techprince wrote: »Non-CP campaign, No Vampirism.
1) Just CC it - One breakthrough gives 6 seconds of immunity, enough to kill 5-6 atleast with shields on.
2) Go out of AOE - Gap closers are still a thing.
Whats there to counter when someone uses this ult, cc breaks, then constantly teleports to you?
techprince wrote: »There is absolutely no way to balance this ultimate as long as it follows the caster.
techprince wrote: »Whats there to counter when someone uses this ult, cc breaks, then constantly teleports to you?
techprince wrote: »Whats there to counter when someone uses this ult, cc breaks, then constantly teleports to you?
on LA mag classes: resto staff ult + shield spams
on HA classes: enough HP and selfheal. Will be a pressure phase during which the other guy has the upper hand, but once endured, you're safe for quite some time and ready to ult.
on MA: better be mobile enough and have the surrounding to properly kite and get our quickly. it can also be worthwhile to use a hard-hitter with cc (e.g. dawnbreaker/incap) to force CC-break+shield on the enemy and thus investing more actions tha you.
for groups: warden ice / remembrance / enough HP to live and spread or negate+counter
imho shieldwall can also work nicely when available. use vigor to heal through the damage whiel you put out pressure yourself. works very well in duels with the HA strategy above: I estimate ultimate levels and always keep a defensive one to use vs eye which will leave an extra offensive dawnbreaker for me in between. I guess it's the same for LA: Trade ult vs ult to survive (still under pressure) but trade a cheaper ult so that you get an extra offensive shot between two eyes
You died to a bomb blade using EoTS, proxy det, and vicious death. The latter two don't do any damage if you're solo, and the first isn't worth wasting unless you're in a big crowd.
Maybe stop zerging so much? Try to spread out? Stay out of the blob? Join smaller groups instead of big, dumb herds?
techprince wrote: »There is absolutely no way to balance this ultimate as long as it follows the caster.
techprince wrote: »There is absolutely no way to balance this ultimate as long as it follows the caster.
Bats follow the caster since day 1. If i'ts not EoTS, it's Bats
techprince wrote: »There is absolutely no way to balance this ultimate as long as it follows the caster.
Bats follow the caster since day 1. If i'ts not EoTS, it's Bats
techprince wrote: »techprince wrote: »There is absolutely no way to balance this ultimate as long as it follows the caster.
Bats follow the caster since day 1. If i'ts not EoTS, it's Bats
Yes but bats don't do THAT amount of damage and they have to be a vampire. Which means they are susceptible to Prismatic Onslaught/Fire Damage/Fighter Guild abilities. So they have to give up something... unlike destro ult with 0 downsides.
techprince wrote: »techprince wrote: »There is absolutely no way to balance this ultimate as long as it follows the caster.
Bats follow the caster since day 1. If i'ts not EoTS, it's Bats
Yes but bats don't do THAT amount of damage and they have to be a vampire. Which means they are susceptible to Prismatic Onslaught/Fire Damage/Fighter Guild abilities. So they have to give up something... unlike destro ult with 0 downsides.
Chilly-McFreeze wrote: »To quote myself:
the issue is that people can close the gap you could create too easily with a combination of immovability pots, rapids, gap closers, streak or any of that.
So, my solution would be to handle it similar to the "relique status" in battle grounds. Disable the options to gap close, streak or gain an expedition bonus while the ability is active.
This would work wonders and wouldn't be an overkill. If it's still "OP" then may add a movement speed malus like while blocking.
To be able to shut down a 250 ultimate skill with a simple bash would be too much.
techprince wrote: »Chilly-McFreeze wrote: »To quote myself:
the issue is that people can close the gap you could create too easily with a combination of immovability pots, rapids, gap closers, streak or any of that.
So, my solution would be to handle it similar to the "relique status" in battle grounds. Disable the options to gap close, streak or gain an expedition bonus while the ability is active.
This would work wonders and wouldn't be an overkill. If it's still "OP" then may add a movement speed malus like while blocking.
To be able to shut down a 250 ultimate skill with a simple bash would be too much.
Unpurgable silence on the caster while the effect is active, now thats a good solution.
techprince wrote: »techprince wrote: »Whats there to counter when someone uses this ult, cc breaks, then constantly teleports to you?
on LA mag classes: resto staff ult + shield spams
on HA classes: enough HP and selfheal. Will be a pressure phase during which the other guy has the upper hand, but once endured, you're safe for quite some time and ready to ult.
on MA: better be mobile enough and have the surrounding to properly kite and get our quickly. it can also be worthwhile to use a hard-hitter with cc (e.g. dawnbreaker/incap) to force CC-break+shield on the enemy and thus investing more actions tha you.
for groups: warden ice / remembrance / enough HP to live and spread or negate+counter
imho shieldwall can also work nicely when available. use vigor to heal through the damage whiel you put out pressure yourself. works very well in duels with the HA strategy above: I estimate ultimate levels and always keep a defensive one to use vs eye which will leave an extra offensive dawnbreaker for me in between. I guess it's the same for LA: Trade ult vs ult to survive (still under pressure) but trade a cheaper ult so that you get an extra offensive shot between two eyes
All the mentioned "counters" are for 1 vs 1 encounters. Even then i CC'ed the caster, dodge rolled out of AOE radius, shielded my self and nothing was enough. The caster simply kept gap closing again and again.
Also, what about multiple enemies using this AND gap closing at the same time?
techprince wrote: »techprince wrote: »Whats there to counter when someone uses this ult, cc breaks, then constantly teleports to you?
on LA mag classes: resto staff ult + shield spams
on HA classes: enough HP and selfheal. Will be a pressure phase during which the other guy has the upper hand, but once endured, you're safe for quite some time and ready to ult.
on MA: better be mobile enough and have the surrounding to properly kite and get our quickly. it can also be worthwhile to use a hard-hitter with cc (e.g. dawnbreaker/incap) to force CC-break+shield on the enemy and thus investing more actions tha you.
for groups: warden ice / remembrance / enough HP to live and spread or negate+counter
imho shieldwall can also work nicely when available. use vigor to heal through the damage whiel you put out pressure yourself. works very well in duels with the HA strategy above: I estimate ultimate levels and always keep a defensive one to use vs eye which will leave an extra offensive dawnbreaker for me in between. I guess it's the same for LA: Trade ult vs ult to survive (still under pressure) but trade a cheaper ult so that you get an extra offensive shot between two eyes
All the mentioned "counters" are for 1 vs 1 encounters. Even then i CC'ed the caster, dodge rolled out of AOE radius, shielded my self and nothing was enough. The caster simply kept gap closing again and again.
Also, what about multiple enemies using this AND gap closing at the same time?
i also mentioned that. remembrance / storm / counter with your own group's eyes. if you get rolled over by a group while solo, kite earlier and keep your distance - unless you're a chat flamer, groups won't chase you specifically too often and the few times it happens, well it jsut happens and you shake your head, shrug, and go on.
if you run within your faction's random zerg and get focused by multiple destros, stop running with the random zerg.
finally the original question is "..when someone breaks cc ...." and the screenshot further indicates you had problems with a single ult. i don't know what you expect. some magic sauce so that the 250cost ultimate does nothing to you even if multiple people use it on one player? apart form that, if you move properly and it's multiple baddies, the 1v1 "counters" can also work against 2 or 3 enemies.
techprince wrote: »Non-CP campaign, No Vampirism.
1) Just CC it - One breakthrough gives 6 seconds of immunity, enough to kill 5-6 atleast with shields on.
2) Go out of AOE - Gap closers are still a thing.
Whats there to counter when someone uses this ult, cc breaks, then constantly teleports to you?
THEDKEXPERIENCE wrote: »Should have been a vampire!
Say all you want about 25% more fire damage but I can sit inside one of these things, hit mist form and laugh as it tickles me.