds.

"Unity" can be morphed into two options:

"Call to Arms" - Enemies take X damage for every 1 second that they are inside the barrier. Allies can activate the "Knows No Fear" synergy which causes their attacks for the next 8 seconds to afflict enemies with Major Vulnerability for 5 seconds.

"Last Stand" - You and your allies heal for X health for every 1 second they are inside the barrier. Allies can activate the "Knows No Fear" synergy to gain Major Vitality and Minor Protection for 8 seconds.

The idea behind this Ultimate was that its synergies would grant brief, but really powerful effects - you wouldn't get much out of the ultimate unless you popped the synergy. Undaunted is built around the use of synergies and it only makes sense the Ultimate follow the same pattern. The goal of creating these morphs was to provide flexibility to what a group needed most - Defense or Offense. I am aware of the fact that both morphs' "Knows No Fear" synergy share the same name (and cooldown) - this is intentional, as to prevent players from stacking the bonuses of BOTH synergies from 2 players casting each ultimate morph simultaneously.

Please keep in mind that there's plenty of room for improvement/tweaks to make it not too overpowered. I just wanted to get this idea out there so people could discuss about it.
“Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • stevepdodson_ESO888
    stevepdodson_ESO888
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    Sallington wrote: »
    I'd rather see an AOE Resurrection ult that costs 500 ultimate.


    *not usable in PVP

    the thing with Undaunted abilities is that they have synergies...so what would that be in this case (and no "accepting the resurrect" is not a synergy)
  • SilverWF
    SilverWF
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    Sounds like a PVE version of War Horn
    Why not?
    I am Russian!
    PC EU. Ebonheart Pact. CP 780+, Lich'Er (mag Sorc, Altmer), Licherr (stam NB, Cat), Alt F'Four (mag NB, Sax), Licher'Tank (stam DK, Viking), Licher'Heal (mag Templar, Lizard), Mehden (stam Mehden, Cannibal), Licher (crafter).
    YouTube: All ESO disguises - 2014 | Addon: Advanced Autoloot | Buff Breton race
  • Sallington
    Sallington
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    Sallington wrote: »
    I'd rather see an AOE Resurrection ult that costs 500 ultimate.


    *not usable in PVP

    the thing with Undaunted abilities is that they have synergies...so what would that be in this case (and no "accepting the resurrect" is not a synergy)

    Synergy for Major Slayer for 15 seconds to those already alive that are within the AOE range.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Dakmor_Kavu
    Dakmor_Kavu
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    the thing with Undaunted abilities is that they have synergies...so what would that be in this case (and no "accepting the resurrect" is not a synergy)
    Maybe someone else in the area if the AOE could hit a synergy near the body to instant pop a res? Basically cast in an area with bodies, others run to bodies, hit synergy, cause res? Something like that?

    Depending on the area converted this would mean you may also have to select who's going to be targeted with the res AOE to add some prioritization as well
    Edited by Dakmor_Kavu on June 20, 2017 4:39PM
  • KingWhyteboi
    KingWhyteboi
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    Undaunted should feature a Rank 10 ultimate ability, "Unity". "Unity" (base ability) energizes the ground to form a barrier in a 28m radius around the caster, granting allies within Major Protection, Major Fortitude, Major Endurance, and Major Intellect for 10 seconds.

    "Unity" can be morphed into two options:

    "Call to Arms" - Enemies take X damage for every 1 second that they are inside the barrier. Allies can activate the "Knows No Fear" synergy which causes their attacks for the next 8 seconds to afflict enemies with Major Vulnerability for 5 seconds.

    "Last Stand" - You and your allies heal for X health for every 1 second they are inside the barrier. Allies can activate the "Knows No Fear" synergy to gain Major Vitality and Minor Protection for 8 seconds.

    The idea behind this Ultimate was that its synergies would grant brief, but really powerful effects - you wouldn't get much out of the ultimate unless you popped the synergy. Undaunted is built around the use of synergies and it only makes sense the Ultimate follow the same pattern. The goal of creating these morphs was to provide flexibility to what a group needed most - Defense or Offense. I am aware of the fact that both morphs' "Knows No Fear" synergy share the same name (and cooldown) - this is intentional, as to prevent players from stacking the bonuses of BOTH synergies from 2 players casting each ultimate morph simultaneously.

    Please keep in mind that there's plenty of room for improvement/tweaks to make it not too overpowered. I just wanted to get this idea out there so people could discuss about it.

    Do you play pvp cause with zergs that's sounds the the complete opposite of what the game needs
    Edited by KingWhyteboi on June 20, 2017 5:08PM
    v16 dark elf temp
    v16 imperial nb
    v16 khajiit nb
    v16 imperial dk
    v16 high elf sorc
    v16 breton temp
    v16 high elf nb
    v16 dark elf dk
  • Danksta
    Danksta
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    The " Major Fortitude, Major Endurance, and Major Intellect" part of the skill sounds pretty useless since if those buffs would benefit you then you're likely getting them from potions.
    BawKinTackWarDs PS4/NA

  • Strider_Roshin
    Strider_Roshin
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    I have this balanced idea. How about we come out with an ultimate called Eye Of The Stamina.

    It's this AoE that does a massive amount of damage, and is capable of destroying a zerg solo.

    Here's the cool thing about it; it follows the user around for the whole duration.

    On top of that you can block the damage, and dodge it, but you can't heal while you're in the AoE, and the damage ignores damage shields.

    ZOS make it happen!
    Edited by Strider_Roshin on June 21, 2017 3:39PM
  • Vercingetorix
    Vercingetorix
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    Undaunted should feature a Rank 10 ultimate ability, "Unity". "Unity" (base ability) energizes the ground to form a barrier in a 28m radius around the caster, granting allies within Major Protection, Major Fortitude, Major Endurance, and Major Intellect for 10 seconds.

    "Unity" can be morphed into two options:

    "Call to Arms" - Enemies take X damage for every 1 second that they are inside the barrier. Allies can activate the "Knows No Fear" synergy which causes their attacks for the next 8 seconds to afflict enemies with Major Vulnerability for 5 seconds.

    "Last Stand" - You and your allies heal for X health for every 1 second they are inside the barrier. Allies can activate the "Knows No Fear" synergy to gain Major Vitality and Minor Protection for 8 seconds.

    The idea behind this Ultimate was that its synergies would grant brief, but really powerful effects - you wouldn't get much out of the ultimate unless you popped the synergy. Undaunted is built around the use of synergies and it only makes sense the Ultimate follow the same pattern. The goal of creating these morphs was to provide flexibility to what a group needed most - Defense or Offense. I am aware of the fact that both morphs' "Knows No Fear" synergy share the same name (and cooldown) - this is intentional, as to prevent players from stacking the bonuses of BOTH synergies from 2 players casting each ultimate morph simultaneously.

    Please keep in mind that there's plenty of room for improvement/tweaks to make it not too overpowered. I just wanted to get this idea out there so people could discuss about it.

    Do you play pvp cause with zergs that's sounds the the complete opposite of what the game needs

    Frankly, I don't give a crap about PvP and "balance" for it. People will ALWAYS find a way to exploit something to get an easy win. If you spend all your time trying to develop a skill that's "pvp-proof", you'll just end up wasting your time and have a weak/unused skill in both PvE and PvP.

    The skill I proposed doesn't do much unless you pop the synergy. With lag as bad as it is in Cyrodiil, the chances of people in a laggy zerg being able to even hit the synergy is low. Also, Major Vulnerability only last 5 seconds and you can easily ward up or roll dodge a few times until the duration expires. It's not a big deal as you're making it out to be.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Vercingetorix
    Vercingetorix
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    Sallington wrote: »
    Sallington wrote: »
    I'd rather see an AOE Resurrection ult that costs 500 ultimate.


    *not usable in PVP

    the thing with Undaunted abilities is that they have synergies...so what would that be in this case (and no "accepting the resurrect" is not a synergy)

    Synergy for Major Slayer for 15 seconds to those already alive that are within the AOE range.

    I thought about giving Major Slayer, but because of the new set introduced in HoF giving that exact bonus, I thought I'd go ahead and pick a different bonus. Major Vulnerability doesn't exist yet in the game and this would be a great way to introduce it. Since Major Vulnerability (enemy takes +15% more damage) is really strong, it should only be accessible via an ultimate. It has great synergy with timing your other allies' ultimate abilities as well! They can pop your synergy and then drop their ult for free, upgraded damage.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • TheRealPotoroo
    TheRealPotoroo
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    <sigh>

    I thought this thread was going to be a bug report about how UD never gets past level 9 0/200.
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • DonWalking
    DonWalking
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    Sallington wrote: »
    I'd rather see an AOE Resurrection ult that costs 500 ultimate.


    *not usable in PVP

    I'm guessing you're a Mercy main on Overwatch :D
  • Vercingetorix
    Vercingetorix
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    Danksta wrote: »
    The " Major Fortitude, Major Endurance, and Major Intellect" part of the skill sounds pretty useless since if those buffs would benefit you then you're likely getting them from potions.

    Yes, you can get them from potions, specifically ONE of them, as most players that play trials are either using Weapon or Spell pots. The combination of all three plus Major Protection is the entire effect - it's mediocre on its own and that's the point. Its true power comes from its synergy - which was the point of the Undaunted skill line to begin with.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Vercingetorix
    Vercingetorix
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    <sigh>

    I thought this thread was going to be a bug report about how UD never gets past level 9 0/200.

    Undaunted has been stuck at 9 since its release. I don't think anyone needs to report it because everyone is aware, but it doesn't negatively impact the game in any way. My idea gives ZoS a reason to extend Undaunted to a complete 10 ranks in the skill line.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Ihatenightblades
    Ihatenightblades
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    The more i hear peoples new ideas the more I appreciate that they dont make the game lol.

    "Knows no fear" :|
  • Vercingetorix
    Vercingetorix
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    The more i hear peoples new ideas the more I appreciate that they dont make the game lol.

    "Knows no fear" :|

    That's part of the Undaunted song. It's only fitting. "Who knows no fear of Daedric planes? UNDAUNTED! UNDAUNTED!"
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • leepalmer95
    leepalmer95
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    <sigh>

    I thought this thread was going to be a bug report about how UD never gets past level 9 0/200.

    Undaunted has been stuck at 9 since its release. I don't think anyone needs to report it because everyone is aware, but it doesn't negatively impact the game in any way. My idea gives ZoS a reason to extend Undaunted to a complete 10 ranks in the skill line.

    No you still see a few 'my undaunted is bugged at 9 threads' every so often.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Sheey
    Sheey
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    Base-Name: Apocalypse
    Ultimatecosts: 500

    You summon a very dark enviroment around you, causing 90% total damage on every enemy Healthbar within 25meters.

    MORPH1: Big Bang

    Adds an addentional 10second blackscreen to all enemies inside the area.

    MORPH2: Blackhole

    Movementspeed is reduced to all enemies inside the area by 90%.


  • leepalmer95
    leepalmer95
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    Pretty sure big bang already exists in the form of mid combat load screens.

    Or the blue screen bug you get in keeps.

    @Sheey
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Sheey
    Sheey
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    Yea but it could be good ult for some 1vX Kappa
  • Mettaricana
    Mettaricana
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    Sallington wrote: »
    Sallington wrote: »
    I'd rather see an AOE Resurrection ult that costs 500 ultimate.


    *not usable in PVP

    the thing with Undaunted abilities is that they have synergies...so what would that be in this case (and no "accepting the resurrect" is not a synergy)

    Synergy for Major Slayer for 15 seconds to those already alive that are within the AOE range.

    Major slayer yes
    I'm everything that doesn't belong in the pact but i'm there anyway...
  • Vercingetorix
    Vercingetorix
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    Sallington wrote: »
    Sallington wrote: »
    I'd rather see an AOE Resurrection ult that costs 500 ultimate.


    *not usable in PVP

    the thing with Undaunted abilities is that they have synergies...so what would that be in this case (and no "accepting the resurrect" is not a synergy)

    Synergy for Major Slayer for 15 seconds to those already alive that are within the AOE range.

    Major slayer yes

    I already responded earlier as to why I specifically did not choose that buff in the ultimate. The new sets from HoF trial provide this bonus, making the ultimate pointless if it had the same buff.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • TheRealPotoroo
    TheRealPotoroo
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    <sigh>

    I thought this thread was going to be a bug report about how UD never gets past level 9 0/200.

    Undaunted has been stuck at 9 since its release. I don't think anyone needs to report it because everyone is aware, but it doesn't negatively impact the game in any way. My idea gives ZoS a reason to extend Undaunted to a complete 10 ranks in the skill line.
    No, they're not.
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • Vercingetorix
    Vercingetorix
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    <sigh>

    I thought this thread was going to be a bug report about how UD never gets past level 9 0/200.

    Undaunted has been stuck at 9 since its release. I don't think anyone needs to report it because everyone is aware, but it doesn't negatively impact the game in any way. My idea gives ZoS a reason to extend Undaunted to a complete 10 ranks in the skill line.
    No, they're not.

    *everyone = everyone who isn't living under a damn rock

    Another useless post made by someone that has nothing to do with my topic...
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • starkerealm
    starkerealm
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    <sigh>

    I thought this thread was going to be a bug report about how UD never gets past level 9 0/200.

    Undaunted has been stuck at 9 since its release. I don't think anyone needs to report it because everyone is aware, but it doesn't negatively impact the game in any way. My idea gives ZoS a reason to extend Undaunted to a complete 10 ranks in the skill line.

    No you still see a few 'my undaunted is bugged at 9 threads' every so often.

    It also bugs my OCD. Since every other skill line can be maxed out, but Undaunted just... stops.

    To be fair, it used to be that Undaunted would cap at 5. And you still get the skill line completion achievement when you hit the original skill line cap. Not being able to get those last 200 undaunted XP, even if it doesn't do anything, is annoying.
    Co-Host of The Tenets: a podcast focused on bringing new players up to speed in ESO.
  • TheRealPotoroo
    TheRealPotoroo
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    <sigh>

    I thought this thread was going to be a bug report about how UD never gets past level 9 0/200.

    Undaunted has been stuck at 9 since its release. I don't think anyone needs to report it because everyone is aware, but it doesn't negatively impact the game in any way. My idea gives ZoS a reason to extend Undaunted to a complete 10 ranks in the skill line.
    No, they're not.

    *everyone = everyone who isn't living under a damn rock

    Another useless post made by someone that has nothing to do with my topic...
    Not knowing something because I haven't been around for as many years as some other people is not living under a rock. As for the other, you chose to be an arsehole so don't expect your opinion to be given any weight anytime soon.
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • Neoauspex
    Neoauspex
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    Ooo, new ultimate, great idea. Let's use it to solve some problems:

    Unproccable: All damage from armor set bonuses is reflected at caster for 8 seconds.
  • josiahva
    josiahva
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    It would be nice to have an ult that allows me to rez up to 3 group members while its active...thats all it does, is allow me to rez 3 people with one rez. I cant tell you how many times I have been imn vCoS and I am last man standing as a tank....would be nice if my one rez I can get off in that situation actually meant something
  • Vercingetorix
    Vercingetorix
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    josiahva wrote: »
    It would be nice to have an ult that allows me to rez up to 3 group members while its active...thats all it does, is allow me to rez 3 people with one rez. I cant tell you how many times I have been imn vCoS and I am last man standing as a tank....would be nice if my one rez I can get off in that situation actually meant something

    A res ultimate is a terrible idea. There needs to be a penalty in place for failure. If your group makes a mistake 3 times (3 people die) and you are left standing without a chance of survival, you SHOULD wipe. Having an ultimate that allows players to trivialize every aspect of PvE is TERRIBLE design. It makes ALL content pointless because the challenge is removed due to everyone in the group having a "get out of jail free" card going into every dungeon or raid. Being able to negate every boss' mechanic with a do-over ultimate is completely idiotic.

    Having an ultimate that encourages team play through the use of synergies (the focus of the Undaunted skill line to begin with) is what Undaunted's ultimate should be about.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • josiahva
    josiahva
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    josiahva wrote: »
    It would be nice to have an ult that allows me to rez up to 3 group members while its active...thats all it does, is allow me to rez 3 people with one rez. I cant tell you how many times I have been imn vCoS and I am last man standing as a tank....would be nice if my one rez I can get off in that situation actually meant something

    A res ultimate is a terrible idea. There needs to be a penalty in place for failure. If your group makes a mistake 3 times (3 people die) and you are left standing without a chance of survival, you SHOULD wipe. Having an ultimate that allows players to trivialize every aspect of PvE is TERRIBLE design. It makes ALL content pointless because the challenge is removed due to everyone in the group having a "get out of jail free" card going into every dungeon or raid. Being able to negate every boss' mechanic with a do-over ultimate is completely idiotic.

    Having an ultimate that encourages team play through the use of synergies (the focus of the Undaunted skill line to begin with) is what Undaunted's ultimate should be about.

    Dont get me wrong, I have rezzed the entire group as last man standing in just this situation before....it is NOT trivial getting a rez off as last man standing in vCoS with Velidreth on you, as well as some number of ads, ALL of whom CC you while you rez(and Velireth eating your ult to boot, which interrupts you too), that being said, very few people would choose to run this ultimate because its virtually worthless except in very limited circumstances, now it doesnt at all fit the undaunted skill line, this is true, but an ultimate like this existing trivializes nothing because even if you rez everyone, chances are if they wiped once, they will just all wipe again. Saying it trivializes PvE is like saying ALL rezzing trivializes it, you could make the same argument for single-player rezzing. Aside from trials, there is no boss in the game that I am not able to at least sometimes get a single player rez off...this is no different except it rezzes more than one, and in trials no one at would ever use this ult because it just doesnt rez enough people to be worth an ult slot over the alternatives, make it 2 people instead of 3 if that brings it more inline with your allowable trivialization of PvE
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