Sallington wrote: »Final Boss:
Phase 1: Save ult for when the Daedroth spawns
Phase 2: Use Speed/stam pots. The extra stam for the dodge rolls to avoid his skull attack, and major expedition to get around easy. Always run counter clockwise to get to the wall.
Phase 3: Grab defensive sigil immediately so you can ignore his channel attack, then grab all the other sigils. Burn the boss, but MAKE SURE YOU GRAB ALL 3 GOLD GHOST. Use the ghost synergy and burn the boss.
Open chest, rage at Charged Frost Staff, repeat.
GrumpyDuckling wrote: »It'll stay on stage 9, but if you leave you'll have to do the rounds before the boss, again, to get back to him.
My magsorc build for completing VMA is:
5 pc Netch's Touch
5 pc Spider Cultist
1 pc Kena
This build makes the destruction staff ultimate absolutely lay waste. I use pets and class shield on both bars, with Elemental Blockade, Liquid Lightning, Streak, and Boundless Storm.
The biggest thing for the final boss is to memorize his rotation. He basically does the same rotation all the time.
After completing the crystals up top, go for the bash against his ranged attack, grab the 1st golden ghost, drop your AOEs on any necromancer heading to the middle, grab the 2nd golden ghost, probably ready to bash boss again, finish off necromancer in middle, streak to grab 3rd golden ghost, use the spectral explosion (this should also stun the daedroth that just spawned), drop your AOE destruction ultimate on the boss and daedroth, and grab the damage sigil to amplify it even more. Then go all out dropping damage on boss and bashing/grabbing golden ghosts if need be until he's dead.
TheDarkoil wrote: »Sallington wrote: »Final Boss:
Phase 1: Save ult for when the Daedroth spawns
Phase 2: Use Speed/stam pots. The extra stam for the dodge rolls to avoid his skull attack, and major expedition to get around easy. Always run counter clockwise to get to the wall.
Phase 3: Grab defensive sigil immediately so you can ignore his channel attack, then grab all the other sigils. Burn the boss, but MAKE SURE YOU GRAB ALL 3 GOLD GHOST. Use the ghost synergy and burn the boss.
Open chest, rage at Charged Frost Staff, repeat.
Didn't think about using speed/stamp pots, to be honest healthGrumpyDuckling wrote: »It'll stay on stage 9, but if you leave you'll have to do the rounds before the boss, again, to get back to him.
My magsorc build for completing VMA is:
5 pc Netch's Touch
5 pc Spider Cultist
1 pc Kena
This build makes the destruction staff ultimate absolutely lay waste. I use pets and class shield on both bars, with Elemental Blockade, Liquid Lightning, Streak, and Boundless Storm.
The biggest thing for the final boss is to memorize his rotation. He basically does the same rotation all the time.
After completing the crystals up top, go for the bash against his ranged attack, grab the 1st golden ghost, drop your AOEs on any necromancer heading to the middle, grab the 2nd golden ghost, probably ready to bash boss again, finish off necromancer in middle, streak to grab 3rd golden ghost, use the spectral explosion (this should also stun the daedroth that just spawned), drop your AOE destruction ultimate on the boss and daedroth, and grab the damage sigil to amplify it even more. Then go all out dropping damage on boss and bashing/grabbing golden ghosts if need be until he's dead.
Dam what an idiot, it didn't even occur to me to run pets without necropotence. I've got a full netches touch set, might look into getting spidercultist.
rosendoichinoveb17_ESO wrote: »Not my video, but here this is the easiest way to beat vMA with a sorc:
https://www.youtube.com/watch?v=Vy98aRmu-Ps
Avran_Sylt wrote: »
GrumpyDuckling wrote: »It'll stay on stage 9, but if you leave you'll have to do the rounds before the boss, again, to get back to him.
My magsorc build for completing VMA is:
5 pc Netch's Touch
5 pc Spider Cultist
1 pc Kena
This build makes the destruction staff ultimate absolutely lay waste. I use pets and class shield on both bars, with Elemental Blockade, Liquid Lightning, Streak, and Boundless Storm.
The biggest thing for the final boss is to memorize his rotation. He basically does the same rotation all the time.
After completing the crystals up top, go for the bash against his ranged attack, grab the 1st golden ghost, drop your AOEs on any necromancer heading to the middle, grab the 2nd golden ghost, probably ready to bash boss again, finish off necromancer in middle, streak to grab 3rd golden ghost, use the spectral explosion (this should also stun the daedroth that just spawned), drop your AOE destruction ultimate on the boss and daedroth, and grab the damage sigil to amplify it even more. Then go all out dropping damage on boss and bashing/grabbing golden ghosts if need be until he's dead.
TheDarkoil wrote: »Build is a mage sorc, first time this week trying vma, I started and got to the forth round without dying or using any sigils, well I thought I was awesome then my entire world came crashing down. I was running, 5 juli, 3 aether, 3 willpower. After a few completely pathetic attempts I read up on the internet and switched to a pet build spending a ridiculous amount on various full golded sets which I decided on necropotence, infernal guardian and willpower. Actually worked staying on the opposite end of the map allowed the ig procs to target the boss well as dropping the destruction ulti in well positioned places. Did frozen rink fairly easily, same with spiral shadow. Then stage 7 boss came a long, after dying about 100 times trying to bash his scream on it I switched back to a solo build and did it pretty easily apart from deaths from those stupid spores. Switched back to pet build round 8 not a single death ez pz and then finally the last stage, got to the boss and attempted it for 3 hours straight, 99% of deaths from necrotic swarm. I don't care about the weapon anymore, I just want to beat him and then never even think about vma again. Please someone give me the easiest build, sets, skills and cp distribution (cp 450) because I can't enjoy anything else in this game till I have done it!
p.s will it stay on stage 9 forever if I leave it?
PocketAces13xb wrote: »I'm having trouble with just stage 2. I currently use 5 Necro/3 Willpower/ 3 Julianos with sharpened staves. I have 18k health and 42k magicka fully buffed all attributes in magicka except 4 in health. Can someone please tell me the skills he's using on each bar? I can't seem to see them well enough to figure it out, it would be greatly appreciated
**I also don't have the undaunted passive unlocked yet so everything is light armor. Do i need that unlocked to seriously have a chance at completing VMA? Just want to know instead of wasting my time and getting frustrated
Pepper8Jack wrote: »TheDarkoil wrote: »Build is a mage sorc, first time this week trying vma, I started and got to the forth round without dying or using any sigils, well I thought I was awesome then my entire world came crashing down. I was running, 5 juli, 3 aether, 3 willpower. After a few completely pathetic attempts I read up on the internet and switched to a pet build spending a ridiculous amount on various full golded sets which I decided on necropotence, infernal guardian and willpower. Actually worked staying on the opposite end of the map allowed the ig procs to target the boss well as dropping the destruction ulti in well positioned places. Did frozen rink fairly easily, same with spiral shadow. Then stage 7 boss came a long, after dying about 100 times trying to bash his scream on it I switched back to a solo build and did it pretty easily apart from deaths from those stupid spores. Switched back to pet build round 8 not a single death ez pz and then finally the last stage, got to the boss and attempted it for 3 hours straight, 99% of deaths from necrotic swarm. I don't care about the weapon anymore, I just want to beat him and then never even think about vma again. Please someone give me the easiest build, sets, skills and cp distribution (cp 450) because I can't enjoy anything else in this game till I have done it!
p.s will it stay on stage 9 forever if I leave it?
Switch to Crushing Shock for VMA, you'll thank me later.
As others have said, the final boss is all about memorizing the spawns/phases of the fight and when to use the various resources available to you. How far into the fight are you making it? That would help with narrowing down what you should work on/strategize for.
Also, I don't recommend interrupting the 7th round boss, the fight is much easier without him being enraged (he hits much harder).
Also, for future endeavors... always try a set at purple before golding it out. If it doesn't work for you at purple, it wont work for you at gold. The increase in damage/stats is marginal in almost every case. (Excluding weapons, always gold weapons)
@DarnathianDarnathian wrote: »GrumpyDuckling wrote: »It'll stay on stage 9, but if you leave you'll have to do the rounds before the boss, again, to get back to him.
My magsorc build for completing VMA is:
5 pc Netch's Touch
5 pc Spider Cultist
1 pc Kena
This build makes the destruction staff ultimate absolutely lay waste. I use pets and class shield on both bars, with Elemental Blockade, Liquid Lightning, Streak, and Boundless Storm.
The biggest thing for the final boss is to memorize his rotation. He basically does the same rotation all the time.
After completing the crystals up top, go for the bash against his ranged attack, grab the 1st golden ghost, drop your AOEs on any necromancer heading to the middle, grab the 2nd golden ghost, probably ready to bash boss again, finish off necromancer in middle, streak to grab 3rd golden ghost, use the spectral explosion (this should also stun the daedroth that just spawned), drop your AOE destruction ultimate on the boss and daedroth, and grab the damage sigil to amplify it even more. Then go all out dropping damage on boss and bashing/grabbing golden ghosts if need be until he's dead.
That's an interesting idea must have been tough though to get the sharp lightning staffs
GrumpyDuckling wrote: »@DarnathianDarnathian wrote: »GrumpyDuckling wrote: »It'll stay on stage 9, but if you leave you'll have to do the rounds before the boss, again, to get back to him.
My magsorc build for completing VMA is:
5 pc Netch's Touch
5 pc Spider Cultist
1 pc Kena
This build makes the destruction staff ultimate absolutely lay waste. I use pets and class shield on both bars, with Elemental Blockade, Liquid Lightning, Streak, and Boundless Storm.
The biggest thing for the final boss is to memorize his rotation. He basically does the same rotation all the time.
After completing the crystals up top, go for the bash against his ranged attack, grab the 1st golden ghost, drop your AOEs on any necromancer heading to the middle, grab the 2nd golden ghost, probably ready to bash boss again, finish off necromancer in middle, streak to grab 3rd golden ghost, use the spectral explosion (this should also stun the daedroth that just spawned), drop your AOE destruction ultimate on the boss and daedroth, and grab the damage sigil to amplify it even more. Then go all out dropping damage on boss and bashing/grabbing golden ghosts if need be until he's dead.
That's an interesting idea must have been tough though to get the sharp lightning staffs
It's actually really easy!
This Sharpened Lightning staff drops in Fungal Grotto 2!
http://esoitem.uesp.net/itemLink.php?&itemid=28122&quality=3&summary
Pepper8Jack wrote: »TheDarkoil wrote: »Build is a mage sorc, first time this week trying vma, I started and got to the forth round without dying or using any sigils, well I thought I was awesome then my entire world came crashing down. I was running, 5 juli, 3 aether, 3 willpower. After a few completely pathetic attempts I read up on the internet and switched to a pet build spending a ridiculous amount on various full golded sets which I decided on necropotence, infernal guardian and willpower. Actually worked staying on the opposite end of the map allowed the ig procs to target the boss well as dropping the destruction ulti in well positioned places. Did frozen rink fairly easily, same with spiral shadow. Then stage 7 boss came a long, after dying about 100 times trying to bash his scream on it I switched back to a solo build and did it pretty easily apart from deaths from those stupid spores. Switched back to pet build round 8 not a single death ez pz and then finally the last stage, got to the boss and attempted it for 3 hours straight, 99% of deaths from necrotic swarm. I don't care about the weapon anymore, I just want to beat him and then never even think about vma again. Please someone give me the easiest build, sets, skills and cp distribution (cp 450) because I can't enjoy anything else in this game till I have done it!
p.s will it stay on stage 9 forever if I leave it?
Switch to Crushing Shock for VMA, you'll thank me later.
As others have said, the final boss is all about memorizing the spawns/phases of the fight and when to use the various resources available to you. How far into the fight are you making it? That would help with narrowing down what you should work on/strategize for.
Also, I don't recommend interrupting the 7th round boss, the fight is much easier without him being enraged (he hits much harder).
Also, for future endeavors... always try a set at purple before golding it out. If it doesn't work for you at purple, it wont work for you at gold. The increase in damage/stats is marginal in almost every case. (Excluding weapons, always gold weapons)
Darnathian wrote: »GrumpyDuckling wrote: »@DarnathianDarnathian wrote: »GrumpyDuckling wrote: »It'll stay on stage 9, but if you leave you'll have to do the rounds before the boss, again, to get back to him.
My magsorc build for completing VMA is:
5 pc Netch's Touch
5 pc Spider Cultist
1 pc Kena
This build makes the destruction staff ultimate absolutely lay waste. I use pets and class shield on both bars, with Elemental Blockade, Liquid Lightning, Streak, and Boundless Storm.
The biggest thing for the final boss is to memorize his rotation. He basically does the same rotation all the time.
After completing the crystals up top, go for the bash against his ranged attack, grab the 1st golden ghost, drop your AOEs on any necromancer heading to the middle, grab the 2nd golden ghost, probably ready to bash boss again, finish off necromancer in middle, streak to grab 3rd golden ghost, use the spectral explosion (this should also stun the daedroth that just spawned), drop your AOE destruction ultimate on the boss and daedroth, and grab the damage sigil to amplify it even more. Then go all out dropping damage on boss and bashing/grabbing golden ghosts if need be until he's dead.
That's an interesting idea must have been tough though to get the sharp lightning staffs
It's actually really easy!
This Sharpened Lightning staff drops in Fungal Grotto 2!
http://esoitem.uesp.net/itemLink.php?&itemid=28122&quality=3&summary
Ty. Got it first run tonight. Cant get the neck tho. Maybe i will try to get the netch neck. Which is easier? Also 1 or 2?
GrumpyDuckling wrote: »Darnathian wrote: »GrumpyDuckling wrote: »@DarnathianDarnathian wrote: »GrumpyDuckling wrote: »It'll stay on stage 9, but if you leave you'll have to do the rounds before the boss, again, to get back to him.
My magsorc build for completing VMA is:
5 pc Netch's Touch
5 pc Spider Cultist
1 pc Kena
This build makes the destruction staff ultimate absolutely lay waste. I use pets and class shield on both bars, with Elemental Blockade, Liquid Lightning, Streak, and Boundless Storm.
The biggest thing for the final boss is to memorize his rotation. He basically does the same rotation all the time.
After completing the crystals up top, go for the bash against his ranged attack, grab the 1st golden ghost, drop your AOEs on any necromancer heading to the middle, grab the 2nd golden ghost, probably ready to bash boss again, finish off necromancer in middle, streak to grab 3rd golden ghost, use the spectral explosion (this should also stun the daedroth that just spawned), drop your AOE destruction ultimate on the boss and daedroth, and grab the damage sigil to amplify it even more. Then go all out dropping damage on boss and bashing/grabbing golden ghosts if need be until he's dead.
That's an interesting idea must have been tough though to get the sharp lightning staffs
It's actually really easy!
This Sharpened Lightning staff drops in Fungal Grotto 2!
http://esoitem.uesp.net/itemLink.php?&itemid=28122&quality=3&summary
Ty. Got it first run tonight. Cant get the neck tho. Maybe i will try to get the netch neck. Which is easier? Also 1 or 2?
There's no guaranteed neck drop in either dungeon, but Fungal Grotto 1 is one of the quickest and easiest dungeons to complete.
Here is a list of items you can get (scroll down to Fungal Grotto in dungeons section).
http://en.uesp.net/wiki/Online:Unique_Items
Darnathian wrote: »GrumpyDuckling wrote: »Darnathian wrote: »GrumpyDuckling wrote: »@DarnathianDarnathian wrote: »GrumpyDuckling wrote: »It'll stay on stage 9, but if you leave you'll have to do the rounds before the boss, again, to get back to him.
My magsorc build for completing VMA is:
5 pc Netch's Touch
5 pc Spider Cultist
1 pc Kena
This build makes the destruction staff ultimate absolutely lay waste. I use pets and class shield on both bars, with Elemental Blockade, Liquid Lightning, Streak, and Boundless Storm.
The biggest thing for the final boss is to memorize his rotation. He basically does the same rotation all the time.
After completing the crystals up top, go for the bash against his ranged attack, grab the 1st golden ghost, drop your AOEs on any necromancer heading to the middle, grab the 2nd golden ghost, probably ready to bash boss again, finish off necromancer in middle, streak to grab 3rd golden ghost, use the spectral explosion (this should also stun the daedroth that just spawned), drop your AOE destruction ultimate on the boss and daedroth, and grab the damage sigil to amplify it even more. Then go all out dropping damage on boss and bashing/grabbing golden ghosts if need be until he's dead.
That's an interesting idea must have been tough though to get the sharp lightning staffs
It's actually really easy!
This Sharpened Lightning staff drops in Fungal Grotto 2!
http://esoitem.uesp.net/itemLink.php?&itemid=28122&quality=3&summary
Ty. Got it first run tonight. Cant get the neck tho. Maybe i will try to get the netch neck. Which is easier? Also 1 or 2?
There's no guaranteed neck drop in either dungeon, but Fungal Grotto 1 is one of the quickest and easiest dungeons to complete.
Here is a list of items you can get (scroll down to Fungal Grotto in dungeons section).
http://en.uesp.net/wiki/Online:Unique_Items
That build ur using... do u miss illambris?
PocketAces13xb wrote: »I'm having trouble with just stage 2. I currently use 5 Necro/3 Willpower/ 3 Julianos with sharpened staves. I have 18k health and 42k magicka fully buffed all attributes in magicka except 4 in health. Can someone please tell me the skills he's using on each bar? I can't seem to see them well enough to figure it out, it would be greatly appreciated
**I also don't have the undaunted passive unlocked yet so everything is light armor. Do i need that unlocked to seriously have a chance at completing VMA? Just want to know instead of wasting my time and getting frustrated