These complaints were made when the assistants were introduced. There was some data mining of a "premium" banker a while back. Dunno if anything will ever come of it. But overall, yeah, they are not as functional as they should be.
Kali_Despoine wrote: »The only reason to own a banker and a merch is to become a gold seller.
Think about it.
1) Because you'd repair mid-instance instead of using Repair Kits (and hopefully Crown Kits).Summonable merchant that doesn't fix armor and a Smuggler that doesn't clear your bounty
Counterfeit pardons are a thing.Narvuntien wrote: »People were worried that it would be "pay to win" if they had those functions.
If you can summon a way to clear your bounty whenever you never have to take a risk you can just steal and clear and steal and steal and steal.
Do the thief guild locker-box or pickpocket repeatable quest for an clear bounty card.Narvuntien wrote: »People were worried that it would be "pay to win" if they had those functions.
If you can summon a way to clear your bounty whenever you never have to take a risk you can just steal and clear and steal and steal and steal.
If you can repair in the middle of a dungeon all the time you never have to concern yourself with repair kits and gear management.
Kali_Despoine wrote: »The only reason to own a banker and a merch is to become a gold seller.
Think about it.
I would pay for the merchant if he could deliver writ jobs to me and receive completed writs.
Awesome button below....
I would pay for the merchant if he could deliver writ jobs to me and receive completed writs.
Awesome button below....
Yeah I'll give you one. That's a good compromise for a repair gear.
I've never really had a problem with the merchant not being able to repair gear, that's what repair kits are for. But I do have a problem with not being able to access a guild bank and/or store on a banker.
I think your idea has merit.
Banker: Access personal bank and guild bank
Merchant: sell stuff, receive and deliver writs
I'd consider buying them if this was the case.
drakhan2002_ESO wrote: »I would pay for the merchant if he could deliver writ jobs to me and receive completed writs.
Awesome button below....
Yeah I'll give you one. That's a good compromise for a repair gear.
I've never really had a problem with the merchant not being able to repair gear, that's what repair kits are for. But I do have a problem with not being able to access a guild bank and/or store on a banker.
I think your idea has merit.
Banker: Access personal bank and guild bank
Merchant: sell stuff, receive and deliver writs
I'd consider buying them if this was the case.
Guess you won't be buying them...ever...
Jollygoodusername wrote: »It's crap for the price and well known. Trying to say it saves space in inventory or whatever other excuses, to make yourself feel better for having been a sucker, I know this feeling because I paid for vampire line. The lack of information given about these NPCs and especially the WW/Vampire skill lines, should be considered predatory to new players. In my case, I thought about getting the Fence but read somewhere that he takes a cut of the profit ( essentially making him a hindrance rather QoL ).
Ah well, no refunds. But we can always voice complaints and warn others