[Suggestion] Have Mag Wardens increase group cold damage done by 10%

Vaoh
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A Dragonknight can cast a cone AoE skill called "Engulfing Flames", dealing Flame damage overtime and causing affected enemies to take 10% more Flame damage dealt from ALL sources for the duration of the skill.

It serves as a very powerful group DPS buff.

While building my Magicka Warden, it became apparent that even though I had a class passive that increased Cold Damage by 6%, it still was nowhere near enough to ever justify slotting an Ice Staff to cast Blockade of Ice. Coincidentally Mag Wardens struggle right now in DPS too, so a change like this specifically targets them.

My suggestion is this: Allow the Warden to cast a debuff on enemies that increases Cold Damage done by 10%.

Here are some ways it could be accomplished:
• Add this debuff to Arctic Blast. Enemies who take Frost Damage from this skill recieve the debuff for 10 seconds
• Add this debuff to enemies standing in your Impaling Shards (+morphs) for 10 seconds
• Make part of a passive - whenever an enemy is damaged by Winter's Embrace skills, they recieve the debuff for 3 seconds or so
• Add this debuff to Swarm (+morphs) while an enemies is affected by the DoT
• Add this debuff to Wall of Elements when using an Ice Staff (not a good way to go about it since it would become universal).

That's all :neutral: Just seems like something that should be there...... Mag Warden DPS needs it.
  • squinceybones
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    Then when they run out of resources and heavy attack to regen...
  • RoamingRiverElk
    RoamingRiverElk
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    Yep... In battlegrounds, I use a lightning staff on my mag warden despite having a sharpened maelstrom frost staff.
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • ofSunhold
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    Seems like it would work well with their frost-line AOE - impaling shards - which is useful for tanks and for dps.
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
  • Juhasow
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    The problem is noone using cold dmg in competitive trial enviroment anyway when almost everyone using some kind of flame dmg.
  • Feanor
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    The problem is the sources of cold damage are either thin or unimpressive.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • F7sus4
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    Juhasow wrote: »
    The problem is noone using cold dmg in competitive trial enviroment anyway when almost everyone using some kind of flame dmg.
    That's ~3.33% buff to Crushing Shock/Force Pulse damage multiplied by 6+ DDs. The result might be significant enough to allow 1 Warden into the raid group.
  • Peekachu99
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    No. I like your overall suggestion for buffing Warden dps, but sorcs defaulting to frost staves soon as they see a warden in a dungeon will only lead to more Activity Finder woes (aggro all over the place). Also, it would be the defacto weapon in PVP and premades (1 > 4 Wardens, ALL with frost staves).

    Frost staves are for tanking and I'm on board with that change since it promotes build diversity. Let's see what ideas they have cooking for Warden dps as is.
  • subtlezeroub17_ESO
    subtlezeroub17_ESO
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    Umm, what frost damage spells do we even have?

    Like 4?
  • Mordenkainen
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    It's mildly ridiculous how we get a class that has an entire skill line dedicated to frost abilities and it has only one real ability for damage.

    And really pulling the tank card on it isn't even logical anymore after looking at Frozen Gate. That skill has even less use in PvE than Agony from NBs.

    So I find myself rather approving of the suggestion OP has made. Preferably to arctic blast. The skill reads excellent but is direly underperforming and I am certain anyone who tried it would agree. Adding a +10% cold damage debuff to that would be brilliant.

    I mean looking at the number of people attempting to play a frost dps warden and the related forum posts to it tells me simply that most of us are not interested in hurling TES:3 PTSD cliff racers at enemies. As nice is the animal skill line may be, we seriously would love to have actual frost viability for more than a half-assed design attempt at 'alternative tanking'.
    Edited by Mordenkainen on June 7, 2017 1:24PM
  • Juhasow
    Juhasow
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    F7sus4 wrote: »
    Juhasow wrote: »
    The problem is noone using cold dmg in competitive trial enviroment anyway when almost everyone using some kind of flame dmg.
    That's ~3.33% buff to Crushing Shock/Force Pulse damage multiplied by 6+ DDs. The result might be significant enough to allow 1 Warden into the raid group.

    @F7sus4 how many crushing shock/force pulse spammers have You seen lately in trials groups ? Percentage usage of that skill in rotations dropped down , many people dont even have it on bar. Not mentioning flame dmg also applies burning status effect which is even more flame dmg concussed status efect increase all group members dmg on target when chilled status effect in terms of DPS is just meh. Tank already applies the same debuff.

    Lets imagine simple scenario. Force pulse dmg deals lets say 10% of Your DPS and You boost that 10% by 3,33% so Your overall DPS goes up by....0,33 %. Lets say 6 out of 8 DD's was also using force pulse and also had 10% DPS from that (farfetched scenario imo). So overal group DPS boost will be ~0,25%. Lets say group DPS was 300 000 so improved by 0,25% we get 300 750 group DPS. That's less then 1k group DPS if You would have that buff 100% of a time...
    Edited by Juhasow on June 7, 2017 3:02PM
  • Dixa
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    Unless destro staff passives are changed nobody is going to use a frost staff unless solo or tanking.
  • F7sus4
    F7sus4
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    Juhasow wrote: »
    @F7sus4 how many crushing shock/force pulse spammers have You seen lately in trials groups ? Percentage usage of that skill in rotations dropped down , many people dont even have it on bar. Not mentioning flame dmg also applies burning status effect which is even more flame dmg concussed status efect increase all group members dmg on target when chilled status effect in terms of DPS is just meh. Tank already applies the same debuff.
    We were discussing damage buffs solely. As long as the Warden guy is not a Burden guy DPS-wise (now that is a valid topic for a separate discussion!), even the tiniest amount of free damage buff is nice. Speaking of the proposed 0.33% difference - I simply don't buy conclusion that 43.5k DPS isn't better than 43.2k.

    What Vaoh was trying to point is the specific role of Warden - an established buff-master/off-healer would be something really nice to see in a raid if done right. Obviously - in current state it's just wishful thinking fan-fiction. :)

    Edited by F7sus4 on June 7, 2017 3:24PM
  • Juhasow
    Juhasow
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    F7sus4 wrote: »
    Juhasow wrote: »
    @F7sus4 how many crushing shock/force pulse spammers have You seen lately in trials groups ? Percentage usage of that skill in rotations dropped down , many people dont even have it on bar. Not mentioning flame dmg also applies burning status effect which is even more flame dmg concussed status efect increase all group members dmg on target when chilled status effect in terms of DPS is just meh. Tank already applies the same debuff.
    We were discussing damage buffs solely. As long as the Warden guy is not a Burden guy DPS-wise (now that is a valid topic for a separate discussion!), even the tiniest amount of free damage buff is nice. Speaking of the proposed 0.33% difference - I simply don't buy conclusion that 43.5k DPS isn't better than 43.2k.

    What Vaoh was trying to point is the specific role of Warden - an established buff-master/off-healer would be something really nice to see in a raid if done right. Obviously - in current state it's just wishful thinking fan-fiction. :)

    1st of all 43200 increased by 0,33% is 43343. So 1 person in group would have to use some skill that would cost propably 2-4k magicka each 5-10 seconds just to increase Your DPS by 143 if we 1st assume You're using force pulse ? I simply dont buy that conclusion. The amount of resource and time needed is not worth it. It would be just wasting oportunity to give Warden something more usefull like for example 3-5% critical dmg buff for group similar to buff other classes have. Ice dmg in terms of DPS is useless atm in the game and making warden DPS around ice dmg buffs would just hurt the class instead of buffing it.
    Edited by Juhasow on June 7, 2017 4:09PM
  • Danksta
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    A 10% buff to 1/3 of your teammates Force Pulse isn't much of a buff. So unless you're running with a bunch of mag Wardens it'd be pretty much useless. I'd just rather they completely overhaul the ice staff and it's passives to make it either viable for tanking or DPS, not somewhere stuck in uselessness between the two.
    BawKinTackWarDs PS4/NA

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