dodgehopper_ESO wrote: »I am fairly certain something is wrong with the way the NPC's at resources and keeps operate now. Guards are now also menders, dragon knights, toss negates, etc. They now also don't just heal themselves but 'reset to full health' on a regular basis. I recognize they wanted to make NPC's stronger but this kills a bit of the strategy and such. In my view if they want more challenging npc's they should go back to the drawing board.
ZOS_BrianWheeler wrote: »I'm looking into this but on the workers in Cyrodiil I'm seeing no changes in their ability lists for the past 6 months. Can you give us some more information such as the resource defense level and production level?
ZOS_BrianWheeler wrote: »I'm looking into this but on the workers in Cyrodiil I'm seeing no changes in their ability lists for the past 6 months. Can you give us some more information such as the resource defense level and production level?
ZOS_BrianWheeler wrote: »I'm looking into this but on the workers in Cyrodiil I'm seeing no changes in their ability lists for the past 6 months. Can you give us some more information such as the resource defense level and production level?
ZOS_BrianWheeler wrote: »Did a drive by of Aleswell farm level 5 just now and got the workers firing negate, fire balls, etc. It's not intended. Digging into this more.
ZOS_BrianWheeler wrote: »Did a drive by of Aleswell farm level 5 just now and got the workers firing negate, fire balls, etc. It's not intended. Digging into this more.
lvl 0 - 1: Normal NPCs
lvl 2: Normal, but flag guards are bugged and do not attack(They have the melee NPC skill-set, so the Ranged NPCs stay at ranged distance but cannot attack because they cannot melee. And flag guards are stationary)
lvl 3: All NPCs use Tower Mage skillset
lvl 4: All NPCs use Mender skillset
lvl 5: All NPCs use Honor Guard skillset
ZOS_BrianWheeler wrote: »I'm looking into this but on the workers in Cyrodiil I'm seeing no changes in their ability lists for the past 6 months. Can you give us some more information such as the resource defense level and production level?
How.... This just shows how out-of-touch the developers are with PvP. This was caught on the brief week Cyrodiil was available on PTS, and caught on 1st day of early access within mere seconds of entering PvP.ZOS_BrianWheeler wrote: »Did a drive by of Aleswell farm level 5 just now and got the workers firing negate, fire balls, etc. It's not intended. Digging into this more.
ZOS_BrianWheeler wrote: »Did a drive by of Aleswell farm level 5 just now and got the workers firing negate, fire balls, etc. It's not intended. Digging into this more.
ZOS_BrianWheeler wrote: »I'm looking into this but on the workers in Cyrodiil I'm seeing no changes in their ability lists for the past 6 months. Can you give us some more information such as the resource defense level and production level?
6 months? Well gee-wiz, did you take into consideration with the eclipse change that the NPCs using 6 month old abilities might have an unbreakable eclipse that can be PERMANENTLY stacked on a player?
And lol at 6 months. NPCs have not been updated in 2 years since 1.6 came out.
Moloch1514 wrote: »Wow. Between this and the mysterious changes to Earthtear Cavern, it's like there's a rogue dev trolling us!
ZOS_BrianWheeler wrote: »I'm looking into this but on the workers in Cyrodiil I'm seeing no changes in their ability lists for the past 6 months. Can you give us some more information such as the resource defense level and production level?
ZOS_BrianWheeler wrote: »Did a drive by of Aleswell farm level 5 just now and got the workers firing negate, fire balls, etc. It's not intended. Digging into this more.
ZOS_BrianWheeler wrote: »I log in almost every day Ackwalan.
ZOS_BrianWheeler wrote: »I log in almost every day Ackwalan.
ZOS_BrianWheeler wrote: »I'm looking into this but on the workers in Cyrodiil I'm seeing no changes in their ability lists for the past 6 months. Can you give us some more information such as the resource defense level and production level?